The Fall of Fairhaven (Inactive)

Game Master Jubal Breakbottle

Fairhaven town map
Encounter Map: Michael Bay ending

Villain stats:
Ymial: AC 25, touch 11, flat-footed 24, CMD 23, Fort +9, Ref +5, Will +2. SR 17. DR 5/magic


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Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Rahaal nods. "I don't have any experience with the drow but I wonder if they're allied in some way with Ymrial?

'I guess whether they are or not, the best we can do is to continue deeper, keep our eyes and ears open...and pray we find the citizens of Fairhaven alive."


not that I was stopping you from interrogating the drow. She does not speak Common.


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

After they kill the drow, Esaul worries about how did she manage to get in that spot. "There must be another passage behind us. She must have come from somewhere there. Shouldn't we try to find it?"


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

"At this point, I'm for whatever gets us out of here the fastest. No offense, Thondie, but I'm not cut out for being underground," Devan whinges. "She might have been so well hidden that we walked right past her. Or not. We can go back and search if everyone wants to."


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

"Let me check if these halls have seen movement recently." He will try to verify which one of the two tracks has been used more often.
Survival: 1d20 + 9 ⇒ (6) + 9 = 15


"Drow can do magic too, can't they? Maybe she was, I dunno, invisible or somethin'," Tris says with a shrug. "I'm with Devan though. Forward-- unless Esaul can find some sign of their passage."

Tris gets out a day's worth of dried meat and berries from her pack and leaves it in an obvious place in the tunnel, a few feet from the dead drow. A gift to their mysterious yipping 'friend', hopefully.


Esaul determines the left tunnel has seen more activity; however, the hard surface prevents any identification of tracks.


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Cool, let's follow that one then.
.
Tris, nice idea/touch on the gift to the yipper!


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

Same marching order, in the left tunnel.


After your drow party, you get back in formation and follow Esaul's advice leading left. Within 40 feet, the tunnel opens into a large room with two worked stone columns in the middle. Off to your left in the room is a large orc that guards a thick wooden door wearing a breastplate and readying a greatsword.

Surprise Round
Off to your right are three goblin archers that unload on Thondrir when he arrives at the entrance.
shortbow 1: 1d20 + 2 ⇒ (18) + 2 = 20
shortbow 1: 1d20 + 2 ⇒ (5) + 2 = 7
shortbow 1: 1d20 + 2 ⇒ (4) + 2 = 6

For those with darkvision can see and those with ears can hear, a drow casting a spell on Thondrir. A glowing black shortsword appears above the dwarf and uselessly stabs his armor.
Spiritual Weapon: 1d20 + 3 ⇒ (19) + 3 = 22
Spiritual Weapon round 1

Initiative rolls:

Drow cleric: 1d20 + 4 ⇒ (18) + 4 = 22
goblins: 1d20 + 6 ⇒ (2) + 6 = 8
Arend: 1d20 + 1 ⇒ (17) + 1 = 18
Esaul: 1d20 + 5 ⇒ (3) + 5 = 8
Devan Steed: 1d20 + 3 ⇒ (9) + 3 = 12
Tris: 1d20 + 3 ⇒ (9) + 3 = 12
Rahaal: 1d20 + 1 ⇒ (15) + 1 = 16
Thondrir Baradorn: 1d20 + 1 ⇒ (20) + 1 = 21

The drow spell-caster fills the room with shouting in a desperate, hateful language and then the room becomes eerily, ear-popping quiet.
Silence on wall corner round 1. The black circle is the Silence area effect.
Spiritual Weapon: 1d20 + 3 ⇒ (6) + 3 = 9
Spiritual Weapon round 2

Everyone can go


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Rahaal opens her mouth to inspire the Samaritans with words of courage and duty, and realizes she's been undone. Instead she gets as far from the bulk of the Samaritans as she's able and opens herself to Abadar's righteous rebuke of the unjust. The energy pours out from her in every direction, causing the weak willed to quiver and reflect on the unjust acts they've committed.

