The mother of all dungeons

Game Master DEWN MOU'TAIN

Down we go


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Female Elf Wizard

And could you explain where we are and how we are to get out. That would be most helpful as well.

She givea a questioning look at the dwarf as if to ask why we would want to go riding into an orc or goblin camp


Male Dwarf Cleric 1

"I'm not one fer scoutin', but i'd rather know exactly where me enemies be then have 'em stab meself in the back.", Pwent explains as he notices the wizard's look.


Female Elf Wizard

Quietly she leans in to the dwarf

Pwent:

My apologies sir Dwarf. I misunderstood the intentions it is wise to know the poition of enemies. If the information be true.


Male Half-Elf Evoker 1

I concur with Pwent, this will difficult enough with information; without it, we are easy prey indeed. He allows the last word to to lead a bit, emphasizing his point, there must be many goblins to take out and confuse people enough to strike there own group... or a spellcaster...

[b]Tell me, master Orc what did these goblins look like, and was it just your own brother that stabbed you or did the rest of the group go at each other as well

Edit: I'm sorry but it won't bold the text above for some reason...the entire line with the [b] is Calas speaking to the Orc.


M Gnome Bard 1

Chromie presses his ear against the door closest to where the party came in, listening intently.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

After a couple minutes of listening he moves to the other door and does the same.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Are the door hinges for either door facing in towards the room we're in, or are they not visible? And do the doors look well made and sturdy, or are they flimsy?


M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/

No hinges can be seen. Doors are well made. Not dwarven made, but stout.

the orc looks at Shaldar, a bemused look upon his face.
Elven scum. You ought to be in chains working for your true overlords, us orcs. I would curse you and wish death upon you, but i feel that that has already occured. You see, there is no getting out of here. Unless you go through the entire dungeon. Legend says that there is a door way to the surface. But none of my ancestors, 35 generations ago, found it.


Male Dwarf Cleric 1

"Watch yer foul tongue, orc filth, or i'll be sharpenin' me axe on yer skull! A pity ta' have wasted a healing spell on one o' yer kind! Ye've offered us nothin' for our troubles!"

Pwent even surprised himself, a Dwarf so readily coming to the defense of an Elf. He hefts his axe to clearly position it in the orc's line of sight, accentuating his threats.


Female Elf Wizard

Orc:
You don't insult me snaggle tooth you are not long fo this world.

cast daze DC 13 on orc


Male Dwarf Cleric 1

Pwent pursed his lips, about to ask why Shaldar was going to waste a perfectly good combat spell on a 1/2 dead jerk, who he could easily behead if the need arose. He held his tongue though, reassuring himself that she probably knew what she was doing. Probably.


M Gnome Bard 1

Did I hear anything at the doors? Sorry if I wasn't clear, my perception rolls were for listening through them, not for trying to spot the hinges since I figured they'd be clearly visible if they were visible at all.

"Well, no point in trying to wedge the doors closed, they seem to swing out and not in..."


Human, dual talent Rogue1 15pt

"Well if you are any reflection of your esteemed ancestors then I expect the exit is clearly marked. Insulting the people who just saved your life argues against you or your tribe having much in the way of brainpower. Now tell us worm, why should we let you live? What do you have to bargain against your life?"


Male Half-Elf Evoker 1

If he has no reason to keep him alive, then I say end him; he has most likely commited some crime that he deserves death for, anyways.

Calas looks at Pwent; If you would like to end his life right now, be my guest. he gets and walks away, now completely disinterested in the whole affair.


Female Elf Wizard

Shaldar walks towards the doors and Chromie.

Do what you will to the beast he is of no use to us


Male Dwarf Cleric 1

Pwent sputters, clearly flustered by the fact that Calas expects a respectable cleric to do such a thing. He raises his axe, but lowers it, unsure of what he SHOULD do versus what he WANTS to do.


M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/

For the newbies of the group: here we have in interesting, yet common, situation within the world of RPGs. The experienced players all know that, as a rule of thumb, all orcs are evil. And if it is evil, it can be killed without hesitation. But, we have a teachable moment here.

Let's look at our situation. You have an orc. He is tied up. aside from a comment about his ideology, he isnt a true threat to anyone. He is unarmed and subdued.

So here is where your chosen alignment kicks in. Your alignment is your guiding principles, what makes your PC, a PC. A LG believes in the virtue of humanity, LN believes in justice, and so on.

Given the above statement, I, the DM, am inclined to warn the person, or in this case, people, about what they are suggesting, killing someone who isnt a threat. Yet, i also have the purview to keep my mouth shut, allow the PCs to make their comments, allow any actions to happen, and then inform the PCs that their alignments have shifted.

