The Fall of Fairhaven (Inactive)

Game Master Jubal Breakbottle

Fairhaven town map
Encounter Map: Michael Bay ending

Villain stats:
Ymial: AC 25, touch 11, flat-footed 24, CMD 23, Fort +9, Ref +5, Will +2. SR 17. DR 5/magic


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Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

Considering we cannot afford to make him a prisoner in the middle or a heavy forest, that he is strong and may go back to his tribe, warning the other goblins which would in turn make our life ten times more difficult, aside from the clear fact that he is evil, I must differ from your judgement. In nice conditions we would have given him a second chance, but it seems we will get into a war.

I mean, he had Wounding arrows, Common!!


Arguably, the goblin refused to turn because part of the turning caveat was leading an attack on, and killing, his own people, heh. I'd have trouble seeing a creature making that decision out of anything BUT a selfish desire to stay alive at any cost.

That aside (because wow between Recruitment and now, we're in TWO alignment discussions! We should get a cookie), Tris is similarly concerned about the difficulties of keeping a prisoner under their current circumstances, and the potential greater evil if the goblin gets free, given the army-type situation. Times-of-war, and all that. By her lights, the goblin never surrendered, and they made it no promises. I think that her action stands.

Tris does her best to make it quick. It's not pretty. It never is, even if it's just a goblin, one step up from vermin. With her blade cleaned and thrust back into her boot sheath, she shoulders her pack again.

"Let's beat feet," she says, unsmiling. "There'll be the hawks and buzzards over this, soon enough. Best we're not here then. You've got enough of a trail to follow, Esaul?"


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

"Always shitty having to do that. Thanks, Tris."

Devan motions for Arend to retrieve the rope and piles the goblin leader's body with the others. "I want to take another minute here to try and heal myself some more. Can someone tell Esaul we're dealing with an army and not to run off too far, please?"

Devan immediately sets to mixing up another batch of curative. A minute or so later he's finished, and gulps down the mixture.

Cure light: 1d8 + 1 ⇒ (1) + 1 = 2 Noooooooooo. :(

"Bah! This uncorn fur must have gone bad, those were the weakest healing brews I've made in years!" Devan grumbles, as the potion barely has any effect. "I hate to ask Carter, but can you heal me with the wand? My back is still messed up and I don't want to be a liability with what we're going into."


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

"Yes, there is a trail. Are we in a hurry?"


No worries about the execution. It's good role-play from different points of view. It's one of the reasons that I wanted your PCs to have traveled together for years. I didn't finish the post, so look for it in 12 hours. Night.


Light and Esaul easily follow the stink and tracks of the rat-handling, goblin hunters through the sparse forest. The sun chases you down the slope as it rises and begins to remove the chill in the air. After thirty minutes at a good pace, you begin hearing tortured screams, which increases your velocity and certainty of direction. After another five minutes you arrive at a clearing. Actually, Esaul and Light arrive first stopping as close as they can without being detected. The others have just arrived and stopped at Esaul’s hand signal. The horrible wailing covers any of your noise through the brush so far and any whispering that you might want to do where you are.

In the clearing, you see a half dozen goblins encircling a prone body who is the source of the intermittent screams. Light and Esaul might have charged them if it were not for the two reptilian humanoids with green scales, a short and toothy snout, and a thick alligator-like tail. They appear to be examining something in one of their claws. Supervising the scene is a colorfully garbed, larger version of the pair of reptilian humanoids. It watches the goblins and smaller reptiles while majestically holding a massive, two-handed trident that is decorated with feathers and bright stones.

<< Encounter: Getting the Message | Surprise Round | Environment: relatively level, sparse forest and clearing | Encounter Map: Getting the Message >>

Carter can cure Devan, since he asked before you guys left the first encounter spot.
Any verbal spell-casting would alert the torturers, and moving from your positions will require Stealth checks.
When you are ready to start combat, take a surprise round. Then, I’ll roll Initiative.


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

Knowledge (Local) on the lizard dudes: 1d20 + 9 ⇒ (11) + 9 = 20

I'm going to mark the healing. Carter told me IRL that they'll post it tomorrow.