move as shown on map (orange line)
stnd negative channel, excluding Throndrir, Tris, and Esaul via selective channel. Effecting all others within 30' . Jubal, will need a ruling on whether that makes it to any of the Samaritans. I *think* it would effect Light if it weren't for the stone walls. I'm hoping the thick stone protects him but if not he'll take 3 damage too, and need to make a DC 17 will save for be dazed for 1 round.

damage: 1d3 ⇒ 3
cleric will (DC 17): 1d20 + 6 ⇒ (2) + 6 = 8 Dazed for one round
orc will (DC 17): 1d20 - 1 ⇒ (14) - 1 = 13 Dazed for one round
goblin 1 will (DC 17): 1d20 - 1 ⇒ (1) - 1 = 0 Dazed for one round
goblin 2 will (DC 17): 1d20 - 1 ⇒ (14) - 1 = 13 Dazed for one round
goblin 3 will (DC 17): 1d20 - 1 ⇒ (19) - 1 = 18 Still active!


HP:3/14
Stats:
AC 17, T 11, FF 16; Fort +4, Ref +1, Will +3; Percption +5

Arend runs into the room at the sound of combat. Seeing the orc standing nearby, he tries to bite it. He briefly grabs ahold of the orc, and takes a meaty chunk out of its shoulder with his needle-like teeth. "Mmm...tastes like chicken," he taunts.

Move 30' on the pink line.
Bite on Orc: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 6 ⇒ (3) + 6 = 9


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

Devan will delay for now. If a space further up opens up, he will probably move up.


Finally! A fight against the sort of foes you can easily stab! Tris grins as she races forward, sidling past Thondrir and up into the ranks of the goblin archers. Her rapier drops into her hand as she goes.

Rapier attack vs top-most goblin archer: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 ⇒ 4


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

Devan moves into the spot Tris vacated and says to Throndrir. "Stay in sight of me old friend, I'm going to make you big." He then begins waving his hands about and chanting a spell. Haha! Some of the dragon's army I assume...

Move on blue line.
Begin casting Enlarge Person.


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Devan, the black circle is Silence, so (unless I'm missing something) you can't talk to Throndrir, and you can't cast spells within it with verbal components.


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

Esaul moves inside the mess, sending an arrow at the Orc after getting into position, and impressively enough he hits!
__________________________
Swift Action: Assuming Spirit of Tiger
Move Action: Move 5 squares (I pass through one of the orc's threatened squares
Standard: Shoot the orc
Longbow Precise: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18! Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8


HP 16/21 +3NL | Spirit: Frog! | AC 17/13/14 | Fort +5 Ref +6 Will +2 | Init. +3 | Perc. +5 | CM +5(4)/18(17)

Light also moves like the light, passing through the hunter's square to be able to hit the orc, but he misses anyway.
__________________________
Move Action: Move 8 squares
Standard Action: Attack Orc
Bite: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9! Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Free trip if hit: 1d20 + 5 ⇒ (10) + 5 = 15


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

Bah! You are of course right. I have the memory of a gold fish when it comes to these things, my bad. I guess I just move up and stand there mutely.


Warpriest of Angradd | HP 20/27 | Fervor 1/1 | Blessings 2/4
Stats:
AC 26/12t/21ff | Fort +5 Ref +2 Will +5 (+3 vs. spells, SLA, poison) | Init. +1 | Perception +2, 60-ft. Darkvision | CM +8/20

Thondrir takes a short step forward and noiselessly bangs his weapon against his shield. He trundles past Arend and into the orc, slashing out wildly with his waraxe.

Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d10 + 3 ⇒ (7) + 3 = 10

Probably eat an AoO in there somewhere


Round 1 Summary

Rahaal opens her mouth to inspire the Samaritans with words of courage and duty, and realizes she's been undone. Instead she gets as far from the bulk of the Samaritans as she's able and opens herself to Abadar's righteous rebuke of the unjust. The energy pours out from her in every direction, causing the weak willed to quiver and reflect on the unjust acts they've committed.
Goblins, orc & drow take 3 damage
Goblin 1 & 2, orc & drow are dazed 1 round

Arend runs into the room at the sound of combat. Seeing the orc standing nearby, he tries to bite it. He briefly grabs ahold of the orc, and takes a meaty chunk out of its shoulder with his needle-like teeth. "Mmm...tastes like chicken," he taunts.
Orc has 12 damage

Esaul moves inside the mess, sending an arrow at the Orc after getting into position, and impressively enough he hits!
Orc has 20 damage

Light also moves like the light, passing through the hunter's square to be able to hit the orc, but he misses anyway.