For a majority of RPGs, there is some sort of alignment matrix that helps a player play a PC, good vs evil, law abider or law shirker, personal code, and so on. Yet the only classes that are truly affected by an alignment shift are clerics, druids, and paladins. If you shift alignment from LG to CG, you could loose your touch from your deity, or becoming lawful would be detrimental to a Druid.

Pwent did a great thing in his latest post. He became flustered, unsure if killing this orc is the correct thing, if doing this act would have him loose his touch with his deity, and with himself.


Human, dual talent Rogue1 15pt

I just want to point out that Hywel is bluffing.Killing in cold blood is generally not in his play book. I also take exception to the all orcs are evil meme good orcs are rare but LN/CN/N orcs are far from unknown. I am hoping Mr. Leaky here will offer useful info or offer service in exchange. An orc guide/footman/lantern bearer would be VERY useful.

To the orc "Well come on then, are you brave enough and smart enough to do what your ancestors could not or are going to die in this hole like they did?"

Having an orc flunky also sets up a replacement PC if needed not to mention a future cohort should we reach the vaunted heights of 7th level.


Male Half-Elf Evoker 1

Calas is not bluffing, based on his current actions, he is hostile, but he is more than willing to change his mind, pleasr remember what Orcs tend .to do to captyued Half-Elves

edit: I'm sorry, I felt that I needed to point that out, uf it was ynwarrented please retract it...


M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/

dont be. this whole adventure is meant to introduce the players who are new to this type of atmosphere (PBP) to what goes on, both in game and out of it.


Male Dwarf Cleric 1

Pwent merely takes a deep breath and walks away with Shaldar and Chromie (starting to think the other two are bloodthirsty). He puts faith in his decision by reminding himself that he is a respectable cleric of Desna, and cannot come to as low standards as the other two can.


M Gnome Bard 1

Chromie draws his dagger and approaches the orc. Positioning himself so that he's eye level with the beast, he presses the point of the dagger against the orc's throat.

"There's four of us to one of you, and you're the one in shackles. We're giving you the chance to live but please, act a fool. I've had a terrible day already, and killing you because you're too stupid to play along just might make things start to look up a little bit. And trust me, unlike the rest of my group, I'm not squeamish about gutting you right here, and would have preferred to leave you bleeding to death in the first place. So choose your next words carefully."

Intimidate: 1d20 + 2 ⇒ (1) + 2 = 3

And now he's laughing at my feeble attempt at intimidation, and he's gonna probably start working against us even harder now. Sorry guys...


M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/

LOL...wow

intimidate1d20 + 2 ⇒ (15) + 2 = 17
Here, let me help you. He says in a cold voice, staring Chromie in the eye. The orc leans forward ever so slightly, enough that a small drop of blood forms underneath the blade of the dagger. Chromie cannot help but feel a thrill of fear run through his body at such a bold display. Covering his displeasure, Chromie removes the blade from the orcs throat.
Smirking at Chromie, the orc says Go stand in the corner, gnome, and let the Adults talk.

Shifting himself in his seat, he continues. Now, back to the matter at hand. You need information on how to get out, and I am your only source of info. First thing i need is to be let free, so remove my bindings. Second is that i want food and water, now. Third, i want a sword and armor. You give me these things, and I will lead you to the farthest point I have gone in this dungeon.


Female Elf Wizard

Approaching the Orc

DEMANANDS!!! You have the gual to demand.

first you are shackled meaning you have done something deserving punishment.
Second without our aid you will probably die.
Third you are an orc and naturally evil and untrustworthy.

That adds up to us having the barganing chips and you having only your shackles.
So if you tell us what we want you get food and water.
If you promise to guide us you get set free.
In time if you prove youself honorable you get a weapon and armor.

Take it or leave it.


M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/

The orc seems unperturbed by Shaldars points. Shrugging his shoulders, he speaks

first, one of YOU he pauses, looking at everyone in the room bound my hands.

second, without my aid, you will die. No probably, just a certainty.

third, you're a pointy eared elf, the only thing useful with you is using your blood and bones as mortar to help build the orc empire. Although... The orc cocks his head to the side a little, looking at Shaldar. It takes you all a moment to realize he is checking her out.

Perhaps, but not today. But aside from that, So far, it seems your count is off by a lot.


Male Half-Elf Evoker 1

Count? Calas thinking to the conversation; he casts ligh tand then looks around... Perception check
:: 1d20 + 8 ⇒ (20) + 8 = 28


Male Dwarf Cleric 1

Pwent figures Desna will forgive him for killing a few miserable orcs. (considering the orc's words, Pwent readies himself for battle.

"How many of ye are there, damned filth?! What's ta' stop me from splittin' yer head in half?"

