The Father of Waters

Game Master Fighting Chicken

Father of Waters Wiki

Father of Waters Spreadsheet

Eldeleth Kerehim Map

Spheres of Power wiki

Combat Map

Google Slides Combat Map


2,601 to 2,650 of 4,101 << first < prev | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | next > last >>

LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Doesn't hurt to try! Well until it does.

I'm interested in the tower... I'm hoping it's of Darohmn origin. Not quite a dwarf fortress but it will suffice!

Unless it's full of rapey cannibal shark people, which given the inspiration for this game that's not off the table.

If this is a Darohmn tower perhaps we could use Drazen's map and determine the locations of other structures?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix speaks Terran. Is this similar enough to get some sort of idea?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Wait - they just had their action and held - didn't they? Am I interpreting this wrong?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Poop.

Does Imix have a vocabulary to return speech with?


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Can I act if I failed my Fort save?


OK, we got a little muddled up here (my fault, as I didn't clearly denote exactly what PCs were up in an earlier post). So, we'll just say that all the PCs are up in init order as the creatures delayed, confused by Imix's words, before pushing forward.

Yes, everyone can act (Oios and Nat are sickened for 10 rounds but can act). Istiel has already acted, Imix has already acted. Nat and Drazan to go.

Yes, Imix can return a speech. But, he's got about 6 seconds to do so, so make those words count! Talking is a free action, so Imix can still do this, this round.

I'm pretty busy today, probably won't get a gameplay post in until tomorrow.


Istiel wrote:
Also, BP, my mind's ear played the old school Transformers cartoon sound effect while reading your description of the Nargun "unpacking".

Me too!


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Just to say: while my War totem is active, I can spend a spell point as an immediate action to let anyone in range re-roll a failed saving throw.

Only one person a turn, sadly; if you want to use it, let me know so I can keep track of spell point expenditure :-)


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

GMBP:

Alright.
We seem committed, but I think he'll want one last go.
Is this short enough?
"We fight good. Not want fight Nargun. Want fight Flame."
I'd be tempted to use the name of those dark smoke-night-flame bird things we saw, but I cannot for the life of me find it.
Ge... something?
They killed Rock's tribe - they're a threat - but Imix is all caught up in this new "don't judge prematurely" thing.


Imix:
Sure, that sounds fine. Though, talking is a free action, so you can talk and take actions too.

As for what the Ge...somethings are, I can't find the term in my notes. I'll keep looking, but you can call them champions of the Flame in the interim. Sometimes I make up things as I'm writing a post, and they don't make it into my notes, unfortunately.

This entire fight, actually, totally veered into something else when Drazan interpreted the boulders as Nargun. I'm still hashing out what this means for the gameworld, and more immediately, what it means when this fight is over.

You all influence this world in ways you don't even know :)

The Nargun/"Nargun" aren't going to know what the Ge... are though, either way, to be honest.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Once Istiel takes care of her own Nargun (because glory) she'll move to team up with Drazen so we can try to get at least one down a round.

Some meta-strategy: looking at the Nargun's bonuses, Istiel and Drazen are going to take significant damage every round they are engaged with a Nargun. One or both of us might go down without healing. Hopefully the coywolf can provide some damage sponging. That said, anyone engaging them will take damage a round, so be careful!

If I was smart I would have suggested that before landing we coat some alchemist's flasks in explosive paste to make anti-nargun weapons, but alas.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

GMBP:
I thought it made sense the Nargun - once the spell wore off - might have fled the area. They don't know how weak we are, and they were stopped by the Flame. The cliff is probably just as awful for them as for us!
I'm hoping that means we might have common ground - but not very optimisitic. This is a SERIOUS fight.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

How long does the armor enchantment last, Imix?

Also I had assumed Stunning Fist wouldn't work on the Nargun, but I guess it doesn't hurt to try!


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I just knocked it up - so about 9 minutes.
If we're still fighting in nine minutes, well, cest la vie.

There's a lot of buffs at the moment.
Remember the +4 dex doesn't help if your armour restricts you. If I'd remembered that I would've used Imix's dex buff on someone who could make better use of it.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage
Imix wrote:

I just knocked it up - so about 9 minutes.

If we're still fighting in nine minutes, well, cest la vie.

There's a lot of buffs at the moment.
Remember the +4 dex doesn't help if your armour restricts you. If I'd remembered that I would've used Imix's dex buff on someone who could make better use of it.

