The Kings' Patron

Game Master Mardavig

A fairly straightforward Kingmaker campaign, with emphasis on the relationship with the patron.


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Male Half Elf Fighter Crossbowman 4/ Ranger 1

17 PCs means two 6 member party and one 5 member party. Each party gets one divine caster, one skilled, and one ranged. That makes things a lot easier to balance now. Updated below. :)

Melee
Alexio Thraxas- Human Fighter (House Surtova)
Gareth de Lockhart- Human Magus (House Lebeda)
Natalya Artemisa- Dhampir Ranger (Church of Erastil)
Josef Orlovsky- Human Fighter Swordlord (House Orlovsky)

Ranged
Lorald Orlovsky- Half Elf Fighter Crossbowman (House Orlovsky)
Dregan Hirscherz- Human Ranger Guide (Church of Erastil)
Hunter Deadeye- Ranger Freebooter (House Lodovka)

Skilled
Valkus Lebeda- Human Bard (House Lebeda)
Marlani Orlovsky- Human Bard (House Orlovsky)
Raven- Human Ninja (?)

Arcane
Matsu Miyuki- Kitsune Tattooed Sorcerer (Church of Erastil)
Hithil- Elf Diviner (House Lodovka)
Kazz D'Avore- Fetchling Master Shadow Caller Summoner (Swordlords)
Zartana- Drow Tattooed Sorcerer (House Orlovsky)

Divine
Chief White Eagle- Human Shaman (Swordlords?)
Anton Medvyed- Half Orc Urban Druid (House Medvyed)
Zoufbal Tashidar- Gnome Menhir Savant Druid (House Medvyed)

P.S. Mardavig look at my previous post concerning extra arms. It can't be abused if you fallow the rules, here is a link.


I travelled a day and a half and you people managed to get 300 posts in 2 threads among yourselves?!? Boy, do I have some reading to do...

Anyway, if it's not too late, I'd like to join with Aran (anywhere), he's a kind of a ranged human ranger, with affiliation to House Medvyed.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

And 2 others Medvyed related PCs in half an hour.
Now I can go sleep well.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

It says though, it can be used for two-weapon fighting and hold items? would that mean that following the rules, one can wield two crossbows? after all, a crossbow only needs one hand to fire it, you are just using two hands to avoid the one hand penalty and the extra hand to load the crossbow, hence you are using the extra arms to grab and load the bolts and hold the crossbow when you aren't loading.

What I can't do is wield four crossbows, but would wielding two follow with the rules of the link?


Female Human Bard 5

I would also be happy with randomized groups. We can learn to deal with what we have!

(It also would address this weird meta-game politicking that is going on; it feels like survivor!)


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

What's wrong with survivor? :P

This is no less political than most recruitment threads are to begin with. Not to mention the fact that as we are all in the same area we should be able to trade people back and forth between groups if need be.

We most likely will in any event, as the way most pbp's around here go we will likely be losing a handful of our companions to real world troubles over the coming weeks.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

also, if I become and alchemist, would I be able to still use the crossbow, I might not be a ranger class anymore, but I would still probably use ranged.


Anton Medvyed wrote:

And 2 others Medvyed related PCs in half an hour.

Now I can go sleep well.

Hey, Gronzi Forest is far away. It took us a while to get here :-)


Human map

Gm: any word on the feat change?


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13
Marlani Orlovsky wrote:

I would also be happy with randomized groups. We can learn to deal with what we have!

(It also would address this weird meta-game politicking that is going on; it feels like survivor!)

Me and my group haven't decided on a 5th or 6th player yet, go ahead and join ours if you want to propose this to our team. A bard has some healing if I remember, or if not at the very least good buffs, as we might not need healing if our AC is high enough and we kill them quickly with the strength buffs. All HP is regained upon rest anyway, or we buy potions to heal between combats.

though, like he said, everyone will probably have one skilled, one ranged and one healing.


Female Human Bard 5

Can we sound off the current team rosters?


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

I've seen a couple of recommendations and a lack or argument.

I haven't seen any recommendations where everyone in the group agreed.

Current Team Rosters don't really exist, as near as I can tell.

EDIT: The current listing of PCs has 3 groups of 6, each with melee, ranged, arcane, divine & skilled characters. There are "bonus" characters of 1 melee, 1 ranged & 1 arcane, so, all normally recognized as damage dealers. (assuming a mechanics-based distribution, of course)


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

okay, so for the group I'm in, her is my suggestion

Hunter
Hithil
Natayla
Matsu
anton
Marlani

this is kind of going fast, but pm me if you have any objections to this or not

As far as 17 PCs. I'm sure the DM could add an NPC to make it an even group of all 6's.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Thanks for coordinating that Hunter.


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

I believe Aran makes an even 18 actually.

And aside from your group I believe the rest of us are fairly undecided at the moment.