Perception out of the corner of his eye: 1d20 + 3 => (14) + 3 = 17


Human, dual talent Rogue1 15pt

Ignoring the insults Hywel considers the offer.
"Well you will have to be able to walk in order to lead but freeing your hands would only get you in trouble. As far as arms and armor I am sure payment can be arranged once you prove your usefulness. What aid can you offer? Your yourself said that your mighty tribe has not found the exit in.. what was it again? Thirty Five generations. Your 'farthest point' could well be four steps beyond the door. Poor return for our investment."


M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/

I dont see how i could in trouble with all of you around me. there is what, 5 of you to 1 of me...seems more like the odds are in your favor. Prove my usefullness you say? ok.
Nodding at the door closest to him, he says Dont go through that door if you want to live. Usefullness proven, so wheres my sword and armor?

besides that, the farthest point isnt through that door, its through the door around the corner. his head bobs in the direction that you all came from.


Female Elf Wizard

I have had it with this trogladite licker. Gag him leave him he will be more trouble than he is worth. Let him die her alone and by the order of an elf.

Shaldar turns and walks to the near door and listens.

1d20 + 3 ⇒ (7) + 3 = 10


M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/

All you hear is the sound of the orcs laughter, echoing loudly throughout the room.

Easy for an elf to give orders, and let others do the dirty work. No backbone, no spine, gutless coward that she is. Pathetic. He spits a huge glob of phlem in Shaldar's direction, though it falls short.

Shifting around, the orc stands up.
One thing you all failed to grasp. Without me, you will all die He turns and stares at every one of you in the eye.
This room is just the start. Through that door is bloodsuckers, flying cloaks, and goblins, tons of them. Through the other door is the way back to my tribe, which will kill you on the spot, no talking, no negotiating, just death. Unless you have me, of course.

Staring longer at everyone, the orc continues Beyond the tribal land is a tunnel, one that extends to the east for several hundred yards before ending at a new area, something more powerful than us orcs. Those orcs that go there are never heard of again. That would be the place i would take you. The place where orcs die.


Male Half-Elf Evoker 1

Hearing this; Calas turns arouns and And why would we go thete? When all others that,went that way died?


M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/

because you are not orcs


Human, dual talent Rogue1 15pt

"Just between you, me, and the stone walls I would rather face goblins than Orcs. I say we take the death door."

assuming agreement

To the orc: "Goodbye, you are free to go. I am afraid your help was not valuable enough to warrant a reward of weapon or armor but you can keep the manacles. Goodbye."


Female Elf Wizard

k dungeon: 1d20 + 7 ⇒ (13) + 7 = 20
contemplates what the orc said about bloodsuckers and flying cloaks


Male Dwarf Cleric 1

Pwent has had enough of this annoying orc's riddles. He slowly picks his way to the door and readies himself to open it, casting a glance behind him to see if anyone will move to follow.


Female Elf Wizard

Shaldar stand behind Pwent ready to move on.


Male Half-Elf Evoker 1

Calas also follows the Cleric, wondering if this is the right move.


M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/

everyone, im in class for this week, so ill be spotty with my postings... ill try to make a couple though...


M Gnome Bard 1

I'm assuming enough time has passed for me to no longer be shaken by the intimidate. If I'm still under the effect of the intimidate then ignore this post. I'll kill him later.

Chromie steps as far away from the orc as he can while still keeping a direct and unobstructed line of sight. He sheathes his dagger and takes his bow in hand, glaring at the orc. Nocking an arrow, he draws back and fires.

Attack roll: 1d20 + 4 ⇒ (10) + 4 = 14

possible damage:
Assuming a standard Bestiary Orc - Damage: 1d4 ⇒ 4

"I told you I wasn't bluffing.


Human, dual talent Rogue1 15pt

Assuming Hywel can see the murderous Mr. Blackwater.

"What the Hell!" Hwyel hurls himself in the path of the shot to cover the orc.

The -4 for shooting in to melee should mean a miss. If we are in actions then an aid other to boost the orc's AC should help.
.
Also Blackwater you should be aware of this

PRD equipment wrote:
"If the character has a penalty for low Strength, apply it to damage rolls when he uses a bow or a sling."

Your 8 strength translates into a -1 damage penalty with the bow. So even if you hit you only did hp. It might be important later.

.
.
DEWN PVP alert. I need a way/reason not to flatten the gnome if he kills a prisoner. Thoughts?

EDIT. Fixed the misstated Str penalty. Sorry. ~H


Male Dwarf Cleric 1

Pwent turns back in surprise at the Gnome's bold move, and at Hywel's bolder move.


