"The House of Dust and Ashes" (Inactive)

Game Master greg white 722

What secrets lay within the House of Dust and Ashes?


501 to 550 of 1,065 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Human Noble-Born Assasin (FP1/2; W11/11)

Fear(22): 1d100 ⇒ 90 Well that's a fail with 6 degrees of Failiure, feel free to re-roll/give me something else, but in the interest of keeping things moving
Shock: 1d100 + 60 ⇒ (44) + 60 = 104
Allrianne embarrassingly faints dead away. For 1d5 ⇒ 3 rounds, gaining 1d5 ⇒ 2 insanity and upon recovery will be shaken suffering -10 to all tests until the end of the encounter - awesome!


Dodge 61 vs 1d100 ⇒ 29

Jasmine side steps the hand cannon and levels her Bolter, switching to normal rounds, she takes a shot at the abominations face.

no fear test for me required, but others should.

BS 51 +30+10 vs 1d100 ⇒ 1

1d10 + 5 ⇒ (8) + 5 = 13 X type, Pen 4


Male Human Arbitrator 4

Fear: 1d100 ⇒ 47 2 DoF

-Posted with Wayfinder


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Lotsa rolls.:

Fear Test: 1d100 ⇒ 72
Fear Test Re-roll: 1d100 ⇒ 39 1 Fate
Shock Table Result: 1d100 + 10 ⇒ (45) + 10 = 55 Reeling with shock
Arbites Shotgun, Semi-Auto, Shocked, Point Blank, TN 79: 1d100 ⇒ 56 2 hits for 2 scatter each, Left Leg, Right Leg.

Damage: 1d10 + 9 ⇒ (2) + 9 = 11
Damage: 1d10 + 9 ⇒ (7) + 9 = 16
Damage: 1d10 + 9 ⇒ (7) + 9 = 16
Damage: 1d10 + 9 ⇒ (4) + 9 = 13

"Emperor...", utters Yelisaveta with a shaken voice, taking a small step back as the shambling undead lurks into the room. The Arbites shotgun raises in her shaking hands as she pulls the trigger twice. Two resounding shots are heard, and the sound of eyeball-sized pellets hitting rotting flesh follow right after. The shells tear deep into the legs of the undead, and she lets out a nervous laughter.

Because kneecapping is fun.


Male Human Arbitrator 4

Shock: 1d100 + 20 ⇒ (74) + 20 = 94

Since i hit and i auto hit. I think i dont need to spend a FP there but rather here

Shock: 1d100 + 20 ⇒ (74) + 20 = 94


Male Human Arbitrator 4

GM can always rule that the 8 i rolled was for the fear since that was suppose to happen first ;)

-Posted with Wayfinder


About the fear test, the magos and I are way back in cover, don't we receive some sort of bonus? Not to mention that if the source of the fear is warp based don't I get additional bonus for the pentagrammic ward? Just asking.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Sorry, missed the fear roll
Fear: 1d100 ⇒ 6


De Guerre I'll allow a +10 modifier on the Fear roll, as you it is true that you don't have a very good sight picture. As far as the ward goes; that's pretty much much protection against 'active' psychic attacks or powers; this is pretty much just a horribly grotesque and sanity-twisting sight.

Vhymer's animated corpse staggers through the horrific crossfire, even as your furious onslaught craters his dead flesh.


The Vhymer revenant throws the hand-cannon aside, and clutches at Sister Jasmine.

Attempt to grapple: 1d100 ⇒ 57


The sister easily side-steps the creature's clumsy embrace.


Round 2 I presume?

BS 51, +10 Single Shot w/ red dot:
1d100 ⇒ 53

Jasmine remains quick on her feet, sidestepping the poor attempt at a grapple and shooting once again into the creatures body.

1d10 + 5 ⇒ (5) + 5 = 10 Pen 4 Dmg type X


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Tracking the monster, and horrified that it had survived wounds that should have killed any mortal, Emerik grit his teeth and pulled the trigger once more.

