
Emerik Albaras |

Emerik shrugged. "It wouldn't do for people to go looking in to things too closely. Let us knock first, before we enter out of concern for the blood." Of course, if most Hivers saw blood on a door, they'd break in to loot the place and steal any organs that were still intact...

Yelisaveta Alekseevna |

Yelisaveta sighs quietly at the hastiness. "Fine. Give me a moment.", she says curtly, disappearing inside the room.
She walks out a second later, carrying a massive pump action shotgun, then loads one in the chamber with a noise, which sends fear into all criminals' hearts. She shoulders it casually on her bare shoulder, and smiles. She walks to the door, and taps twice, with a gentle, but loud taps.

Emerik Albaras |

Emerik's eyes widen at the sight of the weapon, and he gives it an appreciative nod. Such a thing was ideally suited to fighting in this place...so long as you could get a clean line of sight. He made a mental note not to get between the the woman and a potential target, Guard Flak Armour or not.

Yelisaveta Alekseevna |

Yelisaveta raises a curious eyebrow as she sees the man alive and well. "Huh." She chuckles at herself, raising the horrifying shotgun away from his face and on her shoulder. "I'm sorry, Casten.", she says with a charming smile. "We saw blood in the corridor between your room and the two killers. And we thought something might've happened to you." Her red lips curl in a devilish smile. "And that'd be a shame."
Deceive VS 60, +20 if he's a noble: 1d100 ⇒ 56
She casually turns around. "Have something you'd like to share about the two? And would you be able to find out something about the blood? It's a dangerous place, here, and it'd pay to stick together." Her eyes glance over him with a benevolent gaze, as if she only wishes the best for the man.
Charm versus 50, 70 if he's a noble: 1d100 ⇒ 14
"Please, my friends, lower your weapons, you might startle the poor man. Once again, sorry, Casten.", she continues, waving the weapons down. "We'd have to apologise for that, I insist. I think I can liberate a bottle from our lovely hosts, and we should have you over for an impromptu party." She does her best to sound like an air-headed spoilt noble in a confusing situation. "Well, then, I suggest we go and see what our other neighbours know about the blood.", she says, gesturing towards the stain.
I'm asking Cisten to look at the blood as a booky individual, then I'd politely ask him to go to his safety, as we continie towards the next room. And hopefully in the meanwhile Yelisaveta would have time to change into her combat gear.

Yelisaveta Alekseevna |

Oh. I'll change back to 4000, then.
Awareness, Hearing, TN 67: 1d100 ⇒ 8
GM, any additional things heard from 5 DOS? What's being said, is it one of the two?
Yelisaveta raises her hand, indicating that people should stay quiet. Hearing the sobbing, she points towards the room. "Something's going on there. It's as if a child is sobbing.", she takes a step forward, shouldering the shotgun again. "I haven't seen any children in here, and if something made any of those two to sob...", she shudders, imagining untold horrors. She goes closer, trying to hear better. "Allrianne, darling, could you unlock the door? We'll cover you." She gestures for Emerik to join her, as she leans on the wall next to the door. "Get some cover, and we're going inside." She swears wordlessly, regretting the lack of opportunity to grab her armour.

cirle |

Not really an audible clue, but a roll like that deserves something
So it is an Ordinary [0] test of Security, or a Difficult [-10]test of Tech Use to pick the archaic locks on these doors.

Sister Jasmine |

Sorry been a bit slow, been trying to update the profile with the extra xp, but these sisters are a little more complicated. Still haven't finished, but I'll get there.
1d10 + 3 ⇒ (9) + 3 = 12 Initiative
Sister Jasmine readies to enter, but the lack of organization and an entry plan worry her. She fears not for herself oddly, but only her companions, her faith sustaining her absolutely, ready for whatever lies ahead.
Still keeping an eye on their rear, she waits to enter last.
Just want to double check, the Abbots room(s) are nearby correct? Do we know which room?

Yelisaveta Alekseevna |

Initiative: 1d10 + 4 ⇒ (8) + 4 = 12
GM, maybe you can roll Initiative checks for us? I don't think anyone would mind, and it speeds up PbP a lot. Maybe if you rolled low for someone (1-2), you can wait and ask them if they want to spend a FP.
Yelisaveta nods at Allrianne, smiling. She mutters a quick prayer (or a swear), then re-checks the safety on the massive shotgun.

Emerik Albaras |

Initative: 1d10 + 4 ⇒ (2) + 4 = 6
Emerik fingered the grips of his guns, ready in case things needed shooting.

Yelisaveta Alekseevna |

Yelisaveta's heels clack into the room. She smells the air, before letting out a surprised "Huh."
"What we're smelling is Ghostfire Extract. It's a lovely substance that makes you faster, more perceptive, and outright more dangerous." She smirks. "And makes you bleed from every single pore on your skin, from what I've heard."
Awareness, TN 67, +10 if sight/sound: 1d100 ⇒ 41
Search, TN 47, +10 if sight/sound: 1d100 ⇒ 56 To look around for clues.
Raising the shotgun, she walks in, moving from the right-hand side, slowly moving towards the inside. Her hands moves to her neck, intuitively looking for a massive shotgun shell on a golden string. It's still there. Something's wrong here...

