The Festival of the Damned

Game Master Green Smashomancer

Abel, Seraphina, Tom
Jean
More pending


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Male Human Investigator 1 | HP / | AC | Fort + Ref + Will + |Perception +

A Jean About Town:
"Hmm," Jean murmured to himself and stuffed the note into the inside of his breastplate.

"Nothing specific. Anyone here you know of match the description of a 'beast'?" Jean asked his two marginally erstwhile companion as he moved to take point again. He kept the pace brisk despite the obvious weight of his armor. The perks of modern engineering at work. It took some training to learn how to trust the pneumatics and anyone who did not know how to move in such a rig would likely end up bruised, blistered, and frustrated.

"Three hostiles down in the Devil's Dance Floor. Advancing further."


Crossblooded Sorcerer 4 - Demi-Gestalt Bloodrager | HP: | AC: 19, T: 13, FF: 16 | Fort: +10, Ref: +5, Will: +3 | BAB: +3, CMB: +2, CMD: 15 | Init: +3 | Perception: +7 | Bloodrage: 13/13 1st Level Spells 7/7 | 2nd Level Spells 4/4

Wincing at that response, Seraphina fought down the urge to follow her, and headed up towards the noise.


Male Human Inquisitor (4)

“Unfortunately not an ability my god has bestowed upon me. Perhaps one day.” Tom responds to Kal. “In truth I’ve never had much use for flight. Though I guess Mr. Hightower seems to think it necessary to fly down hallways. I’m sure we have plenty of ways to keep you both safe with our feet planted firmly on the ground.”


Rolls:
4d20 ⇒ (8, 19, 7, 16) = 502d20 ⇒ (20, 8) = 281d6 ⇒ 1

Jean:

”Person that's a beast? What like a werewolf?"

"AAGH" Lady asks, but something strange lies in the answer she gets. It wasn't Bishop shouting with bloodlust.

"Who-"

Dam: 1d8 + 10 + 5d8 ⇒ (2) + 10 + (5, 1, 6, 2, 2) = 28
Dam: 1d8 + 10 + 5d4 ⇒ (7) + 10 + (1, 4, 4, 4, 3) = 33

A loud gurgle comes from ladys direction.The chamberlain jumps at the signal, but by the time he casts light again, a gruesome gout of blood has already erupted from the unaware womans neck. She falls to the floor limp, and a serrated blade that looks oh so familiar retreats to the darkness.

Another initiative if you would. The dice for this encounter were not kind.

Abel, Tom:
The entourage of Lady Ainsworth and to a lesser extent Kal Savard make their way down the left halls to exit the Nines. On the way they finally see what floor they’re on exactly. A sign that reads: “Floor 30” as they round the staircase. Morgana offers something to break the silence. ”It is worth mentioning I suppose, that this building has one rather substantial staircase connecting floors twenty nine and thirty. I consider the amount of foot traffic tiresome. Perhaps it will be clear tonight.”

In a quick and orderly fashion the Ainsworth party sets themselves conduct their way down the stairs and find themselves at a sort of plaza. Here they see no elevators, instead a good old fashioned staircase sits across the tiling from the party. But one of the windows to a nearby store is smashed in, and a small figure is seen darting out. Investigating the site shows the place is a sporting goods store by the name of “Autumn’s Bounty”. A lot of merchandise is strewn about, perhaps the last person here ran out of room to carry with. Inside are two unconscious figures.

”I would suggest we secure this room before heading further. If nothing else we may find something of use to compensate then for later.”


Seraphina:
The dancer tentatively makes her way up the staircase. Walking is a daunting task in these circumstances. Referring of course to the heels. The source of the clamor above becomes clearer and more distinct as she makes headway. It sounds like… talking? Chanting in a strange tongue? Seraphina gets a visual soon enough. Two men, one large and winged, the other is without wings, and also the source of the marching tune. They lead another man riding atop yet another individual. All the while the group is enveloped in unnatural winds. The young human man shouts ”Halt!”, to which the other three oblige. Or should it be four now, as the winds seem to coalesce into a feminine, almost human form. He dismounts from his odd steed, a lizardman of a sort. Before adjusting his hair with a quick spell, the young fellow offers

”This is a dangerous night to be alone, wouldn’t you say? Stephen Percival Hightower at your service. Would you care for an escort my lady?” He seems pretty straightforward about trying to impress the healer Seraphina. Percival is quite a bit more slight and short in stature, and indeed age than the other men here. It seems clear that his own group is heading down on their way out of the building. At the speed they traveled they would be off the grounds in short order. Of course, that isn’t the direction Seraphina was told her group was in.


Male Human Investigator 1 | HP / | AC | Fort + Ref + Will + |Perception +

Jean is pissed:
Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Perception: 1d20 + 8 ⇒ (17) + 8 = 25 (+1 if avoiding surprise)
If Jean has any bead on the Ghoul this round he is firing a sniper shot. If not, he is consistently readying an action to do the same.

"If you've got any healing at your disposal, keep her alive," Jean said in a cold way that he had yet to use with Bishop. There were hints of it here and there when something managed to break through his mask of annoyed indifference but this was something else. There was a terrible calculus running in his head, one that was simply tallying numbers and deciding on a course without ego or pride.