Devan just moves up and stand there mutely.

Thondrir takes a short step forward and noiselessly bangs his weapon against his shield. He trundles past Arend and into the orc, slashing out wildly with his waraxe.
Orc has 30 damage

The only non-dazed goblin fires his bow at Rahaal missing wide.
shortbow 1: 1d20 + 2 ⇒ (5) + 2 = 7

Spiritual Weapon on Thondrir: 1d20 + 3 ⇒ (2) + 3 = 5
Spiritual Weapon round 3
Silence on wall corner round 2. The black circle is the Silence area effect.

Everyone can go


The silence doesn't bother Tris in particular. Still grinning, she feints low with her blade, then turns it into a high stab instead at the goblin.

Feint: 1d20 + 9 ⇒ (10) + 9 = 19
Attack, combat expertise, vs flat-footed AC: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12
Damage: 1d6 ⇒ 2
Sneak attack damage: 1d6 ⇒ 6

(Total damage 8, if it hits. AC now 19.)


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Tris, the stats are above; the Goblins are AC 14 when FF, unfortunately
.
All, I can channel again (50% chance to daze the drow cleric, 85% each for the rest) but I can only block out 3 of y'all. The rest would take 1d3 neg energy damage + DC 17 will save or be dazed too for a round.
.
One variation: I could run behind the cleric (likely no AoOs since the one undazed goblin is holding a bow) and channel from there. That would miss Arend, Devan...and the Orc. Only one of y'all would need to get hit.
.
Otherwise...nothing really inspiring that I can do in the silence, but I suppose I could take a 1d20+2 1d4 swing with a dagger.
.
(Thoughts? Volunteers?)


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

Bring it on! I'm in a good position even if I get Dazed.

Having his line of sight to the Orc compromised, Esaul seeks an easier target to hit, and finds a dazed goblin to hit with two precise arrows, although they hit it in non-critical spots.
_____________________________
Full-round action: Rapid Shot at the goblin in the middle
Tiger spirit round: 2/10

Rapid Shot 1: 1d20 + 9 + 1 - 2 ⇒ (9) + 9 + 1 - 2 = 17! Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Rapid Shot 2: 1d20 + 9 + 1 - 2 ⇒ (17) + 9 + 1 - 2 = 25! Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3


HP 16/21 +3NL | Spirit: Frog! | AC 17/13/14 | Fort +5 Ref +6 Will +2 | Init. +3 | Perc. +5 | CM +5(4)/18(17)

Light tries again to bite the half orc, and with such mess he leaves a nasty gash on its tight, also tripping the poor enemy savagely, what hopefully will prevent it from using its ferocity.
__________________________
Standard Action: Attack Orc
Bite: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19! Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Free trip if hit: 1d20 + 5 ⇒ (18) + 5 = 23


Cheers re: the stats, I'm in so many games I forget which ones have stats handy and which ones don't. *facepalm*

I like running behind the cleric and threatening her, meaning she has to choose between getting backed towards her wall of silence or making all her casts defensively. :P


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Thanks, will do!

Rahaal weaves past the one undazed archer, back behind the drow, and continues to call down Abadar's righteous rebuke. May those who oppose justice and order tremble and quake!

She tries to exclude all of her allies from Abadar's rebuke but isn't able to quite manage it, and as a result Esaul find himself joining the drow and two of the goblins in dazed contemplation, while their heads all throb with distress.

She mouths an apology to the hunter as he stands, slack-jawed.