Wait, so there's +3 armor and +4 dex?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix has set up: +3 armour +4 dex +4 str
There's also: +1 luck bonus to attack rolls, skill checks, ability checks, and saving throws, +2 damage

I think Drazan gets all of them.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Yup, Istiel gets them all too. Neither her or Drazen wear armor.

The +3 AC is the tricky one because it's an enhancement bonus, and using Automatic Bonus Progression we all have a +1 enhancement bonus on our attuned armor, so they don't stack.

Thus, if you're wearing your attuned armor it's only a +2 bonus.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Crap, I've omitted +3 to my attacks and damage the last 2 rounds.


^ It wouldn't have made a difference last round. I'll take them both into account this round.

Work is being mean and expecting me to do things like, work, a lot, at the moment. Committee meetings, employee sick, another one's last day was Friday, couple of deadlines looming.

I hope to get caught up on things tomorrow/Friday. Thanks for your patience.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Did the coywolf's attacks hit, btw? Can't see that you mentioned the results.


1 person marked this as a favorite.
LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

No problem BP, hope work stops being so work-y. Meanwhile, I'm watching liquids evaporate by blasting them with nitrogen gas, reconstituting them in a different liquid, and repeating the process. At least they're pretty colors?

Nat... Can Istiel teach the coywolf kung-fu?

Then ride it?

Please?


Alright, thanks for your patience. Last week was pretty tough, 6 days and about 70 hours. This week will also be rough, but I'm hopeful things won't grind to a halt. I hope to be able to update tomorrow night, and at least one-two times during the rest of the week.

Oh, and Istiel, that sounds very intersting. What is the purpose of blasting these liquids?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

The purpose of blasting these liqids with nitrogen gas is to evaporate off the volatile liquids and leave behind solid residue in a test tube. The solid residue is reconstituted in a different liquid with different properties and passed through a kind of filter that will trap the molecules we're interested in so they can be analyzed.

I'm basically juicing certain types of fungus that are harmful to crops and extracting out molecules that will tell us more about how it produces things like toxins.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Yow! 70 hours! I'm impressed you got to post at all!

Um, I'm not sure how to interpret what they said. Is there a context Imix'd know? I'm not sure if that first word should be interpreted as hostile at us.


Istiel wrote:
I'm basically juicing certain types of fungus that are harmful to crops and extracting out molecules that will tell us more about how it produces things like toxins.

Science is cool.

Imix wrote:
Um, I'm not sure how to interpret what they said. Is there a context Imix'd know? I'm not sure if that first word should be interpreted as hostile at us.

Correct. They're not exactly hostile, even though they're trying to kill you.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:
GM Belicose Poultry wrote:

Correct. They're not exactly hostile, even though they're trying to kill you.

Oops. I feel bad now. But Istiel isn't going to stop destroying them for multiple reasons. Sorry Nargun.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none
Istiel wrote:
GM Belicose Poultry wrote:

Correct. They're not exactly hostile, even though they're trying to kill you.

Oops. I feel bad now.

Whereas I just feel confused... Is this some use of the term "not exactly hostile" that I was previously unaware of? :p


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

The Crone didn't have any problems putting them to sleep when Imix woke them- it's possible she woke more / is controlling then to give us a hard time.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Well, she probably is NOW - didn't we all agree 'ix-nay on giving GMBP more evil lans-pay?'

:/


1 person marked this as a favorite.
Nat Oqueva wrote:
Istiel wrote:
GM Belicose Poultry wrote:

Correct. They're not exactly hostile, even though they're trying to kill you.

Oops. I feel bad now.
Whereas I just feel confused... Is this some use of the term "not exactly hostile" that I was previously unaware of? :p

Mwhahahahahahahaha!

Nat Oqueva wrote:

Well, she probably is NOW - didn't we all agree 'ix-nay on giving GMBP more evil lans-pay?'

:/

Mwhahahahahah-

Oh, yeah, I already did that.


@Imix, you're up!

Also, I got my Blight kickstarter pdf in. It checks in at a whopping 950+ pages, and from what little I've been able to check out, it is pure awesomesauce so far.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none
GM Belicose Poultry wrote:
Also, I got my Blight kickstarter pdf in. It checks in at a whopping 950+ pages, and from what little I've been able to check out, it is pure awesomesauce so far.

Ooooooh! What you planning?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Holy crap, 950 pages? Damn.

Hope you can give us a taste of the book and work in a little something for us to experience ;)


Yup, 950 pages! Some stuff from there will probably make it here, but it is largely an urban-based setting/campaign, so maybe not too much.

I don't have too many specific plans there yet. It is a lot to chew on, and I'm maybe 100 pages in. I've got lots of thoughts though, just nothing coherent. I'll certainly let you all know if something develops, though!


