
Neils D. Lafont |

How far along is table A?

Neils D. Lafont |

So the way Christaph worded that reveal combined with Neils heroic string of bad decisions means that I want to try busting open these columns, and that means letting out whatever is in there probably.
Thoughts? I wanted to give you guys a heads up before I started doing things.

Squirm |

I would say we check the last room first then come back and start smashing columns, just in case there is any further info.
Squirm wont leave the mine with the people still trapped. I think going back to the house leaving all as is would be a bad plan.

Neils D. Lafont |

That's reasonable but Neils would need to justify leaving the people to explore.

GM_TheBobJones |

Neils don't worry about chronology on PbP. We can stay in the room with the stanchions and have the mine exploration happen later. With Christaph down and Squirm's blessing crack one open in character and see what goes.

Neils D. Lafont |

Do we have anymore buffs or healing before the next encounter? I'm down to only 6 hp whoch isnt a lot of breathing room. Definetely moving into Silver Crane next level (hopefully soon!)

GM_TheBobJones |

You are 'done' with the mine other than breaking open a stanchion should you choose to. After that you have a rescued townsman, and two tied up House Duarran guards. Totally up to you what to do next.

Squirm |

Squirm's down to 3! ;P
But you're the front liner, I've got a pot you're welcome to, I think we're out of the ones the guards gave us.

Neils D. Lafont |

Like I said Im busting these pillars open and saving these folks. My guess is that whatever is being held back comes romping out and thrn we try to kill it. We'll see.

Squirm |

Yeah...
Squirm is all up for smashing the stanchions to be honest. That was my plan since we found it.
I can't really think of any reason why inquisitive squirm would not want to know what is behind the barrier, let alone leave people to die horrific deaths... it seems our characters are destined to unleash the Balrog!

GM_TheBobJones |

Yeah...
Squirm is all up for smashing the stanchions to be honest. That was my plan since we found it.
I can't really think of any reason why inquisitive squirm would not want to know what is behind the barrier, let alone leave people to die horrific deaths... it seems our characters are destined to unleash the Balrog!
And die?

Squirm |

Not intentionally. But we're roleplaying and from Squirm's and (I'm assuming) Neils' point of view that barrier has to be brought down. It feels just a bit too meta to just turn around and leave now...

Neils D. Lafont |

Yeah the ooc heads up is cool but it doesn't do much to quench the heroic fire burning in my characters bossom. 'Course, if Christaph feels the same then some degree of metagaming might be necessary to keep the game going.

Neils D. Lafont |

Looks like Christaph is still incapacitated unfortunately. Squirm, are you alright with assuming he says something suitably inspiring and we leave?

Neils D. Lafont |

Excellent post Squirm.
Bad day at work for me. I will post later and I'm storming the place.

TheBobJones |

Not to spoil things, but most of you can probably tell we are at the tail end of the adventure. I want to take this opportunity to thank you all for a tremendous gaming experience. I know my rules and regulations in the beginning were a bit of a pain, but looking back I hope you can appreciate them in spirit, as I hope it served to accentuate your gaming experience.
This naturally leads to 'What next?'
Personally I am running 3 games and playing in 3, which is bit more than comfortably fits into my daily routine. I would like to trim that down and 2 of the games I am playing in are short lived (one is a We Be Goblins and another is a prelude to Kingmaker).
I would like to combine Table A and Table B to form a single Table and move on to the Dreamscarred AP, Third Dawn. It will be very easy to segue from The Opened Mind to Third Dawn.
Currently we have 7 players, a bit more than I would like, but you all have done such a great job that I couldn't 'cut' anyone, nor could I deny you the opportunity to continue to flesh out such interesting characters should you desire. Now I understand that you might have created a character that you thought was cool on paper, but failed to live up to expectations in the gaming experience. You can have a free rebuild to level 2. Those characters who are currently level 1, please do level before beginning Third Dawn.
So that being said, consider this an Interest Check to see if you would like to move on to Third Dawn.
Please do let me know by Sunday, January 22nd so if I need to recruit I can. Provisionally I would like to transition between the Opened Mind to Third Dawn by the beginning of February.
Thanks again,
TheBobJones

Neils D. Lafont |

I will be moving on to Third Dawn. I will post my level 2 statblock so that it doesn't interfere with my current one.
Horrik raises a good point. What's our endgame in this interaction?