____________

Move (as shown on map) and channel. Esaul, Cleric, goblin 2 & 3: Dazed for 1 round. All above + goblin 1 take 2 damage. Orc, Throndrir, Arend, and Devan are safely out of range. Marked dazed folks with a blue "cloud" on the map.

cleric (DC 17 Will): 1d20 + 6 ⇒ (3) + 6 = 9
goblin 1 (DC 17 Will): 1d20 - 1 ⇒ (20) - 1 = 19
goblin 2 (DC 17 Will): 1d20 - 1 ⇒ (17) - 1 = 16
goblin 3 (DC 17 Will): 1d20 - 1 ⇒ (4) - 1 = 3
Esaul (DC 17 Will): 1d20 + 4 ⇒ (12) + 4 = 16

damage: 1d3 ⇒ 2

Tracking:
HP 27/27
sermonic performance 6/11 rounds left
channel 1/7 rounds left
Spells spent today burst of brilliance


Light drops the orc and starts to have lunch. As Arend remarked, he tastes like chicken.
Esaul drops goblin 2 with the first hit.
Goblins are numbered 1-3 top to bottom.


HP:3/14
Stats:
AC 17, T 11, FF 16; Fort +4, Ref +1, Will +3; Percption +5

Finished with his orc-burger, Arend goes for some goblin nuggets and bloodsauce. He hops past Esaul and approaches one of the dazed goblins, biting it.

Move on pink line.
Attack/Damage: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 6 ⇒ (2) + 6 = 8


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

Devan steps forward a bit and watches the carnage unfold with pride. No need for me to waste any resources here I guess, he thinks. Good job, Samaritans.


Warpriest of Angradd | HP 20/27 | Fervor 1/1 | Blessings 2/4
Stats:
AC 26/12t/21ff | Fort +5 Ref +2 Will +5 (+3 vs. spells, SLA, poison) | Init. +1 | Perception +2, 60-ft. Darkvision | CM +8/20

Thondrir skirts around Arend and the pillar to provide a flank for Tris, though he is unable to bring his weapon to bear just yet. He doesn't bother with any encouragements or intimidations, as a pall of silence continues to linger over the tunnel.


Round 2 Summary

The silence doesn't bother Tris in particular. Still grinning, she feints low with her blade, then turns it into a high stab instead at the goblin.
Goblin 1 has 11 damage and is dying

Having his line of sight to the Orc compromised, Esaul seeks an easier target to hit, and finds a dazed goblin to hit with two precise arrows, although they hit it in non-critical spots.
Goblin 2 has 9 damage and is dying
Goblin 3 has 6 damage and is disabled

Light tries again to bite the half orc, and with such mess he leaves a nasty gash on its tight, also tripping the poor enemy savagely, what hopefully will prevent it from using its ferocity.
Orc has 41 damage and drops dead

Rahaal weaves past the one undazed archer, back behind the drow, and continues to call down Abadar's righteous rebuke. May those who oppose justice and order tremble and quake! She tries to exclude all of her allies from Abadar's rebuke but isn't able to quite manage it, and as a result Esaul find himself joining the drow and two of the goblins in dazed contemplation, while their heads all throb with distress. She mouths an apology to the hunter as he stands, slack-jawed.
Goblins 3, drow, and Esaul are dazed 1 round

Finished with his orc-burger, Arend goes for some goblin nuggets and bloodsauce. He hops past Esaul and approaches one of the dazed goblins, but misses tearing meat.

Devan steps forward a bit and watches the carnage unfold with pride. No need for me to waste any resources here I guess, he thinks. Good job, Samaritans.

Thondrir skirts around Arend and the pillar to provide a flank for Tris, though he is unable to bring his weapon to bear just yet. He doesn't bother with any encouragements or intimidations, as a pall of silence continues to linger over the tunnel.

Silence on wall corner round 3. The black circle is the Silence area effect.

Everyone can go


Warpriest of Angradd | HP 20/27 | Fervor 1/1 | Blessings 2/4
Stats:
AC 26/12t/21ff | Fort +5 Ref +2 Will +5 (+3 vs. spells, SLA, poison) | Init. +1 | Perception +2, 60-ft. Darkvision | CM +8/20

Totally got the names reversed in that last post. Whoops. Unless Tris is masquerading as a bird eidolon?