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Oh :(
I don't have mine.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Imix - good question on the compulsion; short answer is no. I've no idea what sphere talent could even do that.

At the moment Nat is focussed on healing - she doesn't have the mass healing talent yet (it's coming) so it's one at a time, sadly. Istiel is on the list :)


Imix wrote:

Oh :(

I don't have mine.

The email for mine was in my spam folder. Maybe yours is too?

Nat Oqueva wrote:
Imix - good question on the compulsion; short answer is no. I've no idea what sphere talent could even do that.

No sphere talent can do that. Both Nat and Imix would know that what is going on here is beyond the realm of any casting traditions that they have known, studied, or even heard of. Which should tell you something.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day
GM Belicose Poultry wrote:

Yup, 950 pages! Some stuff from there will probably make it here, but it is largely an urban-based setting/campaign, so maybe not too much.

I don't have too many specific plans there yet. It is a lot to chew on, and I'm maybe 100 pages in. I've got lots of thoughts though, just nothing coherent. I'll certainly let you all know if something develops, though!

Yay! Always looking for a chance to reskin this character :-)

GM Belicose Poultry wrote:
No sphere talent can do that. Both Nat and Imix would know that what is going on here is beyond the realm of any casting traditions that they have known, studied, or even heard of. Which should tell you something.

... you're screwed?


Rigel Quicklingfay wrote:
Yay! Always looking for a chance to reskin this character :-)

From what I've read, the Blight would be a good campaign for her, I think.

Rigel Quicklingfay wrote:
... you're screwed?

Well...

Tough monsters and cruel dicebot=pain. I always feel bad killing NPCs, especially to crits.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

WHEW

Guess we should have made a run for the tower in the first place, eh? Probably should have had Istiel and Drazen focus fire as well, but Istiel's pride got in the way, and may have finally got her killed.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

GOOD GRAVY!

Sorry about not providing better coords, I'm having trouble seeing the battlemap in the spreadhseet on my home PC (very small screen). Is it up to date?


1 person marked this as a favorite.
NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

It does seem oddly appropriate for this campaign to end with a TPK, I have to say.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Nah we're not done yet.

For the sake of survival- leave Istiel. Either they'll finish her off or they won't. If they don't, she'll recover with fast healing and either make for the tower or swim away. She still has that potion of Fly too.

I hate to suggest splitting the party, but I don't know if Nat and Imix can make it to the tower? They can still escape on the boat at least. Imix could push it and motorgator it across for high speeds! Drazen can either go for the tower or swim away as well, he's got to survive some AoO's regardless unless he can take down his current Nargun. If you all think you can make it to the tower though, I say make the run.


Imix wrote:

GOOD GRAVY!

Sorry about not providing better coords, I'm having trouble seeing the battlemap in the spreadhseet on my home PC (very small screen). Is it up to date?

Sorry about that Imix. I was operating under the assumption that I didn't need to post a map with Oios botted. I'll keep putting up the combat map on the wiki as we're going along.

I had to run out the door yesterday (my building closes promptly at five on Fridays). I didn't get the tokens removed for Chap (who I just realized is huge size, not large) and Rock before I had to go. The map is now current. The Nargun didn't move at all last round. Since I haven't been breaking out their actions in detail, it may not have been apparent. While they are powerful foes when going toe to toe, they are plodding. The Nargun move, at most, one 20' movement a round.


@Nat, are you moving this round? Your damage soaking is gone.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none
GM Belicose Poultry wrote:
@Nat, are you moving this round? Your damage soaking is gone.

Can't use the map from my phone, but yes - I have one move action left after spellcasting. I need to be within 30 ft of Drazan to heal him next turn (assuming there is a next turn).


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I'm so sorry.
3d6, need 8 after Nat. Figured the odds were pretty damn good.
Anyone got anything for that last point?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

The map's only problematic when I'm trying to work out stupid healing radius. I kept thinking maybe I could help Drazan and Istiel.
Should be good from now on to just check the spreasheet.
:(


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

You guys are sweet, but you should really get into the tower/next to Drazen. Next round the Nargun are either going to stomp on Istiel's head (unlikely, considering Drazen is still attacking them) or she'll be concious enough to drink a potion in two rounds. You've done all you can, and I thank you for it.


Well, I try...

Oh, you were talking about the PCs ;)

@Drazan up!

2,601 to 2,650 of 4,101 << first < prev | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Father of Waters Discussion Thread All Messageboards

Want to post a reply? Sign in.