The Horn of Aroden PbP (Inactive)

Game Master James Martin

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Bonekeep Slides

A rapid summons has you speeding to Silverhall, in Brevoy at the behest of Lady Gloriana Morilla, the faction leader for Taldor. A week ago a messenger delivered a hand written note from Lady Morilla, which read as follows:

"Noble Pathfinders,
As the Worldwound’s threat grows, the forces of many nations unite with the common goal of beating back the demon horde. I have been building my own army that I intend to field alongside the Pathfinders. In order to increase our numbers and bolster our resolve, we must have a symbol to rally around, one that embodies might equal to that of the golden age of Taldor. My agents have recently discovered that one such item, the Horn of Aroden, has survived since the Age of Enthronement, and is still in the possession of its original owners, House Lebeda. Alas, whatever magic was bestowed on it when it helped to drive Deskari’s forces into the Lake of Mist and Veils has since faded, but through careful study, we may be able to find a way to restore its powers. Dame Sarrona Lebeda has graciously offered to allow us access to this item, though how much access is yet unclear. Ideally, it would remain in possession of the Pathfinder Society while being studied and—gods willing—restored, and then will be sent to the Mendevian front.

Do your best to persuade Dame Lebeda to permit this transfer. No doubt she will require some task of you in order for you to claim the Horn of Aroden—one simply does not part with such a treasure on a whim! Remember that she and her family are influential in Brevoy and beyond, and winning their friendship could bring great benefits in the future.

Eagerly anticipating news of your success,
Lady Gloriana Morilla"

You are rapidly shuttled into the audience chamber of a well-appointed noble's home. A fire burns merrily in the large hearth of the audience chamber, casting warm light over the long wooden table and high-backed chairs. A pair of guards opens the engraved wooden doors, and a regal woman enters, her hair tied into a tight bun. The guards stay by her side as she scans the room and then takes a seat at the head of the table.

“You must be Lady Morilla’s Pathfinders. I am Dame Sarrona Lebeda, and I am well aware of your desire for the Horn of Aroden. I am sympathetic to the cause of the crusade, and am curious to learn whether the Horn’s magic can be returned; however, the horn has already been pledged to King Noleski Surtova as a fitting part of the dowry for my daughter’s hand in marriage, and such promises cannot be overturned lightly. Nonetheless, I am willing to find a replacement gift in exchange for one kindness on your part: bring my son back home."

“As of late, my son Lander has been neglecting his duties in favor of playing the part of an adventurer. His swordplay admittedly shows promise, but wielding a weapon is only one facet of being a proper lord. Worse, the style and legacy that he has become obsessed with is that of Baron Aldori, which many houses perceive as a sign that we are not as committed to a unified Brevoy as we may appear. The truancy of a second child may not seem much of a threat, but with his older sister spending her days in the capitol negotiating the web of Surtova politics, the increase of bandit activity and wolf attacks in our lands, and Lander neglecting his responsibilities within our holdings, I am concerned that he is as much a liability to our family as an asset. You are adventurous types yourselves, and understand the hazards and difficulties of the lifestyle. Perhaps you could find Lander and convince him that the way of the sword is not the life he romantically envisions?”

Any questions?

Scarab Sages

PFS #76925-3 Male Dwarf Monk (Four Winds, Sacred Mountain, Qinggong) 3 HP: 39/39 | AC: 18/16/12 | Fort: +7 | Ref: +5 | Will: +7 | Init: +1 | Perc: +10 | CMB: +7 | CMD: 20| Unarmed: +6; 1d8+3| Sling +4;1d4+3| Flurry: +5|
Skills:
Acrobatics: +7| Climb:+7|Heal:+3| Intimidate: +4| K.(History): +6| K.(Religion):+6| Sense Motive: +7| Stealth: +7| Survival: +3| Swim:+7|
Elemental Fist:
3/3

Rekgar bows.
"We shall try our best to bring your son back, Milady. Is there anything else about your son you could share? "

Liberty's Edge

Male Human Ranger 2

I vote that we play up. Dotting.


