The Kings' Patron

Game Master Mardavig

A fairly straightforward Kingmaker campaign, with emphasis on the relationship with the patron.


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Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Well I am still missing the Orlovsky Cleric.
And some gnome druid?


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

Provided they show, that would grant us 18 travelers in total. 3 groups of 6 would seem quite fitting.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Although Anton is a member of his noble family, he is also a member of the Church of Erastil.

By the way, IF we are going to make groups based on patrons, I'm ok with a "Team Erastil"


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

And we would be delighted to have you join us!


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Teams based on patrons would be very unbalanced I think. Anyways I don't know about anyone else but it would make my mission moot to be among only Orlovsky.


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

Glad to hear it, I'd rather hoped I might travel with a few of the Orlovsky clan.

Though I must say it makes a certain sense that the faithful of Erastil would endeavor to travel together.


Male Human (Taldan) Bard 1

I agree with Lorald, and it seems a bit artificial to divide merely based on patron. It seems better to let the characters play it out in the tavern and see how groups shake out, but that would delay starting.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Oh boy, the clans are splitting up to pursue their own agendas. That makes it even more interesting.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Amen to that ;-)


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

the houses are small enough, I'm sure we can fit two houses to a team.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

It depends. It might be interesting for an all house party, but then as I saw the plot unfold while drinking quite a few would prefer to stay by themselves. Also it might be wise to spread the chance.
Lastly, there were no preset houses, so everybody has the opportunity to choose his companions. Based on agenda and skill.


Human map

Chief White Eagle is on a charter directly from the Mayor. so I guess that would put him with the swordlords?

H edoes not have enough trust to approach others to join a team, but is not opposed if others made the offer to him.

I am sure that a little knowledge local would learn of his tribe as they live on the Restov plains and probably have traded with many of the locals.

also if anyone is a frequent visitor to the trading post White Eagle has done business here in the past.

His people are skilled hunters, horsemen, and some are trackers.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Well I personally work from crunch to fluff. Just my method.

I have not looked into shaman but I figured they belong in the divine section. Please let me know otherwise.

Melee
Alexio Thraxas- Human Fighter (House Thrune)
Gareth de Lockhart- Human Magus (House Lebeda)
Natalya Artemisa- Dhampir Ranger (Church of Erastil)
Josef Orlovsky- Human Fighter Swordlord (House Orlovsky)

Ranged
Lorald Orlovsky- Half Elf Fighter Crossbowman (House Orlovsky)
Dregan Hirscherz- Human Ranger Guide (Church of Erastil)
Hunter Deadeye- Ranger Freebooter (House Lodovka)

Skilled
Valkus Lebeda- Human Bard (House Lebeda)
Marlani Orlovsky- Human Bard (House Orlovsky)
Raven- Human Ninja (?)

Arcane
Matsu Miyuki- Kitsune Tattooed Sorcerer (Church of Erastil)
Hithil- Elf Diviner (House Lodovka)
Kazz D'Avore- Fetchling Master Shadow Caller Summoner (Swordlords)
Zartana- Drow Tattooed Sorcerer (House Orlovsky)

Divine
Chief White Eagle- Human Shaman (Swordlords?)
Anton Medvyed- Half Orc Urban Druid (House Medvyed)

Correct me on any errors. :)

If we split into three teams it would be best to be at least somewhat balanced. Everyone needs healing of some kind for example.


Male Human (Chelaxian) Fighter 3 HP 31/31; AC 17, T 11, FF 15; CMD 16; F +5, R +2, W +1; Init +6, Per+2
Hithil wrote:

I figured I'd organize the players by patron based upon their profiles or character family name,

Patron Thrune:
Alexio Thraxas

Alexio's patron is not correct. That was when I thought I needed to invent one; he instead had one provided by Mardavig.

I need to update that; there is just a lot to keep up with while there are so many people all in the same thread.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

To put that into metagaming Natalya needs some who can cast inflict spells. And the shaman is the only on who can.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Another question.
Would some patrons prefer not to trade with another?
For example Noble houses at war? Or a rift between the mayor and the swordlords?

Lantern Lodge

I would not wait on the cleric, we decided this game was not right for his cleric.

Jazz go ahead and do what is simplest.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Their is a racial feat Natalya can take that lets her get healing from both positive and negative energy, just half the amount. She can get potions of inflict wounds, they can be made just no demand for them normally. Also the infernal healing spell works on her as normal sense it is fast healing and no positive energy is involved. ;)


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13
Matsu Miyuki wrote:

Another question.

Would some patrons prefer not to trade with another?
For example Noble houses at war? Or a rift between the mayor and the swordlords?

I'm sure some might be thinking about raging war, but to rage war against every house is a losing strategy in my opinion.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

It doesn´t mean that they send troops to actually fight, but make trade difficulties, slander each other at the royal court, stuff like that.