One thing was certain, if the Ghoul made the mistake of letting Jean leave here alive he would make a very dedicated and thorough enemy.

"Get her to your boss and get out safely. If I survive, we can talk about insubordination. I might drop away but you keep moving."


Male Human Inquisitor (4)

Were we able to get any details on the figure that ran out of the place? Size, build, Scales, tusks, did he have horns or a tail, was he a built male or female?

perception if you need it: 1d20 + 7 ⇒ (16) + 7 = 23

“Perhaps those two will have something useful as well. Be it information or weaponry.” Tom will look to Abel to coordinate their advance. Knowing full well that two is less than ideal in this resort that is staring to look more and more like a war zone and he knows communication will be necessary to survive... never really been his strong suit. “We will need to restrain those two. If you handle the knots I have the range to cover you effectively, then we can move through the area checking for hostiles but if you have a better plan I am all ears. You’ve got the seniority here, what do you think?”


Male Undine Monk (MoMS) lvl 1/Deadly Fist Soulknife Lvl 3 Hp 21/24 | Ac 20 | FF 15| Tch 19 | CMD 22 | Fort 4 | Ref 9| Will 10 | Percption +11 , Darkvision | Initiative +5

i have been thinking. Whoever stopped the elevator planned to kill us with it, of course someone with the ability to do so likely also had a backup plan in case we escaped. In other words, i believe we are most definitely walking into a, or several traps. Abel says this as they walk down what I'm assuming is a lengthy flight stairs, This also does bring up a ppint that perhaps in the future we need some way to maintain contact with eachother, i do hope Seraphina and Jean are alright.

The group approaches the store, abel says with a chuckle what are the chances those are just looters. Let me go give them a look for identification before we assume restraint is necessary.
Stay back here with Lady Ainsworth, if you see anything call out to me.
With that Abel walks in the store to look over the two unconscious people.

perception for danger: 1d20 + 11 ⇒ (5) + 11 = 16


Male Human Inquisitor (4)

“Ok but if they stick you with something pointy while you’re giving the benefit of the doubt I may just misplace my heal stick.” Say Tom with a grin. He will also keep an arrow knocked.


Crossblooded Sorcerer 4 - Demi-Gestalt Bloodrager | HP: | AC: 19, T: 13, FF: 16 | Fort: +10, Ref: +5, Will: +3 | BAB: +3, CMB: +2, CMD: 15 | Init: +3 | Perception: +7 | Bloodrage: 13/13 1st Level Spells 7/7 | 2nd Level Spells 4/4

Stairwell Encounters:
Seraphina paused, momentarily non-pulsed by the strange group and the interesting people within it. She was deeply uncertain why anyone would be mounted so high up in a building, but maybe he had some issues with walking that weren't clear. A lot of people could walk and stand a bit, and were often too proud to admit otherwise. Or maybe he was simply eccentric.

"Oh, thank you for the offer, but I'm afraid I'm heading up. I'm supposed to meet with my colleagues upstairs, and make sure everyone's alright. I got a little distracted with another task and seem to have misplaced just about everyone," she added with a small laugh. "But do you know what's going on? I haven't met anyone who knows what this is all about."


Swing a little more, more:
Bishop Init: 1d20 + 10 ⇒ (13) + 10 = 23
Ghoul Init: 1d20 + 16 ⇒ (1) + 16 = 17

”She is already dead Jean. I am going to give an order only once: Leave here and rendezvous immediately.” A ghastly shade crawls over the chamberlains weapon once more as a chilling ripple overtakes the longarm.

========================================================
Round one

Bishop Gone

Jean

NG

========================================================
Surprise round is over. The Ghoul has concealment, but Jean is just able to make out a silhouette. The eyes only seem to be their bloody red color when they lock with another. The numbers mark the bodies of the thugs from the previous fight.


Jean Spellcraft DC 16:
Part of the charge effecting Bishops gun is the snowball spell. It may be poorly named over it's lethal applications, but it isn't the only supernatural effect on the weapon at the moment.

Tom’s perception:
The individual was squat in stature, either a child or one of the smaller races that can be found in Calweld. Though most of their features were hidden by loose clothing and merchandise, Tom can pry a few details from the scene. The perpetrators eyes were an orange hue. The individuals gait was stiff. They may have been weighed down by the contents of what they took.

Abel and Tom:
After Abel approaches the unconscious bodies, or even perhaps before, it becomes clear they aren’t breathing. Glass is strewn about as the window sill gives way to a messy crime scene. Abel finds both bodies inside Autumns Bounty, and an array of hunting and camping equipment.

Give me a d100 to see what exactly is available for Abel. If Tom wants in on more items, I’ll take another d100 from him as well.

Seraphina:
Seraphina Firedancer wrote:
"But do you know what's going on? I haven't met anyone who knows what this is all about."

”I’ll fill you in. The Nameless Ghoul is back for the first time in six years! He’s here in The Nines hunting for someone.” That is a name Seraphina would likely know in passing. A Knowledge: Local check may give more information.

”I’m a bit of an expert on vigilantes you see, but we still don’t know anything about him. Why he stalks the night, how he chooses his targets ever so carefully. Given what we know about him, I think there’s more than one guy using the name as a cover. Or a madman. Or an automaton! We only know the last well-funded experiment failed, but not why.”