Thondrir grins, as surely as Angradd was. Goblins were a hated enemy of dwarfkind, and here they had a trio to put down hard--and an orc to boot! He seizes the opportunity to put his axe to work before the swinging is done, bringing the weapon down hard on the goblin's left shoulder.

Attack: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage: 1d10 + 3 ⇒ (4) + 3 = 7


You never know, Disguise IS a class skill for me...

Tris steps over a downed goblin, past a dazed one, and winds up facing the drow cleric with Rahaal on the other side of her.

"--oh, I can hear again. Obligatory would-you-like-to-surrender, then?" she says to the drow, drawing back her rapier to stab.

(If the drow makes a sign of surrender, such as raising her hands or the like, Tris will not complete the attack. But, assuming that doesn't happen:)

Rapier, Flank: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Damage, including sneak attack: 2d6 ⇒ (6, 1) = 7

Confirm critical: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Extra damage from critical: 1d6 ⇒ 1 Lol. So 8 total... so impressive.


HP:3/14
Stats:
AC 17, T 11, FF 16; Fort +4, Ref +1, Will +3; Percption +5

Arend tries to bite the goblin again. He somehow misses it a second time, despite its being dazed and flanked.

Bite: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 101d6 + 6 ⇒ (6) + 6 = 12


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

Devan steps up and pokes Esaul lightly on the shoulder, mouthing "Are you okay?"


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Seeing that the drow's forces are in shambles -- and knowing she's almost depleted her ability to channel Abadar's rebuke for the day -- Rahaal decides to follow Tris's lead. She holds her dagger steady, ready to stab if the drow attempts to cast a spell, attack, or flee.

...There's a reason she rarely fights hand-to-hand though, and her swing is slow and easily telegraphed -- something even a gelatinous cube could dodge.

(Completely ineffective) readied action to attack if the Drow attempts to cast a spell, attack, or flee

Dagger: 1d20 + 2 ⇒ (2) + 2 = 4


Round 3 Summary

Thondrir grins, as surely as Angradd was. Goblins were a hated enemy of dwarfkind, and here they had a trio to put down hard--and an orc to boot! He seizes the opportunity to put his axe to work before the swinging is done, bringing the weapon down hard on the goblin's left shoulder.
Goblin 3 has 13 damage and is dying

Tris steps over a downed goblin, past a dazed one, and winds up facing the drow cleric with Rahaal on the other side of her. "--oh, I can hear again. Obligatory would-you-like-to-surrender, then?" she says to the drow, drawing back her rapier to stab.
Goblin 3 has 21 damage and is dead

Arend tries to bite the goblin again. He somehow misses it a second time, despite its being dazed and flanked.

Devan steps up and pokes Esaul lightly on the shoulder, mouthing "Are you okay?"

Esaul stares back at Devan with his pupils fully dilated.

Seeing that the drow's forces are in shambles -- and knowing she's almost depleted her ability to channel Abadar's rebuke for the day -- Rahaal decides to follow Tris's lead. She holds her dagger steady, ready to stab if the drow attempts to cast a spell, attack, or flee. ...There's a reason she rarely fights hand-to-hand though, and her swing is slow and easily telegraphed -- something even a gelatinous cube could dodge.

Sound rushes into the area with another ear pop as the magical silence collapses. Finally, the drow can act without being dazed. She sneers at all of you and draws her shortsword in an act of defiance. She presents the unholy symbol on her shield and extends a wave of negative energy over everyone.
move action to draw shortsword
standard action to channel: 2d6 ⇒ (2, 5) = 7
Will DC 13 save Thondrir: 1d20 + 5 ⇒ (14) + 5 = 19 takes 3 damage
Will DC 13 save Tris: 1d20 + 1 ⇒ (8) + 1 = 9 takes 7 damage
Will DC 13 save Arend: 1d20 + 3 ⇒ (9) + 3 = 12 takes 7 damage
Will DC 13 save Devan: 1d20 + 3 ⇒ (17) + 3 = 20 takes 3 damage
Will DC 13 save Esaul: 1d20 + 4 ⇒ (3) + 4 = 7 takes 7 damage
Will DC 13 save Light: 1d20 + 2 ⇒ (16) + 2 = 18 takes 3 damage
Will DC 13 save Rahaal: 1d20 + 6 ⇒ (2) + 6 = 8 takes 7 damage

