The oregon trail, how it came to be

Game Master DEWN MOU'TAIN

A spin on the game the oregon trail. Adventurers will bravely head west, plotting potential course routes for settlers to utilize. They will brave unknown lands, hazardous weather conditions, and hostile natives just to help expand the territory of the US.

map of area


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"I will always strive to write better" , 25 years gaming, 20 yrs DM

Thought i had created this page. Guess not...


drayen checking in with my new submission.

I dropped the last two dice on my earlier wealth roll as this submission has craft skills requiring tools. My wealth went from 210 gp to 140 gp.


Init +3; Perception +5; AC 14; HP 20; F +1; R +4; W +1

All-righty...group purchase list (continued)

2 Mules - 16gp (8 each)
2 Saddle Packs - 10gp (5 each)
14 days of Animal Feed 7gp (5c each, 2 mules)
1 Fishing Net - 4gp
1 Bear Trap - 2gp
4 Rope (50ft) 4gp (1 each)

Total Gold: 43gp
Cost/Character: 14g, 3s, 3c (14.33)

I added in the bear trap, fishing net, and rope because food will benefit everyone; figured it can be a shared cost.

Cost/Character is Total Gold divided by 3 characters: Finnegan, James, and Saul

@ Isabella and William - are you in for sharing the cost of the above list?

Now, trade goods. We have a few options:
-Textiles are expensive. Cotton is listed as 8gp/yard. Canvas is listed at 1s/yard. Typically, we would be exchanging 5+ yards per trade, I would guess - enough to make a piece of clothing.

-Glass is only 1gp/pound. Rissen, can these be glass beads?

-Iron is 1s/pound. But, might be a hard trade because the elves would probably lack a forge to do anything with the iron.

-Copper is 5s/pound. A little higher price, but, usable by the elves that we will probably be trading with.

-Or, we can buy a variety of inexpensive adventuring gear (lamps, pots, etc.) in hopes they will be useful trade items.

Anyone have any other ideas? Additions to the group list?

EDIT: According to Amazon, 1 pound of glass would be about 600 beads.


Finnegan Breckenridge wrote:

All-righty...group purchase list (continued)

2 Mules - 16gp (8 each)
2 Saddle Packs - 10gp (5 each)
14 days of Animal Feed 7gp (5c each, 2 mules)
1 Fishing Net - 4gp
1 Bear Trap - 2gp
4 Rope (50ft) 4gp (1 each)

Total Gold: 43gp
Cost/Character: 14g, 3s, 3c (14.33)

I added in the bear trap, fishing net, and rope because food will benefit everyone; figured it can be a shared cost.

Cost/Character is Total Gold divided by 3 characters: Finnegan, James, and Saul

@ Isabella and William - are you in for sharing the cost of the above list?

Now, trade goods. We have a few options:
-Textiles are expensive. Cotton is listed as 8gp/yard. Canvas is listed at 1s/yard. Typically, we would be exchanging 5+ yards per trade, I would guess - enough to make a piece of clothing.

-Glass is only 1gp/pound. Rissen, can these be glass beads?

-Iron is 1s/pound. But, might be a hard trade because the elves would probably lack a forge to do anything with the iron.

-Copper is 5s/pound. A little higher price, but, usable by the elves that we will probably be trading with.

-Or, we can buy a variety of inexpensive adventuring gear (lamps, pots, etc.) in hopes they will be useful trade items.

Anyone have any other ideas? Additions to the group list?

EDIT: According to Amazon, 1 pound of glass would be about 600 beads.

I am assuming that I have the tools of my trade, so I should have a trapper's kit and artisan's tools for being a bowyer and fletcher. If so, a bear trap is included with the kit.

I have the survival skills to catch/kill animals and use their parts for more than just meat, so I can make furs and buckskin clothing for everyone as we go.

I will chip in to help with the above gear. That would make the split 10g 7s 5c each. I highly recommend that we buy canvas. It will be very useful for shelters and coverings for goods. I have a rank in Profession (sailor) which will help with the canvas work and knotwork.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Thierry, the survival skill is only for survival, and for tracking.

The craft trapmaking skill works perfectly for trapping of animals.

Nothing with prepping the skins for sale in market. That would be a craft taxidermy skill check.

i specifically pointed out that having multiple crafts and/or professions wouldnt give you extra tools or money. You have to pick one craft to receive the tools for that craft.

Trappers kit options:

10 small traps
10 medium traps
3 large traps
or
3 small traps
15 medium traps
5 large
or
5 medium
10 large


Init +3; Perception +5; AC 14; HP 20; F +1; R +4; W +1

Risen - are the traps listed in the "kit options" above reusable?

