GM PC: Gandel Trapspringer |
The halfling accepts Xerissa's cloak with thanks, but suddenly sees Halstadt re-enter the Chamber of Heart Beats.
"Hal!" cries Gandel running after him. "No! It's too dangerous!"
Entering the room, the halfing throws his back against one of the doors and tries to push it closed, pushing as hard as he can with his feet against the flagstones.
Gandel attempts to Aid Another on Hal's upcoming Strength check attempt to close the doors, DC 10: 1d20 ⇒ 8 (fail!)
Gandel has lost his +1 circumstance bonus. He will be ready with a gallant inspiration if Halstadt fails his next check. I should have thought of that last time round. Clearly I am no substitute for Max - you should all continue to feel free to suggest actions for Gandel.
Hurgah the Reaver |
Seeing the already weakened dwarf and halfling struggle in wain with the double doors, Hurgah lets out a snort.
Stepping into the chamber, he grabs the edges of the doors and gives the pair a hard look.
Get out! he says in a tone that does not invite discussion. He then begins to pull the doors shut.
Strength check: 1d20 + 6 ⇒ (6) + 6 = 12
Pact Stone GM |
"Get out!" he says in a tone that does not invite discussion. He then begins to pull the doors shut.
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Only once Hal and Gandel are clear, does the mammoth Hurgah complete his effort, forcing the heavy doors closed once more.Only when the scraping sound of the door across the floor is complete does Hurgah first notice the reverberating drum beat in his ear.
"boom, boom"
"boom, boom"
"boom, boom"
Pact Stone GM |
Karek will move down the hallway, in the direction that takes him as far away from the room as possible.
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He can go either way, back east towards the "potion room" or west in to uncharted territory. Unless you tell me otherwise, I'll assume he's headed east.Getting away from the room seems to help, the sound is getting fainer and fainter. Unfortunately, it is still there.
. . . before--
GM PC: Gandel Trapspringer |
Can Xerissa whip up a tranquilizer or a sedative to try and slow down the heart beats? Maybe squeeze out a bonus?
The alchemist kneels down in the corridor and unfolds her instant workbench. She then begins spreading out her tools of the trade.
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The professor kneels down beside her and helps preparing ingredients in the hopes of speeding Xerissa's efforts up. He also begin nattering away about how he once read the works of the great wizard-alchemist MacGoover who prided himself on his ability to wipe up a batch of anything - apparently the less time MacGoover spent on a concoction, the better his results. Perhaps they will share in his luck today.Gandel has a Jack of All Trades ability which let's him use any skill even if it needs to be trained. That will let him attempt an Aid Another. (Though technically as bizarre as it sounds I think Craft (Alchemy) can be used untrained anyway). But first Gandel will also use his bardic performance to inspire competence and provide Xerissa with a +2 bonus.
Attempt to Aid Another DC 10: 1d20 + 2 ⇒ (6) + 2 = 8
"Here! Quick! Try adding some more crushed Yuchora crystals!"
Pact Stone GM |
. . . did anyone else want to do anything before--
--before I call for the next batch of saves.
Hurgah is dutifully rolling his in advance it would seem, so none needed from him. (He's also rolling 20s.)
But for Donkor I do - Remember he has a +1 for his early exit (and not re-entering0 as well as a further +2 for the door closing.
And Halstadt - he's got a -2 for negative levels, +2 from the bull's strength, +1 from Gandel's cloak of protection, and now +2 for the door.
And Karek too, but at this point, I think he just needs to not roll a 1. If I have it right, his bonuses are now +3, +2, +2.
GM PC: Gandel Trapspringer |
"The heart beat, it's really racing now. We can't keep on like this!"
Attempt at Fortitude DC 15, with +2 for door closure, base +7, +2 from Xerissa's +2 cloak of protection, +4 for his bonus versus magical traps: 1d20 + 7 + 2 + 4 ⇒ (1) + 7 + 2 + 4 = 14 (fail!)
Hal - did you afflict Gandel with your die luck?
The halfling suddenly clutches his chest. His heart is pounding so fast and so violently, you can see it beating visibly in his chest. Almost instantly his hair and clothes have become matted with sweat with the intense exertion.
"Help!" he cries. Though the fact that he's still able to call for help is a good sign.
Xerissa Auraraun |
"Here! Quick! Try adding some more crushed Yuchora crystals!"
"Yo," she says waving the little dude off, "Leave this to the pro. I got this."
Then when she sees he suddenly looks like crap her tone changes.
"Woah! you don't look so good. Here lie down."
"MEDIC, MEDIC!"