Bonekeep Slides

She frowns. "My son is proud and headstrong. Lander has taken to associating with a blacksmith named Marek Bogdan. Marek is a retired soldier and a practitioner of the Aldori style, and Lander says he’s a
fine instructor, but my son spends too many hours at the Three Tongs smithy practicing his swordplay when he should be overseeing our cottars and building alliances. He thrives on tales of bravery and derring-do. He needs to accept his responsibilities and end this foolishnes. I can't have him end up like you. No offense intended."

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym wrinkles his nose. Convince the boy to not fight? What an awful thought! Gorum respects such a battler. This mission is going to be awful.

"We will attempt to find him at the smithy. And, bring him back to you, I suppose."

Im with the group. Up or down is fine.

Scarab Sages

PFS #76925-3 Male Dwarf Monk (Four Winds, Sacred Mountain, Qinggong) 3 HP: 39/39 | AC: 18/16/12 | Fort: +7 | Ref: +5 | Will: +7 | Init: +1 | Perc: +10 | CMB: +7 | CMD: 20| Unarmed: +6; 1d8+3| Sling +4;1d4+3| Flurry: +5|
Skills:
Acrobatics: +7| Climb:+7|Heal:+3| Intimidate: +4| K.(History): +6| K.(Religion):+6| Sense Motive: +7| Stealth: +7| Survival: +3| Swim:+7|
Elemental Fist:
3/3

I'm fine with up.
"None taken, Milady. We shall seek out your son and attempt to convince him of his duties." Rekgar bows as he takes his leave.


Bonekeep Slides

Leaving the noble's home, you head into town. A few questions lead you to the Three Tongs smithy. Racks of weapons and metalwork line the walls of the Three Tongs smithy, and the forge is visible through a wide door. A pair of crossed Aldori dueling swords hangs on the wall opposite the front door. The antlers of several deer and elk decorate the walls. A staircase wraps around the eastern wall, leading upstairs.

The sound of hammer on anvil continues from the back of the smithy. After few moments the hammering stops, and a man steps out. He is a bald Taldan man approaching middle age. His skin has been rendered leathery by years of working the forge, and his black beard and eyebrows are patchy from occasional sparks. He smiles, a genuinely welcoming smile. "Welcome to my shop, travelers. How may I help you?"

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

I vote up!

Having kept a tight lip in the presence of the noble lady, Karos feels more free to engage the blacksmith."You would be Marek Bogdan? I am Karos Valdian and these are my companions Hargrym, Rekgar, Gaius and Sir Quinton. We're Pathfinders and we're just passing through. But we'd like to have a word with Lander Lebeda before we move on. We understand he can found here?"


Bonekeep Slides

Marek wipes his hands on a dirty rag while replying. "Lander, eh? Perhaps you best come upstairs." He leads you up to the living quarters above. The upstairs room is cramped and sootsmudged but comfortable, with a number of sturdy wooden chairs set out around a small table and a quilt-covered bed built into a corner. A stuffed eagle clutching a pair of tongs perches above the door to the staircase. A cage holding pigeons hangs just outside the window, their coos softly filling the room.

Marek heads to a small cupboard and pulls out a bottle of what appears to be homemade brandy and several mugs. "Care for a drink?" He pours one for anyone who asks, then takes a swallow of his, smiling.

“I last saw Lander two days ago. He was headed out of town on the southwestern road. Over the past month or so, he’s been trying to put his training to good use—slaying monstrous vermin in the outskirts of town, that sort of thing. With the recent attacks by bandits, Lander was convinced that he could stop them himself and live up to Baron Aldori’s legacy.”

Liberty's Edge

Male Human Ranger 2

Gaius doesn't have much use for royalty and nobility. The concept of it offends his Andoran sensibilities, though he knows that most of the world clings to the old ways. When Lady Lebeda sniffs about her son being too good to be an adventurer, Gaius has to bite his tongue. His own young child would be whatever he wanted to be; the extremely high of return on being an adventurer for the Pathfinder Society (with its extremely high rate of fatal misadventures) would see that he has all the opportunities of this Lander Lebeda. Gaius simply walks out with the group, not saying anything to the noblewoman.