Everyone can go


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

If anyone wants Rahaal's spot, she'll happily move back for them. If no one asks, she'll stick around to provide a flanking buddy.
.
EDIT, btw, can I recognize her holy symbol?

Know (religion): 1d20 + 4 ⇒ (7) + 4 = 11


HP:3/14
Stats:
AC 17, T 11, FF 16; Fort +4, Ref +1, Will +3; Percption +5

Arend retreats, having no room to get at the cleric.


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

Devan also retreats, wincing in pain as the negative energy washes over him.


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

As the negative energy damages the hunter, he recover his senses and gets back into action, taking a step to the side and aiming two arrows at the drow cleric, hitting only once. "Light, Attack!"
____________________________
Take a 5-foot-step southwest.
Full round: Rapid-Shot cleric with cover.

Rapid Shot 1: 1d20 + 9 + 1 - 2 ⇒ (20) + 9 + 1 - 2 = 28 Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Confirmation: 1d20 + 9 + 1 - 2 ⇒ (2) + 9 + 1 - 2 = 10 Extra Damage: 2d8 + 2 + 1 ⇒ (6, 1) + 2 + 1 = 10
Rapid Shot 2: 1d20 + 9 + 1 - 2 ⇒ (10) + 9 + 1 - 2 = 18 Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 This does not hit due to cover, or so I think.


HP 16/21 +3NL | Spirit: Frog! | AC 17/13/14 | Fort +5 Ref +6 Will +2 | Init. +3 | Perc. +5 | CM +5(4)/18(17)

Receiving his orders, the small wolf seeks the only space he could, to help the pack, and helps destroying another enemy of the samaritans, removing another piece of the poor cleric and bringing it down!
______________________
Move Action: Move 8 squares closer to the drow (This may provoke AoO when passing through Thondrir's square, I'm not sure tough)
Standard Action: Attack Drow

Bite: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23! Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Free trip if hit: 1d20 + 5 ⇒ (20) + 5 = 25
Go go Power Wolf!


Warpriest of Angradd | HP 20/27 | Fervor 1/1 | Blessings 2/4
Stats:
AC 26/12t/21ff | Fort +5 Ref +2 Will +5 (+3 vs. spells, SLA, poison) | Init. +1 | Perception +2, 60-ft. Darkvision | CM +8/20

"Ye damned tunnel-elf! Ye be as ugly as ye be stupid!" Thondrir grunts as the negative pulse dissipates around him. He hefts his axe and chops into the drow's midsection, hoping to slip between the ribs and into the innards behind.

Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d10 + 3 ⇒ (9) + 3 = 12


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Seeing as none of her allies seem to want her position, Rahaal swings tentatively with her dagger...but can't seem to hit the drow even while she's lying prone on the ground.

dagger: 1d20 + 2 ⇒ (7) + 2 = 9


Sorry for delay.

Tris snarls curses from her river-rat past as the negative energy washes through her, making her feel weak and woozy. Still, not too weak or woozy to attack the prone drow. Too stupid-- or fanatical-- to surrender...

Attack, +prone, +flank: 1d20 + 6 + 4 + 2 ⇒ (13) + 6 + 4 + 2 = 25
Damage, including SA: 2d6 ⇒ (1, 4) = 5


Round 4 Summary

Arend retreats, having no room to get at the cleric.

Devan also retreats, wincing in pain as the negative energy washes over him.

