The Hidden Vault (Inactive)

Game Master DireMerc

A series of events leads to the discovery of a hidden vault under the city of Magnimar. Three keys are required to open it. Were are they? What is inside?
Link to images


1,351 to 1,400 of 2,453 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

Human

Oh look a distra-chest I should examine it for magical traps.

Ozen quickly begins examining the chest.

Detect magic on the chest then through the wood unless it is thicker than three feet.


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

"Fast, take cover, the box might be set up.", and Lilly took a 5ft step back.


You do not detect magic coming from the chest


(?)

setting aside a large illustrated magazine I had been carrying around with me for the last few hours I finally look up and say,

"Oh my gosh the latest issue of Goblins is so riveting. I couldn't put it down, a real page turner, and, and, it just leave you hanging on the edge of your seat waiting for the next issue. Will they make it? I don't know. I hope I have enough money left after we're done to pick up the next issue. Anyway, I've finished this one, does anyone else want to read it? So, what did I miss? Did someone ask me to do some kind of healing? I'm not really good at that sort of stuff, not at all, but I could try next time we need it. I feel like I've kind of sung my self silly, you know, like I need to give the pipes a bit of a rest. I've got the bow, and I'm pretty good with it, and the sword if I can remember how that thing works again, oh yeah I do. So what's going on? A chest, locked, but no key eh, let me take a look at that lock."

perception check: 1d20 + 1 ⇒ (16) + 1 = 17

"It doesn't look like a complicated lock, should be a snap for anyone who understands mechanical devices. I know it can be unlocked with the right touch. Or we could bash it off if we have to."

"OH Jeepers! Min! was something trying to eat you again? You've teeth marks all over you. Wow, you must give of a smell that monsters can't resist. I suppose I could carry the wand if you need me to."

I'll carry the wand, no problem, and try to post more often. As I am only a level 1 bard and a level 1 fighter I'm not much of a heal bot and would prefer to not use cure light wounds unless we had no other options.


Good to have you back :)


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

Yay, Wags is back! Now we can get into some real trouble!

"Aye, Waggly, it seems a troll tried to finish me off, but it seems he couldn't take all of me mighty girth! Min says with a wink.

"Do none of us know how to pick locks? Ah, well, nothing brute force can't handle!"

Min shuffles through his pack and pulls out the crowbar he has been saving for just such an occasion. He carefully places it in the crease of the chest, and tries to force it open.

Strength Check: 1d20 + 4 ⇒ (10) + 4 = 14


Locked Wooden Chest: Hardness 3; hp 15; Break (DC 15); Open Locks (DC 20).

Looks like you fail to open it :P


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

Bah, by one! Could someone use aid another to get that +2?


Human

Min the crowbar gives a +2 to your +4 Str. Its why you use crowbars. You have a 16 and its open. Also GM the only exit point to the room we are in is the one we went through right.

Min you clearly levered the box open why do you need help?


So it is, I missed the crowbar bit and didn't notice

The chest contains 1,200 sp, 480 gp, and a gold tiara worth 350 gp

In the rear of the cave, partially blocked by a pile of rocks, is a small passageway. It is too small (only 4 feet high and 4 feet wide) for a troll to negotiate, but could have been used by the orcs. The tunnel winds into the hillside for a hundred yards or so, then takes a sharp drop down, all the while remaining low and narrow.


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Its quite a small fortune these orc had ,so what now ?


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

Min states dumbfounded at the open chest.

"Why... so I did! Of course I did! Ha! I told y'all there was treasure here!"

Min thinks to himself a bit and then says quietly to no one in particular:

"Hmm... I reckon that these here orcs have been coming up from the same tunnels we was in before... how else would they be able to get around like this? I wonder if they have any tracks about that would lead us somewheres..."

Min searches the floor of the cave for any tracks leading to a new area.

Survival: 1d20 + 6 ⇒ (19) + 6 = 25

Perception: 1d20 + 2 ⇒ (2) + 2 = 4


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

So are we backtracking or going to explore these tunnel?


Yeah I'm no sure were Min is going either...What are you trying to determine were the orcs came from?


