The Nazi Defences (Weird Wars II / Savage Worlds) (Inactive)

Game Master PhilOfCalth

During the bloody days of October 1944 in the town of Kelmis, only a few Km from the battlefronts of World War 2, local folklore and history is becoming current fact. It is up to the more able bodied patients of a military field hospital to find out what's going on.


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Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

"Herr Meister, vergib uns bitte. Ich weiß, dass die Stunde ist spät, und dass wir kaum angezogen, aber es ist ein Notfall. Wir brauchen dringend Ihre Hilfe."

German:
"Mr. Meister, please forgive us. I realize that the hour is late and that we are barely dressed, but it is an emergency. We urgently need your help."


Male

I'd give you all -3 but I'll give you back +1 for RP. You'll need a raise to actually get in the door. He does not like the look of the Hobo!

Can I have a persuasion test from both Andrew and Christel. Both are at -2


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Persuasion: 1d4 - 2 ⇒ (3) - 2 = 1
Wildcard: 1d6 - 2 ⇒ (4) - 2 = 2


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

What the hell...they are meant to be used:

Bennie Persuasion: 1d4 - 2 ⇒ (1) - 2 = -1
Bennie Wildcard: 1d6 - 2 ⇒ (1) - 2 = -1

What I meant was: They are meant to be wasted. Of course I am using the first failure...I don't want him to scream for help...

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Persuasion: 1d4 - 2 ⇒ (4) - 2 = 2
Ace: 1d4 - 2 ⇒ (3) - 2 = 1
Wildcard: 1d6 - 2 ⇒ (1) - 2 = -1

Why not? Blow a Benny.

Persuasion (benny): 1d4 - 2 ⇒ (1) - 2 = -1
Wildcard (benny): 1d6 - 2 ⇒ (2) - 2 = 0

::sigh:: Never mind.::


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Hi Boss - Like to role play this...see what you think of this idea as far as getting rid of -2 to persuasion

"Herr Meister, I understand you hesitation to let strangers into you store, especially dressed this way. I have $50 US dollars hidden in my foot locker. If you will just let in the old man and the girl, I will give you the money. Surely they don't pose any threat to you"

Spend a Benny if the GM agrees with the approach
Persuasion: 1d6 ⇒ 4

Wild: 1d6 ⇒ 6
Ace: 1d6 ⇒ 2 A raise


Male

Do you have the money left over from character creation?


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:
Do you have the money left over from character creation?

It depends on your definition of 'scrounge'. Snuffy scrounged his Lugar pistol in France. That's the only possible expense he should have had. Of course, even if Snuffy doesn't have money it doesn't mean that Meister would know that ;-)


Male

It is true that he would not know now, but it will have repercussions later. You initially had $300 to spend, how much did the lugar cost? Did you buy anything else?
"These are hard times" the man thinks to himself out load, "But they are also dangerous times"
The elderly man disappears into the shop to return a moment later with a shotgun.
Snuffy and Andrew can make notice rolls to identify something about the shotgun. Andrew is on -1
He unlocks the door and steps back into the shop keeping his eyes you at all times
"You can all come in. But don't try anything funny! I'll be expecting that money tomorrow"
The keeper will take up position behind the till with his weapon on the counter.

Inside the shop there are several rows of books all on clearly labeled shelves. There is a raised area labelled "Bibliothek" populated by reference books for all sorts of trades.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:

It is true that he would not know now, but it will have repercussions later. You initially had $300 to spend, how much did the lugar cost? Did you buy anything else?

"These are hard times" the man thinks to himself out load, "But they are also dangerous times"
The elderly man disappears into the shop to return a moment later with a shotgun.
Snuffy and Andrew can make notice rolls to identify something about the shotgun. Andrew is on -1
He unlocks the door and steps back into the shop keeping his eyes you at all times
"You can all come in. But don't try anything funny! I'll be expecting that money tomorrow"
The keeper will take up position behind the till with his weapon on the counter.

Inside the shop there are several rows of books all on clearly labeled shelves. There is a raised area labelled "Bibliothek" populated by reference books for all sorts of trades.

Snuffy should have $100 left so he can keep his promise to the shopkeeper.

Notice: 1d6 + 2 ⇒ (4) + 2 = 6
Wild: 1d6 + 2 ⇒ (6) + 2 = 8
Ace: 1d6 ⇒ 2 Total of 10

"Thank you Herr Meister. You'll get your money as promised." Turning to the hobo Snuffy adds, "We got you into some place warm as promised. Now spill it, what is 'it comes back."


