Torag

Alviss's page

94 posts. Alias of HolmesandWatson.


Full Name

Alviss Haftbreaker

Race

AC 24/11/23: F+8/R+4/W+8:

Classes/Levels

Init +1/Perception +2 unusual stonework

Gender

HP50/50:

Size

Medium humanoid - 4'-2", 180 pounds

Age

132

Special Abilities

Darkvision 60', See About Alviss

Alignment

Lawful Good

Deity

Torag

Location

Cheliax

Languages

Common, Dwarven

Occupation

Miner, Professional Do Gooder

Strength 16
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 14
Charisma 14

About Alviss

Init +1; Perception +2 unusual stonework

DEFENSE:

DEFENSE
AC 24, Touch 11, Flat Footed 23
(10+9 armor +1(magic) +2 shield +1 (magic) +1 Dex
AC Penalty -4 (-6 armor -2 shield +1 magic plate +2 Darkwood shield +1 armor expert trait)

Special Defense
+4 CMD vs bull rush or trip
+4 Dodge against gaint subtype
HP (50) 35 (5d10) + 10 (con) + 5 (Favored Class)
Fort +8, Reflex +4, Will +8 (includes +2 each for Divine Grace)
+2 saves vs poison, spells and apell-like abilities
Immune to disease
Immune to Fear. Allies w/in 10' get +4 bonus on Fear saves.

OFFENSE:

OFFENSE
Speed 20'
Melee
+1 Battle Axe +10 (1d8+4) x3
MW War Hammer +9 (1d8+3) x3
Throwing Axe +8 (1d6+3) x3
Heavy Crossbow (MW Quarrels) +6 (1d10) 19-20x2

Special Attacks - +1 vs Orc & goblin subtypes

STATS:

STATISTICS
Str 16(+3), Dex 12(+1), Con 14(+2), Int 12(+1), Wis 14(+2), Cha 14(+2)
Base Attack +5, CMB 8 (5+3), CMD 19 (10+5+3+1)

FEATS:

FEATS
Power Attack -2/+4
Cleave - Hit grants additional attack against adjacent opponent.
Weapon Focus (Battle Axe) - +1 attack w/battle axe.

SKILLS:

SKILLS
15 Ranks (2 Paladin +1 INT/level)
(Total= Skill Ranks + Class Bonus + Ability + Misc Bonus)

8 Diplomacy (1+3+2+2) GM Campaign Trait
6 Handle Animal (1+3+2)
6 Heal (1+3+2)
6 Knowledge Engineering (1+3+1+1) Guardian of the Forge
2 Knowledge Geography (1+0+1)
3 Knowledge History (1+0+1+1) Guardian of the Forge
4 Knowledge Local (1+0+1+2) GM Campaign Trait)
5 Knowledge Nobility (1+3+1)
5 Knowledge Religion (1+3+1)
6 Profession Miner (1+3+2)
8 Ride (4+3+1)
6 Sense Motive (1+3+2)

PALADIN ABILITIES:

PALADIN ABILITIES
Aura of Courage - Immune to Fear. Allies w/in 10' get +4 vs Fear
Aura of Good - = 5th level
Channel Positive Energy (5x day) - Heal 2d6/Damage Undead 2d6.
Detect Evil - At will w/in 60'.
Divine Bond (Celestial Spirit) - Shine like torch. +1/+1 to weapon
Divine Grace - Saves +2.
Divine Health - Immune to all diseases.
Lay on Hands (5x:4+1/day) - Heal 2d6/Damage Undead 2d6.
Mercy (Shaken - Target no longer Shaken.
Power of Faith - 1 xtra Lay on hands, Light 30' radius gives allies +1/+1, +1 AC and +1 save vs. Fear. Lasts 1 minute.
Smite Evil (2x/day)- +2/+5 vs target (First hit +10 vs. undead, evil dragon, evil outsider); AC +2.

TRAITS:

TRAITS
Armor Expert- Armor Check -1
Guardian of the Forge - +1 Knowledge (Engineering), +1 Knowledge (History). History class skill.
Hero of Brindin's Ford - +@ Diplomacy (Local), +2 Knowledge (Local)

GEAR:

GEAR (gold/weight)

Carried/Worn (5,699 gp/128.5 lbs)
+1 Full Plate (2,650/50)
+1 Darkwood Heavy Wooden Shield (1,257/10)
+1 Battle Axe (2310/6)
5 Throwing Axe (40/10)
Masterwork War Hammer (312/5)
Heavy Crossbow (50/8)
50 Masterwork Bolts (300/10)
Masterwork Backpack (50/4)
Crowbar (2/5)
2 Flasks (6cp/3)
Flint & Steel (1/0)
2 Oil (2sp/2)
7 days Trail Rations (30 sp/7)
Water Skin (1/4)
Silver Holy Symbol - Torag (25/1)

EXPENDABLES (2,500 GP/10 lbs)
Bull Strength (600/2)
Eagles Splendor (300/1)
Shield Other (300/1)
Zone of Truth (300/1)
3 cure Moderate Wounds (900/3)
2 Cure Light wounds (100/2)

ENCUMBRANCE
Medium Load 77-153 lbs (16 Strength +1 for MW backpack)

Stabled Horse (324 gp/38) + stable cost in silver
Binkee, Dwarven Apaloosa (300)
Military Saddle (20/30)
Saddlebags (4/8)
Stabling (10 sp day) Pays double rate
Bedroll (1sp/5)

677 GOLD AT START OF ADVENTURE

MISC:

Alviss secured a room in a modest but 'safe' boarding house in West Hill. His horse is boarded in a 'secure' stable (he pays twice the going daily rate for this) with the gear listed below his horse stowed there.

He is in Cheliax on assignment for his faction, the Ninth Batallion. He will be leading an expedition into the Aspodell Mountains to search for a missing Pathfinder party, hoping to discover the lost dwarven gallery they were seeking.

As he waits for further instructions, he spends his days researching the Aspodells and the surrounding area in the library and elsewhere, of course visiting the local shrine of Torag and making his daily devotions. He also escorts travellers and small groups, providing protection against bandits, and generally trying to do good while avoiding attracting undue attention from those who might be opposed to all he stands for. He won't be able to serve the Ninth Batallion from prison.

HISTORY:
Alviss Haftbreaker is a dwarven fighter of the Ninth Battalion, originally from a settlement in the Mindspin Mountains that was destroyed by Orcs. He comes from a line of many smiths of prowess. The first of the line was such a powerful dwarf that he broke many hafts of his forge hammers, thus the clan name.

Alviss himself is not an accomplished smith, though his most precious possessions, salvaged from his home delve, are two volumes of notes about smithing: wisdom writ by generations of his ancestors.

Unfortunately, there were several more volumes that were lost when the delve fell. He has read the journals many times and intends to teach himself to forge throwing axes.

Alviss has served ably in the Ninth Battalion and is being considered for squad leader. As a proof of worthiness, candidates for such leadership positions are required to perform some task chosen by General Charak Helmrunner himself.

In Alviss’ case, he has been ordered to search for a party of Pathfinders lost in the Aspodells, searching for the lost dwarven crafthall of Barek Triongger. The Pathfinders themselves had been searching for a party that also disappeared searching for the Hall.

He will be joined by two other members of the Ninth, and with an Aspodell Ranger as guide, will seek out the Hall and the missing Pathfinders. His performance in this mission will significantly affect his future within the Ninth.

He enters combat with a battle axe and shield, often following in behind the two throwing axes he lets fly first.