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

Well, they came from that smaller tunnel I'm guessing? I'm trying to see if we could follow their tracks further on, hoping it joins up with the underground tunnels we had been exploring. Unless they were all just chillin in the cave lol.

Min often doesn't know where he is going either.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard looked on with interest as Min popped the top off the chest. When he saw the tiara his eyes gleamed with the traditional dwarvish delight at any such pretty crafted bauble.

At Gloin's question, he said "Bah! Seems t' me tha' we be needin' t' get back t' th' one what sent us out here t' start wit'. Tell 'er th' news 'bout th' troll, and then decide where t' go. If'n we want t' get back t' th' lake where tha' dandypants wanted us t' go, then we best be gettin' t' th' drake afore th' innkeep has th' door bricked over."

"Unless, o'course, this here tunnel connects with th' ones we was at below, and there ain't no way o' tellin' that wit'out runnin' down i'."


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

As soon as the dwarf started to talk to him gloin started to concentrate heavily in order to understand what he said. So much concentration in fact that everyone could see a frown on his forehead before answering

Well that's exactly the thing does this pointing at the small tunnel goes anywhere


(?)

Tiara!

I stare at the tiara, my eyes growing wider than is actually possibly without my head growing two sizes.

Oh my gawd, oh my gawd, oh my gawd, is that a tiara? Can I wear it, can I, can I, can I? I can be a princess! I'm a princess! Oh, wait, I suppose Lilly is a princess too, we'll just have to wrestle for it I suppose.

after noticing the rest of the treasure

I suppose that's a lot of coins to carry. Are we going to lug all that around with us and keep exploring or go back and put that treasure to some use buying better shoes? Beardy of the Flame is right. I think we need to close the curtain on this one, and then over a few drinks decide what we are going to do next.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"Bah, it only be thirty pounds or so. Easily spread ou' amongst th' hearty o' us."


(?)

"Thirty pounds! Yikes. Hey, I can carry the tiara, but I think if I add another pound my moon walk will look atrocious, not to mention that the Charleston will be out of the question, just out of the question entirely, nope, won't be able to do it at all."


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

"Then let me carry the shiny ornament and you are ample to take that pound, providing you ample subtlety to lunadance.", she said with a smile.


The tunnel certainly seems like it could be connected to the network of tunnels you traveled before but you would have to go all the way down to know for sure.

You can see tracks that indicate that orcs came out of the tunnel meaning it must leads somewhere.


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

so are we exploring this now or at a latter time tomorrow?


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

"Well, fellers, we know this probably connects, I saw we go back to the Inn, have some warm food and some ale, and then head to the tunnels from there. I myself think I should buy some new armor... but first, do we have any way of blocking this tunnel up here? That should keep the orcs busy for a while."


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

I don't have a way. But we don't have to go that far we can stay overnight with the Minx brother in their cabin it's closer...


Human

While i am all for killing orcs aren't we forgetting the job we were paid in advance for. You know for the noble.

Ozen looks at the others and raises his brows.


(?)

Ah! that's terrifying, never do that again."


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Lilly raises her brow in a mimicking way at Ozen.
"Sure, for what not?"


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

"Are y'all's ears full of wax? Thas what I sez! We should go back and get our reward! And ale!"


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

well then let's go says Gloin heading out


(?)

"Reward,AND ale, great gravy it just doesn't get any better than that!"


Ok so you head back to magnimar and make it back without any additional encounters.


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

"A peaceful venture back. That is a fine thing indeed."


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

So we split up the loot, party for the evening and head down in the morning?


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

party on, Gloin!

Min throws up the horns.


Human

@GM Do we just half value for sales or will there be that opposing roll thing. List of stuff to be sold and split. 36 black barbed arrows, 3 longbows, 4 battleaxes, 4 heavy wooden shields, 1 masterwork greataxe, 4 scale mail, 1 masterwork chainshirt, 3 battleaxes, 3 heavy wooden shields with the white fist emblem painted on, 3 leather armor, three daggers, 6 orc ears valued at 60 gp total. 765.9 gold

Well I have a list of items to be sold I will need Min to come with me to carry the stuff and tell me were to go I have yet to sell anything in town and how to find the sheriff.