Devan Steed wrote:

[dice=Knowledge (Local) on the lizard dudes]1d20+9

I'm going to mark the healing. Carter told me IRL that they'll post it tomorrow.

Knowledge (Local) DC 11:
The medium-sized pair are Lizardfolk who are proud and powerful reptilian predators that make their communal homes in scattered villages deep within swamps and marshes. Uninterested in colonization of the dry lands and content with the simple weapons and rituals that have served them well for millennia, lizardfolk are viewed by many other races as backwater savages, but within their isolated communities lizardfolk are actually a vibrant people filled with tradition and an oral history stretching back to before humans walked upright.

Most lizardfolk stand 6 to 7 feet tall and weigh 200 to 250 pounds, their powerful muscles covered in scales of gray, green, or brown. Some breeds have short dorsal spikes or brightly colored frills, and all swim well by moving with flicks of their powerful 4-foot-long tails. While completely at home in the water, they breathe air and return to their clustered mound-dwellings to breed and sleep. As their reptilian blood makes them sluggish in the cold, most lizardfolk hunt and work during the day and retreat to their homes at night to curl up with other tribesmen in the shared warmth of large peat fires.

Though generally neutral, lizardfolks' standoffish demeanor, staunch rejection of civilization's “gifts,” and legendary ferocity in battle cause them to be viewed negatively by most humanoids. These traits stem from good reasons, however, as their own slow rate of reproduction is no match for warm-blooded humanoids, and those tribes who don't defend their wetland territories to the last breath quickly find themselves overwhelmed by the mammalian hordes. As for their tendency to consume the bodies of dead friends and enemies alike, the practical lizardfolk are quick to point out that life is hard in the swamp, and nothing should go to waste.

Knowledge (Local) DC 13:
Lizardfolk continue to grow throughout their lives, and once every few generations, a tribe is blessed with a lizard king—an individual who for unknown reasons has a lifespan twice the length of his fellows, as well as the strength of arms to keep it. Due to their vastly superior size and experience, these individuals inevitably become chieftains and warriors of the highest caliber. Upon his 100th birthday, a lizard king’s status is officially acknowledged, and he is honored with the presentation of a special weapon, the war trident, reserved exclusively for the use of his kind.

You get one additional point of information for both of them


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

“That’s a lizard king if I don’t miss my mark. Those normal lizard men are a lot tougher than goblins, not to mention a king. We should probably take out the goblins at range and make the lizards come to us,” Devan whispers to the others once they’ve gotten a good look at the clearing below.


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

Esaul could barely hear Devan's whisper, but he points to a scroll on his hip and makes a gesture with his fingers moving up, like things coming up, that could be vines! Oh yes, you got it, he means Entangle! Nevertheless, he draws his bow and notches two arrows.

Suprise Round:
When they are ready Esaul will whisper to Light: "Swift as a Tiger!", then will Rapid Shot (since he can make a full-round action on surprise attack thanks to Lookout feat) the Goblins on O10 and P10:
_________________
Esaul's surprise round:
- Full Attack with Rapid Shot
- Swift Action: Animal Focus

Longbow Rapid Shot on O10: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17! Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Longbow Rapid Shot on P10: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22! Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Light will move forward, to J15
Esaul's AC 18, Light's AC 18.


"Just doin' what needs doin', cap'n," Tris salutes ironically, and then they're on the trail.

*

Kn Local: 1d20 + 5 ⇒ (9) + 5 = 14

She listens to Devan's words with a slow nod. "I'll try and get round to the back, get ready to come in behind them and drop runners, or surprise the big one."

She turns to try and slip off through the thin brush, darting from tree trunk to tree trunk. She slides her rapier quietly out of its scabbard.

Tris is attempting to stealth a bit forward, double-moving quietly to 19-L.

