The empty graves of the north - a Forgotten Realms campaign

Game Master JohnLocke


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Male Gnome
VITALS:
AC: 22(23), T: 12(13), FF: 21(22); HP: 65/65; F:8, R:3, W:1; CMD 19; CMB +6 ; Init: 1 ; Perc:+9
Barbarian 2
SKILLS:
Acrobatics -2 (-10 to jump), Craft (armor) +12, Craft (blacksmith) +15, Craft (weapons) +13, Perception +9, Survival +7, Swim +9

2 weeks... and now 4pm... but i have internet back... just in time for the long weekend to try and catch up to everything i missed.

Thanks for not leaving me in the dust :P


Male Human Magus (Bladebound) 2 (HP 22/22 | AC 16/17 w/Exp | T 12/13 w/Exp | FF 14 | CMD 15 | F +5 | R +2 | W +3 | Init +2 | Per +5)

Hooray for the group with no heroes to go charging into the darkness to save a woman being mauled by wolves! *Hi-5*


Spells:
Cantrips, 1st 5/5
Stats:
HP 18/18 | AC 13 ff13 t10| Fort +2 Ref +3 Will +3 | Init +7 | Perc +5, low-light | crossbow +4(1d8) crit 19
Male Human Sorcerer 2; 1,300xp | 26.88gp | Effects: None

Sorry for the delay, guys. Stupid life problems that I won't get into.

If you'll still have me than I would love to keep playing. I'm catching up now.

-Posted with Wayfinder


Sorry to hear :-( I'm delighted to still have you in the game, of course!


Spells:
Cantrips, 1st 5/5
Stats:
HP 18/18 | AC 13 ff13 t10| Fort +2 Ref +3 Will +3 | Init +7 | Perc +5, low-light | crossbow +4(1d8) crit 19
Male Human Sorcerer 2; 1,300xp | 26.88gp | Effects: None
Innocent of Yûlash wrote:

In case the description was not clear, Innocent did not bother to don his armor. Wolves don't leave a lot of time for that, so higher ground seemed the smarter option as a first action. So he is awesomely bare-chested.

Actually, all characters can rest in light armor without becoming fatigued, assuming they're proficient. And it's not much of a stretch to assume a character might rest in their armor when wary of danger.

Granted, there is a bit of meta-gaminess to the idea.


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]

Indeed. And a chain shirt is light.

Dargrim's breastplate, however... not so much. :-(

I've always thought that a chain shirt should be no more than a full-round action to put on, since you're really just slipping it on over your head like a (heavy, metal) hoodie, but *shrug*.


Spells:
Cantrips, 1st 5/5
Stats:
HP 18/18 | AC 13 ff13 t10| Fort +2 Ref +3 Will +3 | Init +7 | Perc +5, low-light | crossbow +4(1d8) crit 19
Male Human Sorcerer 2; 1,300xp | 26.88gp | Effects: None

Was it possible for Dorn to find a place to purchase crossbow bolts before he left.

I asked earlier.

I was hoping to pick up 10 mundane crossbow bolts before heading out of town.


@ Dorn: certainly, some crossbow bolts or other mundane equipment are not a problem at all.

A chain shirt does seem like it would be easy to don - fixing the belt properly so that it takes the weight off your shoulders would likely take longer than slipping it on.

And sorry, guys, but I was struck down by a nasty migraine today. A little stress in real life = BAM headache. Will be back up and running tomorrow.


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]

@DM Locke

Migraines? Yeesh! I highly recommend you look into NUCCA Chiropractic. That specific type of chiro has something like an 87% success rate at reducing/curing migraine headaches, and they don't "crack" necks like "normal" chiropractors. I can't recommend them enough.


Male Human Magus (Bladebound) 2 (HP 22/22 | AC 16/17 w/Exp | T 12/13 w/Exp | FF 14 | CMD 15 | F +5 | R +2 | W +3 | Init +2 | Per +5)

Thanks for posting for me, GM. Just finished the move today so now I am getting settled in.


Oh, didn't know you were moving! Hope it went well and you enjoy your new place :-) I even added some grim dialogue for Innocent - it makes DMPC'ing more fun!


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]

No waning interest here. In fact, both Ulciscor and I are a little disappointed that the others ran. :-)


Worgs are, by nature, a cowardly and superstitious lot. Or maybe that's criminals? One or the other.


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]

Tomato, tomato....


Spells:
Cantrips, 1st 5/5
Stats:
HP 18/18 | AC 13 ff13 t10| Fort +2 Ref +3 Will +3 | Init +7 | Perc +5, low-light | crossbow +4(1d8) crit 19
Male Human Sorcerer 2; 1,300xp | 26.88gp | Effects: None

A bit of slowdown is natural. That being said I think we're still moving along at a good clip. And combat, by its very nature, slows down posts. After all, you only have 1 action per round.