Neils D. Lafont |

Here's my 2nd level statblock
NG Medium humanoid (human)
Init +1 Senses Perception +7
--------------------
DEFENSE
--------------------
AC 15, touch 11, flat-footed 14 (+4 Armor, +1 DEX)
hp 27/27 (2d10+11)
Fort +4, Ref +3, Will +6
--------------------
OFFENSE
--------------------
Speed 30 ft.
Melee mind blade +7 (1d8+5/19-20)
Ranged crystal +3 (1d8)
Special Attacks power point pool 5/day
Combat Training Maneuver (IL 1st)
Counters - body of delusion
War Soul Maneuvers Known (IL 2nd; IM +2)
Stances-elemental nimbus
Strikes-whirlwind sweep*, spark strike*
Boosts-call the soul's blade*
Counters-
(*Readied Maneuvers)
Aegis Maneuvers Known (IL 2nd; IM +1)
Stances-unbroken stride
Strikes-enduring crane strike*
Boosts-minutehand*
Counters-clockwatcher*
(*Readied Maneuvers)
--------------------
STATISTICS
--------------------
Str 18, Dex 12, Con 14, Int 12, Wis 14, Cha 8
Base Atk +2; CMB +5; CMD 16
Traits Combat Training (Body of Delusion), Psionic Knack (Soulknife)
Feats Power Attack, Psionic Body, Psionic Talent, Psionic Weapon
Skills Acrobatics +5, Climb +9, Autohypnosis +7, Knowledge (Martial) +6, Knowledge (Psionics) +6, Perception +7
Languages Common, Draconic
SQ Bonus Feat, Skilled, Bonus Feat (Power Attack), Form Mind Blade, Shape Mind Blade, Throw Mind Blade, Wild Talent, Martial Tradition (Cagebreaker Brotherhood), Maneuvers (Elemental Flux, Fool's Errand, Sleeping Goddess, Riven Hourglass, Veiled Moon), Maneuvers Readied, Stances Known, Astral Repair, Form Astral Suit, Astral Skin (Speed (2), Nimble, Initiator's Soul, Ranged Strike)
Combat Gear 56gp; fighter's kit, hide shirt, armored kilt, fungal stun vial
--------------------
SPECIAL ABILITIES
--------------------
Cagebreaker Brotherhood
“Contracts are for suckers and governments, and this ain’t a contract, but it is a promise. I’m here for the people, to protect ‘em from tyranny even when they don’t realize they need protecting. I go my own way and if that way is shared by the law, hey, no skin off of my back—but no man, law, or god will ever tell me that I’m not a free man without hearing me tell them to stick it. Rumor had my back once, and now I’ve got hers, until we go our separate ways or I die fightin’.”
A Cagebreaker can channel part of Rumor’s unbridled chaotic spirit into a rebel yell once per encounter. As a swift action, he lets loose a wild cry, and all allies within 60 feet (including the Cagebreaker himself) can make a second saving throw against a mind- affecting effect that allows a saving throw affecting them. This saving throw has the same DC as the original save. If an ally succeeds, the effect in question ends. The ally does not suffer any additional effects for failing the save, if the effect would normally have any. A creature cannot be granted more than one additional save against a given effect with by the Cagebreakers’ allegiance benefit; even if they multiple Cagebreakers use this ability.
Maneuvers Readied
A war soul can ready all three of his three starting maneuvers, but as he advances in level and learns more maneuvers, he must choose which maneuvers to ready. He readies his maneuvers by meditating over his mind blade for 10 minutes. The maneuvers he chooses remain readied until he decides to repeat this again and change them. War souls do not need to sleep or be well rested to ready their maneuvers; any time he spends 10 minutes in meditation, he can change his readied maneuvers. He begins an encounter with all readied maneuvers unexpended, regardless of how many times he may have already used them since he chose them. When the war soul initiates a maneuver, he expends it for the current encounter, so each of his readied maneuvers can be used once per encounter (until they are recovered, see below).
War souls may recover their maneuvers in one of two ways. The war soul may concentrate on his mind blade to recover an expended maneuver from its psychic projection as a standard action and recover one maneuver. Alternately, he may flood his psychic being with martial knowledge by expending his psionic focus to recover a number of expended maneuvers equal to his Wisdom modifier (minimum of two) as a full round action. While recovering maneuvers, the war soul's mental state makes him react violently to those who would attack him. When attacked, he may make an immediate counter-attack against his attacker at his full base attack bonus; he may only make one counter-attack against a given enemy per round, and he may make no more counter- attacks then his 1 + his Wisdom modifier per round.
Initiator’s Soul: The aegis gains the ability to learn and ready martial maneuvers. He learns three maneuvers and one stance when he takes this customization. The disciplines available to the aegis are Riven Hourglass, Silver Crane, and Sleeping Goddess. If one of his selected disciplines’ associated skills is not on his class skill list, he gains it as a class skill. The aegis’ initiation modifier is Intelligence, and each aegis level is counted as a full initiator level. In addition, you gain Knowledge (martial) as a class skill.
In order for the aegis to recover maneuvers, he must realign himself to his astral suit a full-round action. When he does so, he recovers a number of maneuvers equal to his aegis initiation modifier (minimum 2) and can exchange up to 1 point of customizations per four class levels (minimum 1) for new customizations. These new customizations last for one minute, at which point they return to their prior state. Alternately, the aegis may take a moment to focus, recovering a single maneuver as a standard action.

