The Fallen Shall Rise (Inactive)

Game Master Nazard

Brave aventurers help settle far-flung Arcadia for the glory of Taldor and the Known World.


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Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Round 5 Action:
Start delaying until Alexis moves up and move action to position myself beside her


Burnsten charges the far zombie.
Burnsten charge: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Burnsten damage: 1d10 + 3 ⇒ (3) + 3 = 6

The ancestral warrior takes a swing at the zombie also, but misses.

Up next: Pete, (Zombie 4, Zombie 5), Elorin, Biter


Round 5 actions

Spoiler:

Pete maintains his readied action, keeping in front of Alexis and Gregor. He will attack a zombie or other foe, that geta in his way.

Attack Pick 1d20 + 2 ⇒ (15) + 2 = 17, damage 1d6 + 2 ⇒ (1) + 2 = 3


Pete continues to ready.

ROUND 5

Biter, Rath, and Burnsten see the rock wall suddenly reappear, partially over Abbas.

Burnsten hears shuffling coming from the darkness in the southeastern passage. Something large and heavy comes your way.

Zombie 4 attacks the warrior.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19; damage: 1d6 + 4 ⇒ (3) + 4 = 7

Zombie 5 turns from the rock wall to attack Biter.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11

Elorin delays for Alexis to advance.

Up next: Biter, Gregor, Abbas

Initiative:
Zombie 4
Zombie 5
Elorin (delaying)
Biter
Gregor
Abbas
Alexis
Rath
Burnsten
Ancestral Warrior II
Pete


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Round 5:

Actions:
The dog comes into being 25 feet south of Gregor and then charges the zombie that is battling the ancestral warrior, while Gregor holds his ground.

Augmented Summoning Dog: 8hp, Bite +4 (1d4 + 4), AC 13

Dog's Attack:1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage:1d4 + 4 ⇒ (1) + 4 = 5


Male Human Cleric 3

Round 5

Actions:
attack the zombie, (+2 from flanking with biter) attack 1d20 + 5 ⇒ (20) + 5 = 25 damage 1d6 + 2 ⇒ (1) + 2 = 3, crit. confirm 1d20 + 5 ⇒ (15) + 5 = 20 additional damage 1d6 + 2 ⇒ (5) + 2 = 7. should biter drop the zombie before his turn Abbas will charge the southern zombie (if possible) and alert the party if he sees whatever is approaching.


Perception 1d20 + 3 ⇒ (11) + 3 = 14

If Alexis is alerted that something big and heavy is coming, she'll say, "Melee, form up and fall back. Marksmen, soften it up. Use the summons as the front line to hold it. Take a defensive knee and avoid melee to give marksmen a clear shot."

Alexis, round 5:
If alerted to the enemy, Alexis will cast Light of Lunia in preparation for firing next round she'll then maneuver into a position from which she can fire without impediment.


Biter - round 5:
attack 1d20 + 6 ⇒ (15) + 6 = 21; damage 1d10 + 1d6 + 3 ⇒ (10) + (2) + 3 = 15.

Don't have the map handy, but if there is an open square for Biter to move to which complies with Alexis' order to form up and fall back, I would like to move there to complete my turn.


Falling back behind the illusion (which no one has told Alexis about yet) might be a good idea. Need someone to give a warning to the rest of us about the thing coming this way before Alexis can call that out btw. *cough*Burnsten*cough* ;)


Keep your pantyhose on, Alexis

Pete turns to Alexis and says to her, "Watch it 'Lexis, some sorta illusionary wall in fronta 'ere."


Hey! Stop thinking about Alexis' unmentionables! :P

"An illusory wall? That might explain why that swarm didn't attack us. As soon as the zombies are dispatched, form up behind that illusory wall — maybe we can ambush whatever approaches."


"My kinda thinkin' there, 'Lexis."


Biter's sword slices the zombie in half, and it falls to the ground, breaking apart into seven pieces with rotten goo oozing out onto the cavern floor. He then retreats back behind the illusory wall.

The summoned dog from Gregor dashes forward, knocks the zombie over and rips its throat out, earning itself a mouthful of rotten goo, and the kill.

Up next: Abbas (since neither of his scenerios is still valid), Alexis, Rath


Gotta head to bed but I trust Justin to NPC Alexis well if needed. Pre-posting actions to take once enemy visible.

