The Nazi Defences (Weird Wars II / Savage Worlds) (Inactive)

Game Master PhilOfCalth

During the bloody days of October 1944 in the town of Kelmis, only a few Km from the battlefronts of World War 2, local folklore and history is becoming current fact. It is up to the more able bodied patients of a military field hospital to find out what's going on.


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Male

You know he's not in there at night and he's not in there when he's on guard duty himself. Streetwise -2 to get a better schedual than that


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

I think I will rely on the knife I have got, then. It should be easy enough to hide it in the flight jacket (if necessary I will cut the woolen inner lining to do so).


Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

Streetwise: 1d8 ⇒ 1

Wildcard: 1d6 ⇒ 2

No idea, sorry.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Danny Tahoma wrote:
When the time comes, Danny is obviously eager to get out as he throws on his fatigues, despite his occasional wincing from the pain of his injuries. Afterwards, he slowly edges his way to the friendly Snuffy, elbowing him to get the other man's attrention. Something had been turning over in his mind. "Hey Snuffy," Danny kept his voice low. "What was that you were saying about haunted before. Is that some crap story someone came up with, or...?"

"Weird things are happening here buddy. Two nights ago we saw a ghost warrior and then a ghost dog bit me. Then last night the guy who had your bunk went kind of crazy and bugged out of here claiming he was off to fight the big dog. Oh yeah, there's a crazy hobo that seems to have some idea of what's going on."


That was... a unique tale, though mercifully short on extraneous details. It also... Well to Danny it made a kind of sense. Though his expression was skeptical, he inwardly shrugged and accepted it for what it was. "So there's some kind of ghost dog thing tearing around the town here? That'd explain some of the stuff I saw out there..." well, better than any other explanation he had been able to find, at least.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Yep, ugly ghost dog...bad dog...bit my hand off," Snuffy explains. Seeing you look at his two hands he continues "Course that was in the ghost world so it didn't count in this here world."


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

If this all turns out to be true and dandy, it seems connected to some piece of German or Germanic...whatever they call that...mythology with the hound being the enemy of one of their gods, a guy called Tyr or Teiwaz...damn I really should have bought the books at the spot...


"...Huh." That was about the only response Danny could muster. What else could really be said about old German legends? He knew very little of them. Whelp. Things certainly seemed interesting enough. And here he thought he was going to have nothing else to look forward to but boredom and haggling for smokes.


Male

Will I take it the conversation has lapsed into an awkward silence? Do you want me to fast forward to the evening or do you want to do anything else during the day


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:
Will I take it the conversation has lapsed into an awkward silence? Do you want me to fast forward to the evening or do you want to do anything else during the day

Please


Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

Yes, please.


That would be greatly appreciated, thank you.


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

I am OK with that


Male

The meeting point already had half a dozen grunts waiting around. All wearing their army fatiegues. All unarmed. All clearly wounded in some way or other. They chatter amongst themselves quietly hidden out of the way of most of the occupents of the church in a side enterance.
Presisly on 7.30 one of the MPs guarding the church opened the outside door. He's young faced and has his carbine slung over his shoulder.
Snuffy and Andrew will recognise him as "Jenkins" the guy who was left to keep an eye on them as the MP talked to the Sargent about them this morning
"Come on quick!" he wispers urgently, giving Christel a long glance


Male

The MP leads the group of 10 up into the town in the dieing light of the day. The air is much colder than it was on the previous night and everyone is glad to have gotten dressed up this time. Where-ever this pub was, the group was being brought in a straight line into the town.

-1 Notice roll for everyone please


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Notice: 1d4 - 1 ⇒ (1) - 1 = 0
Wildcard: 1d6 - 1 ⇒ (4) - 1 = 3


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Notice: 1d6 - 1 + 2 ⇒ (1) - 1 + 2 = 2

Wild: 1d6 - 1 + 2 ⇒ (4) - 1 + 2 = 5


Male

I'll give the other 2 until tomorrow morning


Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

Notice: 1d4 - 3 ⇒ (1) - 3 = -2

Wildcard: 1d6 - 2 ⇒ (1) - 2 = -1

Christel shuffles among, watching the pavement at her feet and consciously avoiding stepping on cracks.


Male

Snake eyes means you stand on a crack!


Male

Snuffy hears a whistle that could easily be mistaken for the wind. When he looks behind himself wondering where the noise came from, he sees the homeless man from last night crouched amongst some garbage. The man's eyes are wide and he is gesturing for Snuffy to approach him.

No-one else seems to have noticed him.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy slows down and let's the others pull ahead of him and then when the coast is clear walks over to the crazy man from the day before. "I don't have any more Hershey Bars. You ate them all last night."


