The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Two statues frame the doorway, appearing to be smaller versions of the giant statues in the canyon - armored warriors with shields and swords.

As you enter the open doorway, you notice there is a stone basin immediately inside the entrance, which contains water. A series of spigots circles the top of the basin, each dribbling water.

To your left the hallway ends abruptly, and there is a hole in the floor that open into darkness below. It appears that something has used the hole in the past, as the east edge is worn smoother than the other edges.

To your right the hallway runs approximately 30 feet and then turns south.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener takes the potiion and coins from the ogre.

He wont be needing these

Fener after viewing the basin. move over to the hole and study's the worn edges and looks for tracks.

perception: 1d20 + 9 ⇒ (10) + 9 = 19
survival: 1d20 + 12 ⇒ (16) + 12 = 28

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener:
Your examination of the hole in the floor reveals that it appears to have been purposely man-made. You detect a faint current of air rising from the hole, and it emits an unusual, barely detectable odor, something you are not used to smelling. Instead of a plant or animal smell, it is almost as if you are detecting something of an acrid chemical nature.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The map has been updated.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo takes the waterskin from the ogre and pours out the contents. He takes the now empty skin and an empty potion flask from his bags to the basin to be filled with the holy water.

Looking around, he tries to recognize any religious significance of this place.

Knowledge(Religion): 1d20 + 7 ⇒ (13) + 7 = 20

If my math is correct, that should drain the basin.


Male Valgaardian Barbarian 5

I head to M15 and look around the corner
perception: 1d20 + 5 ⇒ (17) + 5 = 22


Male Dasun (half-orc) Oracle 6

Nästród follows Thorgrim to help him look.

Perception - Aid Another: 1d20 + 2 ⇒ (9) + 2 = 11

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Thorgrim and Nastrod look around the corner of the hallway, which proceeds south a short distance and ends at a doorway made of stone.

The Map Is Updated.


Male Dasun (half-orc) Oracle 6

Nästród goes back to Imowen.

"Imowen, can you check this out? I suspect a trap."


Male Valgaardian Barbarian 5

I hope it isn't barred, we'll need a pretty big ram to break those down..


Argyros follows alone behind Thorgrim, carefully surveying the area as he proceeds

Move to L14

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener calls out to Gezzo in a whisper.

Hey Gezzo, can you see anything down this hole? Maybe you can hold onto the end of my staff and I can lower you down so you can see whats down there.


Female Human Rogue 6

I reply to Nästród, Sure. I can check it out. I move to M-17 and assess the door.

Perception, finding traps: 1d20 + 5 ⇒ (4) + 5 = 9

Disable Device: 1d20 + 9 ⇒ (9) + 9 = 18

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen:
You do not detect any traps. The door is locked, but you manage to unlock it.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Those of you looking down the hallway see Imowen crouch down and examine the door. She pulls some tools out of her pack and fiddles with a lock. After a moment, you hear a click sound.


Male Dasun (half-orc) Oracle 6

Nästród will be ready to run forward and defend Imowen should something come through that door.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo peers down into the hole and tries to see if anything is inside.

Perception=Take 10+15=25

Was there any religious knowledge to be gained from the fount and statues?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo:
Aside from the knowledge that the water coming from the fountain spigots is holy, and therefore must have been enabled by someone of good alignment, it does not have any particular markings to identify a particular deity. The statues framing the doorway resemble the giant statues in the canyon - armored warriors with shields and swords. This entire complex is ancient, and if there were any markings or carvings of words, they have eroded, particularly in exterior sites.

Your examination of the hole in the floor reveals that it appears to have been purposely man-made. You detect a faint current of air rising from the hole, and it emits an unusual, barely detectable odor, something of an acrid chemical nature.


Female Human Rogue 6

Noting that none of my companions are rushing up to open the door, I proceed to do it myself, slowly pushing on the heavy door, eagerly anticipating what wonders will be revealed . . .

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen cautiously opens the door and reveals a strange, small room. There are numerous markings and symbols painted on the floor. Two doors lead from this room, one to the south, and one to the east. Celif recognizes some of the markings as being the unholy symbol of Saklas, the Lord of Chaos.

The Map Is Updated.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener casts light on the end of his rope and lowers the lighted end into the hole to see how deep it goes.

Gezzo, I'm curious why someone would cut a hole here

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener lowers his lighted rope down the hole. After passing down through approximately 20 feet of rock, the hole opens at the other end to some sort of larger space. Below the hole you can see part of a large metal tank with a glass top that appears to hold a dark green liquid. A number of pipes and hoses are attached to the tank, and the liquid appears to be circulating.


Male Dasun (half-orc) Oracle 6

Cast Detect Magic and examine the symbols.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod:
You detect a fairly strong aura of evocation coming from the room with the floor symbols. The symbols seem to have been painted over a symbol of Septimus, and the entire area emits negative energy. Someone or something has desecrated the tribute to Septimus. The aura seems to emanate not only from this small room, but from other sources to the south. It is apparent that Celif is affected too, as you see her shudder as soon as the door is opened.

Celif (examining the floor symblos): Ugh! How awful! We must do something to get rid of this desecration!


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener pulls up the rope hoping no one below noticed.

