"The House of Dust and Ashes" (Inactive)

Game Master greg white 722

What secrets lay within the House of Dust and Ashes?


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Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

"I take it's that a bad sign?" Emerik moved up to the door. "I'm mostly good with guns..."

Tech-Use (33%): 1d100 ⇒ 78


Male Human Arbitrator 4

He moves to warn those around, but in such a way as not to arouse suspicion. He tries to point out to one of the guards at the alcove

"Sir? Im not sure what that is, but could it possibly bring harm to thise gathered?"

-Posted with Wayfinder


Albaras: Binerith is with you, you can have him try to pick the lock.

The Exhibition Hall: :

Guard: "It is nothing: take your place."

You realize that this is probably punishment detail assignment, but the guard you're talking too is a sloppy disgrace to Planetary Defense Force units through the Imperium. Did he sleep in that uniform?


Babd Ra: "Is what I seek to be found among Haarlock's leavings? "


Male Human Arbitrator 4

He frowns. But bites down on a retort. He tries to smile as he continues

"If Im correct, you may just get out of this assignment and maybe even be considered for promotion. That is if you do something about it."

-Posted with Wayfinder


The guard looks nervously over to Greel.

"I'm sure it is nothing sir."

The Widow: "The key to the heart of the Labyrinth Mutable is indeed here, waiting to be returned to the world where it was crafted."


Niles and Master Nonesuch both give Babd Ra a long, appraising stare.

The Eldar woman looks somewhat flustered, apparently realizing that she may have revealed too much about what she was hoping to find at the auction.


Konstantine, there's three guards in the hall. Two of them look pretty shabby, but the third one looks like he's at least trying to appear professional.


Male Human Arbitrator 4

He sighs. Then he makes his way to the more... professional guard. And tries to have him check for the weapon

"We may have a problem. I though I saw a concealed weapon there" he points, but only so the guard will see, at the hidden object

-Posted with Wayfinder


Exhibition Hall :

Guard : "I'll take a look."

He walks towards the alcove, and Greel shuffles in front of him.

The Guardroom :

Binerith attempts to unlock the door. Binerith's Tech-Use: 1d100 ⇒ 21


Exhibition Hall:

Master Nonesuch : "What it is the fate of this Sector? Where will the Tyrant Star next appear?"

Guardroom : With a click the door swings open.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik looked at the controls, then the door. Had he done that? Regardless, he went through.


Guardroom : You enter a kind of break-room/lounge. There are several guards at a table, slumped in their seats. It takes a fraction of a moment for the bloody wounds making a red ruin of their throats to register on your senses. As you survey the carnage, a Moourner appears in the far door, gaping at you. Shrieking, he hurls himself at you, a wicked, bloody, blade in hand.

Exhibition Hall :

The Gilded Widow : "Even as I speak, the shadow of the Black Sun falls upon you!"


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik looked from the bodies, with ragged knife wounds, to the Mourner charging him with a bloody knife, and his instincts kicked in. Yanking one gun from it's holster, he unleashed a hail of rounds into the attacker at close range. Never bring a knife to an automated weapon fight.

Full Burst + Close Range 90%: 1d100 ⇒ 36 - 5 degrees of success.
Shot 1 - Pen 0: 1d10 + 3 ⇒ (7) + 3 = 10
Shot 2 - Pen 0: 1d10 + 3 ⇒ (10) + 3 = 13
Shot 3 - Pen 0: 1d10 + 3 ⇒ (4) + 3 = 7
Shot 4 - Pen 0: 1d10 + 3 ⇒ (2) + 3 = 5
Shot 5 - Pen 0: 1d10 + 3 ⇒ (8) + 3 = 11

Shot 2 (Rightous Fusy) - Pen 0: 1d10 + 3 ⇒ (9) + 3 = 12


The Guardroom : A storm of gun-fire literally tears him apart.

The Exhibition Hall :

The Gilded Widow : "The black sun burns and he comes, riding its wake. The last voyager, the herald of all woes. At his passing the eye shall be snuffed out, the carrion lords thrown down, and the hungering ones torn from the outer dark. All this I see cast amid the cold stars."

The competent guard is arguing with Greel, who has interposed himself between the guard and and dim alcove. The other two guards are fidgeting, looking nervous.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Drawing his second gun, in case there were more insane cultists, Emerik knelt to the lunatic and checked his body for anything useful - confessions, key cards, meltabombs. You never knew what madmen might carry with them.


The guardroom: a burst from an auto-gun at point-blank range doesn't leave much of a body to search. You do find a com-bead on the dead man.

Mayweather staggers into the room, stares aghast at the carnage.

The Exhibition Hall :

Master Nonesuch : "Is Haarlock still alive?"

The 'professional guard' is trying to push past Greel. The other two guards are watching this little conflict play out, completely riveted by it, but are not making any attempt to intervene.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik checked the comm-bead, raising it to his hear to see if there was any kind of communcation going on. Maybe he could patch it into the Inquisition's own system if it was still useful, let them all listen in on the enemy.


Male Human Arbitrator 4

Konstantine watches. Ready to move if this finally went south

do we have weapons? I cant remember

-Posted with Wayfinder


Konstantine: you were forced to surrender your weapons at the door.

The guardroom : The line is live, you can hear faint background noises.

Albaras: Ordinary (+10) Perception test please.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Perception - 43%: 1d100 ⇒ 59 *Sigh*

Emerki frowned, trying to hear anything of use, but didn't have much luck. Maybe one of the others would have a better time. Muttering prayers and incantations to the Machine God of Mars and supplication to the cognitor spirits, he attempted to patch the comm into the Inquistions own system. "Hopefully we'll be getting comms from the Mourners," he reported. "One just killed a guard, and tried to knife me."