Stealth: 1d20 + 6 ⇒ (13) + 6 = 19


Warpriest of Angradd | HP 20/27 | Fervor 1/1 | Blessings 2/4
Stats:
AC 26/12t/21ff | Fort +5 Ref +2 Will +5 (+3 vs. spells, SLA, poison) | Init. +1 | Perception +2, 60-ft. Darkvision | CM +8/20

"Ah think ah'll stand atween tha lot of ye an' them what're torturin' aneath to head off their approach," Thondrir says grimly. When their collective strategy begins to come together, he withdraws his waraxe from its belt ring, gripping the haft with both hands and nodding in silent prayer over his chosen weapon for several seconds. When his eyes finally open, a faint glow begins to emanate from the dwarf's right hand. He reaches out to clap Tris on the shoulder, merely offering "Angradd's grace go with ye, child. An' do nae be gettin' yerself skewered!"

Expending a use of a War Blessing. Will help Tris get into position more quickly, then just be helpful in general beyond that.

Quote:
. . . as a standard action you can touch an ally to grant it a tactical advantage for 1 minute. Each round at the start of its turn, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws.


Nice! TY. In that case, Tris would move one square further. (half-speed due to stealth, so 10 feet becomes 5 feet)

"Haven't yet, grandpa," Tris whispers back with a wink for the dwarf. "Thanks all the same."


Tris, a surprise round is either a surprise OR move action. You can get to J18 or J19. Thondrir can draw his waraxe, because that's not an attack or movement, and can be done when you are whispering. Cheers!


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

Before anyone goes anywhere, Devan says "My bomb will be the signal to start."

Surprise Round

Once everyone is in position Devan will stand up and throw a bomb at the goblins. Hope for torture guy's sake that I don't miss...

Attacking square O11

Attack vs AC 5 (touch, -4 range): 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 Hit
So the goblins in N,O,P10 take 4 fire damage.


HP:3/14
Stats:
AC 17, T 11, FF 16; Fort +4, Ref +1, Will +3; Percption +5

Surprise Round

Arend waits for Devan to throw his bomb and then begins moving rapidly through the underbrush towards the lizardmen.

Move to H15


Male Human Arcanist 3 | HP 23/23 | Arcane Points 1/2 | 1st Lvl Spells 3/5
Stats:
AC 15, T 11, FF 14 | Fort +3 Ref +2 Will +3 | Init +1 | Percep +3

***BACK AT THE CAMP***

After the little episode with the goblin, Carter frowns when he sees that Devan is still quite injured. "I can't believe I didn't fix that already, my terrible manners." He fishes an unassuming piece of birchwood out of his bag. He says a few words in Infernal and a bit of devil's blood zips from the end of the wand onto Devan's neck, then disappears. He puts the wand back in his bag.

Cast Infernal Healing with wand.

***SURPRISE ROUND***

Carter finds the screams of torture quite distasteful, and wishes to end the man's suffering as quickly as possible. He moves a little closer to the gaggle of goblins and crouches down in the brush.

Move to F18.


Cavalier 1, Brawler 2 | HP 30/32 | challenge 1/1 | martial maneuvers 1/1
stats:
AC 19 T:12 F:17 | F+8 R+6 W+1 | Per+7 | Init+2 | CMD 18

Elbows nods at the wisdom of letting the lizardmen come this way. He's better in close quarters than at range, but we appear to have the advantage right now. Watching someone get tortured though...hopefully a few are left for me to pound on...

Quietly, he says: "I'll go for the nearest Gob standing after your bomb hits, Devan...and then once they see us get between the rest of y'all and them as fast as I'm able."

___________

Stnd: shoot arrow at Gob N10 (if it survives the bomb) or else at N9
.
NOTE, I don't see Elbows on the map, but I'd like to be as close to our foes as possible coming into the surprise round.

Composite longbow: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


My bad. J-19 it is then.


Surprise Round

“That’s a lizard king if I don’t miss my mark. Those normal lizard men are a lot tougher than goblins, not to mention a king. We should probably take out the goblins at range and make the lizards come to us,” Devan whispers to the others once they’ve gotten a good look at the clearing below.

Esaul could barely hear Devan's whisper, but he points to a scroll on his hip and makes a gesture with his fingers moving up, like things coming up, that could be vines! Oh yes, you got it, he means Entangle! Nevertheless, he draws his bow and notches two arrows.

