
GM Smashomancer |

Ah, fancy meeting you here, Abel. Your traveling with the lady Seraphina I see. Does that mean you were also in interview talks with the Ainsworth family? How did that go if I may pry?
A sharp-dressed man in a vibrantly blue hat addresses the party.
Greetings all, it's a pleasure to meet you. Please call me Kal.

Abel The Wanderer |

Fate has seen that we meet once again my friend. The interview went rather well, i suspect i may have found what I was seeking. Now what are you doing here?

Lanliss Seldlon |

Lanliss turns to Abel.
"Wait... you know this guy?"

Seraphina Firedancer |

"He was at the interview," Serephina replied, watching him. She had no idea what he was doing here, except it was unlikely Bishop had sent him. "How are you?"

Gwynn Cleary |

Youngsters? Gwynn said indignantly at Azrael. I'm sixty-three years old. How old are you, human?
She takes a quick look at Kal, taking notes on everything from fashion sense, facial-structure, and finally, any clues that he might be giving off.
Sense Motives: 1d20 + 5 ⇒ (18) + 5 = 23

GM Smashomancer |

Bluff: 1d20 ⇒ 6
In order? I went to the Ainsworth Estate earlier in an unfortunately vain attempt to meet with the lady Morganna. Perhaps later today, but at the moment I have errands to run.
I apologize that I haven't gotten the chance to know your name my friend, but yes. Abel and I shared an afternoon tea when he first came to our wonderful city.
I am doing well Miss Seraphina. I must apologize to you as well, I certainly hope my intrusion did not impede your chances? Bishop means well I assure you, but my courting of his mistress does seem to put him somewhat on edge.
Ha, you need to be careful bringing age up with women dear soldier. I must confess I am older than I appear as well In truth I am 30. So, are we off on a field exercise? I can't imagine lady Morganna being satisfied with mere paperwork.
Gwynn notices the man who calls himself Kal is clearly putting his best foot forward. Not just in his manner of dress-the embroidered tailcoat and old-fashioned undershirt that seems to have been hand spun completed by the mentioned wide-brimmed hat-but also in his speech. Kal is notably letting the others in the conversation take the lead to be cordial.
Also he's lying about his age.

Abel The Wanderer |

I feel bad for Bishop honestly, poor man seems to be sick. Alas if we are speaking of ages i am 65. But anyway yes we are off to investigate some factory, hopefully the issues can be solved without bloodshed

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Do I know anything of this Kal? In case not, could I roll Know(Nobility) or something?
"Well Gwyn... you don't look 65 at all, forgive my mistake. I sonetimes forget that not everybody ages as fast as me." he then turn to Kal "Perhaps we know each other? Your face rings me a bell."

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Kn. Nobility: 1d20 + 7 ⇒ (3) + 7 = 10
Alas, I didn't put much attention into my nobility classes

Gwynn Cleary |

No problem, Azrael." Gwynn said, then laughed a bit. In fact, I'm pretty certain you might be the youngest amongst us. The rest of us are either extraplanar or an elf.
Thirty, eh? There's something in your eyes, Kal, that makes you seem much more mature and experienced than that. Surely you have a lot of experience beyond our typical thrity-year-old."
While not looking for an outright confession, she thought she might be able to coax out a clue of something if she was flattering enough.
Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19
She extended her hand. Gwynn Cleary, sir. It is a pleasure to make your acquaintance.

GM Smashomancer |

Kal very briefly appears taken aback at Gwynn's questioning before regaining his composure, taking her hand and bowing.
The pleasure is mine. I may be rounding down a tad in my years. Maturity has little to do with age if I've learned anything from my elder brother. The dull red tram appear around the corner at this point, and as Kal rises, so too do the other few people at the stop.
I see our "carriage" is here. Though, a factory is a curious destination, I shan't pry. I have a marketplace destination of my own.

Lanliss Seldlon |

"Well, good luck to you Kal. " Lanliss shakes his head. He grins: "65, huh?,I remember when I was that young. Strange thing is, I was that young a few years back." Lanliss smiles and moves to board the tram.

Lanliss Seldlon |
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"You're right Gwynn, come along little Azrael." Lanliss grins and winks. "To answer your question, I'm 120 years old. Mind you, time flies by when you're this old, so it seems like a few years have gone by since I was 65."

Seraphina Firedancer |

"Well, at least you're keeping life exciting." Shrugging, Serephina boarded the vehicle. "Let's at least get on before it leaves."

GM Smashomancer |

A few of the other prospective passengers shuffle by the group as soon as the doors begin to open. One of them even excuses himself. The tram ride itself is quite peaceful. Though the noise of the tram is too loud to hear anything, a few sights can be glimpsed on the way to the market.
Eventually, the tram makes its approach to the marketplace. Basic knowledge of the tram schedule indicates that there are no stops directly to the industrial district.
It appears that many shops are already getting set up for the Festival of the Damned, there are half-finished market stalls placed here and there, and there are a high number of guards stationed.

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So are we already off the tram and walking or even tho there's no industrial stop we still have stops remaining?

Lanliss Seldlon |

I'd like to walk to the industrial stop.
what are we waiting for? Lets go!

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Of course we are interested! I was trapped by the Dreaded College, but I managwd to escape its grasp... for now
"Remember to follow our instructions to the letter, we don't want nasty surprises before we arrive.

