
Tris |

Sorry for delay, still some comp issues here
Tris grins at the bolts of arcane energy that slam into the orc in front of her. She presses the attack, feinting low with her blade, then stabbing at the same spot where Carter's magic had struck.
Bluff to Feint: 1d20 + 9 ⇒ (10) + 9 = 19
Rapier vs FF AC: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 ⇒ 4
SA damage: 1d6 ⇒ 2
Total damage=6

Jubal Breakbottle |

Round 9 Summary
Esaul moves around the dwarf-pillar and closes the line of attack against the Orc Leader, bringing his sword down over the leader with a savage fury, which demolishes the heavily armored enemy! Light follows Esaul's lead, but not with that much skill, as he bite totally misses the Orc.
worg rider now has 25 damage and is still fighting
"Well, then lets get out of here as soon as these ones are dead!" Devan says to Tris. He fires his crossbow at the worg rider, the eagle disappears in a flash of golden light. His shot misses the rider.
"Aye, less put down tha blasted buggers an' scamper off afore an army runs we six down!" Thondrir follows through with another overhand chop at the worg rider, hoping to dispatch his foe quickly so they can escape the reinforcements the myriad horncalls belong to.
The worg rider's blade cuts under Kel's shield, leaving a painful red sting on his side. Wordlessly, Kelbows takes the opportunity to step in closer, kneeing the orc in the belly and then -- as it winces -- giving it an elbow to the nose, feeling cartilage break as the orc yowls in pain and rage. Kel tries to follow up with another punch, but the orc barely gets his shield up between them.
worg rider now has 33 damage and is DEAD!
The eagle attacks the orc between it and Tris. Its talons rake across the orc's eyes, shredding bloody gashes in its ugly green face.
orc 8 has 7 damage
Carter joins the eagle in ganging up on one of the orcs. He fires upon the enemy with his wand. "Ha! Always a sure thing!" he boasts as the bolt of energy slams into the orc's right shoulder. Carter then takes a scroll out of his bag to prepare for the approaching foes.
orc 8 has 11 damage
Tris grins at the bolts of arcane energy that slam into the orc in front of her. She presses the attack, feinting low with her blade, then stabbing at the same spot where Carter's magic had struck.
orc 1 has 6 damage
The two mortally wounded orcs swing. The one attacking Tris falls down in its follow through. The other one is glassy eyed but still fighting.
orc 1 attacks Kel: 1d20 + 5 ⇒ (17) + 5 = 22
damage to Kel: 2d4 + 4 ⇒ (2, 3) + 4 = 9
orc 8 attacks Tris: 1d20 + 5 ⇒ (3) + 5 = 8
orc 8 drops dying
orc 1 has 7 damage, is disabled, and is still fighting
Horns echo throughout the valley.
<< Encounter: Day 1 Late Afternoon | Round 10 | Environment: relatively level, sparse forest with partial cover and a clear trail | Encounter Map: Day 1 Late Afternoon >>
You’re up

Esaul |

Esaul tries to finish the remaining enemy now, and indeed his swing leaves a mighty wound, almost cutting through the creature's hearth.
"Find a horn, I've got an idea! Make sure all of them are dead!"
_______________________________
Move: From M21 to M22.
Standard: Attack Orc 1
Greatsword: 1d20 + 4 ⇒ (20) + 4 = 24! Damage: 2d6 + 1 ⇒ (4, 5) + 1 = 10
Confirmation: 1d20 + 4 ⇒ (1) + 4 = 5!

Devan Steed |

Devan moves over to the fallen worg rider, and looks for his horn. He trusts Esaul, and as soon as the young man says he has a plan Devan is pretty sure he knows what it is. "Who's going to create the false trail?" he asks.

Carter H. Crosby |

Carter raises a hand. "If I'm understanding you two correctly, then I think I can help. I can run... somewhere." Carter waves his wand around in all directions. "And when I get there, I can use magic to make a little sound, and then teleport. Or just teleport. To kill the scent, you know," he suggests, hoping to make sense. Planning schemes! So complicated! He gulps. "And then, I guess I have to meet you guys somewhere later on, and hope they don't find me."