“Ah think ah'll stand atween tha lot of ye an' them what're torturin' aneath to head off their approach,” Thondrir says grimly withdrawing his waraxe from its belt ring.

Elbows nods at the wisdom of letting the lizardmen come this way. He's better in close quarters than at range, but we appear to have the advantage right now. Watching someone get tortured though... hopefully a few are left for me to pound on... Quietly, he says: “I'll go for the nearest Gob standing after your bomb hits, Devan...and then once they see us get between the rest of y'all and them as fast as I'm able,”

Before anyone goes anywhere, Devan says “My bomb will be the signal to start.” Once everyone is in position Devan will stand up and throw a bomb at the goblins. Hope for torture guy's sake that I don't miss... It hits exactly where he targets it and splashes four goblins whose wails drown at the tortured victim.
Goblins in N,O,P10 take 4 fire damage.

Arend waits for Devan to throw his bomb and then begins moving rapidly through the underbrush towards the lizardmen.

When they are ready Esaul will whisper to Light: "Swift as a Tiger!", then Rapid Shots two burned goblins.
Goblins in O10 and P10 drop with 8 & 12 damage.

Carter finds the screams of torture quite distasteful, and wishes to end the man's suffering as quickly as possible. He moves a little closer to the gaggle of goblins and crouches down in the brush.

Elbows draws and puts the last of burned gobins out of its misery.
Goblins in N10 drops with 10 damage.

When their collective strategy begins to come together, Thondrir grips the haft of his waraxe with both hands and nodding in silent prayer over his chosen weapon for several seconds. When his eyes finally open, a faint glow begins to emanate from the dwarf's right hand. He reaches out to clap Tris on the shoulder, merely offering "Angradd's grace go with ye, child. An' do nae be gettin' yerself skewered!”

"Haven't yet, grandpa, ” Tris whispers back with a wink for the dwarf. "Thanks all the same.”

She listens to Devan's words with a slow nod. "I'll try and get round to the back, get ready to come in behind them and drop runners, or surprise the big one.” She turns to try and slip off through the thin brush, darting from tree trunk to tree trunk. She slides her rapier quietly out of its scabbard.

<< Encounter: Getting the Message | Round 1 | Environment: relatively level, sparse forest and clearing | Encounter Map: Getting the Message >>

Round 1
25 Esaul
24 goblins
15 Kel "Elbows" Ursanel
15 lizard king
14 Carter H. Crosby
9 Tris
6 lizardmen
5 Devan Steed
4 Thondrir Baradorn

Initiative rolls:

goblin: 1d20 + 6 ⇒ (18) + 6 = 24
lizardmen: 1d20 + 0 ⇒ (6) + 0 = 6
lizard king: 1d20 - 1 ⇒ (16) - 1 = 15
Esaul: 1d20 + 5 ⇒ (20) + 5 = 25
Devan Steed: 1d20 + 3 ⇒ (2) + 3 = 5
Tris: 1d20 + 3 ⇒ (6) + 3 = 9
[dice=Kel "Elbows" Ursanel]1d20+2[/dice]
Thondrir Baradorn: 1d20 + 1 ⇒ (13) + 1 = 14
Carter H. Crosby: 1d20 + 1 ⇒ (3) + 1 = 4

Esaul is up. I posted the ACs at the top, so please describe your hits and misses. Cheers!


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

Esaul draws a scroll of Entangle and uses it. "Entangle!"
Light rushes forward, moving to the left and around the goblins so the incoming arrows would not hit him.
_________________________
Esaul casts Entangle, centering the 40-feet radius spread on the intersection of U9.
Light double moves to M8, circling around the goblin so he would not have a chance of hitting the wolf.

Entangle Summary:
Area is Difficult Terrain (all squares count as 2 for movement).
Creatures in area make a Reflex save.
  • Fail = entangled
  • Success = may move as normal
    Any who enter the area make Reflex save immediately.
  • Fail = entangled and movement ends.
  • Success = may move normally
    Any who remain in the area at end of casters turn must save again.
    Can attempt to break free as a move action by making Strength or Escape Artist check vs. DC of the spell.

