
Nazard |

Pete continues to ready.
ROUND 5
Biter, Rath, and Burnsten see the rock wall suddenly reappear, partially over Abbas.
Burnsten hears shuffling coming from the darkness in the southeastern passage. Something large and heavy comes your way.
Zombie 4 attacks the warrior.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19; damage: 1d6 + 4 ⇒ (3) + 4 = 7
Zombie 5 turns from the rock wall to attack Biter.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Elorin delays for Alexis to advance.
Up next: Biter, Gregor, Abbas
Initiative:
Zombie 4
Zombie 5
Elorin (delaying)
Biter
Gregor
Abbas
Alexis
Rath
Burnsten
Ancestral Warrior II
Pete

Gregor Trevian |

Round 5:
Augmented Summoning Dog: 8hp, Bite +4 (1d4 + 4), AC 13
Dog's Attack:1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage:1d4 + 4 ⇒ (1) + 4 = 5

abbas |

Round 5

Alexis Kirmoon |

Perception 1d20 + 3 ⇒ (11) + 3 = 14
If Alexis is alerted that something big and heavy is coming, she'll say, "Melee, form up and fall back. Marksmen, soften it up. Use the summons as the front line to hold it. Take a defensive knee and avoid melee to give marksmen a clear shot."

Nazard |

Biter's sword slices the zombie in half, and it falls to the ground, breaking apart into seven pieces with rotten goo oozing out onto the cavern floor. He then retreats back behind the illusory wall.
The summoned dog from Gregor dashes forward, knocks the zombie over and rips its throat out, earning itself a mouthful of rotten goo, and the kill.
Up next: Abbas (since neither of his scenerios is still valid), Alexis, Rath

Alexis Kirmoon |

Gotta head to bed but I trust Justin to NPC Alexis well if needed. Pre-posting actions to take once enemy visible.
ray 1 1d20 + 6 ⇒ (18) + 6 = 24
dmg 1 2d6 ⇒ (2, 5) = 7
ray 2 1d20 + 6 ⇒ (17) + 6 = 23
dmg 1 2d6 ⇒ (6, 6) = 12

Nazard |

Elorin |


Nazard |

Burnsten delays his actions. The ancestral warrior heads towards the intersection, then retreats (perhaps a little hurriedly?) back to stand in front of Burnsten.
Pete continues to ready.
ROUND 7
Over the warrior's shoulder, Burnsten sees a large hulking shadow materialize from out of the darkness into the form of a zombified grizzly bear with the head of an eagle. The beargle's once magnificent crest bears only a few feathers remaining, and those have been sullied with dirt, grime, and decay. The monstrosity walks up to stand just in front of Burnsten and the warrior.
Up next: Elorin, Biter, Gregor
Sorry, folks, I'll get the map updated later tonight. Have to go out in a moment. Suffice it to say, there's a very large, very nasty zombie standing right in front of Burnsten.

Alexis Kirmoon |

"All party members, target: Zombeargle Grandsire!* Ready wave motion guns!"
* Skip to 3:55

Elorin |

Elorin will waste a couple of arrows into the zombeargle...
Edit: glad I can make more arrows...

Gregor Trevian |

Round 7:
Dog Attack:1d20 + 4 ⇒ (4) + 4 = 8
Damage:1d4 + 4 ⇒ (3) + 4 = 7

Gregor Trevian |

Seeing Gregor direct his summon to enter melee before she's even had a chance to get off her most powerful spell, Alexis sums up her frustration in a single word: "Dammit!"
She clenches her teeth as she focuses on the team's target.
I wouldn't worry too much...that dog goes poof at the end of my turn anyway...only a two round duration. If anything, it's just sucking up a AoO.

Elorin |

Well, when you run out of the 200 some you have on you, how about making some explosive ones for yourself and Alexis? ;)
Sure I can jump on that in a couple of levels, just wait until I can cast 1st lvl wizard spells, it will be epic. Wow it is much harder to type after 3 margaritas and 3 beers...who would figure? Maybe the Burnsten Bear? I couldn't resist...

Alexis Kirmoon |

Sure I can jump on that in a couple of levels, just wait until I can cast 1st lvl wizard spells, it will be epic. Wow it is much harder to type after 3 margaritas and 3 beers...who would figure? Maybe the Burnsten Bear? I couldn't resist...
If we live that long, hopefully we'll have a nice safe building in which Alexis can help train you in the arcane arts. At Nazard's suggestion, Alexis actually brought along a second (blank) spell book just-in-case.

Biter |

Biter cuts his eyes to Rath, "So staying here or moving forward?"
I think it makes sense to wait for him here, but Burnsten is all by himself up there.
Rage > Attack 1d20 + 6 ⇒ (11) + 6 = 17; damage 1d10 + 6 ⇒ (10) + 6 = 16.

Nazard |

I believe that Burnsten is currently behind the illusion:
Burnsten wrote:"Well we got a zombeargle heading our way"
falls back with the rest of the group.
He's not. He specifically said he delayed, which means no moving. He, Gregor's dog, and his ancestral warrior are all up there with the zombeargle.

Dara Hellhammer |

Yeah, but in the same breath he also said he agreed with me, where my suggestion had been that he move behind the illusion and then delay:
Naz, might we just have Burnsten duck behind the illusion and maybe delay or simply ready so we can keep things rolling?
Yes Naz I agree with Alexis

Ravarath |

Rath and Biter take positions against opposite walls about halfway between Elorin's position and the illusory wall (based on the old map). Biter may stealth it but Rath can't. Either way the plan is to wait until the zombeargle comes between them, hopefully softened up nicely, then close and rend it giving each other flanking bonuses.