Full Auto +20 - Close Range +30 - 100 to hit: 1d100 ⇒ 11 8 degrees of success - Hits in Head - Head - Arm - Body - Arm - Body

Shot One Damage - 0 Pen: 1d10 + 3 ⇒ (7) + 3 = 10
Shot Two Damage - 0 Pen: 1d10 + 3 ⇒ (6) + 3 = 9
Shot Three Damage - 0 Pen: 1d10 + 3 ⇒ (6) + 3 = 9
Shot Four Damage - 0 Pen: 1d10 + 3 ⇒ (7) + 3 = 10
Shot Five Damage - 0 Pen: 1d10 + 3 ⇒ (3) + 3 = 6
Shot Six Damage - 0 Pen: 1d10 + 3 ⇒ (3) + 3 = 6
Shot Seven Damage - 0 Pen: 1d10 + 3 ⇒ (3) + 3 = 6
Shot Eight Damage - 0 Pen: 1d10 + 3 ⇒ (1) + 3 = 4


Male Human(Hive Worlder) Enginseer

Fear: 1d100 ⇒ 81

Binerith gasps and closes his eyes. He begins to pray to the machine spirits. High-pitched and disturbing noises begins to emit from his body, causing nearby people to feel the wrath of the Machine God

Sorry about being so late, using feedback screech


Yes, round 2.

Binerith, you do realize that Feedback Screech will effect your fellow acolytes as well, or is that a panic reaction as a result of failing the Fear test?


Fear Check 1d100 ⇒ 92
Fate Point Used 1d100 ⇒ 26

In my experience you do not to lose your faculties at time like this.

Initiative 1d10 + 2 ⇒ (6) + 2 = 8

Sebastian covers his ears, as the magos makes a racket.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Yelisaveta feels the wall on her back as she retreats further from the walking corpse. She fires another two blasts at Vhymer's reanimated body.

Semi-auto, Point Blank, Shaken.: 1d100 ⇒ 87
The tight spread of the barrage blasts to the right of the body, as she readies the shotgun, the loading mechanism's sound being drowned in the screeching of the Tech-Priest.
"Are you sure it'll work?", she shouts, turning her attention towards Binerith, her expression a combination of shock and rage.


Male Human(Hive Worlder) Enginseer
cirle wrote:

Yes, round 2.

Binerith, you do realize that Feedback Screech will effect your fellow acolytes as well, or is that a panic reaction as a result of failing the Fear test?

Panic reaction :)


Human Noble-Born Assasin (FP1/2; W11/11)

Allrianne continues to lounge on the floor, oblivious to her surroundings.

Just checking in to show I'm paying attention


Da Guerre, make a perception test (+ 10, visual).

The illumen tubes in a 5 meter radius around the tech-priest shatter, raining down shards of glass.

Vhymer, his ruined body juddering under the hammer blows of the many rounds he has taken, advances implacably upon the Sister of the Sororitas.

Vhymer's grapple: 1d100 ⇒ 24


Hmmm. So I'm going to assume that loosing a half-action doesn't cut into getting a 'full' reaction: Sister Jasmine, you can still dodge, though because of Binerith's sonic assault, and the falling glass, there'll be a penalty (-10)

Allriane, make a Toughness test (+0), to see if you 'jarred' awake by the air-raid siren going off in the hall behind you.


Sister Jasmine attempts to dodge the grapple once again but is too slow.
1d100 ⇒ 68

Someone kill this thing she yells as she begins to battle its strength.


Tn 60 1d100 ⇒ 53


Human Noble-Born Assasin (FP1/2; W11/11)

T(32): 1d100 ⇒ 39 Something presses at Allrianne's mind, an urgent pressure, a state of...alarm? She can almost grasp it FP reroll: 1d100 ⇒ 94, but no, it's gone.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Yelisaveta takes a long look at the shambling corpse, then around the room. "Ублюдку...", she exhales, seeing the sword to Allrianne's side. She runs through the room, and gives the noble a less than gentle slap across the face. "Shake it off, дура!", she shouts in her ear, as she tries to wake her from her stupor.

I think that'd be my whole turn. Not sure what the rules are for that, but shouting is Yelisaveta's forte. Also, no offense to Allrianne, calling her names and such. It's all in the heat of battle!


Sister Jasmine: (Dead) Vhymer tries to yank your Bolter from your hands.

Vhymer's Strength: 1d100 ⇒ 9

And that's 4 DOS: Sister Jasmine unless you can match that in a Strength test you're going to have your weapon ripped from you. .


Alekseevna, make a Perception test (visual, +0).