  • Entangled Condition:
    Move at half speed
    Cannot run or charge
    –2 penalty on all attack rolls
    –4 penalty to Dexterity.
    Must make a concentration check (DC 15 + spell level) to cast a spell (or lose the spell).


    HP:3/14
    Stats:
    AC 17, T 11, FF 16; Fort +4, Ref +1, Will +3; Percption +5

    Just want to note that Arend should be in H15, not H11.


    I'm not doing a post today, because my post last night of the goblins' actions has disappeared. I'm going to wait until Paizo stabilizes. Cheers


    I can't update my map, so I will use the Entangle save results from my last post.

    Entangle saves:

    goblin N9 fail
    goblin O8 fail
    goblin P8 save
    lizardman Q12 save
    lizardman R11 fail
    lizard king fail

    The goblins wail in frustration at the disappearance of the last post and the sudden deaths of their companions. One goblin avoids the grappling vines and encircles the wolf drawing his short sword; it waits for his companions threat before flanking the wolf. The goblin next to the wolf draws his short sword and awkwardly hits the wolf while Light watched its flank. The third goblin draws his short sword and puts it toward the prone figure and yells, "Kolu wa, o si kú!"

    Goblin:
    Attack us, and he dies.

    ___________________________
    Goblin N9 attack Light: 1d20 + 2 + 2 - 2 ⇒ (18) + 2 + 2 - 2 = 20 hit, I think. Please make Light's AC more readily accessible
    if hit, damage: 1d4 ⇒ 3

    Goblin L7 attack Light: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10 miss
    Goblin O8 ready attack: 1d20 + 2 + 4 - 2 ⇒ (2) + 2 + 4 - 2 = 6 miss

    map update


    HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
    Stats:
    AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

    So Kelbows is up now right?


    Devan Steed wrote:
    So Kelbows is up now right?

    Yes, Elbows is up


    Cavalier 1, Brawler 2 | HP 30/32 | challenge 1/1 | martial maneuvers 1/1
    stats:
    AC 19 T:12 F:17 | F+8 R+6 W+1 | Per+7 | Init+2 | CMD 18

    As goblins start to fall, the thrill of battle brings a flush to Elbows’ cheeks. He flashes a smile at Carter and Esau as he continues to advance past them.

    Seeing only one goblin who seems not to have fallen prey to the grasping vines, Elbows takes aim at that one. He takes care not to overshoot...and instead falls short: the arrow drives into the dirt four feet in front of the goblin.

    Elbows growls at himself but continues forward.

    __________

    Move: 10’W from G18 to I17 (Note, Jubal, you didn't advance Kelbows on the map last turn)
    Stnd: shoot goblin L7

    bow: 1d20 + 5 ⇒ (4) + 5 = 9


    The lizard king roars at the disturbance and annoying weeds. He rips his feet free and moves toward the attackers shaking his huge trident in anger.
    _______________________________________
    Strength: 1d20 + 5 ⇒ (12) + 5 = 17

    Map update

    Carter & Tris are up in any order


    "Incomin'!" Tris calls, a crooked grin on her face as she darts closer to the big lizard, rapier flashing in the sunlight. She ducks nimbly to try and avoid the swing of that big trident-- then takes a guarded stab at the lizard's knee, testing the big lizard's defenses.

    Move to M-15, Acrobatics out of L-16 to try and avoid AoO.

    Acrobatics: 1d20 + 6 ⇒ (13) + 6 = 19
    Rapier attack, Combat Expertise on: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18
    Damage: 1d6 ⇒ 6

    Her smirk broadens as her blade slips past the lizard's guard and stabs deep.

    (Using Thondrir's blessing to boost AC this round. AC = 20 (18 + CE + blessing).


    Male Human Arcanist 3 | HP 23/23 | Arcane Points 1/2 | 1st Lvl Spells 3/5
    Stats:
    AC 15, T 11, FF 14 | Fort +3 Ref +2 Will +3 | Init +1 | Percep +3

    Carter looks a bit shocked as the lizard king barrels toward their position. He sees Tris engage it and decides to follow her and give her even more of an edge. He creeps forward a bit more and casts a little spell to mess with the large reptilian.