-Posted with Wayfinder


gold elf fighter 2, HPs: 20/20 - AC: 18|14|14 - For:+3 | Ref:+4 | Wil:+0 - Init:+4

No waning of interest here either, just a mad amount of work to do each day before I can turn to gaming.

Also: WOOHOO! Belated glee over that crit! Now Lioslan won't have to die of sheer embarrassment.


This Thursday, Friday and Saturday (the 23rd, 24th and 25th of April) I'll be attending a three day training that will definitely interfere with the game; I may be totally incommunicado, or at best have a few minutes time at the end of the day. I should be back and ready to rock on Monday, the 27th. Apologies in advance; this is the last multi-day training that I know of, in the near future at least.


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]

You know, or a guy with a +10 to Perception at level one, you'd think Ulciscor would find more stuff.

I think I've made 7 Perception checks so far, and I don't think more than one of them was above a 10 on the die. *harrumph* Either the dice-bot hates high bonuses (or just me), or it's saving the good rolls for when Ulciscor loses his keys. :-)


Male Human Magus (Bladebound) 2 (HP 22/22 | AC 16/17 w/Exp | T 12/13 w/Exp | FF 14 | CMD 15 | F +5 | R +2 | W +3 | Init +2 | Per +5)

Damn, Ulciscor is right about the five gold...


gold elf fighter 2, HPs: 20/20 - AC: 18|14|14 - For:+3 | Ref:+4 | Wil:+0 - Init:+4

I know my timing isn't great, but... I'm going to be away from my computer most of tomorrow and the day after. DM, feel free to DMPC Lioslan if necessary.


Sorry guys, real-life emergency, will check in later.


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]

Sorry to hear that. Best of Luck!


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]

Bringing the Dagger conversation over here.

While it sounds cool, and as a Player, I'm interested in it, I don't think we'd be maximizing the benefit to the party by giving it to the Cleric. Hell, I'm not sure Ulciscor has gotten in a single offensive action in either fight to this point. All you low-armor, charge-into-battle types keep him a bit too busy playing heal-bot.


Male Human Magus (Bladebound) 2 (HP 22/22 | AC 16/17 w/Exp | T 12/13 w/Exp | FF 14 | CMD 15 | F +5 | R +2 | W +3 | Init +2 | Per +5)

No overwhelming interest in the dagger here.


gold elf fighter 2, HPs: 20/20 - AC: 18|14|14 - For:+3 | Ref:+4 | Wil:+0 - Init:+4

Sorry for the silence, quite busy here. Lioslan isn't too interested in the dagger.


Spells:
Cantrips, 1st 5/5
Stats:
HP 18/18 | AC 13 ff13 t10| Fort +2 Ref +3 Will +3 | Init +7 | Perc +5, low-light | crossbow +4(1d8) crit 19
Male Human Sorcerer 2; 1,300xp | 26.88gp | Effects: None

I'll hold onto it for now. If someone thinks they can use it, don't be shy. Shame we don't have a rogue.

-Posted with Wayfinder


Just as a note, I'm going to be incommunicado Thursday and Friday of this week whilst away on course. I may post again on Sunday, though by next Monday at the latest. We will see, then, what's up with these walking corpses!


Sorry, folks, got laid up by bronchitis - I felt okay on Tuesday and then, overnight, bam, I felt as sick as I can remember. Can sit up and type now, though, so back to the game!


Male Human Magus (Bladebound) 2 (HP 22/22 | AC 16/17 w/Exp | T 12/13 w/Exp | FF 14 | CMD 15 | F +5 | R +2 | W +3 | Init +2 | Per +5)

Glad you're back and able to breathe again!


Spells:
Cantrips, 1st 5/5
Stats:
HP 18/18 | AC 13 ff13 t10| Fort +2 Ref +3 Will +3 | Init +7 | Perc +5, low-light | crossbow +4(1d8) crit 19
Male Human Sorcerer 2; 1,300xp | 26.88gp | Effects: None

Welcome back to the land of the living. Glad you're feeling better.


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]

OK guys and gals...

No one likes playing a character that is only a heal-bot, and Ulciscor is not built to be one, either by stats or by backstory. And yet, I've had almost no actions in any combat so far that aren't healing or buffing or moving to position to heal or buff. I don't mind doing any of the above (I am playing a Cleric, after all), and I know that it'll lighten up a bit as we gain levels, so I'm not griping about it yet.