Female Elf Wizard

Hywel! Chromie! Enough! we will have a hard enough time getting out of this without infighting. The Orc is a weight we can not have. His kind are usually evil and treacherous and can not be trusted so I understand why Chromie feels it necessary to dispose of the trash. But if it is going to cause problems we can leave him here. But to take him with us would mean certain problems we can not deal with. The dark mantels and styrgeon will be enough problems as is.

Shaldar looks sternly at the two waiting for their responses


Male Half-Elf Evoker 1

....And to think I find myself agreeing with the Elf,I Kill him or leave him, we are not taking him with us... Far too risky.


Male Dwarf Cleric 1

Pwent thinks all his unintended companions (except possibly Hywel) have gone off the deep end. He gives an exasperated sigh and mutters a prayer to Desna, in hopes that it will bring him clarity in this turbulent moment.


M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/

Hey guys, got some good/bad news.

I am having to cancel this campaign. I have been offered the opportunity to DM a dragonlance campaign, which is my second favorite campaign setting to DM in.

Thanks for gaming with me, and i wish you luck on all your rolls.


Human, dual talent Rogue1 15pt

Not seeing how this is good news.

Oh well enjoy your next short game Rizzen/Dewn.

~H

Everyone else, It was fun gaming with you and I hope to dice with you again.

Game on
~H

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My nephew has an interest in learning how to play pathfinder, but due to me living 2 hours south of him, i cannot show through the traditional tabletop method. Therefore i am utilizing the internet, and will be showing him how to play.

But, i need players as well, to flesh out the group. Therefore i am looking for players, 3-4 to be exact, ones that will have no problems having a true new player joining.

The starting level would be first level.
Only the standard races and classes from the Core rulebook will be used.
(yes, i know there are alot more, but for teaching, and until he has a better understanding of the rules, i prefer to use the core rulebook. Once he learns more, and is comfortable, i will open it up to show him how interesting the game can get).

roll 4d6, drop lowest for stats.
Max hps
No traits
max starting gold.

I will even encourage those who do not know how to play a pbp, or those with little experience to check this out.

When posting interest or with a character, please include how long you have been gaming.

Thanks


I would be interested in this. I also am new to Pathfinder and PbP as well. My only real experience was with a game called Rifts about 15 years ago. I have played PC D&D based games and have read some RPG books and am familiar with how the games are played.

I am flexible with the class of character I would play, however I do have an interest in playing a Rogue, Ranger, or Fighter, but again I am flexible and will fill whatever roll may be needed.

I would have a character up and ready to go, but I'm not exactly sure how to do that. I haven't been able to figure out how people get character builds up on this site.

I will work on figuring that out and look forward to hearing from you. Oh and I am able to post at least once a day. I assume I can setup an email notification if our thread gets a post and thus with my phone, table, or computer I will be able to respond in short order and from almost anywhere.

Lantern Lodge

I have no interest in playing and wish you the best but my main objective on this post is to help you out.

Matt Huffman 46: To create a character on the boards, go to the top of the page click on my account. You should be prompted for you password or it will go directly to your account. Simply scroll down to and click the tab to make a new alias. You can enter your name and choose an avatar from there. After all that is done you can finish it up by editing view clicking on the characters name and then click edit my profile at the top right of the profile page. Hope this helps.

Best of Luck

Sovereign Court

I'll play with you guys. Been playing Pathfinder for a while, so I figure I ought to give back to the community. On average how many posts per day are we looking at? I could do one to two, but if you want it to be a faster paced campaign I can't do it.


Thank you that does help. This is Matt Huffman 46, I changed my display name.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hi... Like DaWay, I have no interest in joining a new pbp at this time. But since you are new to play by post gaming, I thought I would refer you to Doomed Hero's Guide to Play by Post Gaming. Just click on that link I just gave you and it has all kinds of information about how to format your posts and such - very very helpful info for players and GM.

I wish you all the best in your online gaming efforts. Have fun!!!


I'll be happy to join in with you.

I've a few years of 3.x experience, and the majority of my RPing actually takes place in freeform (stat-less) PbP campaigns.

Preferably, Sera runs as a Ranger, but I've always got backup concepts for every other core class.


I'm somewhat interested, but mainly here to leave this link to helpful advice for DMing a PbP.

What's the setting like?

Are you banning evil characters?


I'm interested in your adventure!

I have no PbP experience but have been playing Pathfinder with a local group for the past 2 years. This will be a good learning opportunity.

I will submit Gaul as monk/fighter.

Edit: Rolling Stats

Stats:

4d6 ⇒ (6, 3, 3, 4) = 164d6 ⇒ (2, 2, 3, 1) = 84d6 ⇒ (6, 6, 6, 2) = 204d6 ⇒ (3, 6, 3, 1) = 134d6 ⇒ (4, 2, 1, 6) = 134d6 ⇒ (4, 1, 2, 5) = 12


Hey, I'm definitely interested. I've never played a pbp before but I have played a few sessions of Pathfinder with friends. Love to get some online experience. I know the rules pretty well for as little experience as I've had though.