    Move to I-18 and Grease the trident. DC 17 Reflex save.

    Lizard King Reflex Save: 1d20 + 0 ⇒ (4) + 0 = 4

    Carter bursts into hysterics as the lizard king fumbles around with his trident and drops it to the ground.

    Trident is greased for 3 minutes. Another DC 17 Reflex save every time he tries to pick it up.


    The two lizardmen flank their king. One pulls the weeds with him until he breaks free. The other had avoided the tangling brush, so it circled around to flank Tris. Drool drips from their jaws. An anticipatory rattle escapes their throats.

    Map update


    Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
    Stats:
    AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

    Devan, then Thondrir, are up.


    HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
    Stats:
    AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

    Devan runs forward. He draws another couple of glass vials and quickly mixes together another bomb. "Heads up!" he calls out as he lofts the explosive at the lizard king. The bomb strikes the lizard king right in the face, exploding into a cloud of fire and shrapnel. The explosion rips scales and meat from the lizard's face, and sends a cloud of blood and smoke splattering over Tris and the other lizard men.
    _________________________

    Move action; Move to G14.
    Standard action; Throw bomb at square L13 of the lizard king.
    Attack (touch, -2 range, PBS): 1d20 + 4 + 1 - 2 ⇒ (20) + 4 + 1 - 2 = 23 Crit
    Confirm Crit: 1d20 + 4 + 1 - 2 ⇒ (14) + 4 + 1 - 2 = 17 Confirmed!
    Fire Damage: 2d6 + 6 + 2 ⇒ (2, 4) + 6 + 2 = 14
    The lizard at L12 takes 4 fire, not sure if that gets doubled also for the crit.


    No, I don't think the splash damage gets doubled. Cheers


    HP:3/14
    Stats:
    AC 17, T 11, FF 16; Fort +4, Ref +1, Will +3; Percption +5

    Arend runs forward to face the lizard king in the aftermath of the explosion. He launches forward baring his needle fangs and tries to chomp into the reeling king's throat. The king's eyes are nearly melted and still streaming tears from Devan's bomb so he doesn't even see the bird-like outsider coming for him. Arend shreds the reptilian giant's throat, ripping a large bloody chunk free and flinging it into the air with a triumphant scream.
    _____________________________

    Move action; Move to K14.
    Standard action; Bite lizard king.
    Attack (Power Attack): 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20 Hit
    Damage: 1d6 + 8 ⇒ (6) + 8 = 14


    Warpriest of Angradd | HP 20/27 | Fervor 1/1 | Blessings 2/4
    Stats:
    AC 26/12t/21ff | Fort +5 Ref +2 Will +5 (+3 vs. spells, SLA, poison) | Init. +1 | Perception +2, 60-ft. Darkvision | CM +8/20

    Thondrir mutters grumpily under his breath before hefting his axe and shield to plod his way towards the gathering of lizardfolk. Blasted, bleedin', long-legged knotheads! Ah cannae protect what leaves me sputterin' in the dust. His discontent is a mask for the the worry that's creeping up, seeing Tris and Light both being surrounded and outnumbered. Angradd willing, he will make it in time to draw the lizard king's ire.

    ______________________________

    Double-Move: to K16


    Round One Summary

    Esaul draws a scroll of Entangle and uses it. "Entangle!"
    Light rushes forward, moving to the left and around the goblins so the incoming arrows would not hit him.

    The goblins wail in frustration at the disappearance of the last post and the sudden deaths of their companions. One goblin avoids the grappling vines and encircles the wolf drawing his short sword; it waits for his companions threat before flanking the wolf. The goblin next to the wolf draws his short sword and awkwardly hits the wolf while Light watched its flank. The third goblin draws his short sword and puts it toward the prone figure and yells, "Kolu wa, o si kú!"

