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Welcome to the discussion thread. Here is a brief description of the starting scenario:
You are aboard the "Lux Imperator", a deathwatch destroyer. Your ship is currently heading towards Andrais, Tekor and Parsai, three imperial systems which have requested assistance from "any and all imperial forces". The "Lux Imperator" will deploy a team on each world, visiting Andrais, then Tekor, and finally dock and resupply at Parsai
Your team, composed of recent inductees to the Deathwatch, is aboard this ship, together with 12 other brothers. This significant deployment is justified by the strategic value of the systems.
Andrais is home to Andrais III, a forge of the mechanicum that produces significant percentages of the tanks used in the Jericho crusade. Andrais IX furthermore is a world under close supervision after an orbiting Eldar structure was powered up twenty years ago
The Tekor system has only one colonized world (if you disregard some astroid mines): Tekor Prime, a huge oceanic planet with an oversized moon. In the deep sea of the planet, a special kind of crystal is harvested that is often able to significantly augment astropathic communications when powdered and ingested.
Finally, the orbital docks of the "conjoined planets", Parsai II and III are a vital staging area and supply station for traffic into the reach. Furthermore, its hives house close to 20 billion souls.
Feel free to socialize a little, do any last tweeks (or roll up your character ;) ). I'll put up the first IC post tomorrow at the latest.

Venulf |

"Brother Venulf reporting. Close combat specialist and bane to the enemies of the Emperor. May Russ and the Emperor Guide us."
Venulf smiles a toothy grin, showing his elongated canines, then listens intently to the discussion about Leman Russ battle tanks. Anything to do with the great Russ is worth paying attention to.
(Still need to put my equipment together. Will sort that between bouts of marking.)

Elyas |

Brother Elyas approaches the gathering of his new brothers. His enhanced hearing picks up the word Russ causing a small frown to quick cruise across his lips. Once he is a few feet from the other, he clears his throat. "Brothers," he says nodding to each in turn. When he faces Venulf he adds: "Do you belong to Master Blackmane's company?"
I took the liberty of quickly glancing over some of your character sheets as I borrowed the format. Adalricus I think you missed that we get a tactics for free of our own choosing and Magnus I think you are missing some of the free starting skills.

Brother Aetheros |

A large marine steps through the doorway carrying a diagnostor helmet under his arm. He has a ruddy complexion with small ritual scars dotting his forehead in concentric octagonal patterns, and a black helix tattooed on his right cheek. His right shoulderpad is pristine white with a red winged prime helix design in the center, indicating his status as an apothecary. His chapter badge, a white star with a yellow tail is located against a blue field is painted on his right knee plate.
A deep voice rumbles as he touches his chest in salute, "Brothers, I am honored to be serving the Watch with you. Apothecary Aetheros, most recently serving on Bringer of Light, command ship of Second Company, Marines Errant Chapter." He nods respectfully, then moves toward the rear of the ready room. Aetheros looks around at the assembled marines, noting faces and chapter badges, then begins typing into his narthecium.

cirle |

When the missions were first laid out, I thought it was pretty much 'Door 1', 'Door 2', and 'Door 3'. Now TN is hinting at that old RPG staple, 'The Hidden Conspiracy.'
I can't help but wonder if that Tau ship is a big, piece of shiny bait.
Oh well, leave subtlety to the Inquisitioners, we're Space Marines!.

Browman |

When the missions were first laid out, I thought it was pretty much 'Door 1', 'Door 2', and 'Door 3'. Now TN is hinting at that old RPG staple, 'The Hidden Conspiracy.'
I can't help but wonder if that Tau ship is a big, piece of shiny bait.
Oh well, leave subtlety to the Inquisitioners, we're Space Marines!.
How often is it simly DOOR 1, 2, 3?
And the imperium have less than perfect intel, heresy.
Though in reality given that the imperium's faster than light comms are basically a huge game of pictionary mixed with broken telephone it is a wonder that there is ever any intel beyond "orks" or "Tau".

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I have my standard assault equipment I'm guessing, in addition to requisition?
IF so then I plan on getting mag boots, an extra close combat weapon (ceremonial sword). I also think some blind and photon grenades will be pretty useful for close assault and groups.
As a marine who has experience in infiltration and fast attack, I think I also might get some of those nice cluster mines mentioned in the books. It's always good to mine the path behind you so the enemy thinks twice before coming after you.
Other than that, I'm open to suggestions. Remember this requisition is for both stages as well. We don't know what we're going to recieve once we're "in country" so its best to stock up on ammo etc.
I dont know this game like I did Dark Heresy, so any advice from more experience players would be welcome (my WS is grat but my BS not so good, especially with my armour history taking away from it further. That's why I've gone twin CC weapon option at this stage.)
Cheers

Elyas |

Perhaps. A stupid question, but how much can we carry? I know weight isn't a problem, but what about mass, I am thinking about ammo extra weapons etc? What is the 40k equivalent of a backpack in D&D?
Would it be an option to leave some equipment on thunderhawks and colect it after the space ship raid and use them to land on the planet?

cirle |

What follows is a brief editorial statement on the SpaceMarine canon
I find Omoophagea kinda silly. Besides the fact that the mechanics of it doesn't really make much sense in what is, after all, supposedly a science-fiction setting, it really does make much sense given the whole Imperial ideology.
We fear and shun the alien, yet, we're willing to eat their flesh, and,
in a kind of mystical communion, absorb their memories. Sounds to me like the worse kind of physical and psychic contamination possible.
You are after all what you eat!
This concludes this meaningless and irrevalent editorial statement.

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Cirle - when space marines were first envisioned, they were created by the emperor to help conquer both Terra and then expand into the outer reaches. As such, that particular organ is designed for "interrorgating" human prisoners more than anything else. It just also happens to have come in handy when expanding and running into the Xenos that populate the place as well.
As a space wolf, Venulf is going to be fairly survival oriented. He'd eat anything if meant surviving, relying on his faith in the Emperor and his enhanced body to deal with toxins and other things.
Not a chaos marine though. Nothing tainted by the dark gods will ever pass his lips.

cirle |

How are we going to maintain communication with the Imperator Can they send and receive using the vox-casters in our armor? Can Camael communicate telepathically with the Astropaths aboard?
Or are we going to be operating under 'radio silence?'
I don't expect to be able to call on backup, but it would be nice to be able to provide real-time situation updates, as I have a feeling the situation on the ground isn't going to be quite what we expected.

cirle |

Yeah, there isn't a long range telepathy available at the first rank; but I was wondering if the GM might 'hand-wave' the onboard Astropathic Choir being able to amplify and relay your own weak psychic signal.
I understand that killteams are independent and autonomous operators but really given the mission parameters we should have some comm. capability, and in the core book at least I couldn't find whatever the
40k equivalent is of a maser uplink.

Adalricus |

I'm pretty sure we don't get backpack ammo sources unless we take a heavy weapon.
That may be a bit different here, though.
My loadout:
Which leaves 10 Requisition left over for other uses.
Personally, I don't think we necessarily need to rely on drop-pods or anything so exotic for our egress from the Tau vessel. Primary Objective is to neutralize the vessel entirely, so we might as well fight our way to the reactor/bridge and trigger an overload/self-destruct before beating feet out into space.
From there, we vox our Thunderhawk to come pick us up and scram.