I'm also curious about the setting.

Sovereign Court

Here's my character. Basically a healing, but slow moving, tank (So we have two things covered). I'll get his alias set up ASAP.
Pwent Axehand
Male Dwarf Cleric 1
LN Medium Humanoid (dwarf)
Init +3; Senses darkvision; Perception +3
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+6 armor, +2 shield, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +3, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +0 (1d4+4/x2) and
Battleaxe +4 (1d8+4/x3)
Ranged Heavy crossbow +3 (1d10/19-20/x2)
Special Attacks blast rune (6/day)
Spell-Like Abilities Blast Rune (6/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Cure Light Wounds, Command (DC 15), Infernal Healing
0 (at will) Create Water, Light, Detect Magic
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 14, Int 8, Wis 16, Cha 8
Base Atk +0; CMB +4; CMD 16
Feats Extra Channel, Spell Focus (Enchantment)
Skills Acrobatics -4 (-8 jump), Appraise -1 (+1 to determine the price of nonmagic items with precious metals or gemstones), Climb -3, Escape Artist -4, Fly -4, Heal +7, Ride -4, Sense Motive +7, Stealth -4, Swim -3
Languages Common, Dwarven
SQ aura, cleric channel positive energy 1d6 (4/day) (dc 9), domains (healing, rune), greed, hardy, hatred, rebuke death (6/day), slow and steady, spontaneous casting, stability, stonecunning +2
Other Gear Four-mirror armor, Heavy steel shield, Battleaxe, Heavy crossbow, 25 GP
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Blast Rune (6/day) (Sp) Blast Rune trap deals 1d6+0 energy damage.
Cleric Channel Positive Energy 1d6 (4/day) (DC 9) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Rune) Granted Powers: In strange and eldritch runes you find potent magic. You gain Scribe Scroll as a bonus feat.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Slow and Steady Your base speed is never modified by encumbrance.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.


I don't have it completed yet, but I am putting together a Halfing Rogue.


I would be interested. I use PbP as my outlet to game. been interested for years but just recently been playing here. So I am new but been in several games over the pas few months so I have some experience. would be happy filling a role no one else has whatever thqt may be. It will.get me out of my comfort zone of cleric or rogue.


4d6 ⇒ (6, 1, 1, 5) = 13
4d6 ⇒ (2, 6, 6, 2) = 16
4d6 ⇒ (5, 1, 4, 5) = 15
4d6 ⇒ (1, 6, 3, 1) = 11
4d6 ⇒ (6, 5, 4, 4) = 19
4d6 ⇒ (1, 2, 3, 6) = 12

Guess I should roll.for stats if accepted.


I could Totally play a Half-Elf Evoker; this would however, be my
First pbp, and I'm actually new to posting messageboards here, anyway here are my rolls

4d6 ⇒ (3, 6, 4, 1) = 14

4d6 ⇒ (1, 5, 6, 1) = 13

4d6 ⇒ (3, 6, 6, 3) = 18

4d6 ⇒ (4, 3, 2, 1) = 10

4d6 ⇒ (5, 5, 5, 6) = 21

4d6 ⇒ (1, 6, 4, 6) = 17


Stat Rolls for Sera Mars:

4d6 ⇒ (1, 1, 6, 3) = 11
4d6 ⇒ (3, 5, 4, 3) = 15
4d6 ⇒ (4, 5, 6, 3) = 18
4d6 ⇒ (4, 3, 3, 6) = 16
4d6 ⇒ (6, 5, 2, 4) = 17
4d6 ⇒ (5, 6, 4, 4) = 19


Are we supposed to do our rolls like that? If so are you guys taking out your lowest number or taking the total as it displays? I think we are supposed to discard the lowest number and that automatic dice roll calculator thing doesn't look to take that into account.

So I'm a tad confused.


ive applied to many pbps but never been selected for one, ill roll up a character now and hope i get in this one lol.