Gaius takes a drink from the innkeeper, thanking him for it. "Great. The kid's probably in a ditch somewhere. Would he stand a chance against a handful of bandits?"

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"Tell us more about the kid. Can he handle a sword? Does he have a chance against a few bandits?"


Bonekeep Slides

Marek smiles. "He's not bad, actually. With a few more months of training he might be pretty good. Against bandits, though? He'd have a tough time. They don't exactly fight honorably."

Scarab Sages

PFS #76925-3 Male Dwarf Monk (Four Winds, Sacred Mountain, Qinggong) 3 HP: 39/39 | AC: 18/16/12 | Fort: +7 | Ref: +5 | Will: +7 | Init: +1 | Perc: +10 | CMB: +7 | CMD: 20| Unarmed: +6; 1d8+3| Sling +4;1d4+3| Flurry: +5|
Skills:
Acrobatics: +7| Climb:+7|Heal:+3| Intimidate: +4| K.(History): +6| K.(Religion):+6| Sense Motive: +7| Stealth: +7| Survival: +3| Swim:+7|
Elemental Fist:
3/3

Diplomacy, to gather information about Lander 1d20 - 2 ⇒ (13) - 2 = 11
Diplomacy, to gather information about Marek 1d20 - 2 ⇒ (19) - 2 = 17
Diplomacy, to gather information about Lander 1d20 - 2 ⇒ (13) - 2 = 11
Perception, inspect Marek's wares 1d20 + 9 ⇒ (3) + 9 = 12
Appraise, Value of Marek's Wares 1d20 + 1 ⇒ (9) + 1 = 10
Sense Motive, any thing being held back from us? 1d20 + 7 ⇒ (7) + 7 = 14

"What's your take on Landers and how did you get to know the lad?" Rekgar asks his questions.


Bonekeep Slides

Regarding Marek:
Marek Bogdan owns the Three Tongs smithy and is a skilled artisan who specializes in making weapons.

Lander:
Lander is the younger of Dame Sarrona’s two children. He is good looking, and has caught the eyes of several noble scions in Silverhall.

Marek's wares look well-made and solidly built. He doesn't create works of beauty, but rather functional effective weapons that you'd trust your life to. His maker's mark appears to be an eagle holding a pair of tongs in one talon.

Sense Motive:
The only thing odd is when you mention Dame Sarrona; Marek's face seems to tighten slightly and a shadow passes over him. You get the impression he doesn't care much for the Lady.

Marek smiles fondly. “I was just his tutor for sword-fighting, at first. He needed a teacher, and I’m the best around. He would come in to ask me about the Aldori style and watch me make swords—I had to shoo him away to keep him from getting too close to the forge. Over the past couple of months, though, we’ve gotten pretty close. He’s a good kid. A little scatterbrained, maybe, but his heart’s in the right place. I see him sort of like the son I never had.”


Bonekeep Slides

Marek drains his glass. "Listen, I have work to do. If Lander's still alive time won't wait for you to dawdle. I'd check out the Southwest road, that's the last place he was headed. Kid might have run afoul of some of the nastier stuff out there; there's not any time for you to waste. Please. Find him."

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym nods, and stands up prepared to head out, unless some of the others had questions for the smith. "Let's go get him."

Silver Crusade

Male HP 27/27, AC 18/T 11/FF 17, F +5, R +3, W +2 (+3 vs. fear), Init +5, Per +4 Human Fighter 2/Bard (archivist) 1

Sorry for my late arrival; I seem to have missed the last post in the previous thread and am just now catching up on my games after the weekend. I'm fine with playing up.

Sir Quinton suddenly shakes himself, like a dog shedding water, as he seems to come out of whatever reverie he was lost in.

"Indeed. The boy could well be in some trouble," the knight says as he swings up onto his placid mare. "While he is undoubtedly on the way to becoming a great swordsman, he may still need our blades to aid him."

"To the Southwest Road," he declares, turning to the northeast.


Bonekeep Slides

Heading out the Southwest road, you ride for some time until, near dark, you make camp by the road. Setting out again the next moring you come across a silken handkerchief tied to a tree. Investigating this odd find, you see that it is embroidered with the crest of the House Lebeda. An old game trail leads off the road where it is tied, clearly used by hunters and hunted alike.

