
Little Finder |

"Welcome to Summoners rift" or to be more accurate welcome to Golarion.
Welcome everyone.
What would you add or swap out to make your character more accurate to the concept? even if it is not cannon. IF you could have feats, items, skills from any class/race?
Let me know and we will discuss.
Also as you should know a lot of the AP is dungeon delve and non of you have trap sense as far as i can see. Up to you all if someone wants to do something about it or not. I wont force anyone to but I will be fair and give you heads up, on your various body parts be it lol.
Any questions in general?
Also you all get a pathfinders kit for free, the rest of your items has to be bought with max starting wealth.

Tor Sasun |

I can't really think of anything Sasun would need to help me better represent Nasus. Well, besides free feats. ;)
But in all seriousness, a straight Magus has a lot of the things I needed in the first place. Going Ranger (with the Witchguard and Skirmisher archetypes) really just helps shore up some of the weaknesses and make Sasun tougher, like Nasus. Speaking of, I don't think I ever got your opinion on whether Witchguard and Skirmisher stack (Witchguard requires me to choose a patron, and then gives me a few spells from that patron's witch spell list, but Skirmisher gives up my spellcasting ability). I'm willing to drop Skirmisher if you want, the main reason I took it was because I only have 10 Wisdom and don't really plan on increasing it past that, and therefore won't be able to cast Ranger spells.
I am pretty sure I used max wealth to buy Sasun's stuff (Rangers get 5d6x10 gold to start with, so that gave me 300 gold to work with!), so I'll add a Pathfinder Kit on top of that later tonight, when I get home from work.

Garen Crownguard |

Yea, there's really no way to silence someone with a melee attack so my decisive strike is lacking. I was thinking of taking the sacred servant archetype to get the liberation domain to simulate the CC resistance from Decisive strike and Courage. And also, I have no way to execute someone.

Tor Sasun |

Lux, I'm pretty sure a couple types of Draconic Sorcerer bloodlines give a line dragon breath, instead of a cone. You can find which ones on the Sorcerer page.

Little Finder |

Sasun, Yes drop one of the ranger archatypes. (explanation below)
Vi, As for the Armour it wont be fluff change, in exchange for wearing Armour you will have to swap something or lose something so you don't get the penalty's to hit. especially since your getting hextech. I will say that your base attack bonus doe snot go up until 2 levels after it normally would, each time your base attack bonus goes up.
Garan, as far as silence, you can put a sonic enchantment on your weapons. You would have to buy it but when you do I will add something to help towards the execute, maybe some DR removal so you can do extra damage. There will be no way to give it you in full using pathfinder, without breaking my game at level 1 lol.
Lux, Sasun is right, What I have done for other players else where is allow them to change AOE cone effects into straight lines, but you only get half the area,, until you take the feat that allows you to shape spells. So a 60ft cone becomes a 30ft line until you take the feat. As far as dragon disciple/dragon bloodline goes there are things in there that will duplicate what i think you are after pretty well. Take a look and get back to me with what you think.
Everyone, on prestige classes
AS far as prestige classes go, you may prestige with both your chosen classes. I know this normally isn't allowed but I am ok'ing it. any prerequisites must be met by the class as if you were not gestated.
So class 1 prestige in to Prestige 1, any per-requisites must be met by things only for class 1. class 2 can not count towards prestige 1's prerequisites and visa verse.
There is some individual grey area with this, but it must be discussed first.

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Too many dragon powers there, I don't want to be turning into a dragon.
If you let AoE change to line, perhaps i will ask if Elemental Blast which i get at lvl 9 could be a line damage spell. It has range of 60ft with 20ft AoE.

Veigar the supreme villian |

Ok, I have a few minor things, Firstly have I priced my hat correctly?
I don't think that I need anything else to fit the Veigar build skill or feat wise, possibly UMD.
I have picked Orc as my language for my trait exchange agent, but it's a place holder, what languages does Bandle city speak?
Finally I would quite like something to emulate Veigars stun. The best way I can think if emulating it would be wall of hold person. I know hold person is third level, but would it be possible to generate a spell at lower levels that acted as a wall type spell that causes saving throws when passed though but has a much shorter duration of holding, say a round or two, to lower the level of the spell?

Little Finder |

Lux, That is fine, line id fine the 20ft AOE is ok to remain as a 20ft line. (other spells will be halved but 20ft line seems reasonable.) yoru ranges remain the same, it is just he AOE that is effected.
Vegar, I am loathed ot allow spells early. you are all very powerful anyway. allow me some time to think about allowing a smaller (no pun intended lol) less powerful version. for now take it as a you gain it when you would. I will let you know asap.
The hat and gogles, do you want them to be magic in anyway? if you don't i will include it with the free outfit you get. if you do let me know, will sort prices then.
Bandle city speaks Yordle. (I am simplifying languages)
notes on languages & clothing for everyone bellow.
You all get a Pathfinder Kit for free, details on what is in it beloew, if you have bought any items separate, refund them.
LINK FOR PATHFINDER KIT
Languages are Common, undercommon, Druidic + Damacian, Noxian, Kaladounian, Urtistanish, Kummungu, Yordle, Ionian & Umbian (shadow isle).
You all get the language from where you are from, common & 1 other language from this list for free.
The rest you gain as you normally would, this takes the place of starting languages for your characters, unless you happen to be able to gain more than 3 starting languages in which case you also gain the difference. (Druidic has the same rules as in pathfinder, you MUST be a druid to gain it. Or find a druid who no longer want their powers.)
Clothing, your free outfit can be any non magical clothing you want that will match your character. Your free outfit can look like what you want, with 0 stat/skill etc effects. It can not change after you have bought it. Any changes of clothing must be bought separate.