What I am doing, however, is asking that we get some consistent stat-keeping, so that I know where everyone is, status-wise. Ulciscor will go offensive from time to time, and leave people at less-than full hp, but I'd prefer not to do that in such a way that it leaves characters in (excessive) danger of actual death.

Some of the PCs have status listed on the battle map, some have status listed in their "quick stats" headers, but some don't have status listed anywhere (Gyro, for example, shows no damage on the map, and no damage in his "vitals" bar, but should have at least 4hp of damage, unless he's got some other form of healing going on that I'm not aware of).

ESPECIALLY in a campaign where the DM has stated a dislike for wands of CLW, I have to be pretty choosy where I spend my healing resources, and it's not fun for me to have to scroll back through messages, check the map, and status bars, and keep my own notes to try to figure out who is and isn't hurt, so as to try to keep them alive in the most efficient manner possible.

(It also doesn't help that 3 of our characters are "low-AC, charge into melee" types, ;-) but I can handle that).

The DM has enough to keep track of, without asking him to keep a running list of who's at what status somewhere that I can see it easily, and the battle map is editable by anyone, and subject to mistakes.

So here's the deal/tl:dr: If you don't update your character's "quick stats" or "vitals" or whatever you call the easy-to-see status bar that shows up on your posting windows, it's not Ulciscor's fault if your character dies while he's throwing javelins at the enemy.

Fair warning given. :-)


Male Human Magus (Bladebound) 2 (HP 22/22 | AC 16/17 w/Exp | T 12/13 w/Exp | FF 14 | CMD 15 | F +5 | R +2 | W +3 | Init +2 | Per +5)

I would personally suggest something like the OOC list I copy/paste to the bottom of each of my "during combat posts". I do that because it is the easiest reference for the DM and other players without having to squint to read the fine print beneath the handle name or shift up and down to find it.

I got your back, Ulciscor. If one manages to hit me and do damage, I will slap my current HP down there as well!


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]
Innocent of Yûlash wrote:

I would personally suggest something like the OOC list I copy/paste to the bottom of each of my "during combat posts". I do that because it is the easiest reference for the DM and other players without having to squint to read the fine print beneath the handle name or shift up and down to find it.

I got your back, Ulciscor. If one manages to hit me and do damage, I will slap my current HP down there as well!

That works for me. If anyone else wants to do it that way, I'm cool with that, too.


HP: 24/26 | Studied Target: none
Stats:
(AC 17, T 11, FF 16) | CMD 17 (+4 vs. bull rush/trip) | Fort +6, Ref +4, Will +2 (+3 vs. poison, spells, and SLAs) | Init +1 | Percept +7
Trap Perception:
+9 (+11 for stonework)

I'll try to be more vigilant about tracking stuff. I'm often sneaking posts in at work and end up putting it off until it doesn't happen at all. I may start tracking it in combat-posts as well, that seems to be better in regards to retracing steps.


gold elf fighter 2, HPs: 20/20 - AC: 18|14|14 - For:+3 | Ref:+4 | Wil:+0 - Init:+4

Actually, I removed Lioslan's damage when Ulciscor said he was channeling and including him.


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]

I moved Ulciscor to B20, which would have included everyone in his Channel radius.

For future reference, probably better to wait to make adjustments until after the DM posts his Tranche summary, just in case something happens to prevent actions we're trying to make.

But no harm this time around.


gold elf fighter 2, HPs: 20/20 - AC: 18|14|14 - For:+3 | Ref:+4 | Wil:+0 - Init:+4

I'll be attending a wedding on Saturday, so I won't be able to post while I'm gone.


Spells:
Cantrips, 1st 5/5
Stats:
HP 18/18 | AC 13 ff13 t10| Fort +2 Ref +3 Will +3 | Init +7 | Perc +5, low-light | crossbow +4(1d8) crit 19
Male Human Sorcerer 2; 1,300xp | 26.88gp | Effects: None

Was busy volunteering at a convention all weekend. Catching up now.


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]

Apologies for the miss, folks. It's been an interesting/hectic couple of weeks.


Male Human Magus (Bladebound) 2 (HP 22/22 | AC 16/17 w/Exp | T 12/13 w/Exp | FF 14 | CMD 15 | F +5 | R +2 | W +3 | Init +2 | Per +5)

Everything good, I hope.