Still lots of time to hash it out.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Personally I would like groups to be balanced so no one party is lacking something. Which can sometimes be deadly in my experience if not annoying. As to who goes where is up to the person's preference. I just shoot stuff from far away I am not vital like the eternal four. xP

I would consider Kazz to be the only real bonus sense he is a summoner. In his section he is the only one that will never have access to high level spells. Which is why I disagree with having Hithil and Matsu in the same group. Then again I am bias when it comes to spellcasters, you regret when your doing without them and hit something magical related.


Female Human Bard 5

@Hunter Not sure if you need me; you already have charisma, ranged, arcane. You only need a skills monkey?


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Well done all for auditing the groups and providing summaries, makes things easier for the rest of us :)

@Marlani
Fair warning if you join our group some sparks will fly, Natalya will not be happy to have a noble on her team. That being said there's some good rp potential right there, drama and stories thrive on conflict after all! Ooc please do join if you like the idea of some initial 'rough sailing'!


Female Human Bard 5

@Hunter: Alternatively I could play a cleric; that would work better in the group right?


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Anyone else getting wacky forum syndrome?

Updating the list sense it was destroyed five minutes later last time. x)

Melee
Alexio Thraxas- Human Fighter (House Surtova)
Gareth de Lockhart- Human Magus (House Lebeda)
Natalya Artemisa- Dhampir Ranger (Church of Erastil)
Josef Orlovsky- Human Fighter Swordlord (House Orlovsky)

Ranged
Lorald Orlovsky- Half Elf Fighter Crossbowman (House Orlovsky)
Dregan Hirscherz- Human Ranger Guide (Church of Erastil)
Hunter Deadeye- Undine Ranger Freebooter (House Lodovka)
Aran Innatven- Human Ranger (House Medvyed)

Skilled
Valkus Lebeda- Human Bard (House Lebeda)
Marlani Orlovsky- Human Bard (House Orlovsky)
Raven- Human Ninja (?)

Arcane
Matsu Miyuki- Kitsune Tattooed Sorcerer (Church of Erastil)
Hithil- Elf Diviner (House Lodovka)
Kazz D'Avore- Fetchling Master Shadow Caller Summoner (Swordlords)
Zartana- Drow Tattooed Sorcerer (House Orlovsky)

Divine
Chief White Eagle- Human Shaman (Swordlords?)
Anton Medvyed- Half Orc Urban Druid (House Medvyed)
Zoufbal Tashidar- Gnome Menhir Savant Druid (House Medvyed)


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13
Marlani Orlovsky wrote:
@Hunter Not sure if you need me; you already have charisma, ranged, arcane. You only need a skills monkey?

I didn't want you to feel left out with the mention of survivor, which is why I suggested you. Any 6th party will do. You sure you don't want in? You'll be just as useful here as you would be in any party. Usefulness level = Very high.

As far as a skills monkey, I'm sure every group will have one. Rangers have 6+int, druids have 4+int, bards have 6+int and noone is a rogue 8+int. There is enough diversity of skills to go around


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

Personally I'd be happy to be grouped with Marlani. As a summoner and archer, a bard provides untold benefit.

And that's not to mention she's easy on the eyes and her enthusiasm makes for a solid counter to Kazz's occasional severity.

And yes, definitely feeling the wacky forum syndrome...


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

fyi, to the group, I'm making a quick change to my character before I begin adventuring, I'm now a 3rd party class scout. That way I'm still an effective ranger of some sort and now I have stealth.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Hunter: Just sayin' - Please make sure the judge is good with that before putting in the effort!


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Lorald and I are trying to build a group, now.

Since we both put lists of what we would like our group to look like in this thread (page 2), there should be no real surprise to be had about who we ask.

Except . . .. Neither of us had a definite preference for an arcane character . . ..

Lantern Lodge

@hunter I want to say yes, 3.5 scout from complete adventurer was my favourite class, so when you say scout I get all XD but just shoot me a link to the source first.


Human map

DM, White Eagle has a post that may require some attention. I sent my Eagle out to scan the area around the Trading Post. hoping to possibly see signs of the bandit encampment if it is relatively close by.

went out 1 mile from the post and trying to see further. once he made a complete circle of the post then return to possibly report.

using empathic link to keep tabs ( if he is attacked or something I am sure I would sense that.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

scout
the only scout I know.

my bab and saves and cmb and cmd dropped because of it though.
My Hp also drops, so it is a bit of a trade off.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

My take is that the class is a pretty small variant for the Rogue, except for one detail.

Apparently, a Scout gets to use Targeted Strike (pseudo-Sneak Attack) on EVERY ATTACK where the target is not concealed?

That's a HUGE increase in power.


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

From my reading, the scout only gets the damage if he makes a single attack in a round. It's poorly worded initially but the Rapid Hunter Strike Advanced Talent seems to show how it's supposed to work.

As such I'd day it's fairly powerful at the lowest levels but quickly becomes less useful.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

Actually that is almost exactly like a rogue, except there are less scout talents than rogue talents, but they have fleet to make up for it.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Oh, so, at the highest levels, where the major combatant classes are weakest, needing to close and attack, the scout is strongest?

At "low" levels (through 7), the Scout gets bonus damage for every attack he makes without invoking special rules?