1d6 + 1d6 + 1d6 + 1d6 ⇒ (3) + (5) + (4) + (5) = 17

1d6 + 1d6 + 1d6 + 1d6 ⇒ (2) + (3) + (6) + (2) = 13

1d6 + 1d6 + 1d6 + 1d6 ⇒ (4) + (5) + (6) + (5) = 20

1d6 + 1d6 + 1d6 + 1d6 ⇒ (1) + (4) + (6) + (6) = 17

1d6 + 1d6 + 1d6 + 1d6 ⇒ (4) + (2) + (4) + (3) = 13

1d6 + 1d6 + 1d6 + 1d6 ⇒ (2) + (3) + (1) + (5) = 11


so my final numbers would be
14
11
16
16
11
9


The posting system just does the 4d6. The lowest needs to be dropped manually:

Sera Mars:

4d6 ⇒ (1, 1, 6, 3) - 1 = 10
4d6 ⇒ (3, 5, 4, 3) - 3 = 12
4d6 ⇒ (4, 5, 6, 3) - 3 = 15
4d6 ⇒ (4, 3, 3, 6) - 3 = 13
4d6 ⇒ (6, 5, 2, 4) - 2 = 15
4d6 ⇒ (5, 6, 4, 4) - 4 = 15


K here's my crunch.

You meet Dustin. Spits on palm and offers hand I like smashing things, cutting things, and uh... eating things too. Shiny coins and rocks are nice too.


I would like to play ive only played a month but um how much text is required for posts here?


4d6 ⇒(3, 6, 4, 1) = 14 -1 =13

4d6 ⇒(1, 5, 6, 1) = 13 -1 = 12

4d6 ⇒(3, 6, 6, 3) = 18 - 3 = 15

4d6 ⇒(4, 3, 2, 1) = 10 - 1 = 9

4d6 ⇒(5, 5, 5, 6) = 21 - 5 = 16

4d6 ⇒(1, 6, 4, 6) = 17 - 1 = 16

I'm still thinking about y, a name; do you cre about backs?reet at all.


I apologize profusely for my last post; my phone is usually not this screwy.

I am thinking of naming him Calas Dermain, if you would like to know his backstory, feel free to give me a message and I will reply as soon as I am able.


alright. i just got the confirmation that my nephew can join us on here!

basically, for dropping the lowest, here is what i do.

i set it up to roll the 4d6

4d6 ⇒ (1, 3, 2, 4) = 10 -1=9

I hit preview, see what the result generated, and then annotate the rolls.


I will reroll my character stats then. I used actual dice at home, I wasn't aware of this method. I will reroll and update my character alias.

Sovereign Court

Just a brief overview to help the GM: Including myself we have two players ready to go, and what looks like four or five who are just past rolling stats. After they finish making their characters, we're looking at a group of 6-7 players plus your nephew if he isn't one of those who've posted their rolls yet. That's pushing the legal limit for party size. I'd suggest running two groups because playing with a really big group (in my experience) isn't the best way to get started. Your nephew wouldn't be getting the attention he needs with a group so big. It's your call though.


Manzcar here I submit my Wizardly Elven Lady

Stat Block:

Shaldar Xan
Female Elf Wizard 1
CG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 6 (1d6)
Fort +0, Ref +3, Will +4; +2 vs. enchantments
Immune magic sleep; Resist fire 5, elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks fire jet (1d6) (6/day) (dc 13)
Wizard Spells Prepared (CL 1):
1 (2/day) Mage Armor, Burning Hands (DC 14), Burning Hands (DC 14)
0 (at will) Daze (DC 13), Detect Magic, Spark (DC 13)
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 10, Int 17, Wis 14, Cha 11
Base Atk +0; CMB +0; CMD 13
Feats Empower Spell, Scribe Scroll
Skills Appraise +7, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (nature) +7, Linguistics +7, Perception +4, Spellcraft +7 (+9 to determine the properties of a magic item)
Languages Celestial, Common, Draconic, Elven, Goblin, Orc
SQ +1 natural armor bonus, arcane bonds (arcane familiar, turtle), elven magic, empathic link with familiar, fire supremacy (fire damage 1), opposition schools (water), share spells with familiar, specialized schools (fire)
Other Gear 150 GP
--------------------
Special Abilities
--------------------
+1 natural armor bonus You gain the Alertness feat while your familiar is within arm's reach.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Fire Jet (1d6) (6/day) (DC 13) (Su) 20' line deals 1d6+0 Fire damage and sets targets on fire for 1d6/round Ref halves/negates.
Fire Supremacy (Fire damage 1) If you are within 5' of a fire at least as large as a campfire, you can draw the fire around you for 1r. Anyone striking you with a non-reach melee attack takes fire damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Water Classical opposition school for: Fire
Five-Element opposition school for: Fire

You must spend 2 slots to cast spells from the Water school.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


4d6 ⇒ (4, 1, 5, 1) = 11 - 1 = 10
4d6 ⇒ (3, 1, 6, 5) = 15 - 1 = 14
4d6 ⇒ (1, 4, 3, 2) = 10 - 1 = 9
4d6 ⇒ (6, 1, 1, 2) = 10 - 1 = 9
4d6 ⇒ (3, 6, 6, 1) = 16 - 1 = 15
4d6 ⇒ (6, 5, 3, 2) = 16 - 2 = 14


Shaldar Xan wrote:
Manzcar here I submit my Wizardly Elven Lady

Nobody trust an elf!

