The Disappeared Table 1 (Inactive)

Game Master Baerlie

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Prisoner Receipt


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Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

"Let's make our way through the ventilation system. IF nothing else, it might give us a quick way out." says Thorleif as he begins crawling into the vent.

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

Looking dubious, Kenri none-the-less shrugs and follows his ally.
" Like chasing a rabbit down his hole..."

Grand Lodge

Male Tengu Ninja 3 | AC: 19/15/14 | HP: 21/21 | Fort +1, Ref +7, Will +0 | Initiative +6 | Perception +6

"Agreed." He climbs into the duct as well.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You crawl through the ventilation system and at the first junction you see a lion to the right and a banner to the left.

Which direction do you take?

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

"Let's go with lion." says Thorleif as he continues crawling.

Dark Archive

Female Chelish/Varisian Human (HP 14/14; AC 13; T11; FF 12; F 1; R 5; W 4; Perc +3; Init +2)

Harlynne follows the group.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You turn right at the junction and crawl for a few more yards before you reach another junction: scales to the right and a blank wall to the left.

Grand Lodge

Male Tengu Ninja 3 | AC: 19/15/14 | HP: 21/21 | Fort +1, Ref +7, Will +0 | Initiative +6 | Perception +6

"Hmmm... Scales?"

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

"Scales sounds good to me."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You turn right again and get to another juction: a spear to the left and a crown to the right.

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

"King...Crown?"
Kenri half states, half asks as he bumps into Thor.
" That way maybe?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You take the tunnel at the crown and after a few more yards it ends in front of another vent. At the wall next to it a centaur points at the vent with it's arrow.

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

"Hmm, I think I'm starting to see a pattern here as well." says Thorleif with a curious smile. "Let's pop this vent off and see where we are."

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

Perception: 1d20 ⇒ 3
Kenri pauses to examine the centaur, before following Thor through the vent...
And promptly bumps his nose on the wall, bringing tears to his eyes.
Somewhat blind he ducks his head and follows Thorleif...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Opening the vent without making too much noise needs a DC 15 Disable Device check followed by a DC 15 Dexterity Check to avoid the vent falling down to the floor.

Grand Lodge

Male Tengu Ninja 3 | AC: 19/15/14 | HP: 21/21 | Fort +1, Ref +7, Will +0 | Initiative +6 | Perception +6

He puts a hand on Thorleif. "Wait... You should probably let me do that." Positioning himself in front of the grate, he attempts to loosen the grate as quietly as he can.

Disable Device: 1d20 + 10 ⇒ (5) + 10 = 15
Dex check: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Calchas is able to open the vent, but it clanks on the floor. At the wall under the vent is a cabinet, it's easy to climb down.

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

Thorleif peers out into the room, getting a feeling for his surroundings before dropping right in.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

This room is large and square. The walls glow with a gentle blue light, and the air feels unnaturally cold and dry. Shelves line the walls and stand in ranks through the middle of the room, punctuated by a wooden table and omate chairs. An imposing unoccupied desc faces the main entrance to the room. On an easel in one of the aisles is a map of the room.

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

"This definitely seems worth checking out." whispers Thorleif as he crawls out of the ventilation system and into the room. "Anyone else coming?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Spoiler:
In this room you can find the evidence and the prisoner receipt of Zarta. Searching a shelf takes between 1 and 5 minutes depending on your Perception check. Tell me which area you want to search and roll a Perception check. You can search in parallel, you have about 30 Minutes left to get to the waiting room, for the whole way back you need about 10 minutes.

Dark Archive

Female Chelish/Varisian Human (HP 14/14; AC 13; T11; FF 12; F 1; R 5; W 4; Perc +3; Init +2)

Harlynne will follow Thorleif.

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

Kenri will enter and start searching the desk.
perception: 1d20 ⇒ 11
" Crap. I dunno what I'm lookin' for."
He whispers in frustration as he attempt to find...anything.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kenri does not find something at the desk. It is empty.

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

I swear that I posted on Friday, but I guess I backed out before it registered. Oh well.
"Quick, spread out and search the room. I fear that time isn't on our side." says Thorleif as he moved to inspect the map, hoping it will give him some clue as to where to look.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Please tell me which cabinet you want to search with the perception roll

The map gives a description of the room, but does not give a clue where to search.

The map is linked above

Grand Lodge

Male Tengu Ninja 3 | AC: 19/15/14 | HP: 21/21 | Fort +1, Ref +7, Will +0 | Initiative +6 | Perception +6

Disappointed with himself that he let the grate fall noisily to the ground, he climbs out of the tunnel and starts searching the cabinets along the nearest wall.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

Thorleif will take a stab in the dark and start rummaging through Internal Securtiy Reciepts.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

Disappointed in the desk, Kenri will search one of the cabinets.
The one marked Imperial security-dossiers. which he is standing by now.
perception: 1d20 ⇒ 6

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Calchas and Kenri do not find anything useful in the cabinets, but Thorleif finds a sheet of paper, 'Prisoner Receipt', with Zarta's name on it.

Just in the moment Thorleif takes out the sheet from the cabinet a chair starts to move by itself.

