Tweiford Shenk

Kenri Halid Brookmere's page

148 posts. Organized Play character for Chakka.


Full Name

Kenri Halid Brookmere

Race

human

Classes/Levels

Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

Gender

male

Size

medium

Age

20

Special Abilities

Arcane pool 5/5/day, Cantrips, spell combat

Alignment

neutral

Deity

none

Languages

Common and Draconic

Strength 17
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 10
Charisma 8

About Kenri Halid Brookmere

Kenri Halid Brookmere
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Male Human Magus 1
HD:1d8+2con+3feat HP:13/13Speed:30'
BAB:+0, Melee:+3, Ranged:+2
Fort:+4, Ref:+2, Will:+2
Initiative:+2, CMB:+3, CMD:15
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Attacks
+2 ranged Sling 1d4+3 50' inc. /X2
or
+3 melee Silver shortsword 1d6+2 19-20/X2
or
+3 melee Cold Iron shortsword 1d6+3 19-20/X2
or
+3 melee Warhammer 1d8+3 /X3
or
Spell combat=+1 melee weapon and +1 melee spell/+0 ranged spell

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PFS info.:

4141-3
2XP
2PP/4FP-purchased wand CLW for 2 PP
949gp
Completed-the Confirmation
-The Veteran's Vault

Class Abilities:

Arcane Pool5/5/day, Use 1 point to make weapon a +1 for 1 minute. Or use arcane powers which he has none yet.
Spell Combat Cast spell and attack with weapon, as like two weapon fighting. -2 to hit with weapon and spell attack.

Feats:

Extra Arcane Pool Add 2 points to daily arcane pool
Toughness Add 3 Hp's, starting at 3rd level add 1 per level as well.

Traits:

Gifted Adept- Shocking grasp. Spell is always considered +1 castor level for me. (so at 1st level it does 2d6 dmg).
Sacred Touch- Can touch dying target to automatically stabilize them.

Skills:

Climb:+6 (1 rank, +3 Str, +3 class, -1Penalty)
Knowledge(Arcana):+6 (1 rank, +2 Int, +3 class)
Knowledge(Dungeoneering):+6 (1 rank, +2 Int, +3 class)
Spellcraft:+6 (1 rank, +2 Int, +3 class)

Spellbook:

0-Level All magus 0-level spells.
1st-Level spells: Corrosive Touch, Enlarge Person, Expeditious Retreat, Magic Missile, Shocking Grasp

Spells Prepared:

0-level:DC 12 Detect Magic, Light, Acid Splash
1sr-level:DC 13 Shocking Grasp, Expeditious Retreat

Gear:

Studded Leather Armor, Silver Shortsword, Cold Iron Shortsword, Warhammer, Sling, 10 bullets, 3 flasks of acid, 2 flasks alchemist fire, Backpack, Spell component pouch, 1 piece chalk, waterskin, 2 sunrods, 6 days rations,50' silk rope, grappling hook, travelers outfit, wand of CLW 50 charges.

Backstory:

Kenri is the son of a Female Paladin of Iomedae, and a Male cleric of Desna. He doesn't know their names, and hasn't really met them.

Sworn to the crusades, his parents fell in love, and were married on the trail. It was a whirlwind affair, but life is short near the 'wound.

They were stationed at a small fort in the Worldwound itself, dangerous territory. It proved itself so, for the fort was over run and most of the people stationed there were killed. A very pregnant Maddie Halid, and wounded Kaller Brookmere, found themselves on the run and alone save for an elderly Eldritch Knight named Jeknar Kenri III.

The stress of escaping caused Maddie to go into labor. Sadly this was their undoing. Caught by the minions of Deskari, Maddie was killed, before she could give birth. Using the last of his magics, Jeknar got them away, Kaller dragging Maddie's body with them.

Jeknar begged Kaller to leave her, as she was dead, but in his grief Kaller would not. He drained the last of his spells to resurrect Maddie.

Alas, things did not work out this way. Mayhap Desna saw something of the future and decided it thus, or the Worldwound warped the magic, but Maddie remained dead. The child however was born and was alive.

Even consumed with grief Kaller knew that there was no place for a baby to survive in the 'wound unprotected, so he begged a boon from his Goddess.

Desna granted his wish, and Jeknar and the baby Kenri were transported to the city of Absalom.
Jeknar tried to raise the boy, but was never a great parent. Absent for months on end, on missions for the Pathfinders.
He is still out there somewhere, questing for something. When he returns Kenri is cordial, but they aren't very close.

Being raised by Pathfinders, Kenri feels closer to the lodge Venture Captains than he does to his 'uncle' Jeknar. Now he needs to return the favor and become a member in good standing of the Pathfinders.

Now he must complete his Confirmation.