Connor here. This guy's going to be so much fun to role play!


before i pick a character idea is this social roleplay combat roleolay or a mix?


mix. 50/50


ok


This sounds pretty good... when are you starting this out?

Edit: I'm also new to PbP.


finally a posting about running a PbP...>.>

and i would join, but looks like you have the set of characters you were wanting. I will try to keep watching, however.


Ok,
so here is what we got so far.

Characters done
Dustin: human barbarian
Pwent: dwarf cleric
shaldar xan: elf wizard

made rolls, but no character info
Awakeninifinity
sera mars
manzcar
gamerdad
Gaul

to address some questions:

1) No evil characters. I want everyone, including the rookies, to have a good time, and nothing destroys that feeling like a knife to the back from the party rogue.

2) Posting expectations: at least 1x every 2 days. I try to keep to a 1/1day ratio, but i have a family and i am running for office, so if i miss a day, ill pick it up the next day.

3) if you need help with anything, please say so, and either I or another will help out.

I will decide upon characters on monday, thus giving all those that rolled and havent had a chance to create pcs the weekend to do so.


if theres a wizard spot open ill have it done in an hour


Mine is done. Will have it typed up and posted tonight. I haven't done this in a while so bear with me. I haven't seen the other characters do this so I'm asking. Is it assumed we gave the typical adventure gear/equipment? Or do we list out what we feel is needed and subtract from gold? Or depending on scenario will we gear up in the storyline sometime?


buy what you may think you will need. and yes, you will be able to purchase items in game as well.


Just to let everyone know, i will be running the AP Second Darkness.
If you have the companion booklet that goes with this campaign, great, it gives you knowledge of the Riddleport area. If not, that is fine too.


Shaldar Xan = Manzcar


Updated list

Characters done
Dustin: human barbarian
Pwent: dwarf cleric
shaldar xan: elf wizard

made rolls, but no character info
Awakeninifinity
sera mars
gamerdad
Gaul


This is Gamerdad's alias and my character info. Let me know if anything is missing or incorrect as you see it.

*Edit* I thought of some additions or things left out or could be typed out better so I fixed them.

Lyle Shortcloak

Male Halfling Rogue 1
CN Small Humanoid (Halfling)
Init +3; Senses Perception +5

Defense:

AC 16, Touch 14, Flat-Footed 13 (+2 Armor, +3 Dex)
HP 11 (1d8+2) +1 Favored Class Bonus
Fort +3, Ref +6, Will +0 (+2 on Fear)

Offense:

Speed 20 ft.
Melee Short Sword + 1 (1d4+1/19-20/x2)
Melee Dagger + 1 (1d3+1/19-20/x2)
Ranged Hand Crossbow (20 bolts) (1d3/19-20/x2)
Sneak Attack 1d6

Statistics:

Str 12, Dex 17, Con 14, Int 10, Wis 9, Cha 11
Base Atk 0; CMB 0; CMD 13

Feats:

Weapon Finesse

Skills:

Acrobatics +9
Climb +6
Disable Device +7
Escape Artist +7
Fly +3
Heal -1
Perception +5
Perform String Instruments +4
Ride +3
Sense Motive -1
Sleight of Hand +7
Stealth +11
Survival -1
Swim +1

Languages:

Common
Halfing

Gear:

Leather Armor 7.5 lbs
Traveler's Outfit 2.5 lbs
Dagger .5 lbs
Short Sword 1 lb
Hand Crossbow (20 Bolts) 1 lb (1 lb)

Backpack (13 @ 23.5 lbs)
-Bedroll
-Tent
-Thieves Tools
-Lute
-Waterskin (2)
-Trail Rations (7)

Belt Pouch (2 @ 1.5 lbs)
-Flint & Steel
-60 GP
-4 SP

Total Encumbrance: 38.5/43 lbs = Light Load

Tracked Resources:

Crossbow Bolts 0/20
Trail Rations 0/7

Special Abilities:

Racial Abilities:

-Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
-Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
-Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
-Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
-Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.

Class Abilities:

-Sneak Attack: The rogue’s attack deals extra damage anytime the target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks his target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
-Trapfinding: A rogue adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Other:

-Favored Class: Rogue - Favored Bonus +1 HP per Rogue Level.

Sovereign Court

Dewn Mou'tain: Any idea on when you plan to start off the campaign? I'm in no rush. Just wondering when to expect it is all.


