ABOUT
Linflass, Male Half-Elf, Urban Ranger 3
NG medium humanoid (Elf) 5’-8”, 145 pounds
Init +3 (+7 in Ravensmoor); Senses Perception +12 (+16 in Ravenmoor)
BACKGROUND
Linflass is a half-elf who grew up in the Andoran city of Olfden, in the Darkmoon Vale region. Generally more well-adjusted than many half-elves who struggle with identity issues, he spent time both in the town with others and roaming about the Arthfell Forest and surrounding plains. He was comfortable in cities and in nature.
He was tutored by an Aspodell Ranger who not only taught him the woodsman craft, but also introduced him to the Silverers, a secretive group that hunted and slew werewolves by forcing them to drink silver. This led to a quick but excruciating death. Linflass was betrayed by a friend and exposed as a Silverer. The local populace was outraged and he was forced to leave the region.
Embittered by being driven away, he wandered far, finally settling quietly in the small village of Ravenmoor, in Varisia. He works occasionally as a clerk for a few shopkeepers, spending the rest of his time roaming the village and exploring the surrounding countryside, ocassionally selling game he has slain.
Perception, Stealth & Survival +4 and Knowledge (Geography & Local) +2 in Ravenmoor.
Perception, Stealth & Survival +2 and Knowledge (Geography +2 in urban settings other than Ravenmoor.
Bluff, Knowledge, Perception, Sense Motive and Survival +2 vs humans.
Perception (Trap Finding) +1
TRAITS
Elven Reflexes , +2 Initiative
Fencer, +1 Attacks of Opportunity w/swords and daggers
Ranger Abilities:
Combat Style – Two Weapon Fighting
Favored Community – Ravensmoor
Favored Enemy (Human) - Against humans, +2/+2, +2 on Bluff, Knowledge, Perception, Sense Motive and Survival.
Favored Terrain (Urban)
Track - +1 to Surival check for tracks
Trapfinding -
Wild Empathy - Improve animal initial attitude. 1d20+3.
Misc:
Favored Classes – Ranger, Rogue (HP)
Languages - Common, Elven, Orc, Goblin
Low Light Vision
SQ – Immune to magic sleep effects
+2 save vs enchantment spell and effects
Gear:
(cost/weight: Cost is GP)
MW Studded Leather (325 /20), Shortbow (2/2), 2 Quivers Arrows (2/6), Quiver Blunt Arrows (2/3), +1 Short Sword (1010/2), MW Short Sword (310/2), MW Silver Dagger (322/1), 3 Daggers (6/3), Sap (1/2)