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]

Not exactly *everything* good, but more good than otherwise. :-)


Male Gnome
VITALS:
AC: 22(23), T: 12(13), FF: 21(22); HP: 65/65; F:8, R:3, W:1; CMD 19; CMB +6 ; Init: 1 ; Perc:+9
Barbarian 2
SKILLS:
Acrobatics -2 (-10 to jump), Craft (armor) +12, Craft (blacksmith) +15, Craft (weapons) +13, Perception +9, Survival +7, Swim +9

Just a heads up. at a con this weekend. Local VC so ill be running a few games and making sure all the PFS stuff is correct etc. So if i reply it may be short... if at all
=^^= //^^\\

-Posted with Wayfinder


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]

Level 2 Changes:

HP L2: 1d8 ⇒ 6
Skill Points Spent (4 - 2 Class, 1 INT, 1 FC)
Spellcraft - 1
Know: History - 1
Craft: Poisons - 1
Profession: Judge - 1
Heal - 1

EDIT: On second thought, he doesn't need to be making poisons. Just be better at healing.

(I figure the last one, coupled with Know:History, is a better way for him to have a handle on the law as it applies to his type of Judgement than anything else)

BAB +1, Fort and Will Saves +1

1 new Spell each level (0 and 1) per Day

Quick question, because I forget. Do the new level effects kick in immediately, or after a rest?


Spells:
Cantrips, 1st 5/5
Stats:
HP 18/18 | AC 13 ff13 t10| Fort +2 Ref +3 Will +3 | Init +7 | Perc +5, low-light | crossbow +4(1d8) crit 19
Male Human Sorcerer 2; 1,300xp | 26.88gp | Effects: None

I assume we can take half +1 for HP, but if not let me know and I'll roll for it.

HP (+6) = 17
Will +1
BAB +1

Skill ranks for: Intimidate (+8), K. Arcana (+6), Perception (+5) and Spellcraft (+6)

I took an extra cantrip as my favored bonus. So I just gained Mage Hand and Light. Yeah, I know, still mostly useless. But whatcha gonna do? Sorcerers take a few levels to get going.


Level changes will take effect immediately. I know, not "realistic" or very Gygaxian, but it'll allow you folks to stay up and at 'em longer.

And yes, avg+1 for HP is fine, though you can roll first and take whichever is higher.


Male Half-Orc Battle Oracle 1 [HPs: 17|17 - AC: 15 (17 w/ shield) | 10 |15 (17) - For:+3 | Ref:+1 | Wil:+4 - Per:+5 (Darkvision) Init:+0]

Lvl 2 HP: 1d8 ⇒ 2 Half +1 it is.

Diplo +1
Intimidate +1
Kn:Rel +1
Perc +1
Spellcraft 1

BAB +1
Will +1

Mystery Spell: Enlarge Person
0 lvl: Create Water


Spells:
Cantrips, 1st 5/5
Stats:
HP 18/18 | AC 13 ff13 t10| Fort +2 Ref +3 Will +3 | Init +7 | Perc +5, low-light | crossbow +4(1d8) crit 19
Male Human Sorcerer 2; 1,300xp | 26.88gp | Effects: None

HP: 1d6 ⇒ 5

Okay, I can adjust my sheet later tonight.


gold elf fighter 2, HPs: 20/20 - AC: 18|14|14 - For:+3 | Ref:+4 | Wil:+0 - Init:+4

hps: 1d10 ⇒ 10 Woo!

New feat: Precise shot

Skills: +1 to K:dungeoneering, K:geography, K:history, Perception, Stealth, Survival

BAB +1
Fort +1


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]
Kevkas the Battle Oracle wrote:

[dice=Lvl 2 HP]1d8 Half +1 it is.

Diplo +1
Intimidate +1
Kn:Rel +1
Perc +1
Spellcraft 1

BAB +1
Will +1

Mystery Spell: Enlarge Person
0 lvl: Create Water

Uh-oh...Just what we needed...Kev can now Enlarge himself...

Well, at least we know who the target will be...

And maybe when he's big, he can do almost as much damage as Dargrim has been doing...sheesh! We need to re-name him "the Blender." :-)


Male Aasimar Cleric 2 [HP: 14/14 | AC: 17 | T: 12 | FF: 15 | CMB: +2 | CMD: 14 | Fort: +3 | Ref: +2 | Will: +7 | Init +2 | Perc: + 10| Speed: 20'| XP: 535 ]

Judging by Locke's "Up and at 'em longer" comment, Kev, I think you can add your new level's HP to your current HP, not just your max. So you should be at 10.

Anyone (specifically the DM) mind if Ulciscor takes 15 minutes to pray over the dead and, coincidentally, fill his two new empty spell slots (one of which he'll probably wind up dumping for CLW...). OR, if that's not Kosher, DM, can he just "convert" that empty slot into a CLW later?

I'm cool with waiting until he prays at dusk to get his full compliment, too, I'm just doing the greedy player thing and looking to get every edge we can (and keep Kev alive longer...). ;-)

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