The never ending Book2: WotW. (Inactive)

Game Master Aku Warashi

You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.

Loot;

Battle Map;

Spells; My evil lair;


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Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

I think you misread her post GM...


The Storyteller

I don't think so.

He had a bad day, wont post for a day or so it seems.
Wished him to get better (from his bad day) soon.

'-'

Unless I understood it wrong.


Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1

Well coincidentally I did have a bad day, but my post was letting you know I was having a software issue and couldn't actually post in gameplay, I could only preview. I previewed my rolls, which were both to low, so I let you know here that I failed them so you could move on.


The Storyteller
Lilpinny Marfedelom wrote:

Info dump!

[dice=Spellcraft]1d20+14

I blame Vlad that keep pestering me to move forward.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Sry. I wasnt trying to push i just thought we stalled again so made a move.


The Storyteller

Nah, don't worry.

I was kinda waiting because only you and Argan had posted.
Seemed a shame to move forward and give no opportunity for the others.


Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1

Honestly I think it was for the best. Face to face exploring each room would be interesting, but on the boards it just becomes tedious.


Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1

I apologize for the silence. It's a combination of me not wanting to metagame (my last game died off about halfway through the horn) and because I had something serious happen in my private life. I'm still following along, just a little distracted to do any quality posting.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

What a pity Omen, take it easy man! We will take care of this while you put your mind back in order.


The Storyteller
Lilpinny Marfedelom wrote:
I apologize for the silence. It's a combination of me not wanting to metagame (my last game died off about halfway through the horn)

Don't worry, spoiler to your heart content.

@Lil

Updated.


The Storyteller

Hey.

In my other game, I’ve allowed the use of Hellfire 3rd party material.

Please take a look and tell me if you want to use it as well.


To all my games:

I fell off my bike while going to work today.
Aside some bruises, I’m mostly fine but in no mental condition to post today. I apologize for it.


Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1

I'm sorry to hear that. I hope you feel better soon, thanks for letting us know what's going on.


The Storyteller

@All

I know this isn't much pro gaming from my part, but those last days It's been only Argan and Vlad posting.

The place is mostly empty, save for a Ooze in the second level (The ones the daemons talked about), and a Wraith on the third (the crazy ghost of the crazy follower).

There are some things to find, but would it help if we skip the ‘empty’ room exploring?


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Sounds awesome. Let's take 20 on our two-day-search around the place to find everything, and then we can keep going.


The Storyteller

@Argan

Check the file: My Evil Lair I've added the description and map for level two and three.

Points of Note:

1 - The Oozes don't attack unless you enter it's room. I'll assume you don't, since they make perfect guardians for the hole in the wall, that can be used as entrance as well.

2 - The Wraith appears in the room 3-5. After everyone had time to read the place, I'll move you to there, so you can talk (or not) with him.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Sorry about the lack of posting but Kharn is just kind of going around in guard mode until we explore everything.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Taking 20 is fine to me.. It seems to be mostly filler till we try and rebuild the place and get followers.


The Storyteller

@All

I'll post tomorrow all your findings, and initiate the scenes with the Wraith.

Also, Level 7 comes after you deal with the treant.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Oh yes, the treant...


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Time to chop wood! Argan your first!


The Storyteller

So

Is there anything happening? I mean, for some time now, It has been only Argan and Vlad posting daily, which Lil showing up to roll some dice and Kharn saying he is alive in discussion.

Changing DM’s constantly is boring, and the fact this is a mostly abandoned place, and dungeons exploration in PBP are boring doesn’t help too.

Tell me if there’s anything lacking from my part (even tho I know I’ve been kinda away past weeks, to which I blame university), and we’ll work to solve it.


Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1

I think it's so much information that we're having trouble processing it. I'm making my return to the boards now so I should be much more active. Your summary post was a big help. Later today I'll have Seth drop some serious organizational leadership skills to get things moving.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Id like to propose we set up a daily schedule of work that takes place if we choose not to go abroad.. Maybe put a set of checks in place to cover it and start plugging away at the what, 6 months of downtime we have? We should make our way back to Farhold and report and trying to recruit some peeps to our cause. next level i pick up dominate so that should help..

A simple Rev 0 list could look something like:

Get place cleaned and repaired.
Get traps reset and maybe add some more.
Fortify the place more.
Get the golem back opperating.
Get the forge back operating and get us a blacksmith to start pumping out some gear for minions.
Get alchemy lab set back up and start pumping out acid flasks and other goodies.

Vlad will looking to build a few coffins very shortly as well..

Anything else yall wanna add feel free..


The Storyteller

@Vlad

I have some sort of 'task' list already created. I'm just waiting you guys really finish the place so we can move to it.