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

How hostile are the noble houses towards each other? I imagine that they act mostly through intermediaries for most conflicts in order to avoid large-scale carnage.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

If GM doesnt mention there arw problems between houses, I do not mind which group I go with. Also. I, the player, wont mind adventuring with a kitsune :P =^^=

-Posted with Wayfinder

Lantern Lodge

For the moment all the patrons are playing nice, publicly. If anyone was given other instructions... That's between them and whoever gave them those orders, if the character plans to go through with them.

I know so many people in the same thread can be a challenge. Its also a lot of fun. If you've ever been in a really packed pub its also not unrealistic to have trouble keeping a Convo going.

Due to the healing situation I have provided an alternative.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

As far as I know there is no conflict among the houses, except for House Surtova which is trying to take over effective rulership of the nation. House Lebeda is rumored to be trying to get an arrange marriage to Noleski Surtova. So House Lebeda could be favoring House Surtova.

House Orlovsky on the other hand was a firm ally of House Rogarvia so sense their disappearance their placed in an odd spot. Sooner or later they will be forced to admit House Rogarvia as the ruling house or seek to overthrow them.

Part of the reason I picked Orlovsky. Really it depends on the DM sense little official info is given on each house. They only give a sample to give you a basic idea.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

About the House diplomacy:

All the Great Houses except Orlovsky have recognised Noleski Surtova as new King of Brevoy (the Orlovsky only recognise him as Lord Regent in the absence of King Urzen or a true Rogarvian heir).

House Medvyev, as embodied by my character, have strong ties with the Church of Erastil.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

when do the new threads get made for us to break up into teams?

Lantern Lodge

Once you break into parties and leave the trading post. This campaign will effectively act as the trading posts thread.

Not for nothing but would anyone care to share with me how combats are usually run on these forums? I have my own ideas, but no reason to reinvent the wheel.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Gm rolls initiative for evryone (makes it a bit smoother and no need to wait for people to roll initiative) people before monsters post no matter what initiative, though they resolve in initiative order. Then monsters and resolve those, then rest after monsters. And same as before, resolve according to initiative.
Correct me if im wrong guys =^^=

-Posted with Wayfinder

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)
Mardavig wrote:

Once you break into parties and leave the trading post. This campaign will effectively act as the trading posts thread.

Not for nothing but would anyone care to share with me how combats are usually run on these forums? I have my own ideas, but no reason to reinvent the wheel.

I'm in two campaigns that use ditzie for maps, which is pretty easy to use, (here is an Example). The one big problem with Ditzie is that it doesn't work well with touch-tablets. A mouse is really needed to move the images around. When someone moves their icon, they hit "enter", a new URL is generated, and they link that updated URL in their post.

As for combat, I've found it faster when the GM rolls initiative for everyone in the post, then sorts it into "groups before the NPCs", the "NPCs", and "group after NPC". Thus, we aren't waiting for one specific person to post. The group that rolled above the NPCs can post in any order, and once the GM posts for the NPCs, the others post. Then recycle to the next round. Each player should post a link of the updated map in their post, just so everyone can find the most updated map easily.

Hope that helps with some suggestions.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

We should post teams here for reference so for in our team:

Hunter Deadeye
Hithil
Natalya
Matsu

did anyone else join us?


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Guessing the parties will be 5-6 members each sense we have 16 PCs. One will have 6 members while the other two will have 5 members. IC Lorald does not have much to go on from what he has seen. OOC is a different matter so making two little list of PC team picks. ;)

IC Team Picks:

Melee- Josef Orlovsky
Skilled- Raven
Arcane- Matsu Miyuki or Hithil
Divine- Chief White Eagle

OOC Team Picks:

Melee- Josef Orlovsky or Alexio Thraxas
Skilled- Raven or Marlani Orlovsky
Arcane- Any sense it's to close to call.
Divine- Chief White Eagle or Anton Medvyed

Geez seems all the arcane casters gave a lot of themselves. Hardest choice to make by far. xP

Let me know if any of my choices have no interest in Lorald. He has not really given much IC so those that don't know him may have no reason to even consider him.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]
Hunter Deadeye wrote:

We should post teams here for reference so for in our team:

Hunter Deadeye
Hithil
Natalya
Matsu

did anyone else join us?

So you have 1 Melee, 1 Ranged, 2 Arcana, I could be the Divine you are looking for. Only note that the druid is not a heal-bot.

That's only the player reason, we could establish some characters' reasons to join together (I already tried with the aid of Mastu Miyuki, but noone answered because of the crowd)


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

for roleplay purposes, write a note, make it into a paper airplane and fly it over to my character, I will then show the note to the group, assuming we don't already have more characters than what I think we do.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]
Hunter Deadeye wrote:
for roleplay purposes, write a note, make it into a paper airplane and fly it over to my character, I will then show the note to the group, assuming we don't already have more characters than what I think we do.

LOL

Miyuki already introduced ours PCs each other, so she could liaises with us. Or your ranger could have a break from dance and come outside for a few minutes. Let's see what will happen.


Human map

not to put a damper on things but I don't suppose we could slow down just a tiny bit?

I barely got two sentences in before we are nearly moving to another scene.

not sure if I even made any connections, considering Anton was to only one to address me then quickly left.