    As goblins start to fall, the thrill of battle brings a flush to Elbows’ cheeks. He flashes a smile at Carter and Esau as he continues to advance past them. Seeing only one goblin that seems not to have fallen prey to the grasping vines, Elbows takes aim at that one. He takes care not to overshoot...and instead falls short: the arrow drives into the dirt four feet in front of the goblin. Elbows growls at himself but continues forward.

    The lizard king roars at the disturbance and annoying weeds. He rips his feet free and moves toward the attackers shaking his huge trident in anger.

    "Incomin'!" Tris calls, a crooked grin on her face as she darts closer to the big lizard, rapier flashing in the sunlight. She ducks nimbly to try and avoid the swing of that big trident-- then takes a guarded stab at the lizard's knee, testing the big lizard's defenses.
    Carter looks a bit shocked as the lizard king barrels toward their position. He sees Tris engage it and decides to follow her and give her even more of an edge. He creeps forward a bit more and casts a little spell to mess with the large reptilian. Carter bursts into hysterics as the lizard king fumbles around with his trident and drops it to the ground.

    The two lizardmen flank their king. One pulls the weeds with him until he breaks free. The other had avoided the tangling brush, so it circled around to flank Tris. Drool drips from their jaws. An anticipatory rattle escapes their throats.

    Devan runs forward. He draws another couple of glass vials and quickly mixes together another bomb. "Heads up!" he calls out as he lofts the explosive at the lizard king. The bomb strikes the lizard king right in the face, exploding into a cloud of fire and shrapnel. The explosion rips scales and meat from the lizard's face, and sends a cloud of blood and smoke splattering over Tris and the other lizard men.

    Arend runs forward to face the lizard king in the aftermath of the explosion. He launches forward baring his needle fangs and tries to chomp into the reeling king's throat. The king's eyes are nearly melted and still streaming tears from Devan's bomb so he doesn't even see the bird-like outsider coming for him. Arend shreds the reptilian giant's throat, ripping a large bloody chunk free and flinging it into the air with a triumphant scream.

    Thondrir mutters grumpily under his breath before hefting his axe and shield to plod his way towards the gathering of lizardfolk. Blasted, bleedin', long-legged knotheads! Ah cannae protect what leaves me sputterin' in the dust. His discontent is a mask for the the worry that's creeping up, seeing Tris and Light both being surrounded and outnumbered. Angradd willing, he will make it in time to draw the lizard king's ire.

    << Encounter: Getting the Message | Round 2 | Environment: relatively level, sparse forest and clearing | Encounter Map: Getting the Message >>

    New Initiative
    20 All players
    10 Bad guys

    Everyone can post their actions in any order. Cheers!


    Tris laughs in outright delight as Carter's spell causes the king to drop his weapon. "Nice, Crosby!" she shouts, and takes a half-second to evaluate the precariousness of her current position, surrounded by foes. She could grab the king's trident, perhaps-- but no, the grease of Carter's spell will make that difficult. Better to simply attack.

    She makes as if to stab at their leader, then wheels at the last second and drives her rapier against the lizard that has come behind her.

    Bluff to Feint vs ordinary lizard: 1d20 + 9 ⇒ (14) + 9 = 23 Success, so even though the lizard's flat-footed is just the same as its normal AC, Tris gets sneak attack, at least

    Rapier attack vs ordinary lizard: 1d20 + 6 ⇒ (11) + 6 = 17
    Rapier damage: 1d6 ⇒ 2
    SA damage: 1d6 ⇒ 3

    5 damage to normal lizard.

    Tris then quickly steps out of the way of the lizards' flank upon her. 5-foot step to the SW, putting her between Thondrir and hench-lizard.


    HP:3/14
    Stats:
    AC 17, T 11, FF 16; Fort +4, Ref +1, Will +3; Percption +5

    Arend continues to tear into the much larger lizard king, hoping to kill it before it can inflict any damage to his master or the other Samaritans he calls friends. He bites it again, this time tearing a large ribbon of flesh from the king's arm. Then he jams the talons of his right claw into the reptilian's abdomen, raking four long bloody furrows through its scales.
    _______________________________

    Looks like you forgot to move both Arend and Devan on the map, Arend should be starting in K14 this turn.
    Full attack action on the Lizard King.