He goes back to the group and says.

Hey, that hole down there is strange. It goes down about 20 ft and there is a tank full of some sort of green liquid. The stuff smells strange, not natural.


Female Human Rogue 6

After examining this room, I holler out to Gezzo, Hey, Gezzo! Please bring me one of your wateskins with Holy Water so I can remove the desecration on the floor in here!
Then we can proceed further, to the east I think.


Male Dasun (half-orc) Oracle 6

"Very evil magic in there. I wouldn't walk on it until we remove the taint of Saklas."


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo walks over to Imowen with the waterskin. He looks around the room with disgust carefully checking for traps or items of significance. He tries to identify the identity of the symbols and their meaning.

Perception: 1d20 + 15 ⇒ (8) + 15 = 23
Knowledge(Religion): 1d20 + 7 ⇒ (4) + 7 = 11

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo:
The symbols seem to have been painted over a symbol of Septimus, and the entire area emits negative energy. Someone or something has desecrated the tribute to Septimus. The aura seems to emanate not only from this small room, but from other sources to the south. You do not detect any traps. The painted symbols represent the Lord of Chaos, Saklas - pouring holy water over them would help mitigate some of their effect. A Consecrate spell would also assist, if it can be cast.


Male Valgaardian Barbarian 5

The evil of that witch! We must hurry before Cayden is corrupted by her filth


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo hands the waterskin to Imowen and then turns back to the hole. He stands in the back of the group with sword drawn.

That rooms needs to be cleansed, but I don't trust that hole either.


Female Human Rogue 6

I take the waterskin from Gezzo and say, Thank you, Gezzo. I am not sure if he heard me or not.
I then uncork the waterskin and proceed to pour the Holy Water all over the painted symbols desecrating the floor, making sure to cover all of the markings completely. Then I wait to see what happens.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen pours the Holy Water over the unholy markings on the floor. As she does so, you witness the clash of opposing powers - positive and negative energies collide, and the markings seem to undulate and pulse as they are distorted by the water. The markings become runny and come undone, and soon the floor lies wet, but cleansed.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug follows quietly, not drawing any attention to himself as he watches the party's back.


A dispute over ownership of the swamp or custody of a child is one thing, serving the lord of Chaos and desecrating a holy place are something else.

Argyros readies Llafn Du, no longer convinced the witch has any intentions of negotiating in good faith.


Male Valgaardian Barbarian 5

I kick open the southern door in the formerly desecrated room, axe and shield ready

strength: 1d20 + 4 ⇒ (6) + 4 = 10


Male Dasun (half-orc) Oracle 6

Nästród moves up to help Thorgrim if he gets attacked.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Thorgrim and Nastrod approach the south door, and Thorgrim gives it a kick. Amazingly, the door is not locked or latched! The door swings open with a loud BANG! They immediately feel a wave of evil wash over them, pouring out of the room through the doorway!

The room is unusual, being diamond-shaped with four square vaults along the sides. Rubble is strewn in places around the floor, and beside each vault a figure stands. They resemble the Beastmen, each a mixture of humanoid and animals, a hideous conglomeration of someone combining various parts to create new creatures.

The figures seem not to react to the noise of the door being violently opened, but one by one they turn their heads and stare at you...and you start to experience the odor of dry, rotting flesh. Pieces of bone are visible through wasted and necrotic musculature. Then...as one...they extend clawed appendages at the end of their misshapen limbs, and start toward you!

Thorgrim:
You started down this hall carrying a torch, but now you are equipped with axe and shield, so I assume you dropped the torch somewhere?

Thorgrim and Nastrod:
Make a Will Save please.

> > > Roll For Initiative! < < <

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The Map Is Updated

Celif Initiative: 1d20 ⇒ 8
Sirena Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Creatures: 1d20 + 2 ⇒ (20) + 2 = 22 Mwahahahaha!


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Please see my post above, i stated that I walked back to the group. I did not state where exactly but intent was to be close to the group as they were entering the desecrated room. M16/17 ish. sorry I didn't call out coordinates.


Male Dasun (half-orc) Oracle 6

initiative: 1d20 + 1 ⇒ (8) + 1 = 9


Female Human Rogue 6

I think to myself, "So much for planning on going through the east door .. ." I ready myself for the upcoming battle, shortswords in hands, and move up to M-21 behind Thorgrim.

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Fener wrote:
Please see my post above, i stated that I walked back to the group. I did not state where exactly but intent was to be close to the group as they were entering the desecrated room. M16/17 ish. sorry I didn't call out coordinates.

If you don't provide an exact map coordinate, I have no way to precisely position your character. I have placed you at M-17.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen:
Make a Will Save.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6

Flug turns his head. "Hm?"


Male Valgaardian Barbarian 5

will: 1d20 ⇒ 20
initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Sorry forgot about the torch, I assume I dropped it, still lit, on the floor in front of the door


Female Human Rogue 6

That doesn't sound good . . .

Will Save: 1d20 ⇒ 4

I was right . . .


Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Please move Argyros to N20

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Thorgrim Æsgard wrote:

[dice=will]1d20

[dice=initiative]1d20+2

Wow! Two Natural 20s in a row! (High fives all around)

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