The never ending Book2: WotW.
(Inactive)
Game Master
Aku Warashi
You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.
Loot;
Battle Map;
Spells; My evil lair;
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Oh yes, I mentioned that. Plus, I used all the bandwidth in my cell phone, so I'm currently depending on my work Wi-fi...
Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1
Lilpinny Marfedelom wrote: "Battle Map". Not suspicious at all. haha.
That's a fixed link. Every situation that requires a map, I'll put there. Battle map just because it'll be mostly used for battle. :)
The Storyteller
@All
Confirm for me if you guys can access and edit the map.
When moving your char, just describe it and move it in the map yourself.
Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1
I just moved myself, so it worked for me.
Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1
The Storyteller
Lilpinny Marfedelom wrote: Lil's goal for the entire party. That would be something cool to see.
An entire band of ‘I’m the strongest’ villains turned into puppet of an I-am-more-than-just-crazy gnome.
Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1
Actually the cool thing about juju zombies is that retain all of their abilities, including their own personality and mind. While Lil would have the potential to control them through spells just as any other undead, it would basically just be a small power bump for everybody.
You know, if they trust Lil to kill them and bring them back. There's that little aspect.
But still, a demented child can dream...
The Storyteller
Sadly, the only downside about this is that aside from Vlad, none were actually made thinking in a possible future as undead.
Thus, while they may get stronger, they would get less hit points, and worse saves.
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Whats your thoughts on the Boons granted Asmo? The obedience stuff?
The Storyteller
Vladamir Orlovsky wrote: Whats your thoughts on the Boons granted Asmo? The obedience stuff? I'm not sure what they are. Can you provide me with a reference link?
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1
Man, I am just going to cripple the hell out of this frog. I don't know what his strength score is, but it's going to be at Lil's score soon enough...
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
The template would be a nice adition to Argan, and he would actually gain hit points from it, instead of losing. BUT, he doesn't want to become an undead, much less be Lil's puppet like Vlad...

The Storyteller
@Lil
Here is the frog statistics, if you are planning to turn him:
Frog
Boggard Barbarian 5
CE Medium humanoid (boggard)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +12
DEFENSE
AC 16, touch 11, flat-footed 15 (+2 armor,+1 Dex,+3 natural)
hp 94 (3d8+5d12+48)
Fort +12, Ref +2, Will +2; +3 morale bonus vs. spells, supernatural
abilities and spell-like abilities while raging
OFFENSE
Speed 30 ft., swim 30 ft.
Melee mwk greatsword +11 (2d6+15/19-20), tongue +4 touch (sticky tongue)
Special Attacks terrifying croak
TACTICS
Duh.
STATISTICS
Str 22, Dex 12, Con 20, Int 8, Wis 11, Cha 12
Base Atk +7; CMB +11; CMD 22
Feats Cleave, Power Attack, Toughness, Vital Strike, Weapon Fo-
cus (great sword)
Skills Acrobatics +4 (+21 jumping), Intimidate +9, Perception +12,
Stealth +6 (+14 in swamps), Survival +8, Swim +10; Racial Mod-
ifiers +16 Acrobatics when jumping, +4 Perception, +8 Stealth
in swamps
Languages Boggard
SQ hold breath, improved uncanny dodge, rage (16 rounds),
swamp stride, trap sense +1
Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1
DM Aku wrote: Tactics
Duh.
I really hope that's the entry in the book.
*Laughs as Kharn looks offended*
The Storyteller
TACTICS
During Combat ****** is a berserk ball of frog fury. He rages immediately at the battle’s start and then leaps and stabs at any foe he can reach.
Morale In a rage, there is no stopping this angry boggard. ******
fights to the death.
Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1
Kharn does have tactics though. It all can fit into a very detailed four point plan.
1. Rage
2. WWAAAAAGGGGGHHHHHHHHH!!!!!!
3. ?????
