The Devourers

Game Master TerraNova

Originally sent as support to three planetary systems, a kill team of the deathwatch is forced to deal with the beginning of a tyranid advance. Can the battle-brothers stop the great devourer before their full might comes to bear?


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Sovereign Court RPG Superstar 2009 Top 32

Welcome to the discussion thread. Here is a brief description of the starting scenario:

You are aboard the "Lux Imperator", a deathwatch destroyer. Your ship is currently heading towards Andrais, Tekor and Parsai, three imperial systems which have requested assistance from "any and all imperial forces". The "Lux Imperator" will deploy a team on each world, visiting Andrais, then Tekor, and finally dock and resupply at Parsai

Your team, composed of recent inductees to the Deathwatch, is aboard this ship, together with 12 other brothers. This significant deployment is justified by the strategic value of the systems.

Andrais is home to Andrais III, a forge of the mechanicum that produces significant percentages of the tanks used in the Jericho crusade. Andrais IX furthermore is a world under close supervision after an orbiting Eldar structure was powered up twenty years ago

The Tekor system has only one colonized world (if you disregard some astroid mines): Tekor Prime, a huge oceanic planet with an oversized moon. In the deep sea of the planet, a special kind of crystal is harvested that is often able to significantly augment astropathic communications when powdered and ingested.

Finally, the orbital docks of the "conjoined planets", Parsai II and III are a vital staging area and supply station for traffic into the reach. Furthermore, its hives house close to 20 billion souls.

Feel free to socialize a little, do any last tweeks (or roll up your character ;) ). I'll put up the first IC post tomorrow at the latest.


"Former scout sergeant Brother Adalricus of Macragge reporting in. Sniper, recon / stealth specialist, and in situ commander here. Let us bring the might of the Emperor to bear!"


Space Marine Ultramarine Tactical Marine 1

"Brother Magnus reporting for Long Watch."

Haven't listed weapons yet, are you still using the stats from core or the living errata.


Brother Vrusk would like to see some of Omnissiah's great works on Andrais but he realizes that the imperatives of the mission comes first.


He is no doubt boring the brothers of his killteam with listing the virtues of Andrais pattern Leman Rus tanks.


Male Human

Codicer Camael, reporting for duty, I specialize in short ranged and melee combat. I can also link several minds for short periods of time.


M Space Wolf Assault Marine 1

"Brother Venulf reporting. Close combat specialist and bane to the enemies of the Emperor. May Russ and the Emperor Guide us."

Venulf smiles a toothy grin, showing his elongated canines, then listens intently to the discussion about Leman Russ battle tanks. Anything to do with the great Russ is worth paying attention to.

(Still need to put my equipment together. Will sort that between bouts of marking.)


Male Human

Camael will engage the Tech marine is his discussion of tanks countering with an argument in favor of the godhammer pattern Land Raider filled with terminators.

Sovereign Court RPG Superstar 2009 Top 32

Could you do me a favor, and create an alias with your character sheet. I know the PDF is nice to look at, but I like having everthing I need to know only one link away.


Will do. Are there any stats you would like us to put in the line below our character name?


Dark Angels Assault Marine

Brother Elyas approaches the gathering of his new brothers. His enhanced hearing picks up the word Russ causing a small frown to quick cruise across his lips. Once he is a few feet from the other, he clears his throat. "Brothers," he says nodding to each in turn. When he faces Venulf he adds: "Do you belong to Master Blackmane's company?"

I took the liberty of quickly glancing over some of your character sheets as I borrowed the format. Adalricus I think you missed that we get a tactics for free of our own choosing and Magnus I think you are missing some of the free starting skills.


Half-Elf Sor 1 (Storm)

A large marine steps through the doorway carrying a diagnostor helmet under his arm. He has a ruddy complexion with small ritual scars dotting his forehead in concentric octagonal patterns, and a black helix tattooed on his right cheek. His right shoulderpad is pristine white with a red winged prime helix design in the center, indicating his status as an apothecary. His chapter badge, a white star with a yellow tail is located against a blue field is painted on his right knee plate.

A deep voice rumbles as he touches his chest in salute, "Brothers, I am honored to be serving the Watch with you. Apothecary Aetheros, most recently serving on Bringer of Light, command ship of Second Company, Marines Errant Chapter." He nods respectfully, then moves toward the rear of the ready room. Aetheros looks around at the assembled marines, noting faces and chapter badges, then begins typing into his narthecium.