The deer trail winds past a large pond fed by a spring. Reeds and sedges grow around the pond, and piping birds are audible over the gurgling of running water. The pond drains from a stream flowing southwards. A section of grasses has been cleared away near the north edge of the pond, revealing a small fire pit caked with ashes.

Three men are wading in the shallow waters near the pond, combing through the reeds. They don't seem to notice your approach.

Liberty's Edge

Male Human Ranger 2

Survival (track) 1d20 + 10 ⇒ (8) + 10 = 18
Perception 1d20 + 7 ⇒ (20) + 7 = 27

Gaius leads the way, trying to track the young man once they find the silken handkerchief. When they come within sight of the three men wading in the shallow pond, Gaius stops and motions to the others. He can see them from a ways off, long before they might notice the group, and tries to get an idea of what they are doing.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"Let's just approach and see if they've seen the boy'" Hagrym suggests to the rest of the group.

Scarab Sages

PFS #76925-3 Male Dwarf Monk (Four Winds, Sacred Mountain, Qinggong) 3 HP: 39/39 | AC: 18/16/12 | Fort: +7 | Ref: +5 | Will: +7 | Init: +1 | Perc: +10 | CMB: +7 | CMD: 20| Unarmed: +6; 1d8+3| Sling +4;1d4+3| Flurry: +5|
Skills:
Acrobatics: +7| Climb:+7|Heal:+3| Intimidate: +4| K.(History): +6| K.(Religion):+6| Sense Motive: +7| Stealth: +7| Survival: +3| Swim:+7|
Elemental Fist:
3/3

Rekgar picks up the silken hankerchief and follows his companions.

"I agree."


Bonekeep Slides

As the party approaches the reeds , one of the men suddenly looks up and catches sight of you. "Ah, looky here lads! We are a blessed lot, my lads." As the other two men straighten up, the leader smiles widely, displaying a few missing teeth. "And what praytell can we do for such fine gentlemens on such a lovely day as this, eh?"

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"We Are looking for a young man named Lander. Don't suppose you have seen him, have you?"


Bonekeep Slides

The man smirks and looks at his companions. "Lander, eh? Can't say I have. Is he a friend of yers?"

Scarab Sages

PFS #76925-3 Male Dwarf Monk (Four Winds, Sacred Mountain, Qinggong) 3 HP: 39/39 | AC: 18/16/12 | Fort: +7 | Ref: +5 | Will: +7 | Init: +1 | Perc: +10 | CMB: +7 | CMD: 20| Unarmed: +6; 1d8+3| Sling +4;1d4+3| Flurry: +5|
Skills:
Acrobatics: +7| Climb:+7|Heal:+3| Intimidate: +4| K.(History): +6| K.(Religion):+6| Sense Motive: +7| Stealth: +7| Survival: +3| Swim:+7|
Elemental Fist:
3/3

"No. However we are looking for him hopefully to show him the error of his ways." Rekgar puts forth.
Diplomacy 1d20 - 2 ⇒ (2) - 2 = 0 Yup I'm awesome lol
Sense Motive 1d20 + 7 ⇒ (5) + 7 = 12


Bonekeep Slides

"Oh I'm pretty sure he's feeling the 'error of his ways' yer lordships!" The man guffaws and his companions chuckle with him.

Rekgar:
The thug is definitely lying. He seems to know exactly who you're talking about and is trying to mock you to his friends by his word choice.

Liberty's Edge

Male Human Ranger 2

Stealth 1d20 + 9 ⇒ (17) + 9 = 26

Gaius maintains his positions as the others head over to talk to the men in the water. If they turn out to be bandits, they will have a tactical disadvantage of being unaware of Gaius's presence.

Silver Crusade

Male HP 27/27, AC 18/T 11/FF 17, F +5, R +3, W +2 (+3 vs. fear), Init +5, Per +4 Human Fighter 2/Bard (archivist) 1

Quinton follows the others, looking in the water.

What luck, he thinks. If there are people panning for gold here, surely that means there must be some here. I just hope they don't think we intend to jump their claim. That could be bad news.