Male

"Why you follow him?!" The Belgian responds gesturing to the MP at the head of the column "He been at Cathedral since start. He maybe someone who" he spins his finger around in a stirring motion like before before raising them in the air in an exasperated expression.
"Maybe he thin the veil. Maybe he bring bad guys and monsters. Only Constantine know"


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:

"Why you follow him?!" The Belgian responds gesturing to the MP at the head of the column "He been at Cathedral since start. He maybe someone who" he spins his finger around in a stirring motion like before before raising them in the air in an exasperated expression.

"Maybe he thin the veil. Maybe he bring bad guys and monsters. Only Constantine know"

"Wait here for a second...I'm going to get my friends...not the veil thinner, the ones you met last night."

Snuffy hurries back to the others and whispers to Hauser and Christel, "Come with me, our crazy hobo friend may know something." Seeing Danny looking at them, Snuffy motions him to come too but indicates he should be quiet.


"Crazy hobo friend?" This lot was getting more and more interesting. Danny was certainly eager to follow off with Snuffy and the lot... Though hopefully this wouldn't interfere with the sweet temptations of whiskey. That was, after all, his primary reason for this little excursion.


Male

Again the man made the stirring motion with his finger, then rose his hands into the air. He finished the gesture by pointing stiffly at the Cathedral
"Start when you make it Hospital. Whoever... Whatever bring ghosts... There from start... Maybe Doctor! Maybe very sick patient! Maybe Guard!" he says looking after the departing collection of injured soldiers following the MP


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

How...where, oh, there he is. Hopefully this time is going to be easier on the cash...


Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

Christel turns and follows Snuffy back to our crazy hobo friend.


Male

The homeless man stares at the 4 of you as if his words make absolute sense. It looks like he's awaiting a response or afirmation or thanks or something.


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

You mean that What am I saying here? somebody at the hospital is Am I really that looney already? calling that 'ghost?


Male

"Maybe. Maybe not. Maybe on purpose. Maybe not" The man nods slowly as if talking to a child "Someone in hospital from start do some... Some magic... Magic make monsters come easier, not always on purpose. Understand?"


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy feels like rolling his eyes at the crazy hobo but considering what's been happening he thinks better of it. "Is there anyway to tell who's doing the magic stuff?"


Male

The old man shrugs "Watch?"


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:
The old man shrugs "Watch?"

"You are a fount of wisdom, old crazy man."


"'Wisdom' isn't my first choice of words," Danny muttered quietly.


Male

"I not person walking behind man you no know, going place you no know, when he has gun and you have only rude words!"


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Are we, by chance, anywhere near the bookstore we 'visited' the other night?


Male

It's a 10-15 minutes walk from where you are now. At the moment you are at risk of getting separated from the group of pub goers though


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

I don't know if it would be a good idea to loose the others...drinks aside, if someone in the hospital really is responsible for this mess, we should probably try hard not to get on their watchlist! Andrew whispers, standing close behind either Christel or Snuffy, whoever is further away from the homeless guy.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"I think I need to have a conversation with our 'friend.' Cover for me..."

Turning to the bum, Snuffy continues to speak, "Who are you? How do you know about magic? Can you help us stop whatever's happening here. People are disappearing from the hospital and I mean to put an end to it."


Male

"My name Lucas Jacobs. I see horrors of other worlds before. I see dead rising in the trenches." the man pulls on the lapel of the old uniform he's wearing as proof
"I help by telling you all I know. I tell you all I know."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Thanks Lucas. My name is William Smith but everyone just calls me Snuffy. Anything you can tell us could help."


Male

"I feel things are wrong. I see shadows lurking around the church at night. I know it bad. Is all I know.


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

How do you know about 'bringing' ghosts? What should we look for? We are not exactly ghost hunters, you know!


Male

"I have seen before. In trenches of first World War. I do not know how happen... How works... But I feel when it does. I know about ghosts in Kelmis because I see ghosts in Kelmis. That is all."


Male

Notice: 1d6 ⇒ 2
More Notice: 6d4 ⇒ (3, 1, 1, 3, 3, 1) = 12


Male

Incredable!

The group of drinkers disappear around a corner deeper in the town. None of them seem to have noticed your departure.


Danny, now thoroughly bored with the inane conversation with the hobo, gazed longingly as the other group disappeared around the corner. Well, looks like there went his chance at drinks. He sighed. Shoulda known better, he silently told himself. This talk of ghosts and such was fun at first, but now he was wondering if it was some kind of crazy alcoholic fever dream or prank....


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Andrew curses, then makes his way to the corner to see if he can still make out where the group of drinkers went.

Come on. I think we should at least kwo where we were supposed to go!


Male

Notice for Hauser. -1 for anyone else to tries to help him

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