Spell Like abilities and specials:
Force missiles (6/day): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect.
Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor
1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level, DC 11.
Arcane Bond(1/day): quarterstaff(mwk): Can cast any spell in spell book.
Intense spells : Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1)
Traits
Exchange Agent (knowledge geog,, Urtistanish)
Havoc of the Society: +1 force damage on every damage spell.
Wizard Spells:
Spells per day: (3 level 0) ( 2 level 1)
Spells known:
0-All (Light, Read Magic, Acid Splash)
1:
Magic missile (Prepared)
Burning hands
Mage armour
Identify
Colour spray
Ray of enfeeblement (prepared)
Inquisitor Spells:
Spells per day: 2 level 1
Spells known:
0:
Resistance
Guidance
Detect magic
Disrupt undead
1
Expeditious Retreat(ghost?)
Shield of faith