Christaph - The Elan Psion |

Definitely up for third dawn!

GM_TheBobJones |

Horrik raises a good point. What's our endgame in this interaction?
I did, didn't I. What is your desired outcome?
Very excited that all of you are in for Third Dawn!

Neils D. Lafont |

Neils D. Lafont wrote:Horrik raises a good point. What's our endgame in this interaction?I did, didn't I. What is your desired outcome?
Very excited that all of you are in for Third Dawn!
I mean, I want to stab him on principal and be done with it, but I'm hoping that he'll take a turn for saturday morning cartoon villain to make justifying it easier.

Squirm |

If we're going to stab him are we not condemning the whole village to death by sludge , just after we run away? There are only two other ways I see this going:
1)We kill him, go back to the mine and confront the ooze. (Con. We all die)
2)We say "yeah, that's fair enough. You're probably making the best of a bad situation" (Con. not very heroic or fun)
3)We stick around to talk things through, hash out a better plan and everyone learns to respect each other and how to high five (Con. Heroic but dull)
I guess we need more info either way...
With regard to Third Dawn, how much of a redesign are you allowing, Squirm is... useless. I can't recall what the other group consisted of but if there's no healing over that way I might go more in that direction?

GM_TheBobJones |

With regard to Third Dawn, how much of a redesign are you allowing, Squirm is... useless. I can't recall what the other group consisted of but if there's no healing over that way I might go more in that direction?
Total rebuild - if you want.
There is a lack of healing.
Here is Table A. They have been stuck on the front door for almost a week.

Neils D. Lafont |

If we're going to stab him are we not condemning the whole village to death by sludge , just after we run away? There are only two other ways I see this going:
Nah, he's just a killer with white gloves. He's espousing the necessity of the lives he takes, but only backs it up by repeating how necessary it is.
He doesn't want to offer the chance for his people to leave, because he knows they probably would.
Remember all the folks we interviewed. Even the other caravan guards. They're minds are so scrambled that they not even the same people anymore.
We can't let this go on (or at least Neils can't).
The two lines I'm interested in are whatever his Uncle may be doing and how the Mine may be reaching its "usefulness". Sounds like they're just in it for the money from the Phrenic Ore.

Neils D. Lafont |

Here is Table A. They have been stuck on the front door for almost a week.
I'm so proud of Aidan!
Also, I picked up a little bit of healing at level 2

Christaph - The Elan Psion |

Bob, I was confused, we see the mine is reaching it's usefulness? That would mean it is just getting to the point of being useful would it not? I was wondering if you meant it's reaching its uselessness instead? - AKA no longer of any use?

GM_TheBobJones |

So as we wind down, if anyone is interested in reading up a bit on our next adventure, here is the Third Dawn Player's Guide. Everything in it is legal, including Racial Characteristics, Rangers (and the Ksarite Ranger), Equipment, and From the Deep Campaign & Regional Traits.
Languages and Philosophy & Religion will not be used.
The adventure will start in the Ophid Protectorate (pg. 15) in the town of Arbil (pg. 16).

Neils D. Lafont |

Are we wrapping up here or is it all behind the scenes?

Neils D. Lafont |

With regard to Third Dawn, how much of a redesign are you allowing, Squirm is... useless. I can't recall what the other group consisted of but if there's no healing over that way I might go more in that direction?
I like Squirm, and I like dreads. Admittedly, the last time I played one I was using a dip into Master of Many Styles in conjunction with the Nightmare archetype (and another I can't remember the name of that makes Dread WIS-based), Broken Dream Style, Ascetic Style, and Broken Blade to uber-punch people...
You could always look up one of the Dread guides to get an idea of how to build Squirm, should you still choose to go with him.

Christaph - The Elan Psion |

Working on leveling up my character. I don't remember, how are we handling HP? Do we roll them on here or what? I'm guessing that's the case so:
New HP for Christaph's second level: 1d6 + 2 ⇒ (3) + 2 = 5
If I'm mistaken, please correct me.

GM_TheBobJones |

Good question - follow PFS HP progression:
d6 - 4 hp per level
d8 - 5 hp per level
d10 - 6 hp per level
d12 - 7 hp per level

Neils D. Lafont |

If this ends up taking to long to resolve I'm find with hand waving things.