Pact Stone GM |
Sooron begins to feel even worse, staring at his comrades in surprise, and mutters some curses at the Pharaoh of Numbers for cruelly inflicting 1's on them.
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Wow! The die roll infection is spreading.On the positive side, this one is better to fail than say, the next one to come.
Donkor and Gandel now have the exhausted condition. The verdict is still out on Karek (fatigued) and Hal (who is fine - if you ignore his recent flat-line).
An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.
I believe Donkor's current Dexterity score is 1. If he should hit zero, he loses the ability to move. Yikes!
Pact Stone GM |
Selflessness everywhere you look it would seem.
Karek makes his way back and sweeps up the tiny halfling. He pops him over his shoulder and begins to carry him back along the corridor towards the "potion room".
That just leaves Donkor who currently has the motor coordination of. . . of. . . I can't think of anything with a Dex of 1 - a large potted plant perhaps? A bookcase with a trap door hinge maybe? A vigorous spiral staircase?
There should be time before for the next wave of saves - and it's gonna be a biggie. Anything anyone wants to get in?
Hurgah the Reaver |
Hurgah grabs the clumsy cleric around the shoulders and half-carries him down the corridor.
"Let's get away from this cursed room. There are other things waiting to kill us."
Fort save: 1d20 + 11 ⇒ (2) + 11 = 13
Unmodified save - I trust the beetle to add and subtract as needed. At least it's not a 1...
Pact Stone GM |
Look at all the enthusiasm for rolling saves. Two more eager volunteers before I even need to ask. I’ll count these ones, but maybe we should hold off future advance rolls as it might cause a logistics problem down the line (for reasons I can’t yet explain).
Hurgah has a +2 bonus now that the door to the Chamber of Heartbeats has been closed. And by the time he actually needs this roll he’ll have another +3 for distance – the sound will be pretty faint. So, like Karek, he’s well into the ‘just don’t roll a 1 camp’. It sounds like Hurgah’s so fit that even with his heart going a mile a minute he remains unaffected. Heck, this is probably no different than the physical stress of one of his typical rages. Perhaps his draconic heart has evolved twice as many valves and chambers or perhaps he’s just plain used to life-threatening cardio work-outs.
With Halstadt following Karek and Hurgah (and their charges, Donkor and Gandel), that just leaves Moonpate and Xerissa outside the Chamber of Heartbeats. But since neither actually hears the drum beat, they do not show any signs of being in actual danger. Since Phrip has indicated his schedule leaves him indisposed, I’ll take the liberty of having Moonpate follow Hurgah. I’ve observed the wizard is often keen to keep his favored bodyguard nearby.
That leaves Xerissa alone, working furiously at her high-speed alchemy concoction.
Also, Denis inquired whether Halstadt would appreciate the limitation of his breath of life scroll, as Mr. Monotony previously identified, namely that you need hit point damage for it to actually be effective. The answer is “Yes”. His mystical training is that elaborate – so no need to feel that he would meta-game.
Lastly, now that the party is on the move, where do they intend to end up? Am I right that everyone, with the possible exception of Xerissa, intends to go back inside the circular room with the pool filled with purple liquid? Or was the idea that everyone stop outside the room? Or a third location entirely?
GM PC: Gandel Trapspringer |
"Karek, listen," says the professor as he hangs over Karek's shoulder, panting for breath.
"I don't think I can take too much more of this. I'm. . . blacking out."
There's silence before the halfing is able to continue.
"In my pack there's a black leather-bound journal. On the cover there's a symbol of the open road. If you make it out of here, get the journal to Krenshar. He'll know what to do with it."
"It was an honor. . . to have delved with you all."
Moonpate |
Forgetting his fatigue for the moment, Karek roars out Cleric!, summoning Hal to him as soon as possible. He dares not approach closer to the room, but he slows his pace somewhat to allow Hal to catch up.
Moonpate will also help drag affected members back to the "potion" room.
Moonpate |
Question for the Beetle: If this dastardly effect is sonic in nature, would Moonpate surmise that a Resist Energy:Sonic might help block the audibility of the signal, thus improving saving throws for a recipient of the spell...a long shot, but thought I would ask.
In case it is needed: Knowledge Arcana: 1d20 + 15 ⇒ (7) + 15 = 22
Pact Stone GM |
Question for the Beetle: If this dastardly effect is sonic in nature, would Moonpate surmise that a Resist Energy:Sonic might help block the audibility of the signal, thus improving saving throws for a recipient of the spell...a long shot, but thought I would ask.