Tech Use - 31%: 1d100 ⇒ 29


The Guardroom : Unfortunately, the massive stone walls of the place, coupled with the constant electric storms, make communications within the place a nightmare; the Mourner's network must use some local repeaters to boost signal strength, to make their network viable.

Mayweather has picked up a glass from the guard's table, and raises it to his lips.

The Hall:

The Gilded Widow: : "The traveler and the scion both do live, one without and the other within. Blood of his blood, born of his line, flesh so frail caught in this web, death shall be their inheritance! Haarlock returns and hell follows with him!"

Constantine, watching Greel, sees that the head Mourner, on hearing the Widow's doleful pronouncement, seems rapturously transfixed.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

"Don't drink that, please, if it's Amsec or similar. I'd rather you be sober and helpful." Shrugging in resignation that he wasn't going to be able to do much with it, Emererik nevertheless kept the Mourner's commbead in. He might pick something else up later.

Reloading his guns while he had a moment, he asked, "Which way now, please?"


Mayweather looking rather dejected.

Mayweather : "Throne if I know! I guess we'll have to try another guard station?"

Binerith : "If I may, I would like to try the intercom."

He fiddles a bit a with the intercom panel.

Binerith : "Hello? This is station 5. Is there anyone online?"

There is a faint sighing through the com. Then a weak, faint voice.

Voice on intercom: "The bastards...(coughing and sputtering)...Drugged us...everyone dead."


Another voice on intercom, an all channel interrupt. This voice is strident, and rings with insanity. "Brothers! Sisters! The hour of the judgement is at hand! Strike with righteous fury, and bring down the judgement of Haarlock on those who would trample his legacy into the dust and mud!"


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

"One can only assume that's a bad sign," Emerik murmured softly. If the other stations were all gone, perhaps it was time to leave. "Let's see if we can vacate the premises. I have no interest in being sacrificed for a dead traders legacy."


Mayweather, visibly shaken.

"Throne help us. We're going to die here."

Are you going to attempt to get outside? Get back to the Exhibition Hall? Or is there somewhere else you want to go?


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

"Is the Emperor so wills," Emerik replied calmly, "But until He does call us to Him then we can at least try and survive. We'll head to the Exhibition Hall, see if there are survivors, and then escape from there."


You leave the guard-room, and, see, some 40 meters away, what looks like three of the Mourners, and a Servitor, headed into the labyrinthine interior of the place, the same general direction that you wish to take.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik paused, waiting for them to move on. The mourners he could reduce to a mushy spray, but Servitors - especially if they had any combat functions - tended to be terrifyingly tough.


Male Human Arbitrator 4

Sorry guys. Power was out for 3 days. Hard time charging my phone even. Where is Konstantine at the moment? Not sure what happened with the guard and the weapon etc

-Posted with Wayfinder


So Konstantine, I chose to condense the action:really couldn't justify splitting a party of only two PCs. You're with Albaras, Mayweather, and one more PC to be decided, at the guard-room.


Male Human Arbitrator 4

no worries. I understand. Just needed to get my head around who is where

-Posted with Wayfinder


The Mourners disappear behind a bend of the corridor.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Keeping one gun trained on where they went, and another on the corridor ahead, Emerik continued down the corridor.


You reach an intersection. Having Binerith consult his downloaded maps, you figure the exhibition hall is to the right.

Just as you start down that way, you hear a burst from an auto-gun, coming from the opposite corridor.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik paused. None of the others, as he recalled, carried autoguns. But they also weren't carrying there normal equipment, and might head towards autoguns on the not unreasonable assumption that Emerik himself was nearby. It was worth a look.

He looked over Konstantine and nodded towards the sound, seeking his view.


Mayweather: "Emperor's blood! We're running towards the sound of gunfire!"


Male Human Arbitrator 4

"We best hurry. Even if its not the best idea. We have to try and help those who can not help themselves" he follows

-Posted with Wayfinder


In the corridor ahead of you, you see a body sprawled gracelessly across the floor. Albaras is the first to reach the body, which is in the bloody robes of a Sorrowful Guild member. A bloody knife lays nearby.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Grunting, Emerik secured the knife by putting it in his belt and looking around for the Killers.

Perception (33): 1d100 ⇒ 97


Male Human Arbitrator 4

Perception 38: 1d100 ⇒ 29

Arriving just behind his comrade, and at seeing the weapon he comes to a halt. His eyes too, scanning the surrounding area for any immediate threat

-Posted with Wayfinder


Just ahead of the body is a T intersection.

Two Mourners run past, through the intersection; one sees you in the hallway, and comes to a sliding stop.

Albaras, however, is looking the other way, and only Konstantine sees the man in the intersection (about 30 meters away).


Mourner : Initiative: 1d10 + 3 ⇒ (8) + 3 = 11


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Once I see him...

Inititative: 1d10 + 3 ⇒ (7) + 3 = 10


Male Human Arbitrator 4

Initiative: 1d10 + 3 ⇒ (10) + 3 = 13

"Watch it" he warns his companion

-Posted with Wayfinder


So Konstantine, you want to take a shot?

I'm going to assume that you all had weapons ready: you know quite well that you're in a hostile environment.


Alberas, make a Perception Test (Challenging, +0).


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Perception (33): 1d100 ⇒ 81

Have I ever made one of these rolls?


Male Human Arbitrator 4

wait? These folks have weapons on them? I missed that part

-Posted with Wayfinder

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