Out loud, he asks happily, The lad didn't try to take your gold, did he? If so, be assured we shall speak quite harshly with him."

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Sense Motive 1d20 + 12 ⇒ (12) + 12 = 24

Hagrym is pretty sure he is picking up on what the leader is communicating. He nods, and starts rolling up his shirtsleeves. "Alrighty, it seems we are ready to have a disagreement here. You know where the boy is, or was, and we need to figger that out. So, you'll either tell us, or, by Gorum, the one of you we leave breathing will tell us. Your choice, buddy."

Intimidate 1d20 + 8 ⇒ (18) + 8 = 26

Silver Crusade

Male HP 27/27, AC 18/T 11/FF 17, F +5, R +3, W +2 (+3 vs. fear), Init +5, Per +4 Human Fighter 2/Bard (archivist) 1

Sir Quinton seems quite sincere. Almost painfully so.

:)

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

As if to accentuate the seriousness of their position, Karos levels his musket at the chest of the leader.

Aid Another on Hargrym's Intimidation: 1d20 + 0 ⇒ (19) + 0 = 19


Bonekeep Slides

The man's demeanor immediately changes, going from jovial to sullen. "I guess you gotta learn the same lesson the boy did; ain't smart to mess with us! Get 'em!" He and his compatriots surge forward, hands going to maces at their belts as they do!

Initiatives:

Rekgar: 1d20 + 1 ⇒ (8) + 1 = 9
Hagrym: 1d20 + 2 ⇒ (11) + 2 = 13
Karos: 1d20 + 4 ⇒ (20) + 4 = 24
Quinton: 1d20 + 1 ⇒ (20) + 1 = 21
Gaius: 1d20 + 4 ⇒ (13) + 4 = 17
Thugs: 1d20 + 6 ⇒ (13) + 6 = 19

Round 1:
24 Karos
21 Quinton
19 Thugs
17 Gaius
13 Hagrym
9 Rekgar

Karos and Quinton are up. They're moving toward you with harmful intent.

Silver Crusade

Male HP 27/27, AC 18/T 11/FF 17, F +5, R +3, W +2 (+3 vs. fear), Init +5, Per +4 Human Fighter 2/Bard (archivist) 1

"What the hey! We're not here to jump your claim, dagnabbit! You can have all the gold! We just want the boy!"

Nonetheless, in case they won't listen to reason, he whips his massive sword free of its sheath and swings wildly as they approach, clearly trying more to scare them into listening to "reason" than actually hurt them.

Ready action to attack when/if they do...
Greatsword (power attack/furious focus): 1d20 + 7 ⇒ (1) + 7 = 8
damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14

Knowledge (local): 1d20 + 2 ⇒ (11) + 2 = 13
To identify them as miners panning for gold so he can use his naturalist ability if needed...

Scarab Sages

PFS #76925-3 Male Dwarf Monk (Four Winds, Sacred Mountain, Qinggong) 3 HP: 39/39 | AC: 18/16/12 | Fort: +7 | Ref: +5 | Will: +7 | Init: +1 | Perc: +10 | CMB: +7 | CMD: 20| Unarmed: +6; 1d8+3| Sling +4;1d4+3| Flurry: +5|
Skills:
Acrobatics: +7| Climb:+7|Heal:+3| Intimidate: +4| K.(History): +6| K.(Religion):+6| Sense Motive: +7| Stealth: +7| Survival: +3| Swim:+7|
Elemental Fist:
3/3

Rekgar puts his fists up.....ready for combat. Shifting his stance into one more suitable for defence.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Karos invokes the blessings of Cayden Cailean. "By the Sword and the Mug! We'll soon sort you rascals out!"

Cast bless on the party. (+1 morale bonus on attack rolls and on saving throws against fear effects.)


Bonekeep Slides

Definitely not miners. They don't have the right tools and seem to have been combing the reeds looking for something.

Karos blesses the group, but Sir Quinton's swing cannot be saved, as he trips on a stone and his swing goes wide. The two thugs and their leader move up to surround Quinton and Hagrym and swing their maces at them!