What skill would be used to make clothing from the animals we trap?

So, A DC 20 Survival check would give the entire party (6 characters) a full day's supply of food. I think everyone but me (I'm from the city, after all) has a skill point in Survival. So, with aid another, we should be fine.

I agree that canvas can be useful. What about the trade items though?

Overall, and this is just me, but, I would much rather spend the GP on clothing and shelter at the start of the adventure rather relying on a good skill check out in the wilderness. Besides, we don't know when it will snow, or rain, or whatever, so, having the items on standby prevents the "woulda, shoulda, coulda" later. If Risen allows, the proper skills will be very useful when repairing or replacing these items - because they WILL get damaged or lost along the way.

What does everyone think - should we bring feed for the animals, or, can they rely on eating the native plants?

Also, a non-war trained light horse and basic saddle are 85gp. Who is planning on having a horse at the start of the campaign?

Risen - are items from non-CRB allowed? Stuff from Adventurer's Armory and Ultimate Equipment would be very useful.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

1) yes
2) craft sewing
8) what did you have in mind?

and yes you can purchase the glass beads.


Init +3; Perception +5; AC 14; HP 20; F +1; R +4; W +1

8) Snowshoes, Tents, Traps, and most trade goods, just to name a few.


RIZZENMAGNUS wrote:

Thierry, the survival skill is only for survival, and for tracking.

The craft trapmaking skill works perfectly for trapping of animals.

Nothing with prepping the skins for sale in market. That would be a craft taxidermy skill check.

i specifically pointed out that having multiple crafts and/or professions wouldnt give you extra tools or money. You have to pick one craft to receive the tools for that craft.

** spoiler omitted **

No clothing = no survival, but that's up to you.

Taxidermy is a very specific skill in that it is the tanning, stuffing and mounting of animals for display. Perhaps Profession trapper would be a good fit for stretching and tanning pelts for sale? I could swap out sailor for trapper.

I understand about the equipment and will buy artisan's tools for craft bowyer.

I will choose option two from the trapping kit options. If you allow, I will also purchase quantities of twine and wire to use for deadfall traps and wire traps.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

hmmmmm.... Ok. i will allow profession trapper to include the tanning process for pelts. I am a trapper in RL, and my education on trapping went up to stretching the hides, not tanning them. i could see the traditional mountain man being able to tan his own hide (no pun intended)


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Heya folks!

:)

I am down for pooled resources/equipment.

I currently only have craft bows.

We should work together to make sure we have a multitude of craft/profession skills covered.


Fighter 2/ AC:17/ HP: 26/ INIT: +4/ Fort:5/Ref:4/Wil:0/Per:0

I am for it, but I don't have a gold to my name. I am a blacksmith though, so we got that going for us.


Male Human (Virginian) Gun 2 - HPs -3 / 18 | AC 17 | F +2 / R +5 / W +1 | Perc +5

Good idea. Here's a quick rundown of what we have so far (let me know if I miss anyone/anything). We can use this as a base to shore up whatever else we think we might need.

Saul - Craft Firearms; Craft (Surveyor)
Will - Craft Blacksmithing
Anatoly - Craft Bows
Thierry - Craft Bows; Craft Trapmaking / Tanner; Profession Sailor
Finnegan - Profession: Newsman
James - Profession: Carpenter
Isabella - Profession: Animal Trainer (would this count for say, husbandry type stuff?)


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

It looks like only me and Thierry are doubled up. one of us should change to a different craft.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Rizzen, you did say that we all knew each other, correct?

Also, would craft leather cover the making of leather as well as the making of items that are made of leather?

Dark Archive

Saul Becknell wrote:

Good idea. Here's a quick rundown of what we have so far (let me know if I miss anyone/anything). We can use this as a base to shore up whatever else we think we might need.

Saul - Craft Firearms; Craft (Surveyor)
Will - Craft Blacksmithing
Anatoly - Craft Bows
Thierry - Craft Bows; Craft Trapmaking / Tanner; Profession Sailor
Finnegan - Profession: Newsman
James - Profession: Carpenter
Isabella - Profession: Animal Trainer (would this count for say, husbandry type stuff?)

Saul, surveyor is a profession.

I have Craft (bows) to be able to make my own arrows, replace a broken bow, make a masterwork composite longbow, etc. Also, I have traded out Profession (sailor) for Profession (trapper).