I will assume that since White Eagle is still at the bar (getting a single shot of Whiskey) he heard the plight of the trading post.
.

Of course I will just play the character as I would think reasonable for him. even if he ends up on his own.

Yes it has been mentioned about White Eagle being part of a team, but, until asked in character he believes that he alone was given the charter.

Also would it be possible to trade out toughness feat for This feat. (selecting night hunt)


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

The pace is outrageous but that's the beauty of tavern scenes, when things move on you simply react to whatever is going on when you check in and jump back into what you were doing when an opportunity presents itself. There's still plenty of time to settle into proper groups. Nothing helps get a measure for people like organizing and running an ambush :)

In the end I think some of these decisions will end up being left for the discussion thread. Playing it out naturally could take a very long time IRL with some of these characters and our differing posting times. At a certain point we'll have to cut things off and finalize groups ooc to keep things moving.

Lantern Lodge

Things always move quickly with large groups, at the beginning, everyone is excited and eager to participate.

I'll insert a pause in time at this moment. If characters want to talk to each other, presumably at or just before the time of Oleg's confession, I'll leave it there until tomorrow morning.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0
Lorald Orlovsky wrote:
Let me know if any of my choices have no interest in Lorald. He has not really given much IC so those that don't know him may have no reason to even consider him.

Interestingly similar lists.

IC Only ("Team Orlovsky" for certain!):

Josef (duh)
Lorald
Valkus Lebeda (with Marlani as a secondary choice - Yes, Josef prefers bards!)
No real preference (arcane)
Anton Medvyed

LOT of activity while I was at work . . ..


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

@all: loving the chaotic pub scene, the atmosphere is just the right amount of chaos and multiple conversations/threads. it's great!

Happy to second Anton joining team Erastil!

@Lorald: I saw that feat but thought it specified only channeled energy, and with there being only one (now none) clerics, figured it was wasted.

@Mardavig, if you rule it's all positive/negative energy rather than just channeling then happy to swap out my 1st level feat for this if it makes things easier as whilst it is a good role-playing opportunity, I don't want to be a burden to the other players! You did mention you have something planned so of course ignore this suggestion if things are indeed in hand!


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

There will be a lot of activity while we have 16 players in one thread and things are new. The challenge is to keep it up once things aren't so new. (50ish posts while I was asleep, will catchup soon)

In terms of teams Dregan is happy to not be with Team Erastil since the other teams will need guiding too (all the rangers in one group might be fun but likely to step on each other's toes)


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

I forgot to ask earlier, but is multi-classing allowed?
Reason, I have this idea of taking a few levels in alchemist to gain 2 etra arms and equip my character with 2 crossbows, that way I can load them and shoot them both.


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

A four armed fish man? Won't you be quite the conversation piece among the locals.

I dare say I'll look decidedly normal in comparison :)


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

okay, I'm not going to go through the trouble of pming everyone but to all on my team., hithil, natalya, matsu
Do we want Anton on our team, or do you have a different preference?
Or do you like the idea of 4 players?

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Are the groups going to be 4 or 6?


Male Half Elf Fighter Crossbowman 4/ Ranger 1

@Hunter Deadeye
It states that gaining those arms does not add attacks and such. Those two extra arms would only be good for handling items. Also Alchemist have lower base attack progression so taking those lvls could end up reducing your attacks per round and accuracy compared to a pure ranger of the same lvl.

@Hithil
We have 16 PCs so one group will have six the others will have five. At least that's the impression I got. I would suggest that the group with six people be one without the druid or shaman sense they are our best healers.


Male Gnome Druid (Menhir Savant) 1

Zoufbal is associated with House Medvyed though he has close ties to the Green Faith and Seven Arches.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

A question for the GM: are the charters we received the AP standard ones?

Charter:
Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and
authority vested within them by the office of the Regent of the
Dragonscale Throne, has granted the right of exploration and travel
within the wilderness region known as the Greenbelt. Exploration
should be limited to an area no further than thirty-six miles east and
west and sixty miles south of Oleg’s Trading Post. The carrier of
this charter should also strive against banditry and other unlawful
behavior to be encountered. The punishment for unrepentant banditry
remains, as always, execution by sword or rope. So witnessed on this
24th day of Calistril, under watchful eye of the Lordship of Restov
and authority granted by Lord Noleski Surtova, current Regent of
the Dragonscale Throne.

I'm asking it because of banditry part.


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

Ah, excellent! Another divine to round out our little gathering!


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

17 PCs, and another druid, it's wonderful!

Lantern Lodge

@Natalya. As a dhamphir you are in a unique situation. I'm going to provide you an option and if it isn't sufficient we can make some retcons then. As a melee ranger you will definitely need healing, it just remains to be seen how much.

@Hunter. I don't mind people multi-classing, but i have had trouble in the past with people dipping alchemist for that purpose. In my experience it gets Op, and then I have to step in to restore some degree of balance. If you can show me, in game, that hunter wants to give up his freebooting ranger ways to study alchemy so that he can become a four armed mutant (like a sahuagin, i might add) I'll give you my blessing.

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