@Elyas: thanks, good catch. Took Tactics: Assault. Figured that would be appropriate for Adalricus's history.

Sovereign Court RPG Superstar 2009 Top 32

No special stat line needed.


Internet hates me... this [censored]computer just shows this (and the IC) page now...
I'm really sorry. Anyway, reporting for duty.


Dark Angels Assault Marine

We are fairly close combat heavy, if needed I could create a devastator instead


Male Human

My understanding is that there is nothing stopping a non devestator from taking heavy weapons it is just not ideal. And having a team focus is probably a good thing. Keeps us from getting to spread out.


Yeah, no specific need for a devastator, really.

One of us tactical can easily take up a heavy bolter or similar weapon if we really need it.

Of course, hard and fast close assault works pretty well though.


Half-Elf Sor 1 (Storm)

I'm actually kind of interested to see how the team plays out. I've got no problem if you keep your assault marine.


Male Human

Ideally at least one person should have an anti-tank weapon to deal with tau battlesuits. Remember that we can share requisition to get a more expensive item for someone. I also recommend we pick up a variety of special ammo for our bolters.


Are we using the living errata?


Male Human

Can you provide a link to the living errata


Dark Angels Assault Marine

Here


I will be taking metal storm and kraken bolts, at least.

Having a krak missile launcher would be a good idea as well.


Male Human

lets figure out how much requisition we have first.


When the missions were first laid out, I thought it was pretty much 'Door 1', 'Door 2', and 'Door 3'. Now TN is hinting at that old RPG staple, 'The Hidden Conspiracy.'

I can't help but wonder if that Tau ship is a big, piece of shiny bait.

Oh well, leave subtlety to the Inquisitioners, we're Space Marines!.


I have a feeling that there are some big holes in our pre-mission intelligence.


cirle wrote:

When the missions were first laid out, I thought it was pretty much 'Door 1', 'Door 2', and 'Door 3'. Now TN is hinting at that old RPG staple, 'The Hidden Conspiracy.'

I can't help but wonder if that Tau ship is a big, piece of shiny bait.

Oh well, leave subtlety to the Inquisitioners, we're Space Marines!.

How often is it simly DOOR 1, 2, 3?

And the imperium have less than perfect intel, heresy.

Though in reality given that the imperium's faster than light comms are basically a huge game of pictionary mixed with broken telephone it is a wonder that there is ever any intel beyond "orks" or "Tau".

Sovereign Court RPG Superstar 2009 Top 32

The living Errata seem sensible from a brief readthrough. Lets give them a shot.


Dark Angels Assault Marine

Also the changes in weapons?


Male Human

How much requisition do we have for the mission?

Sovereign Court RPG Superstar 2009 Top 32

You will receive 80 points of requisition. Since resupply in the field is going to be problematic, consumables (special ammo, ...) will be available at twice the normal amount for the same requisition (So 2 clips of hellfire rounds for 25, or 4 for a pistol)


Dark Angels Assault Marine

I am going to be away from my books until Tuesday, so I can not use requisition before.

I might have room for some squad pruchases, so any suggestions?

Should I leave the jump pack behinde?


I would bring the jump pack, it could give us options that we would otherwise not have.

On this mission I think everyone should have at least one melta-bomb/ demo charge.


Space Marine Ultramarine Tactical Marine 1

I agree, take the jump pack and at the least as a team we should have several demolition gear.

Also who is being nominated as team leader?

The Exchange

M

I have my standard assault equipment I'm guessing, in addition to requisition?

IF so then I plan on getting mag boots, an extra close combat weapon (ceremonial sword). I also think some blind and photon grenades will be pretty useful for close assault and groups.

As a marine who has experience in infiltration and fast attack, I think I also might get some of those nice cluster mines mentioned in the books. It's always good to mine the path behind you so the enemy thinks twice before coming after you.

Other than that, I'm open to suggestions. Remember this requisition is for both stages as well. We don't know what we're going to recieve once we're "in country" so its best to stock up on ammo etc.

I dont know this game like I did Dark Heresy, so any advice from more experience players would be welcome (my WS is grat but my BS not so good, especially with my armour history taking away from it further. That's why I've gone twin CC weapon option at this stage.)

Cheers


Everyone remember: armor comes with mag-boots standard.