Make a diplomacy check to haggle and that will determine your % of return.


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

Min carries the loot happily, thoughts of some nice masterwork armor dancing in his head


Human

Lily or Wags I need some help with haggling my face is a bit frighting and merchants tend to call the guard when I haggle. I doubt you guys want to deal with bailing me out of jail so can one of you haggle for me. Oh and Wags I assume you are keeping the tiara in place of your cut of the loot.


(?)

”I’ll say. I know some producers who would pay you to sit in the wings of their plays and do that eyebrow raising thing just to scare audiences, sheesh, that’s terrifying. Okay, okay, let me see what I can do.”

I run my clawed fingers through my wild plant like hair, shake my head around a few times, lightly slap my cheecks, and then pout my lips, while practicing, the words, blubbery, blubbery, blubbery, blubbery, over and over with my mouth, then I stick out my chest, and approach the prospective merchant.

”My, what a seriously well organized establishment you have here. Do you run this all yourself, or do you hire a whole company of specialist to get this down to such a perfect display, No, get out, you do it all yourself? Amazing. I’m shocked. How do you find time during the day to do all this, and still exercise regularly to keep yourself in such great shape? You are an inspiration. So, tell me, just off the top of your head, you know, nothing firm or anything like that, but we have a whole slew of goods we, um, uh, found in a cave occupied by a vicious troll we accidently stumbled upon and had to put down for the good of every hard working farmer in the whole county, and we were wondering if you could give us a good price on these, slightly used but excellent condition arms and armor. Now, don’t try and use that famous charm on us, haha, we know how great you are at getting the best deals, so, go easy on us and give us a fair price for what we have to sell. My, it’s getting late, are you doing anything after you close up shop? My friends and I are throwing a small celebration party down at the tavern. We loved to see you there, and we’ll buy you a drink for your kindness.”

Diplomacy Check: 1d20 + 9 ⇒ (18) + 9 = 27


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

The same shopkeeper who didn't give me a discount last time?


You manage to sell your things at 75% of their value.


Human

We all get 319.65 gp except Wags who gets 57.15 gp and the tiara which she can sell to make up the difference currently not counting the orc ears.

Ok, we have managed to sell the loot fairly well now we need to go to the sheriffs office to hand in the ears and then we can head to the inn and call it a night.


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

Min will scamper off to the blacksmith, in search of finding a masterwork breastplate.

"Well, gents, this ol' scalemail tunic is getting a bit old, and I just can't seem to move in it the way I used to. Some new armor is just what I need!"

So RAW it would cost 350 gold, but I also wanted to sell the old scalemail (25g at 50%)

Upon arriving at the shop:

"G'day smithy! I heard rumor that you are the finest smith in town. I was wondering if ye had any finely crafted breastplates handy? Need a bit more protection it seems, I keep gettin knocked on me arse! Haha, say how'd ya like a spot o' dwarven whiskey? I got me flask right here, ya look like ya been workin' hard! Saw, if ya do have a breastplate, I twas wonderin if yed wanna take me old armor off me? Melt it down or whatever"

Diplomacy: 1d20 - 2 ⇒ (19) - 2 = 17


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Gloin will receive his share of the cash and will thank those who brough it to him


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"Aye, a bi' o' glitter in th' pocket'll go right well. Thankee fer gettin' i' from th' merchants fer me. Now, when're we headin' down t' hobgoblin town?"


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

"Ooh, currency. I'll have to ponder if i should purchase something new."
She accidentally drops a coin, which flies backwards around her legs 5 feet.

"IB, STOP IT!!!"
<Hehe....why, a little teasing won't hurt you.
But since you ask so kindly....hehehe.>

She takes back the coin and stashes it away.


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

What is needed is to buy a wand of CLW if the party doesn't own one.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"Ain't tha' th' little stick Ozen's been hittin' me'n Min with?"


(?)

"I'm a princess!"

1 to 50 of 2,453 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Hidden Vault All Messageboards

Want to post a reply? Sign in.