De Guerre, you see a startled Guild Member poke his head around the corner and then withdraw.


"Guys, we had better finish this now! Unwanted company would be on its way!"


I only have a 29 in ST, so no way I'm beating that...I'm more familiar with Grapple in DW, not in DH, didn't think such a focused action is allowed while in a grapple, but makes for nice story....I don't know the rules you're going by, so unsure what else I can do...Do I have any actions? I'll try to catch up on the grapple rules for DH and see what my options are.

Sister Jasmine loses her grip on her bolter as the being takes it, much to her surprise.


On his turn, De Guerre will move to intercept the creature and trust the protection of his pentagrammic wards (which imposes a -10 penalty on the Willpower check of the creature).


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Awareness, Heightened Visual, TN 77: 1d100 ⇒ 29


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik stared for a moment. How many shots would it take to kill this creature? He'd already sunk a dozen shells into it's fetid corpse, and that wasn't including what the others had managed. Still, it apparently wouldn't hurt to add some more. He fired another carefully aimed burst.

Full Auto +20 - Close Range +30 - 20% Shooting into Combat - 80% to hit: 1d100 ⇒ 33 4 degrees of success - Hits Body - Body - Arm - Head
Shot 1 - Pen 0: 1d10 + 3 ⇒ (4) + 3 = 7
Shot 2 - Pen 0: 1d10 + 3 ⇒ (1) + 3 = 4
Shot 3 - Pen 0: 1d10 + 3 ⇒ (2) + 3 = 5
Shot 4 - Pen 0: 1d10 + 3 ⇒ (1) + 3 = 4


Sister Jasmine: yeah, going more cinematic than what is probably actually within the scope of the rules. And as far as cinematic goes, how about this; as a Half Action take the Manoeuvre option, you didn't merely let him take the bolter, you pushed it against him, make a WS skill against his last roll; if you get two DOS you push him over Alekseevna who's skittering behind him (nyuk, nyuk, nyuk).

Alekseevna: You see Quill, a second bloody smile beneath his chin, looming just inside the kitchenette door. (He's going to get a PB shot as you sidle by, if Sister Jasmine knocks over Quill, there's a 50% chance that he shoots Vhymer instead).

Alberas: Its like pumping rounds into a dead grox.

Da Guerre rushes into the chaos of the melee.


Male Human Arbitrator 4

i can return in about 2 rounds.... :/

-Posted with Wayfinder


1d100 ⇒ 6 That's a lot of success.

You want it... Take it!


Male Human(Hive Worlder) Enginseer

Binerith focuses on his electoo inductors, and grits his teeth. A crackling ball of energy shoots out, streaking towards the person once known as Quill.
bs test, 32: 1d100 ⇒ 73
dmg, if hit: 1d10 + 5 ⇒ (8) + 5 = 13


Binerith is able to roll a ball of knotted lightning into the room, weaving it between the acolytes without hitting anyone, but unfortunately it soars harmlessly through the kitchenette.

Sister Jasmine shoves her bolter into Vhymer's abdomen, which causes him to loose his balance, and rather comically he topples over Alekseevna, who is darting behind him (to reach unconscious Allriane).

Quill fires at Alekseevna from within the kitchenette Quill's shot: 1d100 + 30 ⇒ (13) + 30 = 43Quill accidentally shoots Vhymer (Yes <50%): 1d100 ⇒ 8


So Vhymer has toppled over into the kitchenette (still clutching Jasmine's bolter), after being blasted in the back by Quill, and Alekseevna has scuttled over to Allriane.


Jasmine quickly tries to recover her Bolter from the creatures clutches with a kick, trying to knock it from him, but fails to it him in the right spot.

WS? 34 vs 1d100 ⇒ 77


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

"S&$&...", mutters Yelisaveta, ducking down reflexively as she's shot at. "Die already!", she shouts in anger, letting out another salvo at Vhymer.

Lotsa rolls.:

Attack, TN 79: 1d100 ⇒ 39 4 DoS, for a total of 6 hits.