Male Human (Virginian) Gun 2 - HPs -3 / 18 | AC 17 | F +2 / R +5 / W +1 | Perc +5

I know, but the DM had listed it as craft earlier, I am guessing because game wise professios are used to 'make money' while crafts are used to actually produce things and give rules for how to do it. In this case produce accurate measurements etc. So, I went with craft. *shrug*


Init +3; Perception +5; AC 14; HP 20; F +1; R +4; W +1

I can swap out a skill for a second profession. What do we need?


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Alrighty drayen, I will switch if I can count on you to keep me in bows and arrows as needed. ;)

I will pick up either clothing, leather, or weapons.


Here is the final party equipment list. I took out the traps because Thierry will have those from his profession equipment. So, now we have...

2 Mules - 16gp (8gp each)
2 Saddle Packs - 10gp (5gp each)
14 days of Animal Feed 7gp (5c each, 2 mules)
1 Fishing Net - 4gp
4 Rope (50ft) 4gp (1gp each)

= 41gp. 5 of 7 party members have confirmed that they would like to share the cost. So, that's...

8gp 2s for Finnegan, Will, Saul, Thierry, and Antoly.

@Dryen and Isabella - do you want to share the loot? If you do, the cost would decrease to 5gp 8s 5c

GM - will Isabella's Animal Training profession count for finding food for the mules on the journey?


LibraryRPGamer wrote:

Here is the final party equipment list. I took out the traps because Thierry will have those from his profession equipment. So, now we have...

2 Mules - 16gp (8gp each)
2 Saddle Packs - 10gp (5gp each)
14 days of Animal Feed 7gp (5c each, 2 mules)
1 Fishing Net - 4gp
4 Rope (50ft) 4gp (1gp each)

= 41gp. 5 of 7 party members have confirmed that they would like to share the cost. So, that's...

8gp 2s for Finnegan, Will, Saul, Thierry, and Antoly.

@Dryen and Isabella - do you want to share the loot? If you do, the cost would decrease to 5gp 8s 5c

GM - will Isabella's Animal Training profession count for finding food for the mules on the journey?

Thierry is drayen, so I am already committed to contributing. If Isabella contributes, the price per share will be 6gp 8sp 3cp. I'll drop the extra cp to make the whole number.


Fighter 2/ AC:17/ HP: 26/ INIT: +4/ Fort:5/Ref:4/Wil:0/Per:0

I would contribute but I am broke.


Male Human (Virginian) Gun 2 - HPs -3 / 18 | AC 17 | F +2 / R +5 / W +1 | Perc +5

Ish. Are we going to have enough black powder? If I did the math right it's still a gold per shot. We need multiple kegs. Where's our thief? :P

Was hoping for a horse, but I won't be able to afford both bullets and a mount, so bullets it is.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ok everyone, need some info.
i need you to post what you are carrying on your back, and what is being carried on the pack horse.


Init +3; Perception +5; AC 14; HP 20; F +1; R +4; W +1

And this is the part when we loose all our gear because the mules either die or run off with what they are carrying ;)

For Finnegan:

Pack-
Armor
Crossbow
Bolts
Short Sword
Dagger

Horse-
Riding Saddle
Profession Gear

Mule-
Group Supplies
Small Tent
Clothes
Blanket
Bedroll


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Are we allowed to use archetypes?


I would buy a couple of pairs of extra boots, but I haven't found any listed in any of the books. Otherwise, here is the list of my items and where they are being carried:

Thierry -
00 adventurer's outfit
01 dagger
03 handaxe
03 longbow
02 40 arrows
15 leather
05 artisan's tools
08 bird training kit
03 fishing kit
28 ranger's kit
10 traps (however many I can carry up to 10 lbs. all of the rest are on the mule)
.5 wire
68.5 lbs. total

mule -
?? lbs. traps


Init +3; Perception +5; AC 14; HP 20; F +1; R +4; W +1

FYI - I switched out Climb for Handle Animal (so I can actually roll to get my horse to move) and changed my languages - I still had RL languages on my character sheet.


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Anatoly Dashkov wrote:
Are we allowed to use archetypes?

no.


Male Human (Virginian) Gun 2 - HPs -3 / 18 | AC 17 | F +2 / R +5 / W +1 | Perc +5

On person:
Clothes suitable to weather
All weapons
Compass
Waterskin
Rations
Bedroll
Whetstone
Tobacco
Pipe
________

Packed:
Tent
Extra clothes
Winterblanket
Ale
Extra Powder
All tools


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Hey all, I will be on vacataion for the next 10-ish days. I will be largely not available during that time.

See you all on the flip.