Emerik Albaras |

"That would certainly explain the blood," Emerik murmured. If someone was busy bleeding from their skin, it could certainly be likely they left a mark. And if they were using this Ghostfire, they were preparing for combat with something...

Yelisaveta Alekseevna |

Yelisaveta shudders. Warp trickery is the last thing I want to face right now..., before nodding at Sebastian. "Keep a... mind open. And good work.", she says outloud. "Let's follow the trail. It's heading towards the back." She lowers a plucked eyebrow suspiciously. "Let's go. If something is bleeding, now is the time to get it."

Sister Jasmine |

Move out with your hands up..SLOWLY! she yells, pointing her weapon at the door side being being flanked by someone. Come out now and you will not be harmed!...You have until the count of 3...1, 2, 3,... she says very slowly, aiming her bolt pistol and selecting her inferno shells with her fire selector.

Konstantine of the Inquisition |

Will make it that he is on his way to you. Will arive soon.
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Emerik Albaras |

Emerik due his guns, and kept moving forwards. If someone was on some kind of combat stims they probably wouldn't be rational, but might well be fast.

Yelisaveta Alekseevna |

Проклятье..., swears Yelisaveta to herself. She moves her hand, indicating she'll go first, and for the others to follow after. Raising her fingers in the air, she counts down from three, then pushes the door to the room, running towards the nearest piece of cover, jumping over it, her heels clacking madly.
Taking Tactical Advance to move behind cover. If no cover available, taking the Run option for a -20 to BS.
"We told you to stand down, нахуйник!", she shouts from behind the cover. "Take 'em!"

Sister Jasmine |

Sebastian moves further into cover.
Can I determine if the warp intrusion is daemonic in origin? Forbidden Lore check??
Don't know where or if there's a similar table in DH, but there is a table on Deathwatch for psynscience DOS and what each level gives you.
Jasmine takes a shot with the inferno shell on the side where she heard something before. shooting in the area to just set on fire, not directly hitting, anything nearby would need to dodge or catch fire.
BS 51 +10 red dot +10 half action aim +range bonus =>DOS vs 1d100 ⇒ 66

cirle |

Allriane and Aleksevna have taken flanking positions on either side of the door. Jasmine pops an incendiary round into space just beyond.
Binerith and De Guerre are taking up covering positions in the hallway.
Albaras is moving in a cautious half-crouch through the outer door.
Konstantine is MIA.
The warp and the demonic; in Imperial theology they pretty much mean the same thing. I'll let you try a Difficult (-20) test of Forbidden Lore to see if this 'warp' presence has a signature you recognize.

Konstantine of the Inquisition |

im back. Got no updates since my last post....
The Arbitrator follows, his own weapon teady to deliver judgement on those who deem themselves above the law
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cirle |

Vhymer, or what he has become, as the ashen mask of his face, and the gaping belly-wound from which his guts are spililng, mark him as some kind of undead revenant; lunges out of the kitchenette.
Fear (1) Test
Undead he may be, but he still has some measure of his former bloody skill; as he blasts away at Jasmine at point blank range with a Hand-cannon.

cirle |

Damage: 1d10 + 4 ⇒ (9) + 4 = 13
Jasmine, Konstantine and Albaras can shoot back at 'Vhymer'; at point Blank Range; any miss => 3 DOF will hit either Aleksevna or Allriane, who are considered to be in Close Combat with the gun-slinging corpse-thing.
Binerith and De Guerre don't have a clean line of sight.

Emerik Albaras |

Emerik grunted, raising one gun and squeezing the trigger. He didn't dare use both in this situation, given the risks, but a single burst at such close range should do it...
Full Burst +20 - Point Blank +30 - (100%): 1d100 ⇒ 25 - 6 degrees of success - Hit Locations - Body - Body - Arm - Head - Arm - Body
Shot 1 - Penetration 0: 1d10 + 3 ⇒ (4) + 3 = 7
Shot 2 - Penetration 0: 1d10 + 3 ⇒ (7) + 3 = 10
Shot 3 - Penetration 0: 1d10 + 3 ⇒ (10) + 3 = 13
Shot 4 - Penetration 0: 1d10 + 3 ⇒ (9) + 3 = 12
Shot 5 - Penetration 0: 1d10 + 3 ⇒ (6) + 3 = 9
Shot 6 - Penetration 0: 1d10 + 3 ⇒ (5) + 3 = 8
Righteous Fury: 1d10 + 3 ⇒ (10) + 3 = 13
Righteous Fury 2: 1d10 + 3 ⇒ (8) + 3 = 11

Konstantine of the Inquisition |

Konstantine opens up with his shotgun, fireing 2 shots, point blank, into the walking corpse
Point Blank 82: 1d100 ⇒ 4
Point Blank 82: 1d100 ⇒ 99
Point Blank FP reroll 82: 1d100 ⇒ 51
Crit: 1d10 ⇒ 8
Damage 1 no pen: 1d10 + 9 ⇒ (9) + 9 = 18
Damage 2 no pen: 1d10 + 9 ⇒ (8) + 9 = 17
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