The reptilian man interrupts Stephen before he gets too into theories. ”Lord Hightower, we must make haste.”

“Err, right I know! But yes I would suggest finding a group and exiting the premises. Stay out of any dark corners in the way out, and good luck.”

Just as quickly as the group arrived, they make an equally boisterous exit heading further down.

Seraphina Know: Local DC 15:
The Nameless Ghoul holds true to his moniker since no-one seems to know who he is, or even exactly when he first began his hunts for that matter. And indeed he makes hunts out of his work. He wears easily distinguished full body obscuring clothing. A leather outfit worn down from the weather, a facewrap and tricorn hat with equally weathered boots. But most notably, glowing red eyes that seem to draw attention away from any other features that might be otherwise noticed.

If total is 20 or lower:
There are whispers that the Ghoul is under some debt or contract with the Calweld family themselves to patrol their lands and territory in the capital. There must be some reason he’s never sighted in places controlled by other factions. Those who saw him themselves remember the earliest run-ins were roughly six years ago, and those sightings had gotten steadily more rare since.

If total is 22 or more:
His methods are strange. First the Nameless Ghoul sends a calling card to the subject of his hunt. The card is always written in some kind of prose in the First language, save for the end, writing in the native language of his target “And we hunt the beast”. Afterwards, it doesn’t seem that anyone has been able to get between him and his beast. A grisly end awaits all.


Male Human Inquisitor (4)

Tom likes goodies: 1d100 ⇒ 93

Rummaging through the Autumns Bounty not sure exactly what he might find in this entirely new shop Tom will converse with his compatriots “So we’ve got two bodies. Well all things considered at least it’s less likely they will poke you with something pointy Abel. I certainly hope the festival isn’t always this kind of eventful.”


Male Human Investigator 1 | HP / | AC | Fort + Ref + Will + |Perception +

Sitting on a Metaphorical Edge:
Map link is not working

There was a pause, then Jean asked flatly, "Or what?"

It did not take a great analytical mind to parse that Jean was strongly considering going against direct orders yet again. The last time it had happened, his commanding officer had needed to have his jaw wired. This time, as a small mercy, his aggression was directed elsewhere.


Crossblooded Sorcerer 4 - Demi-Gestalt Bloodrager | HP: | AC: 19, T: 13, FF: 16 | Fort: +10, Ref: +5, Will: +3 | BAB: +3, CMB: +2, CMD: 15 | Init: +3 | Perception: +7 | Bloodrage: 13/13 1st Level Spells 7/7 | 2nd Level Spells 4/4

Huh:
Knowledge (Local): 1d20 + 8 ⇒ (17) + 8 = 25

Well...crap. She couldn't think of a reason why a violent killed would be hunting her, but she could imagine several of the others wouldn't be so lucky - including her employer. Then again, if he was a simple but successful serial killer, she might match whatever it was that made him kill, so it was possible but unlikely that she was a target.

"Thank you!" she calls after the other group as they flee. The fact they were also fleeing was a little worrying, but maybe she could run away if she saw him.

She continued to hunt for the others, heading once more to where they'd been last seen, and then the elevators and stairs - it seemed as likely as not that they would regroup near exits, after all, and not running down stairs would be easier.


Male Undine Monk (MoMS) lvl 1/Deadly Fist Soulknife Lvl 3 Hp 21/24 | Ac 20 | FF 15| Tch 19 | CMD 22 | Fort 4 | Ref 9| Will 10 | Percption +11 , Darkvision | Initiative +5

I'm not worried, these two are very dead, Likely employees trying to lock things down. Abel gives a look around the bodies and store trying to get a handle on the situation

goodies: 1d100 ⇒ 17

Something tells me the Festival is always this... I'll say Troublesome. This city seems to attract criminals and the like. No offense to anyone from here, the observation is just something I've noticed. Its a wonderful place I'm sure.


Is Jean going to take other actions this turn?


Male Human Investigator 1 | HP / | AC | Fort + Ref + Will + |Perception +

Jean's Argument:
Going to try shooting at the Ghoul, then pick up Lady's remains
Shooting: 1d20 + 7 ⇒ (20) + 7 = 27
Crit Confirmation: 1d20 + 7 ⇒ (9) + 7 = 16
Damage (Sniper/Pressurized Shot): 3d10 + 2d6 + 2 ⇒ (10, 3, 2) + (2, 3) + 2 = 22
Crit Damage (Sniper): 9d10 + 6 ⇒ (6, 6, 3, 1, 7, 7, 1, 6, 7) + 6 = 50

While he waited on a response from Bishop, Jean put his rifle to his shoulder and squeezed the trigger. They needed to get past the Ghoul to escape anyway, it would be better to give the bastard cause to hesitate.

Jean drew a bead on those overly theatrical eyes of his enemy but then dropped the barrel and aimed for center mass. There was very little that could shrug off a direct hit from his rifle with a full charge and a special round chambered. He did not wait for confirmation of a hit but instead slung his rifle over a shoulder and stooped to throw Lady's remains over a shoulder. He would be more gentle but there was still a good chance he would need to fight off an attacker.