Damage: 1d10 + 9 ⇒ (5) + 9 = 14
Damage: 1d10 + 9 ⇒ (5) + 9 = 14
Damage: 1d10 + 9 ⇒ (7) + 9 = 16
Damage: 1d10 + 9 ⇒ (3) + 9 = 12
Damage: 1d10 + 9 ⇒ (1) + 9 = 10
Damage: 1d10 + 9 ⇒ (3) + 9 = 12

The shotgun barks again, and the reloading mechanism clanks viciously. Pellets shred the dead tissue, sending a spray of it everywhere around the room. "There's another one, in the kitchen!", she shouts. "Need some covering fire!"


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik grunted at the news that a second one had appeared. "I'll try and hold the one in the kitchen," he called out, "Focus on killing this one fast!" Focusing fire on one element of the enemy and thus reducing the chance of it being able to affect your force was a sound tactic, although Emerik was less than cheerful at volunteering to deal with the other.

Aiming into the kitchen door, he opened up on the undead Quill. Since no one had engaged him yet, he opened up with both weapons. Hopefuly the raw force of lead would make the Chaos-tainted monster stagger back.

Gun 1 - Full Auto +20 - Close Range +30 - Two Weapon Fighting -10 - 90: 1d100 ⇒ 44 - 4 Degrees of success - Hits Left Arm - Left Arm - Body - Head
Shot 1 - 0 Pen: 1d10 + 3 ⇒ (5) + 3 = 8
Shot 2 - 0 Pen: 1d10 + 3 ⇒ (6) + 3 = 9
Shot 3 - 0 Pen: 1d10 + 3 ⇒ (2) + 3 = 5
Shot 4 - 0 Pen: 1d10 + 3 ⇒ (6) + 3 = 9

Gun 2 - Full Auto +20 - Close Range +30 - Two Weapon Fighting -10 - 90: 1d100 ⇒ 54 - 3 Degrees of success - Hits Left Arm - Left Arm - Body[/ooc]
Shot 1 - 0 Pen: 1d10 + 3 ⇒ (2) + 3 = 5
Shot 2 - 0 Pen: 1d10 + 3 ⇒ (8) + 3 = 11
Shot 3 - 0 Pen: 1d10 + 3 ⇒ (8) + 3 = 11


Alekseevna : Vhymer's right leg is almost completely destroyed, a strand of tendon and some some-shattered fragments of bone is all that is left of his knee-cap; the lower part of the leg dangling loosely. Note that Vhymer is flat on his back, on the floor, and struggling to get up, since the one leg won't take it any weight, it is very difficult for him (it).

Albaras : Like an oak in gale, Quill sways in a storm of lead, but doesn't go over.

De Guerre : you take up position besides Sister Jasmine.

Binerith : Make a Perception test [+10].

Allriane : Allriane, you wake this round, though that is pretty much your whole action this round.

Konstantine : We'll have him in the back, watching the parameter: Guild Members are scurrying back and forth, and there are alarms; mournful, tolling bells.


Male Human Arbitrator 4

im back. Reading. Will post tomorrow. Still very tired. Plus had a 12hr work day

-Posted with Wayfinder


Human Noble-Born Assasin (FP1/2; W11/11)

Allrianne's eyes flicker and open Idiot, are you some fainting child? you have faced down worse than this and survived. Allrianne begins to get to her feet.


The hand cannon in the Quill's dead hand barks: as he snaps of a shot at De Guerre.

Vhymer's shot: 1d100 ⇒ 3


I'm thinking you will want to be dodging that!


WS 34 (Any bonus for him being prone? I think its +20?)1d100 ⇒ 54

Jasmine draws a short mono-bladed weapon and tries to stab the being on the ground.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Yelisaveta moves next to the body of Vhymer, lying and writhing on the ground. "Die, упирь!", she shouts, aiming the shotgun at the head.

Attack, half aim, single shot, point blank, head, TN 59: 1d100 ⇒ 95

Her shaking hands fail, however, and the blow ricochets in the stone floor, sending a cloud of dust and deformed pellets into the room. "Черт!", she shouts again, furious at herself, as she puts her finger on a new scratch on her shoulder.


Male Human(Hive Worlder) Enginseer

perception, +10: 1d1 ⇒ 1
Anyone know how I can undo the "hidden" button?


Male Human(Hive Worlder) Enginseer

It doesn't let me roll a 1d100 :( Can someone else roll for me? Thanks :)

1 to 50 of 1,065 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The House of Dust and Ashes All Messageboards

Want to post a reply? Sign in.