
Andrew Hauser |

Having gained no insight into what is happening and sadly haven't been disturbed by the owner of the bed, Andrew looks up, his nerves badly shaken, not yet sure if this is a weird nightmare or something else. Seeing private Smith playing with the bedpans, but neither hearing the sound of metal against metal nor understanding what he seems to be shouting, he walks up to him.
Spirit:1d6 ⇒ 2
Wildcard: 1d6 ⇒ 2
What, what is it, Private?
Alas his own voice doesn't even reach his ear. Cold sweat starts to appear on his forehead as he tries again, almost screaming this time.
Spirit:1d6 ⇒ 1
Wildcard: 1d6 ⇒ 2
Shaken, he just points his open hands at the Private ans shrugs helplessly.

William 'Snuffy' Smith |

Having gained no insight into what is happening and sadly haven't been disturbed by the owner of the bed, Andrew looks up, his nerves badly shaken, not yet sure if this is a weird nightmare or something else. Seeing private Smith playing with the bedpans, but neither hearing the sound of metal against metal nor understanding what he seems to be shouting, he walks up to him.
Spirit: 1d6
Wildcard: 1d6
What, what is it, Private?Alas his own voice doesn't even reach his ear. Cold sweat starts to appear on his forehead as he tries again, almost screaming this time.
Spirit: 1d6
Wildcard: 1d6Shaken, he just points his open hands at the Private ans shrugs helplessly.
In desperation, Snuffy grabs Hauser's hand and pulls him to Street's bed pointing out that it's empty and it's highly unlikely that the poor man would have just wandered off.

Christel Wexler |

Christel, noticing the goings on and that fact that nothing seems to be making noise, gets up from her bed and tugs at Snuffy's arm to get his attention. She points to the doors of the church, then at her ear, and begins to walk towards the exit.

Andrew Hauser |

Spirit: 1d6 ⇒ 1
Wildcard: 1d6 ⇒ 1
Croaking indistinctly, Andrew has the feeling his throat must have been swollen. Breathing to fast, almost gasping for air, he stumbles back a few steps, pointing at the bed, his eyes staring wide open.
Spirit: 1d6 ⇒ 2
Wildcard: 1d6 ⇒ 3
Ah yes, the sites dice simulator still hating my guts...

William 'Snuffy' Smith |

Snuffy looks at Christel and then the shadow and then back to Christel...Really need to get back to the front. Snuffy shrugs, grabs a handy IV pole that's near their bunks and hurries as quickly as he can to cut-off the shadow before it gets to the door.

William 'Snuffy' Smith |

Snuffy takes a deep breath, shakes his head again at his foolishness and then follows the man out of the church calling out, "Steers! Steers! Stop buddy!"

GM Larkin |

Notice: 1d4 ⇒ 1
Wildcard: 1d6 ⇒ 3
So...it's not the virtual dice ;-)
bennie?!
Snuffy sees that Steers has torn his bandages away from his eyes. It's too dark to get a good look at his eyes. The private is marching off in a north-easterly direction.
Anyone with knowledge local or something similar can roll against it to figure out what is in that direction
He is walking away from the Church. At the corner outside the Church you see what might be one of the 2 shadows that were inside. There is a light breeze and it seems to push the shadow around.

William 'Snuffy' Smith |

"Christel...Hauser!!!! Look it is Steers and he's torn the bandages off his eyes. He's marching in a northeasterly direction!!! Also, one of the shadows is over there!" Snuffy yells as he points at Steers and then the shadow before racing to catch-up with the private.

GM Larkin |

"His blood runs through my soul, as it does through yours"
Steers attempts to simply push Snuffy aside
Strength test please Snuffy. I'm hiding the target number from you so don't assume you stop him with a 4
Also a Knowledge(History)+0 or a Knowledge(German)-2 test from everyone please. (1 or the other, you can't try both!)