Alexis, round 6+:
Fires both beams of light at the beastie. Will move back if needed. Next round charges up again (if it looks necessary), following round blasts again, then announces she's tapped out.

ray 1 1d20 + 6 ⇒ (18) + 6 = 24
dmg 1 2d6 ⇒ (2, 5) = 7
ray 2 1d20 + 6 ⇒ (17) + 6 = 23
dmg 1 2d6 ⇒ (6, 6) = 12


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Someone want to put a light spell on one of my arrows and I can shoot it down the hallway to light up whatever is coming down this way?


Male Human Cleric 3

Round 5 redo

actions:
Abbas will fall back behind the illusory wall with biter


Abbas retreats to hide behind the illusion. Alexis casts light of lunia.

Up next: Rath, Burnsten, Ancestral Warrior

MAP UPDATED


I take it we can't see whatever is coming yet...

Round 5:
Following Alexis' order Rath takes a 5' step backwards, beyond the illusion, and takes a knee. He pulls shurikens out (along with kama which was already in the other hand) and waits to act based on what he sees. Delay - ready possible attack


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Round 6 Action:
Come off delay at the top of the round and move up just behind the wall. Ready an action to attack any large lumbering creatures that I see. LB atk without PBS 1d20 + 7 ⇒ (11) + 7 = 18 dam 1d8 + 2 ⇒ (8) + 2 = 10


Rath retreats behind the illusion.

Up next: Burnsten, Ancestral Warrior, Pete


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

How come every time I see Burnsten's name I want to call him the Burnsten Bear? It makes no sense but I can't seem to shake it. It is starting to creep me out...


Male Human Cleric 3
Elorin wrote:
How come every time I see Burnsten's name I want to call him the Burnsten Bear? It makes no sense but I can't seem to shake it. It is starting to creep me out...

nice to know im not the only one...lol


Naz, might we just have Burnsten duck behind the illusion and maybe delay or simply ready so we can keep things rolling?


Human (Romandan)

Yes Naz I agree with Alexis, sorry busy days before summer vacations

Round 6

Spoiler:
I delay

Ancestral Warrior
Round 6

Spoiler:

He will move towards the sound and retreat once he is aware what it is


Round 6 actions

Spoiler:
Pete maintains his readied actions.


Burnsten delays his actions. The ancestral warrior heads towards the intersection, then retreats (perhaps a little hurriedly?) back to stand in front of Burnsten.

Pete continues to ready.

ROUND 7

Over the warrior's shoulder, Burnsten sees a large hulking shadow materialize from out of the darkness into the form of a zombified grizzly bear with the head of an eagle. The beargle's once magnificent crest bears only a few feathers remaining, and those have been sullied with dirt, grime, and decay. The monstrosity walks up to stand just in front of Burnsten and the warrior.

Up next: Elorin, Biter, Gregor

Sorry, folks, I'll get the map updated later tonight. Have to go out in a moment. Suffice it to say, there's a very large, very nasty zombie standing right in front of Burnsten.


Sweet! I win the pool - Zombeargle FTW!


Ravarath wrote:
Sweet! I win the pool - Zombeargle FTW!

Actually, it was originally a zombie bear, but then you mentioned a zombeargle and I thought, 'why not?' Of course, the kicker is that a zombeargle is slightly tougher than the zombie bear while at the same time being the same CR...


Ravarath wrote:
Sweet! I win the pool - Zombeargle FTW!

Actually, it was originally a zombie bear, but then you mentioned a zombeargle and I thought, 'why not?' Of course, the kicker is that a zombeargle is slightly tougher than the zombie bear while at the same time being the same CR...


Good to know. The rest of the party see a puff of dust where Rath used to be and can hear the slap of his feet far in the distance behind them. :)


"All party members, target: Zombeargle Grandsire!* Ready wave motion guns!"

* Skip to 3:55


Human (Romandan)

"Well we got a zombeargle heading our way"

falls back with the rest of the group.


Alexis, round 7:
Alexis will hope like hell that no one gets in the way of her shot and fire both beams from her Light of Lunia spell.

Ray 1 1d20 + 6 ⇒ (12) + 6 = 18
dmg 2d6 ⇒ (6, 2) = 8
Ray 2 1d20 + 6 ⇒ (20) + 6 = 26
crit? 1d20 + 6 ⇒ (10) + 6 = 16
dmg 2d6 ⇒ (2, 5) = 7
crit dmg 2d6 ⇒ (1, 4) = 5


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Elorin will waste a couple of arrows into the zombeargle...

Round 7 Action:
LB atk without PBS-rapid shot 1d20 + 5 ⇒ (2) + 5 = 7 dam 1d8 + 2 ⇒ (8) + 2 = 10 1d20 + 5 ⇒ (10) + 5 = 15 dam 1d8 + 2 ⇒ (2) + 2 = 4

Edit: glad I can make more arrows...