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Notice: 1d4 - 1 ⇒ (1) - 1 = 0
Wildcard: 1d6 - 1 ⇒ (4) - 1 = 3


Male

Snuffy:
The gun is old, rusted and you are unsure if it will fire if the trigger is pulled


Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

"Herr Meister, wieder einmal, bitte verzeihen Sie unsere Grobheit. Wir würden nie geweckt haben Sie es nicht für eine gerechte Sache."

German:
"Mr. Meister, once again, please forgive our rudeness. We would never have wakened you were it not for a just cause."


Male

German:
"And forgive my caution, but there is a war on. Two weeks ago Nazis ruled this town"
The man gives a half smile as he speaks.


Male

Searching the bookshop you will easily find books on Germanic history and Legend you will find the following on Teiwaz and the hound

Teiwaz:
Teiwaz is a lesser known pronunciation for Tyr. Tyr was the original Germanic god of war and the patron god of justice, the precursor of Odin. Tyr is sometimes regarded as Odin's son (or possibly of the giant Hymir). He is the boldest of the gods, who inspires courage and heroism in battle.
Tyr is represented as a man with one hand, because his right hand was bitten off by the gigantic wolf Fenrir.
At the day of Ragnarok (the apocalypse), Tyr will kill the hound Garm, the guardian of the hell, but will die from the wounds inflicted by the animal.

If you want to know more about anything ask me. I may require roles to find more information in the shop


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy waits as the others speak in German too quickly for him to follow. Only a D4 in German


Male

You can roll to see if you understand. 1 roll per spoiler. You're looking for a standard 4 for success


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Rolling for understanding

German Spoiler 1: 1d4 ⇒ 1
Wild: 1d6 ⇒ 3

German Spoiler 2: 1d4 ⇒ 4
Wild: 1d6 ⇒ 1

"So, we're somehow living out German mythology? Okayyyyy....I've seen weird stuff before but this one is new."


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Yeah...I...I frankly don't have any idea what is happening here...now less then before even...


Male

OK lets try to get this game back going after the Christmas slump! You wanted to question the homless man?


Male

The shopkeeper starts to eyeball the homeless man that came in with you. It's clear the aroma has hit the shopkeeper and he's begining to question his decision to let you in...

If you have more questions for the shop-keeper or anything you want to do before he kicks you out. Now's the time


Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

"I think we have all the information we will be getting from here. We should be going." Christel says to her companions.

"Ich danke Ihnen für Ihre Zeit, Herr," she says to the shopkeeper.

German:
"Thank you for your time, sir."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy pulls Christel aside and whispers, "We promised to get the old man into someplace warm. I'm paying that shopkeeper 50 U.S. dollars. The least he can do is let the old man warm up, maybe even give him something to eat! Besides, the old man knows something about what's going on. We should talk to him here while he's in a nice warm spot."

Snuffy steers the old man to a chair and has him sit down. "Take a load off old-timer and warm up. I'm sure that our shopkeeper friend won't mind especially seeing how the US Army drove out the Nazi's a couple of days ago."

"Ok buddy, you said 'it starts again, when we were outside. Well, we've seen some down right weird crap going on and maybe our stuff is related to yours. What can you tell us about it and starting again?"

Persuasion: 1d6 ⇒ 4

Wild: 1d6 ⇒ 5


Male

"Ha! Wierd? Yes Weird! The veil thinned by misery and bloodshed! It’s thinnest where those parts are worst. But something else stir the...” The man spins his figure around in a starring motion, seemingly lost for the correct word

He’s looks like he has more to say but I’ll give you some time to react to what he said so far first


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

I did not spend one dime above Andrews base equipment, so he should have some money...although I might have missed that part during character creation...correct me if I am wrong

Andrew steps between William and the old man on one and the shops owner on the other side, calmly (and with a $50 banknote in his hand) gesturing to the latter to give us time and space.

muttering to himselfHere I am, hoping that an old weirdo can help me make sense of last nights events...


Male

Standard WW2 characters start with no money, unless they're civilians. I gave everyone $300 to start with, which they could spend as they wished. Christel got this on top of her normal starting cash


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Just to be clear:

  • Did I have to spend this money for the equipment list you handed me during character creation?
  • If not, did I keep unspent money or at least the $50 of my previous post


Male

The equipment list was equipment you just get, standard issue. That's why normally you wouldn't get any money. I gave everyone an extra $300 because of the change of format of this game. You didn't have to spend it. You would still have the $300 now. Well $250

"CONSTANTINE!" The homeless Belgian shot out of his seat as he shouted the name
"He saved before... Twice saved us..." the man stops in his tracks and begins to count on his fingers, mumbling to himself.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Relax my friend, " Snuffy says as he helps the old man sit back down. "So the war is making the veil thin but something or someone else is making things worse. And this has happened before and someone named Constatine helped?"


