"The House of Dust and Ashes" (Inactive)

Game Master greg white 722

What secrets lay within the House of Dust and Ashes?


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Human Noble-Born Assasin (FP1/2; W11/11)

Allrianne quickly checks over the door Security(41): 1d100 ⇒ 81, "Shall we knock first, I'd hate to break in if they're waiting on the other side?"

Unless there are any objections, she'll tap on the door, see if there's an answer.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik shrugged. "It wouldn't do for people to go looking in to things too closely. Let us knock first, before we enter out of concern for the blood." Of course, if most Hivers saw blood on a door, they'd break in to loot the place and steal any organs that were still intact...


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Yelisaveta sighs quietly at the hastiness. "Fine. Give me a moment.", she says curtly, disappearing inside the room.

She walks out a second later, carrying a massive pump action shotgun, then loads one in the chamber with a noise, which sends fear into all criminals' hearts. She shoulders it casually on her bare shoulder, and smiles. She walks to the door, and taps twice, with a gentle, but loud taps.


Male Human(Hive Worlder) Enginseer

Binerith slowly begins to head towards the group, but makes sure that he is at the back of the pack, in case danger strikes


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik's eyes widen at the sight of the weapon, and he gives it an appreciative nod. Such a thing was ideally suited to fighting in this place...so long as you could get a clean line of sight. He made a mental note not to get between the the woman and a potential target, Guard Flak Armour or not.


Sister Jasmine draws her bolt Pistol and keeps a look out of the rear.


Human Noble-Born Assasin (FP1/2; W11/11)

Allrianne will give her power blade a quick test, if there is no answer at the door she will retrieve her security tool and see if she can get it open.
Security(71): 1d100 ⇒ 54 (including +30 from multi-key)


The door to Cisten's room opens, and he he stares, wide-eyed, at the heavy artillery being deployed.

Cisten's room is the one just beyond.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Yelisaveta raises a curious eyebrow as she sees the man alive and well. "Huh." She chuckles at herself, raising the horrifying shotgun away from his face and on her shoulder. "I'm sorry, Casten.", she says with a charming smile. "We saw blood in the corridor between your room and the two killers. And we thought something might've happened to you." Her red lips curl in a devilish smile. "And that'd be a shame."

Deceive VS 60, +20 if he's a noble: 1d100 ⇒ 56

She casually turns around. "Have something you'd like to share about the two? And would you be able to find out something about the blood? It's a dangerous place, here, and it'd pay to stick together." Her eyes glance over him with a benevolent gaze, as if she only wishes the best for the man.
Charm versus 50, 70 if he's a noble: 1d100 ⇒ 14

"Please, my friends, lower your weapons, you might startle the poor man. Once again, sorry, Casten.", she continues, waving the weapons down. "We'd have to apologise for that, I insist. I think I can liberate a bottle from our lovely hosts, and we should have you over for an impromptu party." She does her best to sound like an air-headed spoilt noble in a confusing situation. "Well, then, I suggest we go and see what our other neighbours know about the blood.", she says, gesturing towards the stain.

I'm asking Cisten to look at the blood as a booky individual, then I'd politely ask him to go to his safety, as we continie towards the next room. And hopefully in the meanwhile Yelisaveta would have time to change into her combat gear.


Cisten blushes bright red, and wavers in the doorway neither shutting the door nor joining you in the hall-way.

Cisten : I felt something was....wrong.


Make a Difficult (-10) Perception test.

What you hear:
There's a faint, child-like sobbing coming from beyond the door to Quill and Vhymer's room


Human Noble-Born Assasin (FP1/2; W11/11)

Perception(38): 1d100 ⇒ 84 -10 for difficulty but +10 if it's sight or hearing
Not that it makes any difference with that roll


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Oh. I'll change back to 4000, then.
Awareness, Hearing, TN 67: 1d100 ⇒ 8
GM, any additional things heard from 5 DOS? What's being said, is it one of the two?

Yelisaveta raises her hand, indicating that people should stay quiet. Hearing the sobbing, she points towards the room. "Something's going on there. It's as if a child is sobbing.", she takes a step forward, shouldering the shotgun again. "I haven't seen any children in here, and if something made any of those two to sob...", she shudders, imagining untold horrors. She goes closer, trying to hear better. "Allrianne, darling, could you unlock the door? We'll cover you." She gestures for Emerik to join her, as she leans on the wall next to the door. "Get some cover, and we're going inside." She swears wordlessly, regretting the lack of opportunity to grab her armour.


Alekseevna:
There is a cloying, floral scent that you recognize: Ghostfire pollen; on Volg, it was commonly used among Pit Fighters, before their bloody matches.

Not really an audible clue, but a roll like that deserves something

So it is an Ordinary [0] test of Security, or a Difficult [-10]test of Tech Use to pick the archaic locks on these doors.