Devan Steed |

"I don't know though, splitting up's not always the best idea. We don't know how many of them are out there. 'Army' would seem to indicate quite a few..." Devan hedges. "They have wolves to follow our scent anyway. We'd best be off to Fairhaven as quickly as possible and pray to all the good gods that there's nothing too terrible between here and there. We all need to rest and recover our strength before we take on more of this army."

Light Wolf |

With the bandit still up, Light tries to take it down, but fails.
_____________________________
Standard action: Power attack Worg Rider (free trip attempt if hit).
PA Flanking Bite: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6! Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Free Trip attempt: 1d20 + 6 ⇒ (17) + 6 = 23!

Kel "Elbows" Ursanel |

Seeing the remaining orc focused on Tris, Kel seizes the moment to duck behind his foe and punch him in the back of the neck.
He then turns toward to his friends and nonchalantly says, "Ugh good point. Without their wolves I think it's a brilliant plan. With them though, I think we oughta just hustle to Fair Haven as quick as we can."
____________
Move:5’ step into M20
Stnd: punch orc #1
acrobatics vs CMD 14: 1d20 + 8 ⇒ (6) + 8 = 14 whew!
punch w power attack: 1d20 + 8 ⇒ (9) + 8 = 17 (3 BAB +3 str +1 w focus +2 flank -1 power attack)
damage: 1d8 + 5 ⇒ (2) + 5 = 7

Jubal Breakbottle |

unfortunately, I believe CMD also benefits from cover, so...
Kel trips on a root giving an opening for the last glassy-eyed orc who unsuccessfully slashes with his falchion before getting his neck snapped by the brawler's deadly punch.
orc 1 AOO vs. Kel: 1d20 + 5 ⇒ (6) + 5 = 11 miss
orc 1 is dead. Immediate combat is over, but we'll stay in effective initiative in case something else shows up...

Esaul |

Esaul immediately retrieves his longbow from the bushes, heals, and tries to decide what's the best course of action. "Then let's just go somewhere else to get an advantage point. They will not be able to track us faster than we move. Let's go back through the trail for one mile and take another path to the city."
1d8 + 3 ⇒ (6) + 3 = 9
HP 16/23

Tris |

"Nice shot, Kel," Tris huffs, grimacing down at her own bleeding shoulder.
HP 11/25
"What about this-- can Arend blow that horn? I know you've got to call him back first, Devan... but even one of your other pets--"
"If we get the hell away from here, have one of your pets take the horn, go the other way, blow it there-- maybe they'll run to the sound of the horn. Your critter goes away after a bit, leavin' them chasin' nothing but a dropped horn. Either way, we need to get scarce right now."
Move to sheathe rapier, ready to start moving as soon as a direction is agreed upon

Esaul |

Yes, summon a goblin! ^_^
"Or we can search for a place that favors archery and take them down there. It seems they don't have much by ranged capability. Aside from a half-dragon, of course."

Thondrir Baradorn |

Thondrir nods to Tris' plan before turning to Devan. "Less do whate'er gets a trail behind us an' right quick-like."
______________________________
Sorry for the terseness, but conditions don't allow otherwise at present.

Devan Steed |

"I don't have any servants who have mouths unfortunately. Arend will take too long to summon. Let's backtrack for a few minutes, then break off and follow a new path to the city like Esaul said. Anything else seems too risky to me. If we see a defensible spot, we can hole up there and hide for a while."

Carter H. Crosby |

Next two rounds of actions.
Carter puts one wand away and draws the other one. He strides over to Tris and uses the wand to heal most of her injuries. "That'll take care of most of it. What about the rest of you?"
Infernal Healing!

Devan Steed |

I'll be at 11/18 once the infernal healing has finished running its course. So I should be okay for now? Or is a charge off the wand worth 7 HP?