Tor Sasun |

Okay, dropped the Skirmisher archetype. I don't suppose you'd be willing to let me cast Ranger spells off Intelligence, huh? :3
Gave Sasun Common, Kummungu (it's closest to the Shurima Desert, so I figured it'd work) and Demacian for his base languages, then Ionian for his trait bonus language, with Yordle and Noxian for his two bonus languages from Intelligence. Also changed his "traveler's outfit" into a "Tor's Outfit" which will pretty much just be Nasus' armor + an Anubis mask. Then, I added the Pathfinder Kit to his equipment.
I think I'm ready to go. :)

Veigar the supreme villian |

I didn't necessarily mean necessarily make the wall as a first level spell , Just that as far as I am aware there is no spell that emulates his wall. I would quite like a second or third level spell or ability that does this at some point as its the only ability he has that I cannot emulate with current spells.
As for languages I have gone for common, Yordle, Noxian, Umbian ,Demacian, draconic and Undercommon, where Draconic is replaced with whatever language spells are generally written in, unless there is no such language in which case I will take Urtistanish.

Little Finder |

Hehe Tor, nope afraid I wont be allowing ranger spells of int. OOPS forgot Shurimish lol so sorry.
Another language guys
Shurimish. (For the shurima desert.)
Excellent, glad to hear you're ready.
Garren, it is a +1 bonus, normally 2000, but i will let you have it for 1000. (only this one enchantment though, no discounts on fiurthre enchanments. it is called thundering.
A thundering weapon creates a cacophonous roar like thunder whenever it strikes a target with a successful critical hit. The sonic energy does not harm the wielder. A thundering weapon deals an extra 1d8 points of sonic damage on a successful critical hit. If the weapon's critical multiplier is x3, add an extra 2d8 points of sonic damage instead, and if the multiplier is x4, add an extra 3d8 points of sonic damage. Subjects dealt critical hits by a thundering weapon must make a successful DC 14 Fortitude save or be deafened permanently.
Only swap out the extra damage dealt for been able to deafen people on a non critical hit, but only deafened for d6 amount of rounds, which does not stack with other deafening effects including itself. (I.E. a deaf person can not be deafened lol)
Veigar, if you don't want it early you can swap out spells for ones that make more sense. How about Wind Wall (3rd level)?
An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle, or tear papers and similar materials from unsuspecting hands. (A Reflex save allows a creature to maintain its grasp on an object.) Tiny and Small flying creatures cannot pass through the barrier. Loose materials and cloth garments fly upward when caught in a wind wall. Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall has a 30% miss chance. (A giant-thrown boulder, a siege engine projectile, and other massive ranged weapons are not affected.) Gases, most gaseous breath weapons, and creatures in gaseous form cannot pass through the wall (although it is no barrier to incorporeal creatures).
While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square wind walls to enclose specific points. "
Lose the effect it has on projectiles, flying things, lose things and weapons etc, as it wont be wind, it will look like Veigars wall and its a reflex save to get through? fail the save you cant get through, emulating the stun without breaking my game?
Checked back story and reasoning, it is all good. Makes sense, if a little scary in places.

Tor Sasun |

Now that I think about it, a 1st or 2nd level Magus spell that simply slows movement speed by 10 feet would be a good lower-level equivalent to Slow. Sorta like a reverse-Longstrider. Would also mean I wouldn't have to bother with the Trip feats.
-e-
Changing Sasun's languages to: Common, Shurimish, Demacian, Ionian, Yordle, Kummungu

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Yea im ready. Can knowledge (planes) be changed to knowledge (void)? Heheh just a thought.
I do have some gold to spend but not sure what to spend it on. Any ideas?

Little Finder |

Scrolls are a good plan. or mage armour. Dont forget you may have CLW but if you fall unconscious you can't heal yourself. If you have potions, others can heal you with them.
That point goes for anyone that doesn't have access to CLW. If you are separated from the group, you are going to need a way to stay alive.

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Pathfinder Kit backpack, bedroll, belt pouch, clay mug, dagger, fishhook(2), flint and steel, sewing needle, signal whistle,string(50ft), thread(50ft), waterskin, trail rations(7 days), whetstone.
Quarterstaff
Dagger
Scroll of Mage Armour(2)
Scroll of Remove Fear(2)
Scroll of Comprehend Languages
Potion of CLW
3GP
This is my purchases, from 180 max starting wealth of a sorcerer.

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I also changed one of my traits to
Illuminator.
You gain a +2 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Because light :)

Tor Sasun |

Before I "lock in," is this spell acceptable?
WITHER
School transmutation; Level bard 1, sorcerer/wizard 1, magus 1
Casting Time 1 standard action
Components V, S, M (a drop of molasses)
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yesAn affected creature moves at a drastically slowed rate. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.
This spell does not stack with Slow.
If so, I'd like to switch Combat Expertise for Power Attack. If not, I'll leave things as they are.

Tor Sasun |

Awesome. Changes made (swapping Combat Expertise for Power Attack and Wither instead of True Strike)! Post will be going up momentarily, too. :)

Tor Sasun |

So I found a drawfriend who was willing to draw up Sasun. Here he is, in all his Gnollish glory. :)

Tor Sasun |

S'alright. Not to sound whiny, but a little warning would be nice next time. It's a bad feeling to think your DM has ditched you. I will gladly notify you if I will be indisposed for any reason, because I know it must suck on the other side of the DM screen, as well. :)

Little Finder |

Everyone, Feel free to make any checks you think your character would make at anytime. I.E. knowledge, diplomacy perception etc. You do not always need to wait to be prompted. I will only prompt when I feel you are getting stuck or if a situation calls for it directly. other wise go with your instincts.