Ring

Linflass's page

128 posts. Alias of HolmesandWatson.


Full Name

Linflass

Race

Half-Elf

Classes/Levels

Urban Ranger/3

Gender

Male

Size

5'-8", 145 lbs

Age

30

Special Abilities

See Below

Alignment

Neutral Good

Deity

Ketephys

Location

Ravenmoor

Languages

Common, Elven, Orc, Goblin

Occupation

Clerk, Ranger

Strength 13
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 12
Charisma 10

About Linflass

About & Background:

ABOUT
Linflass, Male Half-Elf, Urban Ranger 3
NG medium humanoid (Elf) 5’-8”, 145 pounds
Init +3 (+7 in Ravensmoor); Senses Perception +12 (+16 in Ravenmoor)

BACKGROUND
Linflass is a half-elf who grew up in the Andoran city of Olfden, in the Darkmoon Vale region. Generally more well-adjusted than many half-elves who struggle with identity issues, he spent time both in the town with others and roaming about the Arthfell Forest and surrounding plains. He was comfortable in cities and in nature.

He was tutored by an Aspodell Ranger who not only taught him the woodsman craft, but also introduced him to the Silverers, a secretive group that hunted and slew werewolves by forcing them to drink silver. This led to a quick but excruciating death. Linflass was betrayed by a friend and exposed as a Silverer. The local populace was outraged and he was forced to leave the region.

Embittered by being driven away, he wandered far, finally settling quietly in the small village of Ravenmoor, in Varisia. He works occasionally as a clerk for a few shopkeepers, spending the rest of his time roaming the village and exploring the surrounding countryside, ocassionally selling game he has slain.

Defense, HP & Saves:

DEFENSE
AC 17, Touch 13, Flat Footed 13
(10 +3 Studded Leather +3 Dex + 1 Dodge)
AC Penalty 0(-1 Studded Leather +1 Masterwork)

HP 35: 10+10+6 +6 (Con)+3 (Favored Class Ranger)

SAVES
Fort +4 (+2+2), Reflex +5 (+2+3), Will +3 (+2+1)

Offense:

Speed 30 ft

Dual Weapon Attack
+1 Short Sword (main) +3 (BA) +3 (DEX) + 1 (Magic) -2 (2Hand) =+5 (1d6+2) 19-20 x2
MW Short Sword (off) +5 (1d6+1) 19-20 x2

Single Weapon Attack
+1 Short Sword +7 (1d6+2) 19-20 x2
MW Silver Dagger +7 (1d4+1) 19-20 x2
Dagger +6 (1d4+1) 19-20 x2
Shortbow +6 (1d6-1) x3
Sap (non-lethal use)

Special Attacks
+2 attack/damage vs humans (favored enemy)
+1 attacks of opportunity w/sword, dagger (Fencer trait)

Stats:

Str 13, Dex 16, Con 14, Int 14, Wis 12, Cha 10 (racially adjusted)

Base Attack +3, CMB 4 (3+1), CMD 17 (10+3+1+3)

Feats, Skills & Traits:

FEATS
Skill Focus Perception (+3)
Weapon Finesse - +3 (Dex) for attacks w/short sword
Two Weapon Fighting - Reduces penalty to -2/-2 w/dual short swords, or dagger
Dodge - AC -1

SKILLS (Total = Skill Ranks + Class Bonus + Ability + Misc)
8 (6 Ranger + 2 INT/level)

6 Climb 2+3+1
10 Disable Device 3+3+3+1
8 Knowledge Geography 3+3+2
8 Knowledge Local 3+3+2
12 Perception 3+3+1+3 (Skill Focus) + 2 (racial)
6 Profession (Clerk) 2+3+1
8 Ride 2 +3 +3
9 Stealth 3+3+1+2
7 Survival 3+3+1 (+ half level for tracks)
6 Swim +2+3+1

Perception, Stealth & Survival +4 and Knowledge (Geography & Local) +2 in Ravenmoor.
Perception, Stealth & Survival +2 and Knowledge (Geography +2 in urban settings other than Ravenmoor.
Bluff, Knowledge, Perception, Sense Motive and Survival +2 vs humans.
Perception (Trap Finding) +1

TRAITS
Elven Reflexes , +2 Initiative
Fencer, +1 Attacks of Opportunity w/swords and daggers

Ranger Abilities:

Combat Style – Two Weapon Fighting
Favored Community – Ravensmoor
Favored Enemy (Human) - Against humans, +2/+2, +2 on Bluff, Knowledge, Perception, Sense Motive and Survival.
Favored Terrain (Urban)
Track - +1 to Surival check for tracks
Trapfinding -
Wild Empathy - Improve animal initial attitude. 1d20+3.

Misc:

Favored Classes – Ranger, Rogue (HP)
Languages - Common, Elven, Orc, Goblin
Low Light Vision
SQ – Immune to magic sleep effects
+2 save vs enchantment spell and effects

Gear:
(cost/weight: Cost is GP)
MW Studded Leather (325 /20), Shortbow (2/2), 2 Quivers Arrows (2/6), Quiver Blunt Arrows (2/3), +1 Short Sword (1010/2), MW Short Sword (310/2), MW Silver Dagger (322/1), 3 Daggers (6/3), Sap (1/2)

Masterwork Backpack (50/4), Grappling Hook (1/4), 50’ Silk Rope (10/5), Flask Oil (0/1), 2 Belt Pouches (2/1), Waterskin (1/4), Thieves’ Tools (30/1), Compass(10/0.5), Ink Vial (8/0), Ink Pen (1/0), 5 Sheets Paper, Scroll Case for papers (1/0.5), Sealing Wax (1/1), 4 Potions Cure Light Wounds (200/4) 676 Gold

GEAR TOTAL COST/WEIGHT 2,324 Gold/67 lbs