Sovereign Court RPG Superstar 2009 Top 32

Updated Campaign info


Dark Angels Assault Marine

@Wrath - I am not sure, but as I recall a flamer is great with poor BS and great for ship combat, clearing trenches and buildings. I might take one myself or sponsor one for another.


Dark Angels Assault Marine

Perhaps. A stupid question, but how much can we carry? I know weight isn't a problem, but what about mass, I am thinking about ammo extra weapons etc? What is the 40k equivalent of a backpack in D&D?

Would it be an option to leave some equipment on thunderhawks and colect it after the space ship raid and use them to land on the planet?


I can't find an entry in DW for a Lascutter. Would ten RP be sufficient to purchase one, with a servo-arm mounting?


What follows is a brief editorial statement on the SpaceMarine canon

I find Omoophagea kinda silly. Besides the fact that the mechanics of it doesn't really make much sense in what is, after all, supposedly a science-fiction setting, it really does make much sense given the whole Imperial ideology.

We fear and shun the alien, yet, we're willing to eat their flesh, and,
in a kind of mystical communion, absorb their memories. Sounds to me like the worse kind of physical and psychic contamination possible.

You are after all what you eat!

This concludes this meaningless and irrevalent editorial statement.

The Exchange

M

Cirle - when space marines were first envisioned, they were created by the emperor to help conquer both Terra and then expand into the outer reaches. As such, that particular organ is designed for "interrorgating" human prisoners more than anything else. It just also happens to have come in handy when expanding and running into the Xenos that populate the place as well.

As a space wolf, Venulf is going to be fairly survival oriented. He'd eat anything if meant surviving, relying on his faith in the Emperor and his enhanced body to deal with toxins and other things.

Not a chaos marine though. Nothing tainted by the dark gods will ever pass his lips.


How are we going to maintain communication with the Imperator Can they send and receive using the vox-casters in our armor? Can Camael communicate telepathically with the Astropaths aboard?

Or are we going to be operating under 'radio silence?'

I don't expect to be able to call on backup, but it would be nice to be able to provide real-time situation updates, as I have a feeling the situation on the ground isn't going to be quite what we expected.


Male Human

I cannot communicate long distance telepathically but Nikeides might.


Yeah, there isn't a long range telepathy available at the first rank; but I was wondering if the GM might 'hand-wave' the onboard Astropathic Choir being able to amplify and relay your own weak psychic signal.

I understand that killteams are independent and autonomous operators but really given the mission parameters we should have some comm. capability, and in the core book at least I couldn't find whatever the
40k equivalent is of a maser uplink.

Sovereign Court RPG Superstar 2009 Top 32

You have light-speed comm (Vox). That is quite good inside the system, but its not going to be any good interplanetary comms available.

You pretty much have what imperial forces are available as backup. ;) If and when you can request an astropath from them, they will re-establish contact


Would 10 RP be reasonable for a human strength tranquilizer? I'm thinking if an opportunity arises to take the chief Tau collaborator alive we should definitely take it.


Here's my Requisition wish-list:

Lascutter with servo-arm mounting (10)
Auspex (12)
Astartes Jump-Pack (15)
Human strength tranq. (10)
Injector (3)
Chainsword (5)
Data-slate (5)
Combi-tool (15)
Pict-Recorder (5)
(Backpack with 250 bolter rounds) (0)


I'm pretty sure we don't get backpack ammo sources unless we take a heavy weapon.

That may be a bit different here, though.

My loadout:

  • Godwyn Bolter
  • 6 Standard Clips
  • 4 Metal Storm Clips
  • 4 Kraken Clips
  • 1 Hellfire Clip (Tactical Marine bonus)
  • Bolt Pistol
  • 6 Bolt Pistol Clips (Standard)
  • Combat Knife
  • 6 Frag Grenades
  • 6 Krak Grenades
  • Soundstrike Pattern Missile Launcher with Frag & Krak grenades (# is not spelled out, up to GM, I guess. One "magazine" is 8 missiles, though.)

    Which leaves 10 Requisition left over for other uses.

    Personally, I don't think we necessarily need to rely on drop-pods or anything so exotic for our egress from the Tau vessel. Primary Objective is to neutralize the vessel entirely, so we might as well fight our way to the reactor/bridge and trigger an overload/self-destruct before beating feet out into space.

    From there, we vox our Thunderhawk to come pick us up and scram.

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