4. Profit.
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Yea until we fight an incorp and then instead:
1. Rage
2. WWAAAAGGGHHH!!!!!
3. Do no damage because weapon isnt magic..
4. Sadface..
Somehow im personally offended you didnt buy that greatsword lol..
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Wait until he takes a shatter to the face, then we will see...
Pugwapi where are you?
The Storyteller
I'll update the map later.
The Storyteller
So, pressing on? Talking to the frogs?
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Yes, we're going to talk to the frogs and figure out what they know about the place, possibly a closer entrance, less trapped or something like that. We will also check out the possibility of using them in the mission.
The Storyteller
Don't forget the helm don't give you the ability to speak their language, only to understand it.
Also, if you want to talk, then talk! Write up your gameplay post talking with the frogs.
The Storyteller
Been a bit busy, I'll update in some hours.
The Storyteller
So, everyone waiting? Kharn what will you do while the others deal with the shaman?
Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1
Kharn is just going to relax in his new tent as he knows that it will be next to impossible for him to communicate with the boggards. He will be taking off and putting on the helmet in an attempt to help learn their language though.
The Storyteller
Argan Midnight wrote: Argan takes a look at the juice, but he's not drinking it. He looks at the altar and shakes his hand. "Ready girls?" Why not??
Make your DM happy and drink it!
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Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1
Is this going to be exploring a massive, run down dungeon that's not actually a threat to characters at our level? For some reason I see it that way.
The Storyteller
Lilpinny Marfedelom wrote: Is this going to be exploring a massive, run down dungeon that's not actually a threat to characters at our level? For some reason I see it that way. ++
I'm speeding up as much as possible.
More than that (I've tried), and things to out of control.
Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1
Ok, just curious. I was getting that vibe, but I didn't want to start rushing in carelessly if there were serious threats waiting. Let's power through this than.
The Storyteller
There are threats waiting.
But mostly, this is just a destroyed and abandoned place.
The Storyteller
A imp familiar can easily pass the crack.
-Posted with Wayfinder
The Storyteller
Vladamir Orlovsky wrote: Ill go ahead and add that teleporting ability to my imps abilities.. Awesome that the Master saw fit to grant him such ability. Urgh...
Let's call this one time boon!
...I was sure they could teleport at will...
The Storyteller
@All
Which sealed door are you talking about?
I've updated the entire caverns map.
The secret room which had the book and the emerald, was no other passage or sealed door.
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Ah.. I read it as sealed door, it was sealed room.
The Storyteller
Taking time to search the entire place again?
I mean, taking 20? (It'll take about a day to completely search the caves.)
Or moving up the stairs?
Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1
Since this is going to be out lair for over 7 months, I say we be thorough.
Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1
Today is national GMs day, so today I raise a glass to you GM Aku! Thanks for taking over and running a fun game!
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
The Storyteller
@Lil
No, it's a breath weapon.
Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1
Oh ok, I wasn't sure if it was a breath-based spell, like fire breath or something.
The Storyteller
Hey gang!
I know that none of you need it, but here is something really cool and interesting to read! Give it some attention, I know you’ll find it interesting too!
Advanced Play-by-Post Play
The Storyteller
Also, Lil and Seth.
You can do a perception check, Dc 15 to notice some things which Grumble is different from a normal ogre.
The Storyteller
Lilpinny Marfedelom wrote: Seth pulls at his goatee. Fascinating. Something to deal with after we are settled down though.
To the next room!
There's no next room. :D
Options now:
Return to the caves and take the stairs outside leading to the first or second floor.
Climb down the balcony for about 250ft until you reach the third floor.
Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1
There is always another room! I take the left! :P
Yes, once we are completely sure there is nothing else in this room we should move onto the next closest area we have not searched.
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Taking the stairs will be Vlad's option.
The Storyteller
@Lil
Sorry, I forgot about your roll.
I'll update you later today.
Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1
I can't post in gameplay for some reason. Both Lil and Seth failed the perception check.
The Storyteller
@Lil
No worries.
Hope you get better soon. :)
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