Dice:
dice: 1d20 ⇒ 113d6 ⇒ (5, 3, 5) = 13

It’s do or die:
Jean fires his trusted companion with an extra aggressive hiss of steam, and the eyes in the dark lurch. Jean takes Lady off the ground. It takes some effort but there's a reason soldiers get trained to drag other soldiers out of the fire. He should be able to move well enough unless he has to use his gun. Mechanically, Jean hasn't reached medium encumberance, but Lady is going to occupy a hand.

When those red eyes vanish, it doesn’t bring any sense of ease. As the Ghoul once more melts into the dark. Then… nothing.

For only a moment before two more shots ring out. Bishop seems to settle for making his point with a hail of covering fire into the dark. A literal hail as it would turn out. Although his breathing seems to suffer again, the chamberlain focuses his efforts onto the ghoul.
Attack one: 1d20 + 16 ⇒ (4) + 16 = 20 Miss
Dam: 2d8 + 2 + 9d6 ⇒ (8, 6) + 2 + (1, 6, 4, 6, 2, 1, 3, 3, 1) = 43

Number two: 1d20 + 11 ⇒ (4) + 11 = 15 Miss
Dam: 2d8 + 2 ⇒ (6, 3) + 2 = 11
1d100 ⇒ 56
========================================================
Round two

Bishop Gone

Jean

NG

Jean still has some space to move after picking Lady up. If he moves to her square, that would only be ten feet. Although, keep in mind that Jean does not have a visual on the Nameless Ghoul going into round two.
========================================================

It’s shopping:
Abel inspects the area with his ascetic eye. There are weapons of course. Your average hunter doesn't leave the cabin without a bow or some traps. but they don't catch his interest. One thing he finds after going behind the counter almost without noticing is a small bag with a note. "Thurwood: Mate I don't care how frequent the customer is, we don’t accept seeds as valid currency. We don’t live in Midwich lad. Throw these out before the boss throws you out." Upon inspecting the bag, there is indeed a single round, plump seed inside. Something about it feels “right” to Abel in a way. Deep green, perfectly smooth and warm. A change from the cold metal and stone of the city. Abel, mark down “Mystery seed” in the ol’ inventory.

Tom on the other hand, has found a number of hunting implements on his way through the store. Somewhat less concerned with what’s behind the counter, this man sees a few odd hunting implements. One in particular is a spear of quality design. A wide flat blade on top and two wings inches below the blade. It’s labeled as a “boar spear” on the display. The darkwood haft is strong, and if nothing else, this tool may help Tom keep away from assailants. Tom can mark down “Masterwork longspear” on his list.

In addition, the pair find 600 gp in coinage among the debris. They could probably find something else here, but time is short. Another d100 roll if looting some more.

It’s walking:
What stands out about this stairwell more than the darkness that fades in and out as the lights flicker is the scope of it. It was clearly built to accommodate a large range of people at a time before the Nines was the size it has grown to in recent years.

Fortunately, Seraphina crests the stairs (After quite a few eerie minutes) to the sight of... most of the Ainsworth party. Abel and the foreign fellow seem to be inspecting damage to a sporting goods store. “Autumn’s Bounty” is the name. Their mascot seems to be a cute little rabbit emerging from a stump. Kal and Morgana stand to the side.

”Ah good. I had begun to wonder who else would go missing in the night. Stay close now yes? Our investigation is just wrapping up. Isn’t it boys? Lady Ainsworth offers as a greeting.

Perception check if you would. This would occur before Seraphina tops the staircase and spots her party.

Perception DC 17 Seraphina:
The silence is broken by a scuffling footstep that is not Seraphina's.

If failing the check:
Nothing to be heard but the fading voices of those knights from before, and Seraphina’s own footsteps.


Male Human Inquisitor (4)

Is that 600gp each or to split between Abel and Tom?

“Well this I like, always best to keep an enemy at a distance if you ask me. There’s a reason the spear has dominated combat for hundreds of years.” Tom would like to pay attention to Lady Ainsworth and her mood. How is she doing with this less than ideal situation, is she annoyed with our looting?

Boss lady mad?: 1d20 + 12 ⇒ (18) + 12 = 30


Male Human Investigator 1 | HP / | AC | Fort + Ref + Will + |Perception +

A rolling Jean gathers no moss:
Switching to my revolver and hauling arse for the rest of my movement.

Jean moved quickly for a man wearing this much plate and carrying a body. It was easy to focus on either being perfectly agile or a thunderous brute but on a battlefield you needed some of both. Bishop would either see to himself or he would not. In either case, Jean's patience for the situation was about at an end.

He was taking Lady and going. With luck he could pick his ground and make a stand at the very least.


Male Human Inquisitor (4)

Bonus looksie: 1d100 ⇒ 47


Crossblooded Sorcerer 4 - Demi-Gestalt Bloodrager | HP: | AC: 19, T: 13, FF: 16 | Fort: +10, Ref: +5, Will: +3 | BAB: +3, CMB: +2, CMD: 15 | Init: +3 | Perception: +7 | Bloodrage: 13/13 1st Level Spells 7/7 | 2nd Level Spells 4/4

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Seraphina sighs, pleased that she had finally found the others. "Sorry. Got a little distracted chatting with Lady Ebrietas and making other friends. Does anyone have any idea what's going on? Someone told me the Nameless Ghoul is on the prowl around the hotel, for some reason, but no one has too many details." She glanced at the shop as she padded towards her employer.