Neils D. Lafont |

Something heroic I hope?

Squirm |

Squirm wrote:With regard to Third Dawn, how much of a redesign are you allowing, Squirm is... useless. I can't recall what the other group consisted of but if there's no healing over that way I might go more in that direction?I like Squirm, and I like dreads. Admittedly, the last time I played one I was using a dip into Master of Many Styles in conjunction with the Nightmare archetype (and another I can't remember the name of that makes Dread WIS-based), Broken Dream Style, Ascetic Style, and Broken Blade to uber-punch people...
You could always look up one of the Dread guides to get an idea of how to build Squirm, should you still choose to go with him.
I read a couple of guides, I have played dreads before.
I was going for caster/ranged devastating touch but it doesn't come online for AGES! I'll probably keep squirm, maybe even dread (with the knowledge you picked up a bit of healing) but I need to do some switching around.

Christaph - The Elan Psion |

Changes at second level:
HP: + 6 total = 18
BAB: + 1 total = 1
Will save + 1 total = 4
New Discipline Ability: Telekinetic Hurl (Su) While focused may hurl up to 5 lb objects as ranged att w/in 30 ft. Deal 1d4 dam + 1d4 per 4 levels after.
PP: + 8 total = 12*
2 new powers:
Entangling Debris: Psychokinetically manipulate material to grasp and entangle creatures in an area.
Inertial Armor: Tangible field of force provides you with +4 armor bonus to AC.
Also re-making and changing one of my discipline powers (force screen) to go with 'my light' instead so I can provide a light source.
* = I realized that apparently I had my total PP wrong at 1st level. Sorry. I apparently should have only had 4, not 7. So my new total reflects that. Which means I'm currently out of PP.

Christaph - The Elan Psion |

I'm ready to move on to the morrow.

Neils D. Lafont |

I'm gambling that the mind wiping was a mind-affecting effect that allowed a saving throw. Based on Horriks description to Christaph, it seems a safe bet. Good call on asking that Christaph!

Neils D. Lafont |

Did Syonne or Bertrand react?

Neils D. Lafont |

Can I apply my second level stat block to my alias or are there going to be more situations where we need to use mechanics coming up?

Christaph - The Elan Psion |

Okay. Character sheet & tag-line updated to 2nd level!
Found a couple other errors because I'd forget the benefit of a feat or to add PP as my favored class bonus. Also my AC in my tag line was too high (probably from casting a force screen & then forgetting to lower it?). Everything should be correct now.
Ahhhhh! 20 HP at second level for a psion! Psionic Body is one of the greatest feats ever in my opinion! + 2HP for every psionic feat you have or take including this one!

GM_TheBobJones |

Ahhhhh! 20 HP at second level for a psion! Psionic Body is one of the greatest feats ever in my opinion! + 2HP for every psionic feat you have or take including this one!
I remember auditing your character everyone's really so don't feel I singled you out ;) and thinking the same thing about that feat.

Neils D. Lafont |

DSP writes some greats stuff. Psionic Body is strong, but well balanced. Most bonus feats are going to come along at earlier levels where the HP is needed the most, and then it levels out later on. It's great.

Squirm |

Squirm's rewrite is done! Thank you for the opportunity to do that GM.
As always, I'd love to hear thoughts/corrections...

GM_TheBobJones |

So it seems as if we are pretty much wrapped up here. Sorry it wasn't the super heroic ending that you may have wanted, but hopefully it was satisfying nonetheless.
In the meantime, Table A just finished the fight with Horrik. They will need at least a few days to finish up.
While you are waiting, please take some time to troll back through the treads and find out what loot you all acquired, figure you if you want to distribute it amongst yourselves or sell it for profit.
Also, the next town you enter will be Arbil.
Base Limit 1,000 gp; Purchase Limit 5,000 gp;
Manifesting 4th; Minor Items 3d4;
Medium Items 1d6;
Base Value and Purchase Limit This section lists the community's base value for available magic items in gp (see Table: Available Magic Items). There is a 75% chance that any item of this value or lower can be found for sale in the community with little effort. If an item is not available, a new check to determine if the item has become available can be made in 1 week. A settlement's purchase limit is the most money a shop in the settlement can spend to purchase any single item from the PCs. If the PCs wish to sell an item worth more than a settlement's purchase limit, they'll either need to settle for a lower price, travel to A larger city, or (with the GM's permission) search for a specific buyer in the city with deeper pockets. A settlement's type sets its purchase limit.
I will create the new thread soon. Let me know if you all have any questions.