Human Noble-Born Assasin (FP1/2; W11/11)

Security(71): 1d100 ⇒ 45 Including +30 from multi-key

Allrianne's forehead creases, then she smiles, "...and in we go.", she quickly reaches for her blade as the door begins to slide open.


All right, let's have Initiative checks.


Sorry been a bit slow, been trying to update the profile with the extra xp, but these sisters are a little more complicated. Still haven't finished, but I'll get there.

1d10 + 3 ⇒ (9) + 3 = 12 Initiative

Sister Jasmine readies to enter, but the lack of organization and an entry plan worry her. She fears not for herself oddly, but only her companions, her faith sustaining her absolutely, ready for whatever lies ahead.

Still keeping an eye on their rear, she waits to enter last.

Just want to double check, the Abbots room(s) are nearby correct? Do we know which room?


Human Noble-Born Assasin (FP1/2; W11/11)

Initiative: 1d10 + 4 ⇒ (7) + 4 = 11
Allrianne steps to the side, in case anyone inside opens fire at the forced entry, and readies her blade.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Initiative: 1d10 + 4 ⇒ (8) + 4 = 12

GM, maybe you can roll Initiative checks for us? I don't think anyone would mind, and it speeds up PbP a lot. Maybe if you rolled low for someone (1-2), you can wait and ask them if they want to spend a FP.

Yelisaveta nods at Allrianne, smiling. She mutters a quick prayer (or a swear), then re-checks the safety on the massive shotgun.


Initiative 1d10 + 2 ⇒ (2) + 2 = 4

Sebastian keeps his pistol pointed at this Cisten.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Initative: 1d10 + 4 ⇒ (2) + 4 = 6

Emerik fingered the grips of his guns, ready in case things needed shooting.


Male Human(Hive Worlder) Enginseer

Initiative: 1d10 + 2 ⇒ (5) + 2 = 7
Binerith gets ready to deliver the Machine Gods wrath


The door swings opens, revealing spartan quarters, pretty much identical to yours. There a strangely incongruous floral scent wafting out into the hallway.

The illumen strips in the ceiling flicker erratically.


Sebastian opens himself to the warp to detect any such influence.

Psyniscience TN 52 1d100 ⇒ 41


Human Noble-Born Assasin (FP1/2; W11/11)

Allrianne quietly counts to 10 to see if there is any reaction from the room, then attempts to slip into the room and find cover/hiding spot. Silent Move(41): 1d100 ⇒ 84


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Yelisaveta's heels clack into the room. She smells the air, before letting out a surprised "Huh."

"What we're smelling is Ghostfire Extract. It's a lovely substance that makes you faster, more perceptive, and outright more dangerous." She smirks. "And makes you bleed from every single pore on your skin, from what I've heard."

Awareness, TN 67, +10 if sight/sound: 1d100 ⇒ 41
Search, TN 47, +10 if sight/sound: 1d100 ⇒ 56 To look around for clues.

Raising the shotgun, she walks in, moving from the right-hand side, slowly moving towards the inside. Her hands moves to her neck, intuitively looking for a massive shotgun shell on a golden string. It's still there. Something's wrong here...


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

"That would certainly explain the blood," Emerik murmured. If someone was busy bleeding from their skin, it could certainly be likely they left a mark. And if they were using this Ghostfire, they were preparing for combat with something...


De Guerre : There is a definite presence of the warp very near.

Alekseevna: There is a broad trail of blood leading towards the back.


"The warp's eye is upon us."


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Yelisaveta shudders. Warp trickery is the last thing I want to face right now..., before nodding at Sebastian. "Keep a... mind open. And good work.", she says outloud. "Let's follow the trail. It's heading towards the back." She lowers a plucked eyebrow suspiciously. "Let's go. If something is bleeding, now is the time to get it."


Jasmine enters after everyone, still keeping an eye on their six.


All right, I have Alekseevna, Allrianne, and Jasmine in the front room (A1).

Even with illumen strips at full power these rooms are dim and gloomy; but there seems to be an unnatural pall in this place.


Perception tests for the Ladies.

Alekseevna: 1d1d100 ⇒ 85
Allrianne: 1d1d100 ⇒ 43
Jasmine: 1d1d100 ⇒ 3

If successful:
There's movement in the kitchenette (B)

For Jasmine:
There's somebody just flanking the door-way into the kitchenette.


Move out with your hands up..SLOWLY! she yells, pointing her weapon at the door side being being flanked by someone. Come out now and you will not be harmed!...You have until the count of 3...1, 2, 3,... she says very slowly, aiming her bolt pistol and selecting her inferno shells with her fire selector.


Male Human Arbitrator 4

Will make it that he is on his way to you. Will arive soon.

-Posted with Wayfinder


Male Human(Hive Worlder) Enginseer

Binerith slowly detaches from the group and takes two steps back. I shall cover our back


The scent of ghost-pollen thickens, becoming cloyingly sickening.