Shop: 1d100 ⇒ 70


Male Undine Monk (MoMS) lvl 1/Deadly Fist Soulknife Lvl 3 Hp 21/24 | Ac 20 | FF 15| Tch 19 | CMD 22 | Fort 4 | Ref 9| Will 10 | Percption +11 , Darkvision | Initiative +5

Abel quickly pockets the Mystery seed and heads back out to Lady Ainsworth,Yes, we should be going. Now isnt the time to be staying put as Seraphina rejoins the group, Abel takes a smile, There you are Seraphina, i was beginning to worry, this Ghoul character is on the loose the elevator was sabotaged. Now all we need to do is find Jean, while we find a way out.


Sorry, that’s six hundred to split two ways.

Toms sense motive:
Morganna is keen to get out of the Nines given that there is allegedly a murderer in the area.

And yet something seems… off about her whole demeanor. At least compared to the first meeting Tom and her had. She doesn’t seem to track the looting though. Her eyes are dodgy. Perhaps the circumstances are getting to her.


Somethings gonna roll:
2d5 ⇒ (5, 5) = 101d4 ⇒ 1

Jean:
Lady’s grievous injury is deep. Running with blood. Knowing this, Jean makes a break for the exit in the pitch black night. He tries for the door in the direction he remembers best. The soldier stomps through the doorway. He makes light contact with the frame, but not enough to stop him. Not right now.

The question still remains which way to go in the night. Jean has reached the hall certainly. The padded thumping underfoot indicates the

Behind the soldier is a roiling sea of gunsmoke in the dark. An interplay of the Ghouls shrieking gunfire and the deep thunderous roar of the opposing firearm continue.

Att 1: 1d20 ⇒ 11
Dam: 2d8 + 2 ⇒ (1, 7) + 2 = 10

Att 2: 1d20 ⇒ 1
Dam: 2d8 + 2 ⇒ (8, 8) + 2 = 18

Att 3: 1d20 ⇒ 6
Dam: 2d8 + 2 ⇒ (6, 3) + 2 = 11
?: 1d100 ⇒ 92

Att 1: 1d20 ⇒ 7
Dam: 1d6 + 1 ⇒ (3) + 1 = 4

Att 2: 1d20 ⇒ 2
Dam: 1d6 + 1 ⇒ (5) + 1 = 6
========================================================
Round three

Bishop Gone

Jean

NG

I need a perception check from Jean. DC 20 will let him know what direction is right without running into a wall. A source of light is also acceptable in lieu of the check. Also please pretend those attack rolls were really impressive.
========================================================


And a total over 25 gets him this as well:
Lady’s neck injury has stopped bleeding.

Abel, Seraphina, Tom:
"Dear Abel generally we simply go down until we reach the first floor." Morganna gives a simple answer to the question.

Seraphina finds a wand after spotting something that glimmers way, way deeper under the checkout desk. The design of the wand is functional, but fashionable. A hexagonal brass rod seven inches in length. One node near the top jutting out of the side, and another set upon the tip off to the same angle. Filigree-like carvings mark the haft all the way down for embellishment. The underside is engraved with ”Borealos College”. That famous site of occult study. A roll of spellcraft and detect magic could give information of the nature to this wand.

Tom finds himself in a different aisle of this fairly small store. It could easily fit on one of these street corners. And although his compatriot Seraphina finds what looks to be the first explicitly supernatural item Tom has seen since he started travelling Calweld, he finds something more valuable. At least sentimentally. He finds “Fire-in-the-whole” brand liquid fire. The label on the metal can proudly boasts that their product can ”start a fire no matter how wetted your campfire is! Apply the whole dose for bonfires with the kids!”

Indeed, there are even four of these cans for four times the warmth during outdoor camping activities with the whole family. And certainly nothing else. Mechanically, these small cans act as four Alchemists Fire.

”Yeah, hey I’m with Abel here, we gotta go? We don’t even know if Jean is still alive.”

Wand ID Spellcraft DC 18:
This wand is of identify. Maybe a tool for authenticating trade-ins at Autumns Bounty, the sporting goods store Seraphina found it in. 21 charges remain in it.

Range: 60 ft cone
Area: cone-shaped emanation
Duration: 3 rounds/level (9 rounds)

This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession. This spell does not allow you to identify artifacts.


Alchemist Fire:
Alchemist’s fire is a mix of several volatile liquids that ignite when exposed to air. You can throw a flask of alchemist’s fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a large body of water or magically extinguishing the flames automatically smothers the fire.


Male Human Investigator 1 | HP / | AC | Fort + Ref + Will + |Perception +

A Jean-ty Stroll:
Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Well, that either indicated she was entirely out of blood or there was supernatural buggery going on. These days it was a crapshoot. Best to hurry and keep his revolver in hand should she revive with a hunger for human flesh or something.

In long sprints, his armor still slowed him down but far less than that much alloy plate should have. Jean ran full tilt in the darkness, trusting to his instincts and the adrenaline singing in his veins to keep him on something like the right path. He was not quiet, his armored feet pounded the fine wood floors and carpets brutally he clipped furniture here and there but his armor shrugged off the blows. Some part of him idly wondered if his path of destruction was going to drive some interior decorator to drink.