Male Human (Virginian) Gun 2 - HPs -3 / 18 | AC 17 | F +2 / R +5 / W +1 | Perc +5

fyi, I have a road trip coming up and will be out of town July 3-14th. Will likely only have my phone, so posting will likely be sporadic. Feel free to bot Saul as needed. :)


"I will always strive to write better" , 25 years gaming, 20 yrs DM

hey guys. sorry for the lack of postings. Had emergency surgery done on my hand due to an infectious cat bite. was close to getting blood poisoning.

But today i am back and ready to play. so let's get to it....


Male Human (Virginian) Gun 2 - HPs -3 / 18 | AC 17 | F +2 / R +5 / W +1 | Perc +5

Just got back from vacation and ready to go... although Saul is just hanging back at this point in case things get out of hand. He will back the group up if it comes to it, but being from a slave-holding state, he is less than enthusiastic about interfering with the slavers, whatever his personal feelings on the subject might be.

Also, ouch Rizzen. Glad it is feeling better now.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

I am also back from vacation and raring to go! :)

Rizzen, I hope everything turned out okay!


"I will always strive to write better" , 25 years gaming, 20 yrs DM

yes, that is a WOT reference...


"I will always strive to write better" , 25 years gaming, 20 yrs DM

hmmm...let's see what happens.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

As some of you know, i run combat differently than the traditional method of rolling initiative, since this is a pbp rather than a true tabletop setting. I have found this method to be easier, and more productive for everyone involved.

How the flow of combat works is as follows.
At noon CST (my lunch time), i write up the combat flow and actions and what not.
Once i have posted, PCs have until 12CST to perform their actions. They can go in any order that they want.
If a pc should fail to post within that 24 hours, that pc is assumed to have taken a total defense stance.
Once 12CST hits, i will write up a summary of the action and intermingle the summary with my rolls and actions for NPCs. At the end, i will declare end of round X, and allow everyone to act again.


Init +3; Perception +5; AC 14; HP 20; F +1; R +4; W +1
RIZZENMAGNUS wrote:

As some of you know, i run combat differently than the traditional method of rolling initiative, since this is a pbp rather than a true tabletop setting. I have found this method to be easier, and more productive for everyone involved.

How the flow of combat works is as follows.
At noon CST (my lunch time), i write up the combat flow and actions and what not.
Once i have posted, PCs have until 12CST to perform their actions. They can go in any order that they want.
If a pc should fail to post within that 24 hours, that pc is assumed to have taken a total defense stance.
Once 12CST hits, i will write up a summary of the action and intermingle the summary with my rolls and actions for NPCs. At the end, i will declare end of round X, and allow everyone to act again.

I like this method. Can I steal it?


"I will always strive to write better" , 25 years gaming, 20 yrs DM

go ahead. i didnt come up with it, but i did modify it to its current form.


Female Silvanesti Elf Fighter 1 / Ranger 1; Init +3 (+3 Dex.); Senses Low-light vision; Perception +7; AC 17 (+3 Dex., +4 armour); hp 20; Fort +5, Ref +5, Will +1

0.0 I completely flaked on the significance of absent shadows before now...

Egad, am I happy I asked Anatoly along! I don't think Isabella would look good in an opera cloak and a plunging neckline...


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Would Anatoly even know what the absence of shadows means?


Init +3; Perception +5; AC 14; HP 20; F +1; R +4; W +1

v-v-v-VAMIPIRES! Oh no! I need some Scoobie Snacks.


Fighter 2/ AC:17/ HP: 26/ INIT: +4/ Fort:5/Ref:4/Wil:0/Per:0

Vampires at first level. Smile and wave boys, smile and wave.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

The crit brings up a question for Rizzen: When we crit do you want us to reroll the extra dice, or do you want us to multiply the first roll?


"I will always strive to write better" , 25 years gaming, 20 yrs DM

use this webpage for crits and fumbles


Female Silvanesti Elf Fighter 1 / Ranger 1; Init +3 (+3 Dex.); Senses Low-light vision; Perception +7; AC 17 (+3 Dex., +4 armour); hp 20; Fort +5, Ref +5, Will +1

My home internet is being ... less than cooperative (again), and I may not be able to come online everyday. Please don't think that I've given up on the game! I hope service will return to normal soon; feel free to DMPC me if that should become necessary.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

How heavy is James?


Init +3; Perception +5; AC 14; HP 20; F +1; R +4; W +1

Hey Rizzen - you feeling better?


Female Silvanesti Elf Fighter 1 / Ranger 1; Init +3 (+3 Dex.); Senses Low-light vision; Perception +7; AC 17 (+3 Dex., +4 armour); hp 20; Fort +5, Ref +5, Will +1

Hey, Rizzen. I'm glad you're doing better. ^^

As you can see, we haven't changed much during your absence. I still can't hit the broad side of a barn. :p

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