
Emerik Albaras |

Emerik frowned. These things must be unnaturally tough, and absorbing a lot of the stopping power of the bullets he used. He would have to see about getting more efficient rounds...at some point. Right now the only recourse he had was to keep shooting.
Unfortunately, one gun had run dry and he did not have time to reload the weapon. He opened fire with the other.
To Hit - +20 Full Auto - +30 Close Range - Total 100: 1d100 ⇒ 9 - Nine degrees of success. Hit Head - Head - Arm - Body - Arm - Body - Body - Body - Body
Shot 1 - 0 Penetration: 1d10 + 3 ⇒ (8) + 3 = 11
Shot 2 - 0 Penetration: 1d10 + 3 ⇒ (10) + 3 = 13
Shot 3 - 0 Penetration: 1d10 + 3 ⇒ (1) + 3 = 4
Shot 4 - 0 Penetration: 1d10 + 3 ⇒ (6) + 3 = 9
Shot 5 - 0 Penetration: 1d10 + 3 ⇒ (7) + 3 = 10
Shot 6 - 0 Penetration: 1d10 + 3 ⇒ (7) + 3 = 10
Shot 7 - 0 Penetration: 1d10 + 3 ⇒ (5) + 3 = 8
Shot 8 - 0 Penetration: 1d10 + 3 ⇒ (7) + 3 = 10
Shot 9 - 0 Penetration: 1d10 + 3 ⇒ (1) + 3 = 4
Rightgeous Fury: 1d10 ⇒ 5
Here you go Binerith - 1d100 ⇒ 49

cirle |

Sister Jasmine: Alas, its only +10 for attacks made against prone opponents, so you miss.
Binerith: For a moment you thought you were picking up some binary chatter, but it was drowned out by the roar of Albaras's volley.
Albaras: It does not appear that the rounds of your weapons are making much of an impression, though it does appear that Quill has staggered back a little further into the kitchenette; either through the sheer volume of your fire; or perhaps De Guerre's wards are having some kind of inhibitory effect at this range.

Konstantine of the Inquisition |

Hearing the intense battle, Konstantine starts to wonder if he needs to abandon his post to go help
"Need backup in there?!" he shouts at his companions
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Allrianne |

Allrianne snaps to her feet, her lips mouthing the words to the litany against fear as she grips her power blade and thrusts at the writhing creature's head.
Attack(42+10prone-10fear): 1d100 ⇒ 1 dmg: 1d10 + 3 + 3 ⇒ (4) + 3 + 3 = 10
Can standup as a free action, not sure if was still close enough to get a swift attack, or if it's even necessary
Possible 2nd Attack(42+10prone-10fear): 1d100 ⇒ 21 dmg: 1d10 + 3 + 3 ⇒ (10) + 3 + 3 = 16

Yelisaveta Alekseevna |

"Need backup in there?!" he shouts at his companions.
Attack, TN 79, 6 rounds remaining.: 1d100 ⇒ 49 That leg damage...
Yelisaveta clenches her teeth letting out a blast of the shotgun at the undying bastard. Her fear of the beast, however, disappears for a brief moment as she hears Konstantine's voice.
2 shots, for 3 hits each.
Damage: 1d10 + 9 ⇒ (3) + 9 = 12
Damage: 1d10 + 9 ⇒ (4) + 9 = 13
Damage: 1d10 + 9 ⇒ (1) + 9 = 10
Damage: 1d10 + 9 ⇒ (7) + 9 = 16
Damage: 1d10 + 9 ⇒ (10) + 9 = 19
Confirm Rf: 1d100 ⇒ 15
RF Damage: 1d10 ⇒ 5
Damage: 1d10 + 9 ⇒ (6) + 9 = 15
She clenches her teeth, as she re-chambers a round, the pump-action clanging heavily in the room, and she fires it at the other leg, hoping to finally put down the ungodly aberration down for good.
She turns around and stares at the direction of Konstantine's voice. "Only if you insist, товарищ. We wouldn't want to be inconveniencing you!", she spits out, her voice dripping with sarcasm.
Thought that a snarky reply would be in-character! Feel free to pop in and help, though.

Konstantine of the Inquisition |

"Affirmative" he grips his weapon, and dashes to go help out his companions
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Allrianne |

Way I see it we have 3 choices, we retreat from the room, and hope the combat servitors can cripple/would the warpzombies. We can focus our attacks on disabling them, cripple the arms/legs so they're not a threat (or not as much) or we can try and keep them occupied while someone searches the room for clues as to what happened here?

Yelisaveta Alekseevna |

Yelisaveta grits her teeth, expending a shell from her shotgun, as one of her nails catches the loading mechanism and breaks. Her teeth grit even more audibly, as she points towards the door, aiming the shotgun at Vhymer's head. "Master Binerith, are those servitors hostile?", she asks with false sweetness concealing the fury in her voice, pulling the trigger at the thrashing carcass's head.
Attack, PB, Head, TN 59: 1d100 ⇒ 89
Just as she turns her head, the corpse tumbles to the side, the shells bouncing off the ground. I am very, very close to losing my temper. "I'll hold the door.", she says laconically, raising the shotgun towards the room with Quill.

cirle |

Two servitors, of an archaic pattern, shuffle into the mezzanine. One is bearing a combat shot-gun; the other a webber. Behind them, just barely inside behind the corner, three guardsmen are crouched.
Put down your weapon! Turn...and face the wall! The servitor croaks.
Quill is stumbling back; everyone who wishes can take a final shot at him, before he disappears from view.
Vhymer is flailing rather pathetically on the floor.

Yelisaveta Alekseevna |

F@*$ing servitors... and they just had to make them sound like Enforcers..., Yelisaveta thinks as she lets out a final passing double shot at Quill.
Aim, attack, Single shot. Don't know if he's within 3 meters or not, if not, reduce TN by 20. TN 89: 1d100 ⇒ 64 Not a leg shot? Woot..
A hail of pellets flies towards Quill, riddling the walls in the already miserable wall with holes.
Damage: 1d10 + 9 ⇒ (3) + 9 = 12
"Master Binerith? What's with those... things?", she asks, putting her back onto the wall with disgust, raising the shotgun's barrel towards the air. "Could you use them somehow?", she asks the techpriest.

cirle |

Quill disappears from sight.
Vhymer is dragging his broken body across the kitchenette floor, following after Quill.
One of the two servitors approaches Binerith, repeating his demand that he put down his weapon.
Konstantin: the outer room, where much of this battle took place, is spartan and minimal. The men's coats are hanging in the closet.

cirle |

Binerith: Physical contact isn't necessary, you're broad-casting a kind of command over-ride over the place's archaic net. While you're doing that, are you going to put down your weapon? And, after one more round, that is your first success.
Jasmine: You retrieve your weapon.
The servitor with the webber stops about two meters in front of Binerith.
The servitor with the shotgun is marching up to the room's outer door.

cirle |

So Vhymer goes limp on the floor.
The other Servitor is standing about a meter out of the door, and a little to the left.
Servitor : Put down your weapons and step into the hall.
So its the second round. Binerith can try again for undermining the Servitor's programming. De Guerre, if you're still around, go ahead and attempt a test of Psyniscience (normal roll).

Konstantine of the Inquisition |

Konstantine also puts down his weapon at this point in time. No need to fight if the enemy has been defeated
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