
Simon Hayes |

@Lummel: Thanks for keeping the map up to date, it's incredibly helpful!...
no problem on that.
remember to download the libraries:'File->Add resource to Library' then click on the red icon and select the whole list.
I find Torstan's folders very useful.
Grid setup:
View->Grid
View->Coordinates
General use:
Select 'Background' in the 'Layer' floating toolbox
Then browse the resource library folder tree, when you get to a directory not empty you will be shown the thumbnails. Drag one on the map.
Is better if you right click it and select 'snap to grid', then ctrl-c ctrl-v to add some more, otherwise you would need to 'snap to grid' all of them
Right click 'arrange->bring in front/send to back' for correct superimposition.
Right click 'size->xxxx' to make the objects 1x1 2x2 4x4 etc...
Same things for objects and tokens (aka characters), just remember to select the right layer in the toolbox.
Labels
right click on a token 'Edit...' you can change name and write notes
then 'View->token names' and you have the labels always on
Right clik on token 'state->xxxx' you can have symbols on it for dead, wounded etc...
There is also an health bar but I don't think we need it

Simon Hayes |

I think Lummel's action for round 4 has already been posted above (I posted before, cause had some business and didn't want to slow down the game). I might be confused.
BTW yes I hadn't add the -4 but I guess I already miss this way so...
Maybe is better if in combat posts we put something like
Round ## Initiative ## to keep things clearer. I often mess up with turns.
And yep, Lummel is down to 2 HP (four rounds and I got 3 critical threats? You are way too alike my tabletop master, he had me hate rogues.)

loimprevisto |

Yep, I missed that, guess I thought it was an AoO or something.
Things are looking grim, but you still have a pulse! After the first nasty critical I thought you'd settle into fighting defensively, or even full defense, and wait for the others to catch up.
I was aiming for this encounter to be CR 8, but I think I may have overdone it... we'll see where the dice fall.

Zizzafalithax |

it usually is, however....
Speak
In general, speaking is a free action that you can perform even when it isn't your turn. Speaking more than a few sentences is generally beyond the limit of a free action.

loimprevisto |

@Alviss: The rat at K6 looks like a pincushion. Elesandira has been peppering it with arrows, and although it is clearly bloodied from them the wererat seems to be treating them as more of an annoyance than a serious threat. The one at L7 is also clearly injured, missing a part of its ear and bleeding profusely from its tail.
@All: Feel free to speak in combat, just keep in mind that each round is only six seconds...

Elesandira |

Does celestial seem like an unbalanced race to anybody else?
I love flying races but rarely get to play them.
With the amount of building/dungeon work that adventurers do the flight is not as awesome as it can seem and, to be honest, I'm proving fairly useless at the moment.

loimprevisto |

I'm usually rather tight-lipped when it comes to hints/advice from the GM. Since this is your first combat with the character and you didn't have the benefit of discovering her abilities organically and figuring out how to play her over the course of several adventures, I'll toss this out there...
If you had used your smite evil on the surprise round then at least one rat would be very, very dead. Your smite evil specifies that it works 'as a paladin', which means you ignore DR and get a hefty bonus to hit and damage.

Alviss |

Oops. Read divine bond wrong. My bad. That is 8th level.
I figured alviss would ignore the illusion because lummel is laying at his feet at the end of the move. I'll roll save
Since I don't have holy (which alviss would have known), can I attack instead?

loimprevisto |

There's a billowing, wraith-like version of Lummel hovering over his corpse. Alviss has probably seen enough necromancy to know that's a bad sign... conversely he may be knowledgeable enough to discount the figment as an illusion.
If Alviss decides to ignore it, that's fine... just make sure he's doing so because he's less concerned about the ghost-thing than he is about the wererats and Lummel's injuries.
Yep, you're fine to attack. That's what I assumed you'd do if you weren't going to activate the divine bond.

HolmesandWatson |

Looking at combat rules, it appears that laying hands on Lummel to start Alviss' next turn would not provoke an AoO. Common sense tells me it should. And if not would at least leave me flatfooted and make my shield useless, as it is a one handed action and I would keep my axe.
GM ruling?
And since its a standard action, would I be able to attack after that?
I would have written the rule as a full round action, myself...