Tris |

That's a 70% useful charge (7 of max 10); I'd say so? But that's just me.
Tris bares her teeth at the sensation of the devil's blood starting it's coursing through her veins. It's not that she's not grateful for the healing; she is-- she's just never gotten used to how that feels. Like something's sizzling along underneath her skin, itching and biting... but it puts injuries right as rain, and she's never been particular with methodology as long as it gets the job done.
"Much obliged, Carter," she says. "Let's move, then?"
HP will be 21/25 after the IH is done. Good enough for me. I don't have Detect Magic; up to those who do if it's worth spending an action to do a quick scan of the battlefield for useful loot. Honestly though I think beating feet is more important; I'm guessing it's a matter of rounds before we have more 'new friends'...
Tris will start back the way they came, since their plan was to backtrack along their trail.

Devan Steed |

"Hit me again with the wand please, Carter," Devan says. He follows quickly after Tris.
So backtrack what, a quarter mile or something and then cut off in another direction and turn back towards Fairhaven. Right?

Devan Steed |

I suggest we follow what I said above and all take run actions as often as possible the next few minutes. Keeping our collective eyes peeled for any caves.

Jubal Breakbottle |

After consensus, you quickly backtrack the trail and after a few minutes of running you dive off the Peak's Wood path. Over the next four hours, you mix running with pauses to listen for your hunters while panting and sucking back water. You don't find any caves instead focusing more on putting distance between you and those bloody horns. Eventually, you collapse inside a deep thicket where consensus votes to stop, because few of you can see much further than five feet in the weak moonlight. It has been an hour since you last heard a horn, so you quietly start to make a fireless camp for the evening.
You all have taken 3 nonlethal damage and are fatigued. It is dark as in zero natural light sources, despite description. The deep thicket is 60 ft in diameter of difficult terrain, so it is fairly defensible. I need your actions and watch schedule.

Tris |

Tris rubs at her ribs where she's got a fierce side stitch going on. Owr. She wipes sweat out of her eyes, not that it lets her see anything around her, and takes a few moments just to catch her breath.
Once she has her breath back, she whispers, "Thondrir? I want to set up a line, but I can't see my own hand. Help a girl out?"
Tris feels around in her magical haversack until she finds the coil of twine she carries, and the dented tin cup, plate, and cutlery of her mess kit. "Just get me to the edge of the thicket... we'll tie this string low, just a few inches above the ground, and hang the pots and such from it..."
GM permitting if this is feasible, Tris wants to set up a crude alarm as described: a low stretched string just a few inches above ground level, with the metal items hanging from it to clatter against each other if anyone disturbs the string. She has 50' of twine, and would want that string to cross over their entrance-path into the thicket; if worgs or wolves trail them they will likely be following the scent of their passage, in Tris's logic. If you want a roll for this, or if it's not workable, just let me know!

Devan Steed |

Devan throws up as quietly as he can. "Gah! I hate running," Devan whispers fiercely. He sits in the leaf cover and leans against a shrub. "At least we're all alive. Thanks guys, that was pretty hairy back there."
I'm assuming that since we've been together for years we already have a standard watch order worked out. I'm fine with what Kelbows said in the discussion thread.

Jubal Breakbottle |

GM permitting if this is feasible, Tris wants to set up a crude alarm as described: a low stretched string just a few inches above ground level, with the metal items hanging from it to clatter against each other if anyone disturbs the string. She has 50' of twine, and would want that string to cross over their entrance-path into the thicket; if worgs or wolves trail them they will likely be following the scent of their passage, in Tris's logic. If you want a roll for this, or if it's not workable, just let me know!
50 ft of twine can make a circle 16 ft in diameter, so 5 full squares. Who's in? Who's squeezing?

Devan Steed |

I think she just wants to cover the path we came in one with an arc of string, not a circle. Under the logic that if they come for us, it will be by following our scent. Which would lead them into the thicket in the same direction we came in.

