The Halffinder Society (Inactive)

Game Master Kobash

==COMBAT MAP==


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The Exchange

Thug 1

Picklebrew tries to improvise a blunt strike against the skeleton.

flank,improv: 1d20 + 3 + 2 - 4 ⇒ (19) + 3 + 2 - 4 = 20 >>1d6 + 1 ⇒ (2) + 1 = 3

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas grows furious at his incompetence and yells at Midnight Lord to get his act together, then he channels his anger into one final attack against the skeleton.

Bite: 1d20 + 3 ⇒ (15) + 3 = 18
Trip: 1d20 + 3 ⇒ (18) + 3 = 21

Spiked Chain: 1d20 + 4 ⇒ (14) + 4 = 18 Not including Trip

Bite: 1d6 + 1 ⇒ (1) + 1 = 2
Spiked Chain(Slashing): 1d6 + 3 ⇒ (2) + 3 = 5


Picklebrew smashes the last skeleton to pieces, then Culsar and Thomas make smaller pieces of those. Midnight Lord snatches a femur and drags it a short distance away to gnaw on.

COMBAT OVER

Inside the entrance chamber are the hacked up remains of two halflings. Next to the bodies are a pair of backpacks.

A wailing is heard coming from somewhere deeper in the crypt.

DC 15 Knowledge (local):

The bodies are Gerol and Vark, both of whom are from Kassen and are friends of the mayor.

DC 15 Perception:
The wailing sound appears to come from the east.

The Exchange

Thug 1

Knowledge local: 1d20 + 3 ⇒ (13) + 3 = 16
Perception: 1d20 + 7 ⇒ (13) + 7 = 20

"Gerol and Vark - from Kassen and friends of the mayor...", Picklebrew looks over the bodies, then nods to the east, "The sound's from there-". He loads his heavy crossbow and lights a torch.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

Kryspi forces herself to say in a cheerful voice, "The... uhm... wailing is coming from that way." Her finger points to the east. "I'm sure... I'm sure it's just another illusion."

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

I doubt it. I think we should head that way, maybe someone is in trouble! Culsar will then look in the backpacks for anything useful.


In one of the packs Culsar finds a large pillow and two quivers (each containing 10 blunted arrows). The other has 2 days’ worth of rations, a full waterskin, and a pair of smokesticks.

The Exchange

Thug 1

assuming the chamber is fully lit and no one else visible

"Somebody back mke up", Picklebrew moves over to the door, sees if it's locked or trapped.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Can anyone use these arrows? I need bolts...


Picklebrew finds nothing dangerous about the door and opens it into a large chamber containing a maze of pillars that obscure the far side of the room. Next to the door is a pile of empty saddlebags and three brooms.

The sound of wailing is a bit louder here.

The Exchange

Thug 1

funny on map

"I think we sh-", Pickle looks back and double takes that he's all alone and the rest of the halfling are still standing at the frontdoor and out in the grey. "A maze for Maze?", he turns back to the area and dryly jokes though doesn't expect it, instead he uncocks the crossbow and readies a spear.

left hand holding torch

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

"I'll take some of those arrows to restock." Kryspi grabs a quiver of arrows.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

"A maze? Perhaps someone should scout ahead?"

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

If no one volunteers, Thomas and Midnight Lord will stride forward without a word to the group, scouting for enemies and the source of the wailing.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip keeps a pair of scrolls in hand and stays in the back to await Thomas' report.


Moving forward, Thomas' sharp eyes notice something odd - an odd seam in the floor that looks like a section that is separate from the rest.

The area has been marked on the map.

The Exchange

Thug 1

Pickle follows behind Maze.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

What is it, Thomas? A trap? Can we go around?

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Who is Maze?

Thomas informs the party that there is an odd seam in the concrete, but he has no idea what it is. I have no idea. We should try to be careful around it.

Thomas will let others inspect it and if they can't determine anything, then he will try to skirt around it.

The Exchange

Thug 1

Uhmm,...yeah, wrong wolf, wrong story....Midnight!

Pickle follows behind Midnight.


Small correction, the trap should be 5' west of where it is on the map. I am unable to edit its position at the moment.

Glancing around the area it looks like the suspicious section is only 5x5. It could be jumped by someone with average athletic ability, but doesn't seem to have an edge wide enough to step on to cross.

Another thing is noticed nearby as well - a switch in the wall inside the alcove to the right.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

"Does anyone have a plank of wood?" Skip asks. "What if we just put a piece of wood across the plate in the floor, then we could just walk across it normally."