Crossblooded Sorcerer 4 - Demi-Gestalt Bloodrager | HP: | AC: 19, T: 13, FF: 16 | Fort: +10, Ref: +5, Will: +3 | BAB: +3, CMB: +2, CMD: 15 | Init: +3 | Perception: +7 | Bloodrage: 13/13 1st Level Spells 7/7 | 2nd Level Spells 4/4

Seraphina wasn't great at identifying stuff. Still, since they seemed about to leave, she raised the wand. "Would this be worth buying before we left?"


Male Human Inquisitor (4)

Tom will happily pocket his pack of Fire-in-the-hole and wander over to seraphina as she asks about the wand.

spellcraft for wand knowing purposes: 1d20 + 8 ⇒ (9) + 8 = 17

Tom will gesture to the room and the bodies and say “As for buying I’m not totally sure. Seems to me that there’s been a discount instituted. Not to mention I think this little stick is the first bit of genuine magic I’ve seen since coming to Calweld and given that there’s a murderer loose I think we should probably take what we can get.”

Tom will spend the required few moments to observe the wand through detect magic to decipher a school of magic.
know arcana for detect magic: 1d20 + 8 ⇒ (19) + 8 = 27 “I’m not totally sure what it does but the aura doesn’t look like it’ll help with blasting or healing. I still think you should hold onto it. Never know maybe it will turn out useful.” Tom will then pick up his newly looted spear that he will definitely be stealing from this place and walk over to Lady Ainsworth.

“I do believe we best get to heading generally downward until we are out then. Sooner we can put an end to this night the better it will be for everyone.“


Male Undine Monk (MoMS) lvl 1/Deadly Fist Soulknife Lvl 3 Hp 21/24 | Ac 20 | FF 15| Tch 19 | CMD 22 | Fort 4 | Ref 9| Will 10 | Percption +11 , Darkvision | Initiative +5

No offense my lady, but you are missing my point. Yes, going down is the way out, but which route is safe? There is the chance you are being targeted if the elevator was any indication. Abel folds his arms behind his back, crossing his fins, although there is something to be said about us attempting to catch this "Ghoul". It would be a considerably good deed


Crossblooded Sorcerer 4 - Demi-Gestalt Bloodrager | HP: | AC: 19, T: 13, FF: 16 | Fort: +10, Ref: +5, Will: +3 | BAB: +3, CMB: +2, CMD: 15 | Init: +3 | Perception: +7 | Bloodrage: 13/13 1st Level Spells 7/7 | 2nd Level Spells 4/4

Seraphina shrugged, since she had no way of establishing what it did, and considered what she was wearing. The dress wasn't heavy on pockets, so she'd just have to hold it.

"The stairs were clear on my way up, and another group just headed down, so it's likely we'll see them in trouble if someone's planning to ambush people on the stairs if we head down them soon."


Male Human Inquisitor (4)

“Good deeds are subjective. I’m sure the ghoul would think us capturing him a very bad deed, personally I wouldn’t mind putting some hurt on the guy that ruined our nice night out. Though first priority needs to be getting Lady Ainsworth and Mr. Savard to safety.“


Male Undine Monk (MoMS) lvl 1/Deadly Fist Soulknife Lvl 3 Hp 21/24 | Ac 20 | FF 15| Tch 19 | CMD 22 | Fort 4 | Ref 9| Will 10 | Percption +11 , Darkvision | Initiative +5

Good and evil aren't really all that grey unless one goes out of their way to make it as such, even then any situation can be worked out morally with careful thought and consideration. Though i agree, we need to get them Home post haste. If you two are done, let us proceed


Male Human Inquisitor (4)

“Any situation can be worked out morally...” Tom full scoffs at the idea. “Aren’t we so very lucky that all morals align in exactly the same way.”


Male Undine Monk (MoMS) lvl 1/Deadly Fist Soulknife Lvl 3 Hp 21/24 | Ac 20 | FF 15| Tch 19 | CMD 22 | Fort 4 | Ref 9| Will 10 | Percption +11 , Darkvision | Initiative +5

It's not simple, but it is possible. Morals aren't exactly aligned, nothing is ever perfect to think so is foolish. Abel smiles at Tom, a smile so genuine, All i wish is a world where the good are free to live their lives in peace and Prosperity, and those who disrupt that peace are brought to atone. I'm a reasonable man, i only refer to Murder and mindless destruction as clear evils.


Male Human Inquisitor (4)

“Interesting perspective.” says Tom before he turns to the front door of the shop and gestures for the group to follow.


:
1d6 ⇒ 1

Jean:
Jean barrels down the hall with only the faintest light pointing him upstairs. A fortunate sign that the power hasn’t been totally shut down yet. He passes the sign reading “floor 26”. So far so good. The gunfire grows distant. But something else soon attracts the soldiers attention.

A long low groan escapes the woman's body as life begins to return to her limbs. The gash across her jugular, gone. Her mouth wide in hunger.

uuuhhhhhhhhhhh I really wish you hadn’t seen that. You’re running. Did you get him?” Lady tries to look past Jean's shoulder as she begins her questions.