Zizzafalithax |

Looking at combat rules, it appears that laying hands on Lummel to start Alviss' next turn would not provoke an AoO. Common sense tells me it should. And if not would at least leave me flatfooted and make my shield useless, as it is a one handed action and I would keep my axe.
GM ruling?
And since its a standard action, would I be able to attack after that?
I would have written the rule as a full round action, myself...
I'm not the GM but, my two cents:
1) That's one of the things that makes "lay on hands" better than a heal spell.2) as a standard action you would not also be able to attack ( an attack is a standard action as well, and you only get one per turn).
3) it is a touch effect, and you have both hands full with sword n' board. In order to deliver the touch you will need to put away or drop one of those items, which could be very risky at this point.
Obviously not a ruling, so I would wait until the GM has his say until you decide on a course of action.

loimprevisto |

What Ziz said. It is a supernatural ability requiring a standard action, and it doesn't say that it provokes an AoO. Since Alviss carries a heavy shield and a battle axe, you will need to free up a hand before you can use the ability. You won't be "flatfooted", but you will lose the shield bonus to your AC (+3). You would still have a move action afterward, but it would use your opportunity to attack.
Some things to consider are that it might be difficult to recover your shield after dropping it (may provoke an AoO), and that Lummel is mostly being ignored by the rats at the moment. If he suddenly jumped and started swinging at them, they might make sure he stays down this time...

HolmesandWatson |

Yeah, I knew I'd have to drop the shield.
My thought is that so far this battle looks like a strip from The Order of the Stick. Our fighter has been beaten unconscious by rats. Our archer is almost out of arrows. Our spellcaster is being looked as if he were lunch. And my goal during a combat roll is to not injure myself with my own axe. Leaving the halfling rogue/cleric a lot of fun.
I was trying to figure a way to get Lummel up and swinging a weapon again. With maybe Eles healing him a bit after that.
But as I feared, it's a bit risky.
BTW, Order of the Stick
is a FANTASTIC comic strip for gamers.

loimprevisto |

Yep, I'm a tremendous fan of OotS.
One issue with jumping straight into 5th level characters, and a brand new party, is figuring out the best way to run your characters. I expected this to be a tough fight, but more-or-less a speedbump that would be over within a few rounds. The 3.0 module I was basing this off of had the wererats with DR 15/silver!
I differ stylistically from the typical D&D model of multiple encounters per day equal to CR... I prefer fewer, more difficult encounters.
We can do an OOC dissection of the combat after it ends to work out better tactics for the group, until then let's just press on and see how this goes...

Zizzafalithax |

i think the group will work well together once the party is formed. this is a much more difficult fight than it would otherwise be because we came in one at a time with absolutely not tactical formation to speak of. once we get a chance to go on offense, all together, we will be considerably more dangerous.

Elesandira |

If I had paid more attention to the critters' AC then I could have thrown up some buffs (and smited earlier) which would, in the long run, have made Elesandira more effective.
That's definitely a mark of needing to get to know the character.
There is also definitely scope for organisation.
Oh, and I usually have a cheetah alongside me.

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Bricker is no combat rogue he is meant to be a scout trickster and trapper type as well as have a cunning mind to get the party out of a deep gutter if you know what I mean. With +17 perception I doubt much will have a chance of escaping my eyes :)

HolmesandWatson |

Posting here in a minute. Was home sick yesterday (which let me read Order of the Stick when I was only semi-nyquiled up). Recommendation: don't take down Christmas lights in high wind and dopey on nyquil.
Anyone within three squares of Alviss should go into the fetal now as he prepares to swing.
And I hope that didn't come across that I was complaining. PbP (as tabletop playing did before) provides opportunity for humor and fun, even when things are going poorly, As opposed to, say, NWN 2 which I'm playing. Things go badly, I get mad and re-load. I'm enjoying our game.
A drunken old hag with no discernable skills has completely stonewalled a group of first level pathfinders in another of my games. And it's funny.
So, no criticisms of anybody meant in my post.