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Culsar takes 10 on Acrobatics and leaps across the 5' square section that was pointed out by Thomas. A plank? We are halflings, if you hadn't noticed! That would be like expecting us to carry around a ten-foot pole! Just jump across!


Culsar makes it across without incident.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Kryspi says, "Is it a trap or is something hidden?" She hops across to stand next to Culsar.

Take 10

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

"Oh, fine," SKip sighs as he follows suit and leaps across the pit.

T10 for a 12 Acrobatics.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas and Midnight Lord follow suit. Hmm... I wonder what the trap does...

Take 10s for 12s.


The trap seems to be a section of floor that drops away if too much weight is put upon it. What it drops down to is unknown unless opened.

The Maze is getting very crowded on the far side of the trap, and until some of the others move Thomas and the others won't have space to join them. However, from area east of the trap a door is spotted just to the south. The wailing seems to be coming from beyond it.

Map generally updated. Everyone please position your tokens or leave instructions for positions on the map.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas and Midnight Lord push their way to the front. Let me take the lead. Can't be having heir Flaxseed getting injured, now. Thomas opens the door and boldly strides into the room.


Thomas boldly pulls on the door, but finds it locked. Looking closer he notices a complex mechanism that will be very difficult to pick.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

"Anything interesting up there?" Cade asks, while keeping an eye so that nothing sneaks up on the party.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Gonna have to pick the lock, but it looks difficult. Could try to break through like the last one... Thomas ponders what to do next.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Maybe that switch we saw earlier opens it? Culsar will go and try to pull the switch and see what happens.


Before Culsar can hop back across the trapped section and check his theory, Skip steps between two columns north of the door and feels a sudden give in the floor beneath him before it swings down into a pit!

Skip needs to make a DC 20 reflex save or fall into the pit.

The Exchange

Thug 1

"Looks like there're traps every step", Pickle warns Cade , "This one is probably trapped as well.", he tests the area next to him.

check square north: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Ref: 1d20 + 4 ⇒ (14) + 4 = 18

Skip falls in!

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade runs over to where Skip fell in to check his status. "We can probably use the bones from those oversized skeletons as walking sticks to check for the rest of the traps."


nonlethal damage for Skip: 1d6 ⇒ 6

Skip vanishes into the pit, but doesn't fall too far and lands on something soft. Looking under him he sees the pit has a layer of pillows at the bottom.

Cade, there are a few brooms at the entrance to the maze that will work better than bones.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

"Owwww!" Skip says, rubbing the bump forming on the top his head. "Hmm. Pillows!" he calls back up to his companions as he starts jumping up and down, realizing he can't quite reach the top of the pit. "A little help here?"

The Exchange

Thug 1

”Thomas, you've got the rope”, Pickle still trying to test the spot near him, ”-Why a pillow though?”.


As Skip is pulled up out of the pit Picklebrew finds a third trapped section of floor just north of his position.

Culsar checks the switch, which makes noises for a few seconds before snapping back into position. The door to the south, however, remains closed.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

"The villagers must have done it," Skip suggests. "This was supposed to be a test, after all, so they probably just didn't want us to really get hurt. I'm guessing the skeletons weren't in their plans though... something's probably gone wrong."

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

I'll say. Very wrong. Culsar then points to the switch. Umm, this thing didn't seem to work. Sounded like it worked, but the door didn't open. Ideas?

Full disclosure : I've played this before. Has everyone else?

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

I haven't.

Thomas thinks on this for a minute. He moves back to the brooms and uses one to test the floor as he moves north, the only possible direction to move.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade will also grab one of the brooms and assist in checking the room for traps.


3d20 ⇒ (17, 2, 9) = 28

With brooms in hand, you soon discover six more pit traps in the maze, as well as two other switches, one in an alcove to the north and a second in an alcove to the east.

You also discover a sack at the bottom of the central pit. Once fished out and opened the sack is found to contain 6 platinum coins and a note that reads:

“Three to open, but be quick, for the door will only open for those who work together.”

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

"Ok folks, let's try hitting all three switches at once. Everyone else stand in front of the door."

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas will volunteer to hit a switch and hit it at the appropriate time.

The Exchange

Thug 1

"I'll take the other one", Picklebrew waddles up to the switch plate.


Cade, Thomas, and Picklebrew pull the switches simultaneously and the lock on the door clicks. Skip pushes the door open into a short hall that goes about five feet before coming to a T intersection. The sound of wailing is coming from the left.

"Ohhhhh! Game over, man. Game over! Oh gods, I don't wanna die!"

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