Attack Thug 1 vs Quinton: 1d20 + 6 ⇒ (12) + 6 = 18 for 1d8 + 4 ⇒ (6) + 4 = 10 nonlethal damage!
Attack Thug 2 vs Quinton: 1d20 + 6 ⇒ (14) + 6 = 20 for 1d8 + 4 ⇒ (1) + 4 = 5 nonlethal damage!
Attack Leader vs Hagrym: 1d20 + 10 ⇒ (4) + 10 = 14 for 1d8 + 6 ⇒ (6) + 6 = 12 non lethal damage!

Rekgar assumes a defensive stance!

Hagrym and Hidden Gaius are up!

Silver Crusade

Male HP 27/27, AC 18/T 11/FF 17, F +5, R +3, W +2 (+3 vs. fear), Init +5, Per +4 Human Fighter 2/Bard (archivist) 1

In Sir Quinton's mind, they're clearly miners, panning for gold.

Sir Quinton grunts as the blows hit him, leaving him bruised if not bloody. 15 nonlethal

Liberty's Edge

Male Human Ranger 2

Round 1, Initiative 17
hp 18/18; AC 18/14T/14FF; +3F/+7R/+2W

FRA: Full Attack
Longbow vs. Thug 1 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
> Damage 1d8 + 3 ⇒ (7) + 3 = 10
Longbow vs. Thug 1 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
> Damage 1d8 + 3 ⇒ (5) + 3 = 8

From his hiding spot, Gaius quickly unleashes a pair of arrows as soon as the bandits show their true colors. The arrows sail across the distance and bury themselves into one of the thugs attacking Quinton. He makes no attempt to hide himself after, knowing that they are at a tactical disadvantage if they try to close the distance between himself and them.

I can't access the map, but Gaius is hopefully a fair distance away, wherever he could hide and get a clear shot.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"When you draw weapons, you don't try to bruise...you try to cut. You insult Gorum!" Hagrym yells at the thugs as he swings his sword at the closest opponent.

Attack 1d20 + 7 ⇒ (6) + 7 = 13

Damage 2d6 + 5 ⇒ (1, 3) + 5 = 9


Bonekeep Slides

Hagrym swings at his opponents, but his sword swing goes wide. Gaius is doing better as his arrows strike one of the thugs, sending him to the ground bleeding.

ROUND 2:
24 Karos
21 Quinton
19 Thugs
17 Gaius
13 Hagrym
9 Rekgar

Karos and Quinton are up!

Silver Crusade

Male HP 27/27, AC 18/T 11/FF 17, F +5, R +3, W +2 (+3 vs. fear), Init +5, Per +4 Human Fighter 2/Bard (archivist) 1

Sir Quinton swings again, but still not wanting to hurt the poor prospectors over what's clearly a misunderstanding, again pulls his blade far wide.

"Blast it all, we're not here for your gold!"

Greatsword (non-lethal): 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
damage (non-lethal): 2d6 + 6 ⇒ (1, 4) + 6 = 11

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Karos steps around the group, opening fire. He cares nothing for nonlethality.

Musket, PBS & Bless, Firing into melee: 1d20 + 5 + 1 + 1 - 4 ⇒ (11) + 5 + 1 + 1 - 4 = 141d12 + 1 ⇒ (10) + 1 = 11


Bonekeep Slides

Sir Quinton swings again, his sword whistling through the air, but the thugs is able to dodge... directly into Karos' shot.

The leader grins at Hagrym and attempts to tumble around him Acrobatics: 1d20 + 10 ⇒ (18) + 10 = 28, moving fast to avoid being swatted. Thus flanking Hagrym, both the thug and the leader swing at him! Thug Attack: 1d20 + 4 ⇒ (6) + 4 = 10 and Leader Attack: 1d20 + 10 ⇒ (19) + 10 = 29 Hagrym manages to avoid the thug's swing, but not the leader's, taking 1d8 + 6 + 2d6 ⇒ (1) + 6 + (4, 1) = 12 nonlethal damage!

Hagrym, Gaius and Rekgar are up!

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"Quit bouncing around like a sissy! Stand and fight," Hagrym roars as he swings his blade at the leader again.