GM Larkin |

Strength: 1d4 ⇒ 2
Wild: 1d6 ⇒ 3Knowledge (History): 1d4 ⇒ 2
Wild: 1d6 ⇒ 1
Steers bowls Snuffy out of his way with little apparent effort.
Standard agility test to stay on your feet"His legacy is my quest" Steers says as he passes you.
Knowledge German: 1d10 ⇒ 4
Wildcard: 1d6 ⇒ 5
With your -2 you failed both tests, but I'll throw you a bone
Hauser has a vague recollection of a story about 'Tyr and the Hound' from his youth.
GM Larkin |

Indeed!
Knowledge(local) will figure out where the library is in Kelmis. Alternatively, you can ask around with the locals. Considering the size of the town there must be a library.
Steers is nearing the other end of the field. He's marching directly towards a 4 foot wall that is swiftly followed by a shallow ditch and then some trees. The trees are the beginning of the forest that goes all the way to the war front.

William 'Snuffy' Smith |

William 'Snuffy' Smith wrote:Strength: 1d4 ⇒ 2
Wild: 1d6 ⇒ 3Knowledge (History): 1d4 ⇒ 2
Wild: 1d6 ⇒ 1Steers bowls Snuffy out of his way with little apparent effort.
Standard agility test to stay on your feet
"His legacy is my quest" Steers says as he passes you.Andrew Hauser wrote:Knowledge German: 1d10 ⇒ 4
Wildcard: 1d6 ⇒ 5With your -2 you failed both tests, but I'll throw you a bone
Hauser has a vague recollection of a story about 'Tyr and the Hound' from his youth.
Agility: 1d6 ⇒ 2
Wild: 1d6 ⇒ 6Ace: 1d6 ⇒ 6
Ace2: 1d6 ⇒ 3
What a waste of Aces
Snuffy easily stays on his feet and plants himself in front of Steers again. "Let us help you. The hound is our enemy too!"

GM Larkin |

As a native German speaker, could Christel translate?
Knowledge (local): 1d8 ⇒ 8
Wildcard: 1d6 ⇒ 1"The library is this way! Come!"
Yes you or Hauser could translate. You know the Library is out the Northwest corner of the town and the hospital you shoud be in is in the South east, just over 1 km away

GM Larkin |

Agility: 1d6 ⇒ 2
Wild: 1d6 ⇒ 6
Ace: 1d6 ⇒ 6
Ace2: 1d6 ⇒ 3
What a waste of AcesSnuffy easily stays on his feet and plants himself in front of Steers again. "Let us help you. The hound is our enemy too!"
"Why do you stand in my way mortal, you try my patience!" Seers stops in front of you the wall less than a meter behind you. His voice booms with authority
"The beast is this way. You stand between me and him"
William 'Snuffy' Smith |

"I have all the knowledge gifted to me by my lord Teiwaz. My place is not here!" Steers does not look away from Snuffy as he speaks.
"Why not let us help you? Isn't defeating g the hound the most important thing?"

Andrew Hauser |

As does Andrew
This is completely made up, trying to bluff Steers into stopping
Teiwaz and the Hound fought before. That thing knows what to expect - let us see if we can find another angle for our attack! Knowing the enemy makes our victory more likely - and it seems crucial that we win, far to crucial than to risk victory by haste!
Persuasion: 1d4 ⇒ 3
Wildcard: 1d6 ⇒ 6
Ace Wildcard: 1d6 ⇒ 1

GM Larkin |

That's a strength test Christel, your target is 7
Steers looses his cool. Emitting a deep growl, he starts to struggle to pull her off.
Please take a fear test

Andrew Hauser |

If either words nor the effort of us three could stop him now, there is little hope of us stopping him if we catch him. But perhaps we can find some insight into where he might be headed and what we can expect there. Let us head to the library, and fast.
Did he react in any way to Andrews words or his effort do hold him?

GM Larkin |

Sorry you made that post as I was responding to Christel. If it's any consolation, he wasn't listening and he would have broken free of that hold!
Do you want to take the quickest rout to the library, past the Cathedral, or to you want to avoid the cathedral. You are still dressed like patents and may arouse suspicion!