I'd be interested, if applications are still open, but I've never done a PbP before. As far as experience in terms of the game, I played D&D 3E from 2003-2006(no 3.5 though), and I only really started playing Pathfinder in the last year, with maybe 4 or 5 months of actually playing. Needless to say, I'm still learning the nuances of the game.

4d6 ⇒ (2, 2, 6, 4) = 14 -2 = 12
4d6 ⇒ (4, 6, 6, 1) = 17 -1 = 16
4d6 ⇒ (1, 3, 3, 2) = 9 -1 = 8
4d6 ⇒ (1, 5, 4, 4) = 14 -1 = 13
4d6 ⇒ (4, 3, 5, 1) = 13 -1 = 12
4d6 ⇒ (3, 5, 3, 2) = 13 -2 = 11


Unruly posting my character. If I missed anything or screwed anything up, let me know and I'll get it fixed.

Chromie Blackwater
Male Gnome Bard 1
CN Small Humanoid(Gnome)
Init +3 Senses: Perception +6, Low-Light Vision

Defense:

AC: 17, Touch 14, Flat Footed 14(+3 Dex, +2 Armor, +1 Shield, +1 Size)
AC vs. Giants: 21, Touch 18, Flat Footed 14(+3 Dex, +2 Armor, +1 Shield, +1 Size, +4 Dodge)
HP: 11(1d8+2, +1 favored class)
Fort +2 Ref +5 Will +2(+4 vs. Illusions)

Offense:

Melee: Rapier -1(1d4-2/18-20/x2)
Melee: Dagger -1(1d3-2/19-20/x2)
Ranged: Shortbow +4(1d4/x3)

Stats:

Str: 8 Dex: 16 Con: 14 Int: 12 Wis: 11 Cha: 15
Base Atk: 0 CMB: -3 CMD: 10

Feats:

Extra Performance

Skills:

Bluff +6
Diplomacy +6
Knowledge(all) +2
Perception +6
Perform(Wind Instruments) +6
Profession(Gambler) +6
Spellcraft +5
Stealth +4
Use Magic Device +6

Languages:

Common, Elven, Gnome, Sylvan

Spells:

Spells Known:
Level 0: Ghost Sound, Light, Resistance, Summon Instrument
Level 1: Cure Light Wounds, Sleep

Spells Per Day:
Level 1: 1+1 bonus

Spell DCs:
Level 0: 12(13 for Illusions)
Level 1: 13(14 for Illusions)

Gear:

Rapier
Dagger
Shortbow(20 Arrows)
Traveler's Outfit
Leather Armor
Buckler
Backpack(11 @ 4.5 lbs)
-Canvas 1 yard^2
-Flint and Steel
-Trail Rations x8
-Waterskin
Belt Pouch(2 @ .2 lbs)
-9sp
-15gp
Spell Component Pouch
Scroll Case
Harmonica(if allowed, otherwise Trumpet)

Total Encumbrance: 23 lbs(medium load)

Special Abilities:

Racial Abilities:
Defensive Training: +4 Dodge AC vs. Giants
Gnome Magic: +1 DC of Illusions, and Spell-Like Abilities: 1/day - Dancing Lights, Ghost Sound(DC 13), Prestidigitation, Speak With Animals
Hatred: +1 Atk vs. Reptilian and Goblinoid subtypes
Illusion Resistance: +2 vs. Illusions
Keen Senses: +2 Perception
Low-Light Vision
Obsessive: +2 on Profession(Gambler) checks
Small: +1 on Atk Rolls, +1 Size to AC, -1 Size on CMB/CMD, +4 Stealth

Class Abilities:
Bardic Knowledge: +1 on Knowledge checks, all Knowledge skills usable untrained
Bardic Performace: 12 rounds/day(4 + 2 Cha mod + 6 Extra Performance)
Available Performances: Countersong, Distraction, Fascinate(Will DC 13), Inspire Courage +1


hi


Tuesday ill start


100d6 ⇒ (4, 2, 2, 5, 6, 1, 1, 3, 1, 2, 5, 2, 6, 4, 2, 5, 2, 1, 2, 2, 4, 6, 3, 4, 2, 4, 4, 3, 6, 4, 1, 4, 4, 6, 4, 1, 5, 4, 1, 1, 4, 4, 3, 6, 4, 5, 4, 5, 2, 3, 5, 1, 5, 4, 3, 2, 5, 5, 5, 6, 1, 2, 4, 2, 1, 2, 5, 6, 2, 2, 2, 5, 3, 1, 4, 4, 3, 5, 4, 1, 3, 2, 6, 5, 3, 5, 5, 3, 3, 1, 6, 3, 5, 5, 6, 2, 5, 1, 3, 5) = 346


[ dice ] 4d6[ /dice]

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