Right now, there are two things pending:

What'll you do about the Shrine.
And soon after: The Wraith.

After that, I'll expose the task list, and I think i'll make easier for you guys to decide what to do or not to do.


Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1

A wraith? I thought it was something with a little more bite than that.

Speaking of tricking things into helping us, we should go back to the treant. Either get it to defend us or kill it so that Lil can reanimate it.


The Storyteller

Okay, let me rephrase that:

An Advanced Dread Wraith cleric of the Pestilence.

Better? :)

Edit:

Oops, just checked:
Advanced giant wraith cleric of the Pestilence.


Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1

Yeah that sounds appropriately terrifying. Diplomacy it is!


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Deff sounds like a better ally than enemy..


The Storyteller
Lilpinny Marfedelom wrote:
Lil will most likely be spending all of her spare time crafting magical items at the requests of the party. Seth will handle selling off the goods to liquidate them.

About crafting magic items, I'm not a huge fan of turning 'gold' into magic components.

With that said, I expect items creation to be done 'after' the player had any time to go into city and buy magic stuff to create items.
Also, a fair warning that if I notice the party wealth (That’s not the case right now), is getting out of hand because of the amount of created items, I’ll adjust the treasure you gain to be compatible, but that’s on the unlikely case the party wealth gets out of hand.


Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1

I'll be sure to have Seth pick up the actual components in town. If there's ever a problem getting an item just let me know.

I don't imagine it will reach that point. WotW is actually designed so if you don't craft you're very likely to fall behind on WBL.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

I'm catching up after my lack of internet the last days, so yeah, that's a lot of information. I'll help where I can for now.


The Storyteller

@Lil

DC's are based on the monster CR. 15+CR
For each 5 points you pass the initial check, you discover one additional ability or characteristic.


Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1

Actually it's 10+CR. I was worried that I was misremembering the true power level of this thing. Source, at the bottom of the table.


The Storyteller

@Hints:

The hidden treasure room is in the same room you guys are now.

Bit of a pluzze. If no one can think of anything, a DD DC 35 solves the riddle.


The Storyteller
Vladamir Orlovsky wrote:
Ok so the real hidden treasure is in the secret room that you get into by pushing the 3 eyes in unison? Or is it another secret room off of it? I guess I’m confused..

The secret room you get by pushing the three eyes has nothing but worthless junk.

Anyway, due the facts (the magic aura), it stands reason that the ‘other treasury room ’ has something related to the door.


The Storyteller

@All

If by today's afternoon no one guessed at it, I'll handwave the result. :)


The Storyteller

Hint two:

The secret treasure room is opened from this very room. It works like this: If done wrong you open the room to the treasure room full of worthless things.
However, if done properly, the door opens to a pocket dimensions (which the victor never found) and the real treasure room.

--

So, what is this all about? The hints are in the altars and images, but it’s not necessary to interact with them to open the door.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Sry ive got a bad sinus infection right now and my brain isn't working so well.. I gave it shot but the daggers are meaning nothing to me with the other info we have..


The Storyteller

To help you people organize, I've created a list of 'possible' to do choices. Check the excel file and see what you think about it.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Thanks for the checklist that will make keeping track easier. I think we should start with clearing out the tower of all enemies and then move to take down the treant.


The Storyteller

@kharn

There are no more enemies. '-'
This place is abandoned. The only thing you may want to kill are the oozes, but they are guarding a hole in the wall that can be used as entrance, and they don't leave the room, and don't attack unless someone gets near.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Sorry, I didn't know if we wanted to keep the oozes or not.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Since the room isn't used for anything else I say we should keep the oozes for added protection.. Should prob spike the door leading to them for an added slowing effect if someone was to enter that way..


The Storyteller

Okay guys.

Give me some time and I'll 'rail-road' you throught the choices.

This is kinda a sandbox, and I notice it does not work in pbp.
I just need some time to organize a here.


Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1

Lil will spend her time crafting items for the party. If everybody would make an item withlist that would be great.

Seth will tend to odds and ends, mostly all of the little odd-jobs that need to be done around the Horn.

I think killing the treant is questionable. Right now it's a very loud, very scary sentinel. As long as it doesn't see us as a threat it won't be an issue. Of course there's the argument that it would make a fantastic undead minion.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Im trying Aku.. Im getting hardly no help..


Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1

Aku, I think the "possible to do choices" is an excellent idea. It really helps with organization and should get us moving.

If you guys want I can have Seth push forward and start organizing everybody. I just didn't want to have him ordering people around since I figured both the characters and players wouldn't be fond of it.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Ok let's put this to work. Give me some time to update our gold and check our options.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

I think we should kill the tree now. As it could become a great ally for anyone trying to stop us.

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