Well, when you run out of the 200 some you have on you, how about making some explosive ones for yourself and Alexis? ;)


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Round 7:

Actions:
Gregor will direct the dog to charge the zombeargle, and begin summoning another dog using the slot occupied by his second entangle.

Dog Attack:1d20 + 4 ⇒ (4) + 4 = 8
Damage:1d4 + 4 ⇒ (3) + 4 = 7


Seeing Gregor direct his summon to enter melee before she's even had a chance to get off her most powerful spell, Alexis sums up her frustration in a single word: "Dammit!"

She clenches her teeth as she focuses on the team's target.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1
Alexis Kirmoon wrote:

Seeing Gregor direct his summon to enter melee before she's even had a chance to get off her most powerful spell, Alexis sums up her frustration in a single word: "Dammit!"

She clenches her teeth as she focuses on the team's target.

I wouldn't worry too much...that dog goes poof at the end of my turn anyway...only a two round duration. If anything, it's just sucking up a AoO.


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8
Alexis Kirmoon wrote:
Well, when you run out of the 200 some you have on you, how about making some explosive ones for yourself and Alexis? ;)

Sure I can jump on that in a couple of levels, just wait until I can cast 1st lvl wizard spells, it will be epic. Wow it is much harder to type after 3 margaritas and 3 beers...who would figure? Maybe the Burnsten Bear? I couldn't resist...


Elorin wrote:
Sure I can jump on that in a couple of levels, just wait until I can cast 1st lvl wizard spells, it will be epic. Wow it is much harder to type after 3 margaritas and 3 beers...who would figure? Maybe the Burnsten Bear? I couldn't resist...

If we live that long, hopefully we'll have a nice safe building in which Alexis can help train you in the arcane arts. At Nazard's suggestion, Alexis actually brought along a second (blank) spell book just-in-case.


Biter cuts his eyes to Rath, "So staying here or moving forward?"

I think it makes sense to wait for him here, but Burnsten is all by himself up there.

Biter - round 7:
Biter will heed Rath's instructions - be they move forward, stay put, or fall back. Regardless which one it is, he will use his move action to go where instructed. Then, he will either attack now (if he was told to move forward), or ready an action to attack if the Beargle closes to melee.

Rage > Attack 1d20 + 6 ⇒ (11) + 6 = 17; damage 1d10 + 6 ⇒ (10) + 6 = 16.


I believe that Burnsten is currently behind the illusion:

Burnsten wrote:

"Well we got a zombeargle heading our way"

falls back with the rest of the group.


Alexis Kirmoon wrote:

I believe that Burnsten is currently behind the illusion:

Burnsten wrote:

"Well we got a zombeargle heading our way"

falls back with the rest of the group.

He's not. He specifically said he delayed, which means no moving. He, Gregor's dog, and his ancestral warrior are all up there with the zombeargle.


Yeah, but in the same breath he also said he agreed with me, where my suggestion had been that he move behind the illusion and then delay:

Alexis wrote:
Naz, might we just have Burnsten duck behind the illusion and maybe delay or simply ready so we can keep things rolling?
Burnsten wrote:
Yes Naz I agree with Alexis


Nevermind, Burnsten clarified his intent below.


Round 7:
Rath smiles grimly at Biter, appreciating the bloody-thirsty Goblin's remarkable self-control. "We fall back and stick to opposite walls. Zombie gets softened by archers as approaches then we flank and destroy. You like plan?"
Rath and Biter take positions against opposite walls about halfway between Elorin's position and the illusory wall (based on the old map). Biter may stealth it but Rath can't. Either way the plan is to wait until the zombeargle comes between them, hopefully softened up nicely, then close and rend it giving each other flanking bonuses.


Human (Romandan)

Well I still got about 3 more summons that last 2 minutes each

Round 7

Spoiler:
I moved behind the illusion and delay

Ancestral Warrior
Round 7

Spoiler:
Charges against zomberagle
Attack 1d20 + 5 ⇒ (8) + 5 = 13
Damage 2d6 + 3 ⇒ (6, 6) + 3 = 15


Male Human Cleric 3

Round 7

actions:
Follows biter and rath


Round 7 actions

Spoiler:

Pete will delay, if needed, until Rath and Biter have engaged the zombeargle, then he moves to flank it with Biter or Rath, preferable Biter.

Attack, if possible, Pick 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17, damage 1d6 + 2 ⇒ (5) + 2 = 7, plus sneak attack 1d6 ⇒ 1

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