It isn't as powerful as it would be if it was for every attack roll the character makes, but it ain't weak.

And I repeat what I said: That's a HUGE increase in power.

I didn't try to impose any judgement or action based on that expression of opinion. I have defended that opinion.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

I'm more interested in the constant fleet than the overall power when compared to the rogue.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Fleet is a nice feat. Getting it several times as a class feature is nice, and seems an interesting (and reasonable, though unexpected) class feature.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

I dont mind which group I end up with.

-Posted with Wayfinder


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

Seems to no reason groups can't change according to mission down the track.


Aran's preference would be to be grouped with others who have House Medvyed and/or Erastil as patrons, but I can understand if that is not really achievable, so in that case I'm fine with any group I end up with.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]
Hunter Deadeye wrote:

okay, so for the group I'm in, her is my suggestion

Hunter
Hithil
Natayla
Matsu
anton
Marlani

this is kind of going fast, but pm me if you have any objections to this or not

As far as 17 PCs. I'm sure the DM could add an NPC to make it an even group of all 6's.

First thank you for accepting Anton. I think he could fit in very well since his Erastilian ties with Natalya and Matsu Miyuki.

Sorry Hunter, I'll answer here and not with a PM, because I think my reasoning below could help all the groups formation not only our.

Here are my thoughts only by math and crunch:
1) Having 18 PCs now we could form 3 groups of 6 characters each, or 4 groups (2 of 4 and 2 of 5) but that will leave the GM too much work.
2) Having both Hithil and Matsu Miyuki means 2 arcane caster, so the others groups will have only one (Kazz & Zartana) unless they pick the 2 bards. All of this is because a reason of balance between the groups.
3) The bards also will inspire courage (a moral bonus) "wasting" Anton's ability to spontaneously cast Bless (Community Domain).
4) Having to pick a 6th member for a group with Anton, I'd choose some non-arcane class pc, no matter which one, preferably an other Erastilian but that's not mandatory, but surly not a bard.

Dregan Hirscherz wrote:
Seems to no reason groups can't change according to mission down the track.

I second this, we could decide the groups for the first exploration, call them the primary groups, but nothing prevent us form changing them in the future. I think the GM wants to encourage this kind of changes that fits with the Patron theme of the campaign.

@GM Mardavig: What about mine question for the charter mandate?


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

@Anton
Metagaming wise I totally agree.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

alternatively my other idea of rogue range is this. plus it gives me extra movement. hunter
my original was this scout just in case it got lost in a fast moving thread.

remember though, trying to be good at 2 things means you are a little less good at one.

Lantern Lodge

On the subject of hunters and scouts. I would say the scout's striker damager mechanic is a bit too strong. I would have to nerf it by making it a complete attack actions, meaning you could not move on the same turn that you benefit form the bonus damage. Even the 3.5 scout (<3 3.5 scout) had limits to their skirmish ability.

The hunter is a bit more balanced in it's ability to get it's striker damage bonus. I would say you could switch to that one, on a trial basis. if it's too overpowered I may have to veto it.


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

It seems to me now that what we will need is a combat map. Do you have an idea of how you are going to create one Mardavig?

I'm certain at least a few of our number could offer advice on that front should you need it.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

So far our team is
Anton, Hithil, Hunter, Miyuki and Natalya.
I have heard that a few people are unfriendly with this as Hithil and Miyuki are booth arcane. I am sorry to hear that, especially as there are still 2 bards a sorcerer and a master summoner. So there shouldn´t be any shortcommings. Also everything happened due to roleplaying and I hope that will sooth the feelings.

Lantern Lodge

@Kazz. Back on the second page of this thread Zartana and Hithil gave me some advice I intend to follow.

The bad news is that for this first combat were going to 'old school it' We're not going to strictly adhere to a map, simply because of the huge amount of combatants. It's just a preliminary combat to get your feet wet. I'll ask everyone to announce where they are and what they are doing before the combat. I'll roll init and announce the first block of attackers. Then the mobs will act and the final group of pcs will mop it up. If this first combat lasts 2 rounds I will be astonished.

Once we break into smaller groups we'll be able to use a map and adhere to a stricter order.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I already gave Lorald's actions before combat in the gameplay thread. So just look at my last post there. Let light this candle. :D


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

Sounds good to me Mardavig!

Would you be able to link your page of relevant information in the campaign description? That way we'll all have easy access to it as you update it in the future.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Already posted where and what Anton will hopefully do in the first round. Goodnight!

Lantern Lodge

A very excellent suggestion Kazz, it is done.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Alright so I think this is our current team.

Lorald Orlovsky
Josef Orlovsky
Marlani Orlovsky

We need three more members, anyone interested?


Human map

just an FYI White Eagle has not officially committed to any group yet. so far he has only been approached (IC) by one person and that was via an IC PM.

Please, If anyone wants White Eagle to join them, you will have to make some offer IC. I like to keep OOC separate from IC.

but don't expect him to just start jumping into a group because it needs a divine caster. His nature is a bit un-trusting. (if you read the backstory there is an explanation why).

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