    Bite: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20 Hit
    Claw: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17 Hit
    Claw: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13

    Damage: 1d6 + 1d4 + 14 ⇒ (1) + (3) + 14 = 18


    HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
    Stats:
    AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

    Devan draws his crossbow, and fires a bolt at the lizardman that Tris just wounded. The bolt barely nicks its target, shattering harmlessly against the things tough hide and armor.

    "Damn, I suck with this thing today..." Devan opines to no one in particular.

    ________________________

    Devan should be in G14.
    Move action; draw crossbow.
    Standard action; fire crossbow at M16

    Attack (PBS): 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10


    Lizard King drops from Arend's mauling


    Nice job, Arend. ;)


    HP:3/14
    Stats:
    AC 17, T 11, FF 16; Fort +4, Ref +1, Will +3; Percption +5

    That's what I'm here for! :)


    Oh, and since I forgot to declare-- continuing to use Thondrir's blessing for AC. AC 19.


    HP 16/21 +3NL | Spirit: Frog! | AC 17/13/14 | Fort +5 Ref +6 Will +2 | Init. +3 | Perc. +5 | CM +5(4)/18(17)

    Flanked and hurt, Light gives a nasty bite in the goblin who's free of the vines. His teeth rip through armor, skin and bones alike, tearing the creature apart.
    __________________________
    Power Attack creature at L7
    Bite: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17! Damage: 1d6 + 4 ⇒ (6) + 4 = 10


    Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
    Stats:
    AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

    Esaul shots two rapid arrows at the goblin who said something that was probably a threat. It was best to take it down at once, but he does so while complaining about the lack of attention from his companions. "I thought we were here to save the guy..."
    _______________________
    Rapid Shot Goblin at O8, hopefully before it can kill the man.
    Rapid Shot 1: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23! Damage: 1d8 + 1 ⇒ (4) + 1 = 5
    Rapid Shot 2: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17! Damage: 1d8 + 1 ⇒ (5) + 1 = 6


    HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
    Stats:
    AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

    "You just did!" Devan quips in return.


    And the goblins L7 & O8 are down. I guess the Lizard King was aRended. ewwww.


    Cavalier 1, Brawler 2 | HP 30/32 | challenge 1/1 | martial maneuvers 1/1
    stats:
    AC 19 T:12 F:17 | F+8 R+6 W+1 | Per+7 | Init+2 | CMD 18

    Seeing lizards and goblins falling like leaves in the wind, Kel hoots with joy and bounds toward the last lizard who has yet to be hurt. Along the way he drops his bow and calls out: "Time to drop, ya no-good lizard!!"

    He throws his whole body into the lizard, sending an elbow up into the throat and jaw. The lizard's head snaps backward and it hisses in pain, spitting blood.

    ___________

    Free: drop bow in I17
    Swift: Lion's challenge @ lizard
    Full: Charge, ending in K13

    Body slam: 1d20 + 7 ⇒ (17) + 7 = 24 (3 BAB, +3 str, +1 power attack, +2 charge)
    Damage: 1d6 + 6 ⇒ (4) + 6 = 10 (+3 str, +2 power attack, +1 challenge)


    Male Human Arcanist 3 | HP 23/23 | Arcane Points 1/2 | 1st Lvl Spells 3/5
    Stats:
    AC 15, T 11, FF 14 | Fort +3 Ref +2 Will +3 | Init +1 | Percep +3

    Carter takes a mental picture of Arend tearing the lizard king to shreds. The startling conclusion to this week's article! Except I'll say it happened at the END of the battle, makes it more exciting... I've got to get Arend's popularity up with the readers.

    He whips his gaze around to the lizard closest to him and starts to hum an extremely boring tune, perhaps the most boring tune ever hummed.

    Lizard M-16 Will Save against DC 14: 1d20 + 0 ⇒ (6) + 0 = 6

    The lizard's fierce eyes glaze over and he stares into space a bit before yawning.

    Cast Daze on the lizard in M-16. Dazed for one round.

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