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Constantine? Maybe he will help again. 'You know where we could find him?


Male

The disheveled man ignores the question seemingly engroced in counting on his fingers. He gets to ten, stops a moment and then shakes his head.

Both Snuffy (with Knowledge(History)) and Christel (with Knowledge(Local)) will know that there was an Roman Emperor Constantine.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:

The disheveled man ignores the question seemingly engroced in counting on his fingers. He gets to ten, stops a moment and then shakes his head.

Both Snuffy (with Knowledge(History)) and Christel (with Knowledge(Local)) will know that there was an Roman Emperor Constantine.

Snuffy taps his foot impatiently as the man counts.

"What does this have to do with the Hound and Tiewaz?"


Male

I respond properly in the morning but for now I can just remind you that the homeless man never mentioned Tiewaz or the Hound


Male

The old man continues to gibber to himself starting to count over again. He gives Snuffy a quick sidelong glance but ultimately ignores the comment.
Suddenly he looks around as if seeing the room for the first time then he shouts out

French:
"Constintine help me!"

before launching himself out of the chair and sprinting out of the shop.

A common knowledge roll will allow you to understand him/reveal the spoiler


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Common Knowledge: 1d6 ⇒ 3

Wild: 1d6 ⇒ 1

Snuffy has no idea what the old man is blithering on about and has gotten very tired of his antics. Despite that, Snuffy moves back into the street to see if he can spot where the old crazy one has gone.


Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

Knowledge: 1d6 ⇒ 2
Wildcard: 1d6 ⇒ 5

Christel hands a 100 mark bill to the shopkeep and follows the man out of the shop, shouting, "He's trying to find Constantine!"


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Andrew points at the books they used:
Keep 'em handy. I will buy them when we get back!


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Do we chase after mister crazy pants?"


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Since I won't let that Fräulein chase after him alone, sure looks like it!


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

And after mister crazy man, Snuffy chases...


Male

Shocked and confused the shop-keeper just nods at you blankly.

You'll recognize the direction the man takes as he runs right back the way he came to the same spot you found him in and curls up into a ball.

Can I get notice rolls from everyone please


Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

Notice: 1d4 - 2 ⇒ (4) - 2 = 2
Aced: 1d4 - 2 ⇒ (4) - 2 = 2
Aced: 1d6 - 2 ⇒ (1) - 2 = -1

Wildcard: 1d6 ⇒ 6
Aced: 1d6 ⇒ 3

So, all said and done, I guess that's a success with one raise.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Notice: 1d6 + 2 ⇒ (4) + 2 = 6

Wild: 1d6 + 2 ⇒ (1) + 2 = 3


Male
Christel Wexler wrote:

Notice: 1d4 - 2 ⇒ (4) - 2 = 2

Aced: 1d4 - 2 ⇒ (4) - 2 = 2
Aced: 1d6 - 2 ⇒ (1) - 2 = -1

Wildcard: 1d6 ⇒ 6
Aced: 1d6 ⇒ 3

So, all said and done, I guess that's a success with one raise.

You really need to work on your dice rolls. This is what it should look like:

Notice: 1d4 - 2 ⇒ (4) - 2 = 2
Aced: 1d4 ⇒ 4
Aced: 1d6 ⇒ 1
Total = 7

Wildcard: 1d6 -2 ⇒ 6 - 2 = 4
Aced: 1d6 ⇒ 3
Total = 7

It's just a success. I'll post what you see after Andrew's rolls


Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

Whoops! Been a while since I've played. Sorry.


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Notice: 1d4 ⇒ 3
Wildcard: 1d6 ⇒ 5


Male

@Christel - I just noticed your last skill roll was a d6 rather than a d4 too! I'll keep the 1 you rolled!

So everyone passed but no raises

The sun is raising to shed a little light on the town of Kelmis. The sounds of wakefulness are in the air as people start their daily routines and birds begin to sing in the trees. From where the homeless man has curled back up you can clearly see the front of the Cathedral that is being used as a hospital.
On the ground the Belgian rummages in his pockets with his eyes on the ground.


Male

You all realise that you have been awake for almost 24 hours and you didn't get much sleep last night either...

Everyone needs to pass a vigor test or take a level of fatigue


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Vigor: 1d4 ⇒ 4
Wild Card: 1d6 ⇒ 5
Vigor Ace: 1d4 ⇒ 3
Total 7


Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

Vigor: 1d4 ⇒ 2

Wildcard: 1d6 ⇒ 1

Christel presses forward, despite the clear lack of rest that weighs heavily upon her.

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