As the negative energy damages the hunter, he recover his senses and gets back into action, taking a step to the side and aiming two arrows at the drow cleric, hitting only twice. "Light, Attack!"
Drow has 29 damage and is dead

Receiving his orders, the small wolf seeks the only space he could, to help the pack, and helps destroying another enemy of the Samaritans, removing another piece of the poor cleric and bringing it down!
Drow has 38 damage and is dead, mangled, and prone

"Ye damned tunnel-elf! Ye be as ugly as ye be stupid!" Thondrir grunts as the negative pulse dissipates around him. He hefts his axe and chops into the drow's midsection, hoping to slip between the ribs and into the innards behind.

Seeing as none of her allies seem to want her position, Rahaal swings tentatively with her dagger...but can't seem to hit the drow even while she's lying prone on the ground.

Tris snarls curses from her river-rat past as the negative energy washes through her, making her feel weak and woozy. Still, not too weak or woozy to attack the prone drow. Too stupid-- or fanatical-- to surrender...
Drow has 43 damage and is dead, mangled, and prone

Combat over.


Looting the drow leader recovers masterwork chainmail, a heavy steel shield, masterwork shortsword, wand of cure moderate wounds (13 charges), and rope of climbing. The orc had breastplate and a greatsword.

Behind the door are six miners, humans and dwarves, who have been captured by the drow slavers. Among them is Ergan Thunderstone, a master wizard, who can cast Teleport on a good day. He is also the only inhabitant of Fairhaven to know the exact whereabouts of Goramial’s lair. He’s gone days without sleep, as his captors are careful to keep him from getting enough rest to memorize spells, despite not having access to his spellbook. All of the prisoners have been stripped of their belongings and manacled to the furniture in the room, which served as a rest point for miners who would spend days without returning to the surface.

After Tris unlocks the manacles and the prisoners rehydrate, you can easily access the upper mines where there are survivors who will be eager to follow you to safety. Among them is Urick Frostwarden, the leader of the Stoneshaper’s Guild and Captain of the Fairhaven Militia. He’s ecstatic to see you, or anyone that isn’t a goblin, kobold, or drow. Many of the miners are weak, injured or worse. Urick is determined to get them all to safety, and so a few will need to be carried out. Urick is eager to hear news of the surface and fears they may have to retreat back into the mines to avoid the dragon’s wrath.


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Rahaal's jaw relaxes as she sees the miners alive, and she realizes she's been walking around with a clenched jaw for longer than she can remember.

"Citizens of Fairhaven. Praise be to Abadar, and all the gods of Justice, that you are alive and we have made it here to rescue you.

"Some of you I recognize. For the rest of you, I am Rahaal bat Sawai, cleric of the Master of the First Vault, and these brave warriors are Steed's Samaritans. Together we managed to find our way here.

"Let us pass around our rations, such as they are, so that all of you can eat at least a little. I can create as much water as you might need, so please drink up! Does anyone need healing before being able to go on? If not then let's start to make our way back up to the surface, to your homes and families."

She passes around all of her food and encourages the Samaritans to do the same. As she creates water for people she offers them kind words.

While Rahaal tends to the trapped miners, folks should probably look around the tunnels immediately around here, to see if there's anything of use.


Tris is startled but relieved when the next door reveals... the miners! She feels a reluctant grin tugging over her face at how relieved the townspeople are. Okay.... sometimes this 'doing good' thing has its rewards.

She gets to exercise her lockpicking skills, anyway.

Tris gives Rahaal a clap on the shoulder for her inspiring little pep talk. "That's right, get 'em healed up and in a state to travel. Me, I'm gonna poke around and see what I can see.

[b]"Master Thunderstone, I'm guessing your spellbook's back in town, eh? Well, we'll get you back to it, but... not wishing you any harm in the world, but, you know, being the only chap to know a secret like this one... if anything horrible happens on the way back up... maybe you ought to tell us the location now, if you catch my drift?" Tris says, with an apologetic smile for the slightly awkward request she's making.

Either way, the river rat looks around the chambers, idly seeing what the drow and their footsoldiers have left in whatever area they used as a sleeping chamber.

Perceiving: 1d20 + 5 ⇒ (2) + 5 = 7

Tris fails to find her own nose.

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