Abel, Seraphina, Tom:
”If we could. Lead the way. Bishop had best return soon.” Lady Ainsworth allows the PC’s to go ahead of her.

Abel The Wanderer wrote:
No offense my lady, but you are missing my point. Yes, going down is the way out, but which route is safe? There is the chance you are being targeted if the elevator was any indication. Abel folds his arms behind his back, crossing his fins, although there is something to be said about us attempting to catch this "Ghoul". It would be a considerably good deed

”Therein lies the issue, dear Abel. There is only one path downward at the moment. At the junction of the next few floors, our options for travel decrease quite rapidly. At a certain point, we only have a single staircase to make use of. After that, we can consider other means of escape. Unless you have some other way for us to travel aside from walking.”

The stairs facing the party loom cavernously, only offering a flickering hum and glow in the night.

Continuing down they come across more dead silence. The landing past them is quiet. However, shortly after passing the stairs, they hear the sound of someone grunting and struggling. The rattle of a cage muffles the individuals voice.


Crossblooded Sorcerer 4 - Demi-Gestalt Bloodrager | HP: | AC: 19, T: 13, FF: 16 | Fort: +10, Ref: +5, Will: +3 | BAB: +3, CMB: +2, CMD: 15 | Init: +3 | Perception: +7 | Bloodrage: 13/13 1st Level Spells 7/7 | 2nd Level Spells 4/4

Well, that didn't sound promising. Despite being able to see well in the dark she wasn't as observant as some of the others. Still, she glanced around even as she moved closer to Lady Ainsworth.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Male Human Inquisitor (4)

Tom draws his bow and aims toward the sound. Thinking it best to be safe then sorry.

perception: 1d20 + 7 ⇒ (18) + 7 = 25

Tom does his best to ignore the clattering cage to zone in on the voice.


Male Human Investigator 1 | HP / | AC | Fort + Ref + Will + |Perception +

Running out of jokes:
"Wouldn't be running if I had," Jean said between breaths. Now on the light, he moved at a more considered pace. Not moving at the same dead sprint, but still with haste. His revolver was easily visible from where Lady was sling and even though it was not as modified as his rifle, Lady has seen him use it to great effect in the sewer.

"So what are you?" Jean asked bluntly, clearly he was sharp enough to put things together on the fly but he wanted to piece the last parts together quickly.


Male Undine Monk (MoMS) lvl 1/Deadly Fist Soulknife Lvl 3 Hp 21/24 | Ac 20 | FF 15| Tch 19 | CMD 22 | Fort 4 | Ref 9| Will 10 | Percption +11 , Darkvision | Initiative +5

Stay close to each other, no one leaves sight Abel gives a look around for the struggle, keeping his guard up

perception: 1d20 + 11 ⇒ (6) + 11 = 17


Spoiler:
1d2 ⇒ 1

Jean:
][b wrote:
"So what are you?"[/b] Jean asked bluntly, clearly he was sharp enough to put things together on the fly but he wanted to piece the last parts together quickly.

”Human? Look, I don’t keep monologues ready in my head, it’s hard to...” Before she can distract further, a thundering footfall grows from the far end of the level. It sounds like the cacophony is coming from above, but on the other side of a nearby store. Whatever is creating the noises approaches fast.

”We don’t exactly have time for the long answer. Don’t worry, I’m not gonna suck your blood.”


Halls:
Morgana and Kal hold behind the party, checking behind them to see if the coast is clear. The party prepares for trouble as they progress only to find an underwhelming sight beyond the corner.

A small figure seems to be caught within the security cage to a closed store. Seems to be a simple snack vendor. ”Maxine’s Mouthfuls.”. With the light the party can make out that this was the figure that Tom and Abel saw leaving the last store. A goblin with a spindly frame and scratchy voice to match. His eyes are that typical red with a vertical pupil goblins are known for. Only he faces a problem in that his tail/foot is caught on the cage that he nearly cleared before the group arrived.

”Hey! Hey you! You were just upstairs right? Help me out here! You can uh...” At this point he stops struggling for a moment as he internally debates what his offer for help will be.

”You can have one of the things I was inspecting?” There’s a twinge of regret in his voice as he looks to the rather full pockets of his oversize coat, but what’s been said was said.

Currently the party is about 30 feet away from the storefront itself, and while it isn't out of the way, it isn't exactly in the same place.


Male Human Inquisitor (4)

“The way I see it you’re trapped. What’s to stop me from just taking all of the things you were inspecting and then leaving you here as ghoul food. I hear he targets criminals... You know like looters.” Tom takes a page out of Jean’s book and goes for the intimidate. And as he speaks he bounces his new spear in his hands.

scare the little gobo: 1d20 + 7 ⇒ (3) + 7 = 10


Male Human Investigator 1 | HP / | AC | Fort + Ref + Will + |Perception +

Jean and Sensibility:
"I'll just file this conversation under 'to be concluded' with the rest of them, shall I?" Jean said, putting Lady down and readying his rifle. If she could avoid answering questions, she could stand on her own two feet for the moment.

"Keep moving, I'll be right behind you, don't wait up if I fall behind," Jean ordered her as he loaded another special round and charged the chamber of his rifle.