Tactically, you realize you have few options, these rooms are are laid in a straight line; there's no way to flank whatever what may be waiting for you.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik due his guns, and kept moving forwards. If someone was on some kind of combat stims they probably wouldn't be rational, but might well be fast.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Проклятье..., swears Yelisaveta to herself. She moves her hand, indicating she'll go first, and for the others to follow after. Raising her fingers in the air, she counts down from three, then pushes the door to the room, running towards the nearest piece of cover, jumping over it, her heels clacking madly.

Taking Tactical Advance to move behind cover. If no cover available, taking the Run option for a -20 to BS.

"We told you to stand down, нахуйник!", she shouts from behind the cover. "Take 'em!"


Sebastian moves further into cover.

Can I determine if the warp intrusion is daemonic in origin? Forbidden Lore check??


Sebastian De Guerre wrote:

Sebastian moves further into cover.

Can I determine if the warp intrusion is daemonic in origin? Forbidden Lore check??

Don't know where or if there's a similar table in DH, but there is a table on Deathwatch for psynscience DOS and what each level gives you.

Jasmine takes a shot with the inferno shell on the side where she heard something before. shooting in the area to just set on fire, not directly hitting, anything nearby would need to dodge or catch fire.

BS 51 +10 red dot +10 half action aim +range bonus =>DOS vs 1d100 ⇒ 66


Allriane and Aleksevna have taken flanking positions on either side of the door. Jasmine pops an incendiary round into space just beyond.

Binerith and De Guerre are taking up covering positions in the hallway.

Albaras is moving in a cautious half-crouch through the outer door.

Konstantine is MIA.

The warp and the demonic; in Imperial theology they pretty much mean the same thing. I'll let you try a Difficult (-20) test of Forbidden Lore to see if this 'warp' presence has a signature you recognize.


Male Human Arbitrator 4

im back. Got no updates since my last post....

The Arbitrator follows, his own weapon teady to deliver judgement on those who deem themselves above the law

-Posted with Wayfinder


Vhymer, or what he has become, as the ashen mask of his face, and the gaping belly-wound from which his guts are spililng, mark him as some kind of undead revenant; lunges out of the kitchenette.

Fear (1) Test

Undead he may be, but he still has some measure of his former bloody skill; as he blasts away at Jasmine at point blank range with a Hand-cannon.


'Deadite' Vhymer shooting at Jasmine: 45 BS + 30 Point Blank range: 1d100 ⇒ 35


Damage: 1d10 + 4 ⇒ (9) + 4 = 13

Jasmine, Konstantine and Albaras can shoot back at 'Vhymer'; at point Blank Range; any miss => 3 DOF will hit either Aleksevna or Allriane, who are considered to be in Close Combat with the gun-slinging corpse-thing.

Binerith and De Guerre don't have a clean line of sight.


cirle wrote:


The warp and the demonic; in Imperial theology they pretty much mean the same thing. I'll let you try a Difficult (-20) test of Forbidden Lore to see if this 'warp' presence has a signature you recognize.

Forbidden Lore Daemonology TN 68 1d100 ⇒ 57 1DoS


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik grunted, raising one gun and squeezing the trigger. He didn't dare use both in this situation, given the risks, but a single burst at such close range should do it...

Full Burst +20 - Point Blank +30 - (100%): 1d100 ⇒ 25 - 6 degrees of success - Hit Locations - Body - Body - Arm - Head - Arm - Body
Shot 1 - Penetration 0: 1d10 + 3 ⇒ (4) + 3 = 7
Shot 2 - Penetration 0: 1d10 + 3 ⇒ (7) + 3 = 10
Shot 3 - Penetration 0: 1d10 + 3 ⇒ (10) + 3 = 13
Shot 4 - Penetration 0: 1d10 + 3 ⇒ (9) + 3 = 12
Shot 5 - Penetration 0: 1d10 + 3 ⇒ (6) + 3 = 9
Shot 6 - Penetration 0: 1d10 + 3 ⇒ (5) + 3 = 8
Righteous Fury: 1d10 + 3 ⇒ (10) + 3 = 13
Righteous Fury 2: 1d10 + 3 ⇒ (8) + 3 = 11


"Oh for frag's sake! Warn us when you're gonna be doin' that!"

Sebastian looks at the magos, "What the frag are they seeing up there?!"


Male Human Arbitrator 4

Konstantine opens up with his shotgun, fireing 2 shots, point blank, into the walking corpse

Point Blank 82: 1d100 ⇒ 4
Point Blank 82: 1d100 ⇒ 99
Point Blank FP reroll 82: 1d100 ⇒ 51
Crit: 1d10 ⇒ 8
Damage 1 no pen: 1d10 + 9 ⇒ (9) + 9 = 18
Damage 2 no pen: 1d10 + 9 ⇒ (8) + 9 = 17

-Posted with Wayfinder

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