
Anton Medvyed |

Before acting Anton checks the current condition of the enemy
Heal: 1d20 + 7 ⇒ (5) + 7 = 12
According to the response (if any) Anton will do or not do something else

Anton Medvyed |

Sorry for the second post, but seeing that I'm the last one in the round I'll write now what Anton will do according to heal check result
If the enemy is in a very bad condition Anton will risk a direct attack, casting Produce Flame and using the first melee touch attack of the spells (2 minutes of duration if not used as ranged)
Produce Flame Melee Touch Attack: 1d20 - 4 + 1 + 1 ⇒ (10) - 4 + 1 + 1 = 81d6 + 2 ⇒ (2) + 2 = 4
-4 because the Prone condition
If he can't determine the enemy condition or the creature is not so bad, Anton will not risk a direct attack, and will use Acrobatic as a Full Round Action to move 5 feets away without provoking an attack of opportunity.
Acrobatic DC 15: 1d20 ⇒ 20
Of course...a bad roll in the first case, perfect roll in the second one...
EDIT: Ops, I forgot the bless and Challenge bonuses on the Melee Touch Attack. Added them, not that they can radically change the roll I suppose

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After those two attacks by Sebastian and Etienne the enemy is in very bad shape, critically injured, literally one hit point.
This leaves the enemy in bad shape, but it still manages to escape being set ablaze by Anton.
Miyuki, he makes yet another strong save against daze.
The enemy five foot steps back and shifts to an obviously defensive stance It strikes Agrona twice for 11 damage
Round 4

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Can't argue with that. Despite it's attempt at a defensive position Etienne's attack is overwhelming. He brutally cuts the enemy in half. It's torso falls to the ground, a shocked expression on it's face. The legs stand for their own for a second and then fall over as well.
In you minds the creature speaks again, just as revoltingly as before. "How could such weakness overcome perfection?" Then the entire body melts into a disgusting ooze of purple-green.

Anton Medvyed |

Anton will end his, for this time useless, Produce Flame spell.
Then he casts stabilize on Agrona, and will coordinate with Sebastian about the cure to prepare.
"I have only a potion of cure light wounds with me but if you can heal her with a spell it's better. Also, I have mine healing kit so I can provide long-term care to all of us. And finally I can pray for new curing spells tomorrow morning."

Matsu Miyuki |

"I still have bokken´s brew. It seems to lessen wounds, too. But what was that. Do you have an idea Anton? And you two wield some mighty swords! I haven´t felt that useless in quite some time!"

Anton Medvyed |

"Usually is better to spare the potions for the worst combat situation. If our friend here can provide a cure spell for our orcish fellow it's better.
In any case I really have not idea about what kind of creature it was. Never studied about something like that. Maybe if someone of us have ever learned about ooze creatures" Who have at least 1 rank in Knowledge Dungeoneering?

Agrona Rivertusk |

Agrona falls to the floor, her cassock is osaked with red... Yet she climbs up again within seconds as you all speak and she speaks...
No need for that, I survived my training because I am the toughest b~@*~ that Clan Rivertusk has ever produced...
I have Diehard Feat

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Miyuki offers up the Bladeberry cordial. Which for those who are new to this campaign is an alcoholic beverage which heals 5 hit points for every drink you take. a bottle usually contains 5 drinks worth. Drinking more than one portion at a time requires a fortitude save to avoid becoming impaired. It is bright red in colour and smells and tastes not unlike raspberry juice.
The mummified body of this tomb's original inhabitant seems to possess a magical aura, also something within the goopy remains of your enemy is also displaying a magical signature.

Matsu Miyuki |

Miyuki smiles at the knight."There is an alchemist close here who sells it. Maybe he has some extra. But Agrona, it seems there is something magic with your ancestor and some magic in the ooze. What shall we do now?"

Sebastian Callen |

"This is not a Rivertusk cairn. Anton said it earlier, it belongs to the barbarians of this area." Sebastian says. "No matter, let us see what our foe here carried."
I will poke about the ooze with some flotsam from the cairn until I find whatever it is with the aura. When I find it, I hold it up for all to see, and...
"Aha! What do you make of this?"
Did everyone get a dose of the Bladeberry from Matsu?

Sebastian Callen |

Sebastian goes over to the mummified remains. He kneels down on one knee, sword held in his hands with the point down towards the ground. He whispers a prayer for the fallen. Standing up, he looks again (with Detect Magic if necessary) to see if he can see where the aura was coming from.

Matsu Miyuki |

Miyuki looks at the Half-orc and smiles:"We survived, we learned something, and maybe he wanted you to learn something by tricking you. I can understand that. Let us identify what is magic here and then move out. I can´t wait to taste fresh air again."

Agrona Rivertusk |

As for the swords you were talking about earlier you two (points at Sebastian and Etienne), I might know something you two would be interested in... I warn you however that if your going to try the shrines that you had better be prepared for war...
Don't worry GM, these "shrines" Agrona is talking about can be ignored if you don't like em, if you do however they will make an excellent outdoors "dungeon" crawl...

Agrona Rivertusk |

Alright, if your wanting a sword or perhaps another weapon seeing as we orcs are fond of axes you may want to try the shrines... The shrines be sacred places where orcs go on what you might term "pilgrimages", of course it isn't easy since all "pilgrims" desire to receive the boon of the spirits. To get to these shrines in of itself is the challenge, each shrine is in a remote part of the wilderness and getting to it can kill you if your not careful... As you see the journey to the shrine itself is the test, the journey differs with each shrine but tends to be based of which of the Three the Shrine is dedicated to. The shrines of strength for instance often test your battle prowess, sometimes however the challenge is simply overcoming nature itself... One of the shrines of strength is surrounding on all sides by raging rapids that kill many an orc pilgrim...
If you survive to reach a shrine then an emissary of the Three will appear before you and you may ask for a boon... Boons can range from weapons to the locations of treasures from the Spirit World itself and anything in between...

Anton Medvyed |

"I'm still wondering why the Old Deadeye gived us that dream about this place. Surly the abomination here was something dangerous to the area and the local community. But maybe there was something else connected to this place."
Looking at Agrona he adds:
"I have sworn to not take anything from inside this place, unless you give it to me. Even if this Cairn is not one of an Orc Warlord, I'll respect the Gods and mine oath. But maybe you too should wonder why your dreams send you here, in the same place and the same time with us. That could be a omen."

Matsu Miyuki |

Miyuki will look around at the others. "I think we were brought here for a reason. To warn us. And maybe to tell us that something dangerous is hiding itself. It is just... a hunch."

Sebastian Callen |

"Sneaking into a tomb like a thief and looting a sword is stealing. Defeating an evil foe in that tomb to win a sword is earning it. Do not mistake the difference. As far as oaths taken, do not take up such vows rashly, without knowing the full ramifications of your oath. This can only lead to grief".

Anton Medvyed |

Anton tries to identify the ring's symbols, to track an historical or local relevance
Kn History: 1d20 + 7 ⇒ (13) + 7 = 20
Kn Local: 1d20 + 9 ⇒ (4) + 9 = 13
I'll update Anton's sheet to level 3 probably this evening or tomorrow morning

Anton Medvyed |

"The bracers could be used by someone who can't wear an armor, like our sorcerer or the witch doctor. And I second Sebastian, the ring could be useful in our exploration, especially for those who are in heavy armor." said Anton
He also looks around to see if there could be something else, hidden in the Cairn.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
When the party have finished in the cairn, he will also start searching for a safe camp site for the night
Survival: 1d20 + 9 ⇒ (9) + 9 = 18