Male Undine Monk (MoMS) lvl 1/Deadly Fist Soulknife Lvl 3 Hp 21/24 | Ac 20 | FF 15| Tch 19 | CMD 22 | Fort 4 | Ref 9| Will 10 | Percption +11 , Darkvision | Initiative +5

Abel goes over a look of both sympathy and disappointment on his face, he speaks with a tone of a calm parent expecting better I will help if you promise not to do so again, surely their is a better path than thievery for.your skills. Make me a vow on your honor

sense motive for response: 1d20 + 9 ⇒ (8) + 9 = 17


Crossblooded Sorcerer 4 - Demi-Gestalt Bloodrager | HP: | AC: 19, T: 13, FF: 16 | Fort: +10, Ref: +5, Will: +3 | BAB: +3, CMB: +2, CMD: 15 | Init: +3 | Perception: +7 | Bloodrage: 13/13 1st Level Spells 7/7 | 2nd Level Spells 4/4

Seraphina hung back protectively, largely because she didn't want to walk into a trap, and also because the others seemed to have it well in hand.


Sorry for the delay everybody! Had to spend some extra time on the car this week.

Jean:
Lady touches down on the ground and walks ahead. She tries to stay out of sight while the noise beyond grows into a distinctive clatter of steel. ”Whoever that is, they aren’t exactly subtle.” The woman remarks.

Soon the sounds separate and become distinctive voices.

”So, what? This is normal around here? That’s insane, how do people live in this city?”

“No! Well, not most of the time. This whole buildings a safety hazard, but the Ghoul was supposed to be dead. No one found a body you see, so I don’t know why the elders just assumed.”

“I still think we can take him.”

“Well that isn’t happening. Slow down. The Nines widens out here again. Could be trouble.” One of the voices sounds young. The other has a vaguely familiar accent.

What kind of approach is Jean gonna use to proceed?


Abel Seraphina Tom:
”What kinda weirdos are they lettin’ into this city? Come on! I’m offering you free stuff here. Who doesn’t want free things?!” The goblin seems unfazed by the threats of Tom, and too focused on getting out of his predicament to consider Abels words.

”I am growing short in patience. Either we get rid of him or move on.”

All seems clear from behind the party at least.

Abel:
The goblin doesn’t seem willing to make a vow of any sort. He has only just met Abel after all.


Crossblooded Sorcerer 4 - Demi-Gestalt Bloodrager | HP: | AC: 19, T: 13, FF: 16 | Fort: +10, Ref: +5, Will: +3 | BAB: +3, CMB: +2, CMD: 15 | Init: +3 | Perception: +7 | Bloodrage: 13/13 1st Level Spells 7/7 | 2nd Level Spells 4/4

"He's not bait, is he?" Seraphina said, looking around and well aware her eyes were terrible by most standards. "I think we should head out." Still, her heart did go out to the little creature. She'd like to help him. But she needed to keep the boss safe, and this seemed like a potential setup.


Male Undine Monk (MoMS) lvl 1/Deadly Fist Soulknife Lvl 3 Hp 21/24 | Ac 20 | FF 15| Tch 19 | CMD 22 | Fort 4 | Ref 9| Will 10 | Percption +11 , Darkvision | Initiative +5

i agree, i gave a choice it's his fault for not accepting Abel shrugs casually, i will inform some guards at the earliest convience, they will handle this


Male Human Inquisitor (4)

“One way to solve bait.” Tom knocks an arrow and turns to lady Ainsworth. “may I solve this potential issue efficiently ma’am?”


Male Human Investigator 1 | HP / | AC | Fort + Ref + Will + |Perception +

A direct approach:
"You probably can't take him," Jean said loudly, positioning himself in the open with the barrel of his rifle pointed down and practicing trigger discipline.

"But it sounds like you might have some insight, how about we chat?" Jean was not stealthy, but he could draw attention so that Lady could sneak as needed.


:
1d6 ⇒ 51d20 ⇒ 7

Peace talks:
The sound from the other end of the dim hall stops. It is followed by deliberate footfalls. First a single large man with an equally larger than life axe. For a moment it seems he has a cloak over his shoulders before it unfurls… and both halves swing up. Behind him walk two smaller figures who flank a fourth in the back.

The largest figure whispers something to the others before they let out a baritone chuckle. But it’s the smaller one in the group of four who addresses the soldier first.

”Chat? I’m curious. What do we have to discuss exactly?”

There’s an awful draft from that direction.

Judge Jury and the Other Thing:
”Eager, are we?. I shall observe your handiwork as it were.” Morgana keeps her eyes on Tom as she moves towards the lower stairs that lay beyond.

”Wh-no, no! Please! I swear I don’t know anything!”

Tom cleans up the issue. The paths available seem to seize and restrict more than before from here. The elevators don’t run in this area it would seem. Lights remain spotty, but the coast is clear for the moment.


Male Human Investigator 1 | HP / | AC | Fort + Ref + Will + |Perception +

'Piece' Talks:
"You sound like you know the man of the hour... or, at least, know of him. Care to enlighten me?" Four against one, he did not like those odds if things turned nasty. Lady might still be around and while it would not be the first time she had chosen to ignore his directions, she was not something he could count on. The question was whether to try and blindside the big guy first, take out the scrawnier ones first, or beat feet out of here.

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