In case it is needed: Knowledge Arcana: 1d20+15
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That's going to turn out to be one of those things that Moonpate can't know for sure until he tries. He's never encountered a bizarre heart beat control chamber.There seems to be some good sense to this. Karek reported advantage when he moved away from the room, and his allies appeared to derive benefit when the door was closed. There may well be a sound-based delivery device or even a sonic one. But the weird part is, if so, why can't Moonpate hear it?
If you decide to give it a shot, let me know who he will cast the spell on:
Karek - fatigued
Donkor - exhausted and hyper-clumsy
Gandel - exhausted and melodramatic
Hurgah - mildly bored
Hal - recently deceased and prone to rolling "1"s, but strangely fine right now.
Pact Stone GM |
Hal hustles as best he can over to examine Gandel. "Donkor, does his condition seem worse than mine was, recently?"
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Halstadt can see that, if anything, Gandel's condition is the exact opposite of Halstadt's prior condition. Whereas Hal's heart slowed until it stopped, Gandel's heart is thumping madly to the point of breaking.Gandel suffers from the exhausted condition. Contary to his speech, he is not dying, at least not yet. It's just a lot for the little guy to take. Halstadt also knows that restoration can wipe away exhaustion, but if he had the diamond dust for that. . . A lesser restoration spell can reduce exhaustion to mere fatigued, but that will only treat the symptoms, not the disease so to speak.
Pact Stone GM |
Karek Kogan wrote:Forgetting his fatigue for the moment, Karek roars out Cleric!, summoning Hal to him as soon as possible. He dares not approach closer to the room, but he slows his pace somewhat to allow Hal to catch up.Moonpate will also help drag affected members back to the "potion" room.
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I am jumping on that as confirmation that the Dune Squad is indeed returning to the potion room (minus Xerissa).We'll have Moonpate assist Hurgah who is guiding Donkor by one arm.
The half-blood could actually use the help. Every time Donkor's heart beats it causes another jerking series of spasmodic movements. It looks like he's trying out one of those new fangled dances the young kids are always showing off.
Despite the flavor text, Donkor is not paralyzed or suffering from seizures. He does have a -8 penalty to Dex-based skill checks and Reflex saves though.
Pact Stone GM |
From the corner of her eye, Xerissa watches the Dune Squad turn right and re-enter the "potion room". Still sitting in the wide curving hall, she quickly returns her attention to her concoction.
She is now half-way done.
Meanwhile, inside, the circular room is as the Dune Squad left it, only minutes ago. A large pool filled with a purplish fizzing fluid dominates the room. A stone ladle rests on the lip of the pool. Behind the pool, a small (and recently confounding) circular hole is in the wall at chest level.
By now, Gandel and Donkor's hearts are beating so loud and fast they are having difficulty hearing or focusing on anything else.
Did anyone want to take any other actions before . . . I know Moonpate has floated a couple of different proposals. I should hear from him, but does anyone else have anything they are "dying" to get out?
Moonpate |
Did anyone want to take any other actions before . . . I know Moonpate has floated a couple of different proposals. I should hear from him, but does anyone else have anything they are "dying" to get out?
Once Xerissa joins us, we should probably close the doors to this chamber as well, try to muffle that infernal sound as much as possible.
Moonpate is deeply concerned and is willing to try anything at this point to help, so he will cast Resist Energy: Sonic on Donkor in order to help improve his chances.Pact Stone GM |
. . . Moonpate is deeply concerned and is willing to try anything at this point to help, so he will cast Resist Energy: Sonic on Donkor in order to help improve his chances.
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It does more than improve his chances. Once the Potentate casts his spell, the potent abjuration instantly blocks out the infamous drum beat.Sooron is still glistening with sweat, but his heart has stopped accelerating towards the point of no return and he seems to be recovering rapidly.
Donkor will no longer be required to make any more of these mystery saves. He still has the exhausted condition, but assuming nobody intervenes earlier, he can recover naturally with a few hours of uninterrupted rest.
Xerissa Auraraun |
Coolness Moonpate! Do it again!
Don't worry bout me. If you think it'll help close them doors. When i check the map, it looks like there are double-doors to the pool/potion room. I seem to be unaffected, probably cause I never went in the room to begin with. Hopefully once you are all inside the room, I won't be assaulted by a large wandering band of marauding ogres. Are we using wandering monster tables?
Moonpate |
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It does more than improve his chances. Once the Potentate casts his spell, the potent abjuration instantly blocks out the infamous drum beat.
Who besides Gandel is still affected? I can use my bonded object to cast Resist Energy one more time.