Seraphina Firedancer |

"Yes, let's save the surprises on our end for the people in the factory." Serephina followed along. Hopefully, they would be a suitably unpleasant surprise to the gang that had moved in.

GM Smashomancer |

So, it looks like we're passing on the market for now, lemme know if thats wrong.
Kal bids each of you goodbye, separating on his own once the tram stopped. The group proceeds through the market, following their directions closely and ignoring the signs, the displays meant to tantalize, and the paperboy on the corner shouting "extree, extree" etc... You've seen movies about olden times.
Heading west, the group notices the faint, yet growing smell of factories and smoke. Closer still, the streets seem to narrow as each of you in turn begin to feel as though the identical buildings are simply repeating themselves. Not a directory to be found, it would seem. Apparently, some cunning would be needed to navigate the twisting city streets while avoiding some of the easier to find roads.
Survival checks everybody.

Seraphina Firedancer |

Serephina glanced around. "Ok, let's see, we go..."
Survival: 1d20 + 7 ⇒ (12) + 7 = 19

GM Smashomancer |

Awww, I wanted people to get mugged.
I mean, those of you familiar with the city and it's layout are able to quite readily steer clear of trouble, finding a small coffee shop tucked away en route as well, in spite of the improbable odds. Which you may stop at if you so choose.
The sign to the factory you're searching for is in fact covered with graffiti. Where once it read "Lockiron CO. Proud Purveyors of Mechanical Parts and Tools" now shows as "Lickiron COAWKS. Proud Purveyors of Mechanical Parts and Tools" under the various paint additions.
Their grammar is hideous.
A short walk of roughly 100 feet follows, approaching the front entrance of the building. The sign and partially overgrown vegetation seem to be preventing you from being seen by the
1d4 + 1 ⇒ (2) + 1 = 3
3 lookouts you spot in front of the door.
Wat do?

Seraphina Firedancer |

"If only we had that kind of style and wit..." Serephina deadpanned. "So, are we going to try the diplomatic route and ask nicely first for them to get off the property, the sneak in and break there things and people until they leave approach or the smash in the front door and all the teeth we can find tactic?"

Lanliss Seldlon |

"I don't know... I'd go for one of the first two options, though"

Abel The Wanderer |

We can both approach, it would be dangerous to go alone. I can assist with convincing them to leave as well, there should be no immediate need for magic quite yet

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Azrael agrees with the non-lethal solution and says "I will stay back this time. I could try to convince them, but I fear that some of these bands doesn't like those who wear the mantle of the Old Lord."

Gwynn Cleary |

I'm ready if you are. Last time I got in a fight, I was drunk. It'd be interesting to see if I'm actually good.
She walks up to the guard, putting a smile on her face and a bit of swing into her hips.
Ello, gents. She said, widening her smile. Glad you're keeping up the fort 'round here. I'll be sure to tell the higher-ups about the work your doing. Speaking of which, they said you'd give me and my compatriots the tour of the proceedings. She said.
Bluff: 1d20 + 4 ⇒ (20) + 4 = 24
Daaaaaamn. With that roll I could have convinced the guard that I was him.

Lanliss Seldlon |

Lanliss turns to his companions "well, she's a brave one"
Lanliss walks the 100 ft to Gwynn.

GM Smashomancer |

3d20 ⇒ (18, 15, 15) = 48
As Gwynn finishes speaking, the lies pouring from her tongue expertly, Lanliss, and any others who decide to walk up as well see the guards start talking to each other.
"Oi. Boss tell you anythin' about inspectin' folks from the ol' HQ?" Asks the present human, pale skin showing against the soot on his face. The halfling slouching against the wall answers with a bit of contempt.
"Naw. Git don't tell me nuthin'. Don't tell none of us nuthin'. 'E wants to send one a his fancy talkin' dancers 'ere, fine. You guys keep 'ere, I'll cart 'er 'n the others around. Hope Boron ain't in one a his moods. An' Jak ain't visitin'... guys creepy."
He ushers the group inside of the building. The other slightly larger human opens the door for everyone.

Seraphina Firedancer |

"Cheers boys, won't be but a minute." Serephina grinned and headed inside.

Lanliss Seldlon |

Lanliss nods thanks to the men and says:
thank you gentlemen

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Azrael covers himself with his hooded cloak and walks with the rest, thinking about what to say if they decide to be nosy about his presence.

GM Smashomancer |

When your guide walks into the building, a couple of workers stop to eye the new arrivals.
Alright, lads ‘n lasses, we got uhselves a visit from the ol’ down below. E’erybody watch your hands.
And go back to work without a word.
The inside of the building is relatively open. Light pours in through the numerous windows lining the walls, shining against the dust kicked around in the rafters. Anything that isn’t a hard floor surface is either a machine loudly churning, or one of two sets of staircases leading to the second floor rafters. Most surfaces are a dull brown or gray. Splashes of color exist in small amounts, most of which being brightly colored levers, or other objects within the machinery itself.
One more visual reference.
The disgruntled sounding halfling walks the group about the ground floor, veering right of the machinery, chugging and whirring.
That warnin’ goes to you too. Some a these machines ‘r a lil unsafe. I’m lucky today, finally got pulled off a tha line fer once.
More coming soon! Wanted to at least post something. Lemme know what you’ll be doing in the meantime if you like.