Attaack 1d20 + 7 ⇒ (12) + 7 = 19

Damage 2d6 + 5 ⇒ (1, 6) + 5 = 12

Liberty's Edge

Male Human Ranger 2

Round 2, Initiative 17
hp 18/18; AC 18/14T/14FF; +3F/+7R/+2W

FRA: Full Attack
Longbow vs. Thug 2 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
> Damage 1d8 + 3 ⇒ (2) + 3 = 5
Longbow vs. Thug 2 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
> Damage 1d8 + 3 ⇒ (7) + 3 = 10

Gaius pulls out an arrow and shoots at the second thug. As the arrow flies, he pulls out a second to chase it. They hit in rapid succession, spinning the thug and taking him to the ground. He shouts at the leader of the bandits, "Give up!"


Bonekeep Slides

The second thug goes down with a gasp and a fountain of blood. The leader's eyes go wide, but he snarls out a reply. "I haven't even started fighting yet!" Rekgar readies himself for the fight, while observing his vows.

Round 3:
24 Karos
21 Quinton
19 Thugs
17 Gaius
13 Hagrym
9 Rekgar

Karos and Quinton are up!

Scarab Sages

PFS #76925-3 Male Dwarf Monk (Four Winds, Sacred Mountain, Qinggong) 3 HP: 39/39 | AC: 18/16/12 | Fort: +7 | Ref: +5 | Will: +7 | Init: +1 | Perc: +10 | CMB: +7 | CMD: 20| Unarmed: +6; 1d8+3| Sling +4;1d4+3| Flurry: +5|
Skills:
Acrobatics: +7| Climb:+7|Heal:+3| Intimidate: +4| K.(History): +6| K.(Religion):+6| Sense Motive: +7| Stealth: +7| Survival: +3| Swim:+7|
Elemental Fist:
3/3

Slight change, Rekgar's going on the offensive..

Rekgar moves forward towards the leader in a careful lunge.
Finger Thrust, Fighting Defensively -4 to hit, +2 AC 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 111d6 + 3 ⇒ (2) + 3 = 5

Silver Crusade

Male HP 27/27, AC 18/T 11/FF 17, F +5, R +3, W +2 (+3 vs. fear), Init +5, Per +4 Human Fighter 2/Bard (archivist) 1

"Blast it all, stop this immediately!" Sir Quinton yells, as he slams the flat of his massive sword into the remaining bandit.

Greatsword (non-lethal): 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21
damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13


Bonekeep Slides

Rekgar eschews his normal waiting and lunges to attack, but comes up just short of the bandit leader. Quinton, on the other hand, smacks the leader hard, causing him to reel. Karos reloads and fires again! Karos attack: 1d20 + 5 + 1 + 1 - 4 ⇒ (3) + 5 + 1 + 1 - 4 = 6 for 1d12 + 1 ⇒ (11) + 1 = 12 damage!

The bandit leader slides to the side, drawing a light mace as well as he goes. He strikes again at Hagrym, his blows becoming desperate!

Attack hvy mace: 1d20 + 10 ⇒ (13) + 10 = 23 for 1d8 + 6 ⇒ (8) + 6 = 14 nonlethal
Attack light mace: 1d20 + 9 ⇒ (6) + 9 = 15 for 1d6 + 5 ⇒ (4) + 5 = 9 nonlethal damage!

Hagrym, Gaius and Rekgar are up! I will be away this weekend; posting may be intermittent. I will be back Tuesday to full posting.

Liberty's Edge

Male Human Ranger 2

Round 3, Initiative 17[/b]
hp 18/18; AC 18/14T/14FF; +3F/+7R/+2W

FRA: Full Attack (Rapid Shot)
Longbow vs. Bandit Leader 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
> Damage 1d8 + 3 ⇒ (6) + 3 = 9
Longbow vs. Bandit Leader 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
> Damage 1d8 + 3 ⇒ (2) + 3 = 5

Gaius is too far to tell that Quinton is trying to deal with the bandit with nonlethal means - not that he would particularly care if he could tell. He has no patience for bandits and those who would prey on the weak. He sends two arrows - one goes wide, but one is well-aimed.

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