GM:

Init Calchas: 1d20 + 6 ⇒ (4) + 6 = 10
Init Harlynne: 1d20 + 2 ⇒ (13) + 2 = 15
Init Kenri: 1d20 + 2 ⇒ (17) + 2 = 19
Init Thorleif: 1d20 + 3 ⇒ (12) + 3 = 15
Init Chair: 1d20 + 0 ⇒ (18) + 0 = 18

Round 1
Kenri
Chair
Thorleif
Harlynne
Calchas

Dark Archive

Female Chelish/Varisian Human (HP 14/14; AC 13; T11; FF 12; F 1; R 5; W 4; Perc +3; Init +2)

Harlynne will fire her crossbow at the chair
1d20 + 3 ⇒ (2) + 3 = 51d8 ⇒ 8

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

" Huh? A ghost?"
Kenri starts, and charging his sword swings at the ambulant chair.
attack with C I sword: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d6 + 4 ⇒ (1) + 4 = 5
Swift action charge sword, move to chair, attack.
Or attempts to stab the ghost manipulating the chair at any rate.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kenri has the fastest reaction and swings at chair, but hits the table instead. Animated Object, no ghosts ;)

The chair slams his chair arms at 1 Kenri, 2 Thorleif: 1d2 ⇒ 2 Thorleif, trying to grapple him, but is not successfull.
Slam: 1d20 + 5 ⇒ (12) + 5 = 17

Harlynne shoots a bolt at the chair, but the bolt goes wide and hits a cabinet.

Round 1
Kenri
Chair
Thorleif
Harlynne
Calchas

Grand Lodge

Male Tengu Ninja 3 | AC: 19/15/14 | HP: 21/21 | Fort +1, Ref +7, Will +0 | Initiative +6 | Perception +6

Hearing the sounds of battle and the strange sound of metal-on-wood, he dashes around the corner, drawing his long blade. He sees a strange sight: his companions fighting what appears to be a moving chair, which is launching itself at them. Without asking any further questions, he darts forward and slashes at it.

Elven curve blade slash: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 (now flanking)
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Sneak attack damage (if applicable, but I doubt it): 2d6 ⇒ (1, 2) = 3

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

Thorleif will take a 5-ft. step back (sorry Calchas) and fire an arrow into the chair.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Calchas hits the chair with his blade, but wood is hard and Calchas chips away only a small piece of the chair. Thorleif steps back and shoots an arrow. The arrow chips away a bigger piece, but still not much. Hardness 5

Round 2
Kenri
Chair -4 HP
Thorleif
Harlynne
Calchas

Grand Lodge

Male Tengu Ninja 3 | AC: 19/15/14 | HP: 21/21 | Fort +1, Ref +7, Will +0 | Initiative +6 | Perception +6

Realizing that his best bet is to use his sword and not risk cracking his beak, he slices downward again.

Elven curve blade slash: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage: 1d10 + 3 ⇒ (10) + 3 = 13

Sweet, max damage!

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

"Ahh. Not a ghost. Just magic."
Kenri realizes,and swings at the chair this time.
attack: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kenri hits the chair on a leg, you can see a crack appearing on the surface. The chair slams his arms at 1 Calchas, 2 Kenri, 3 Thorleif: 1d3 ⇒ 3 Thorleif, but misses again.
Slam Attack: 1d20 + 5 ⇒ (8) + 5 = 13

Calchas swings his blade at the chair and creates more cracks in the chair's surface.

Round 2
Kenri
Chair -15 HP
Thorleif
Harlynne

Calchas

Dark Archive

Female Chelish/Varisian Human (HP 14/14; AC 13; T11; FF 12; F 1; R 5; W 4; Perc +3; Init +2)

Reloading crossbow.

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

Thorleif takes another step back and fires again.
Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Critical miss!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Harlynne reloads her crossbow Thorleif fires another arrow at the chair, but the arrow hits the table instead.

Round 3
Kenri
Chair -15 HP
Thorleif
Harlynne
Calchas

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

Grinning at Calchas over the chair.
" As weird as this is, I still prefer it to all the high fallutin' party stuff!"
attack with flank: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
damage: 1d6 + 4 ⇒ (1) + 4 = 5
Is it critable?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I think it is, oozes are not.

Kenri hits the chair on a leg and it stumbles. The chair tries to hit 1 Calchas, 2 Kenri: 1d2 ⇒ 1 with it's arms again, but misses.
Slam: 1d20 + 5 ⇒ (4) + 5 = 9

Round 3
Kenri + crit roll
Chair -15 HP
Thorleif
Harlynne
Calchas

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

Thorleif holds position and fires another shot.
Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Really, again!?

Grand Lodge

Male Tengu Ninja 3 | AC: 19/15/14 | HP: 21/21 | Fort +1, Ref +7, Will +0 | Initiative +6 | Perception +6

He slashes downward again. "Agreed."

Elven curve blade slash: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

threat confirm: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
crit damage: 1d6 + 4 ⇒ (4) + 4 = 8
" Hah!" Hisses Kenri as he twists his sword causing the wood to crack a little more....

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kenri's hit causes the chair to loose a leg. It stumbles but is still up. Calchas's blade cuts out more wooden pieces of the chair, but Thorleif's arrow hits the table again.

Round 3
Kenri + crit roll
Chair -27 HP
Thorleif
Harlynne
Calchas

Dark Archive

Female Chelish/Varisian Human (HP 14/14; AC 13; T11; FF 12; F 1; R 5; W 4; Perc +3; Init +2)

Harlynne will shoot her crossbow once again
1d20 + 3 ⇒ (17) + 3 = 201d8 ⇒ 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Harlynne shoots another bolt into the chair. You can see that the chair is damaged a lot already, but it's still standing.

Round 3
Kenri + crit roll
Chair -30 HP
Thorleif
Harlynne
Calchas

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