Tris |

No, I get that there was not an actual path. I'm saying I'm laying a 'path' of string to intersect across the way we arrived. In other words, if we came at the thicket from the east (just throwing a direction out there at random) then the string forms a north-south line across the route by which we approached.
Ideally, I'm assuming we're making our camp in the center of the thicket, too-- so the string-line should be at least 20 feet away from us, on the thicket's edge. A DEWie, however crude, that goes off 5 feet from your head is no good, after all... :P

Jubal Breakbottle |

The night passes uneventfully. The weather turns quick in the dead of night to bring a quick cold spring rain that soaks everything. Most everyone's sleep is fitful with the chase toward the evening overcoming the sweet bliss of exhaustion. Like the previous morning, you see the dawn arrive at the other side of the valley hours before it would reach your camp. In the wee light, you break camp again without a fire to warm and dry you. Your muscles ache, and it requires liberal use of magic to feel dry. These are the rough mornings when you question your career direction.
After the twine is returned to its pack and mess kits are used, cleaned, and repacked, you negotiate to escape the thicket surrounding your camp. The abnormal silence of the forest peaked your instincts while you avoided the last of the thorns, but it didn't strike you until you stopped being stabbed.
When you emerge, you realize that something is very wrong. Not only is it deadly quiet, but the only movement comes from a weak wind caressing the small conifers. Light whimpers; Esaul comforts his companion and walks around the area a bit to get his bearings. He steps on something that he picks up and returns to show the team. It's a stone sculpture of a bird with an insect in its mouth which looks amazingly life-like.

Devan Steed |

Before leaving the thicket, Devan summons Arend. He then heals the eidolon, who is still injured from battling the orcs.
Restore Eidolon: 1d10 + 2 ⇒ (3) + 2 = 5
Restore Eidolon: 1d10 + 2 ⇒ (5) + 2 = 7
Take 10 on the knowledge.
“We’ve got a problem people, there’s a medusa here.”
Knowledge (Nature): 1d20 + 7 ⇒ (13) + 7 = 20
What do I know about medusas?

Esaul |

K.Nature: 1d20 + 5 ⇒ (19) + 5 = 24
Esaul was about to mention the same, but he was taking a look at the surroundings first.
"Medusas are dangerous. We must be prepare to fight it if the worst happens. I've got my Obscuring Mist prepared to help us."

Jubal Breakbottle |


Tris |

Tris groans as morning comes, trying to stretch out the worst of the aches and pains from yesterday.
When Esaul shows off his find and Devan says the dreaded word, Tris goes a little pale. She doesn't fear orcs or worgs, but the thought of being transformed in an instant into stone sends a visceral dread up her spine. Locked into a statue's body, helpless to move, frozen...
"...we need to get out of here, then," she mumbles, rubbing her upper arms with her hands. "Quiet as a night-runnin' ship."
She takes a moment to rummage in her pack and get out the small hand-mirror she keeps for signaling purposes. She wants it close at hand.

Devan Steed |

"I agree, hopefully it's not already watching us. Remember, if it does show up, close your eyes. Otherwise you're likely to turn into a statue. Which way to Fairhaven, Esaul?" Devan asks. Arend stands near the summoner, quiet since his return. He appears to be in a deadly serious mood since the events of the day before, and is even more dour than normal.

Thondrir Baradorn |

"Dinnae wish t'offend—ah'm sure tha lot o' ye'd make fine statues. If tha beaut' come fer us, ah'll try'n draw 'er peepers." Thondrir finishes suiting up as quick as possible and collecting belongings. "Least 'ere's nary a campfire t'worry 'bout dousin' this time round."

Esaul |

"Ok, let's go then, slow and silently."
He had already looked around for the sunlight to indicate the direction to follow, and there was a little map of the mountains and he had a pretty accurate guess as to where they were.
Slowly, he starts to move through the bushes, with his bow at hand and Light one step behind him, hoping not to meet the Medusa, but if he did he would try to avert his eyes from it.
Survival: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Stealth: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Light's Stealth: 1d20 + 7 ⇒ (12) + 7 = 19
Light's Perception: 1d20 + 5 ⇒ (5) + 5 = 10