Sable Company Elite Marine

Nikeides's page

30 posts. Alias of Nicolas Vandemaele-Couchy.


About Nikeides

Past Event : Member of the Red Brethren
Chapter : Carcharodons ; Specialty : Librarian ; Rank : 1
Personal Demeanor : Calculating
Chapter Demeanor : Watchful for weakness
Power Armor History : Terror Be Thy Friend (Fear (1) vs enemies in melee)
Description : Nikeides has skin the colour or bronze, golden hair and violet eyes that seem to look straight at the soul. He could be the perfect icon for the Angels of Death, knows it and doesn't care. He wants to kill tyranids but doesn't forget his training. He knows his limitations and usually lets the charge to others, preferring to observe, lure the enemy in a trap and use his boltgun at range.

BACKGROUND:

Brother Nikeides is a Carcharodon Librarian, a honoured member of the Red Brethren. While serving in his battle company during the Crusade aboard the cruiser "Purge of Defiance" he was sent with the two boarding parties to investigate the mysterious lost ships of Battlegroup Argo and, when the Sergeant leading the operation was killed, he took command and led the few survivors who managed to come back from the Genestealers' ambush. Following the discovery of the mysterious "growing chambers" on those ships, he was asked to bring the collected samples and to serve in the Deathwatch.

CHARACTERISTICS:

Weapon Skill: (WS) 55
Ballistic Skill: (BS) 45
Strength: (S) 33 [53 in armor] {6}
Toughness: (T) 43 {8}
Agility:(Ag) {4}6
Intelligence: (Int) {4}3
Perception: (Per) {3}8
Willpower: (WP) {5}3
Fellowship: (Fel) {4}6

Movement: Half: 5m; Full: 10m; Charge: 15m; Run 25m

WOUNDS: 0/20
FATIGUE: 0
CRITICAL DAMAGE:
FATE POINTS: 4
INSANITY POINTS: 0
CORRUPTION: 0
RENOWN: 0
EXPERIENCE: 1000
XP to spend: 0
Total XP Spent: Rite of Sanctioning (400), Forbidden lore (Warp) 400, WS advance Simple 200

SKILLS:

(Only basic & trained skills included)
Awareness (Per) [38]
Barter (Fel) [23]
Carouse (T) [22]
Charm (Fel) [23]
Ciphers : Carcharodon Runes(Int) [43]
Climb (S) [53]
Command (Fel) 23
Common Lore : Adeptus Astartes (Int) [43]
Common Lore : Deathwatch (Int) [43]
Common Lore : Imperium (Int) [43]
Common Lore : War (Int) [43]
Concealment (Ag) [46]
Contortionist (Ag) [23]
Deceive (Fel) [23]
Disguise (Fel) [23]
Drive : Ground Vehicles (Ag) [46]
Dodge (Ag) [46]
Evaluate (Int) [22]
Forbidden Lore : Xenos (Int) [43]
Forbidden lore : Warp (Int) [43]
Gamble (Int) [22]
Inquiry (Fel) [23]
Intimidate (S) [53]
Literacy (Int) [43]
Logic (Int) [22]
Navigation: Surface (Int) [43]
Psyniscience (Per) [38]
Scholastic Lore : Codex Astartes (Int) [43]
Scrutiny (Per) [19]
Search (Per) [19]
Silent Move (Ag) [46]
Speak Language: High Gothic (Int) [43]
Speak Language: Low Gothic (Int) [43]
Swim (S) [27]
Tactics : Defensive Doctrine (Int) [43]
Tracking (Int) [43]

SPACE MARINE ABILITIES:

Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time.
Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
Larraman’s Organ: You do not suffer from Blood Loss.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Progenoids: These may be retrieved with a successful Medicae Test.
Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness Traits.
Sus-an Membrane: You may enter suspended animation.

Weapons:

Bolter; CLASS: Basic; DAMAGE: 2d10+5 Explosive, Pen 5 ; RANGE: 100m; ROF: S/2/4 CLIP: 28; Reload: Full; SPECIAL RULES: Tearing

Bolt Pistol ; CLASS: Pistol; DAMAGE: 2d10+5 Explosive, Pen 5, RANGE: 30m; ROF: S/3/-; CLIP: 14; RLD: Full; SPECIAL RULES: Tearing

Combat Knife; CLASS: Melee; DAMAGE: 1d10+10 Rending, Pen 2

Force sword; CLASS: Melee; DAMAGE: 1d10+10 Balanced, Special, Pen 2

SPACE MARINE TALENTS & TRAITS:

Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Psy rating 3
Quick Draw
Resistance (Psychic Powers)
Rite of Sanctioning (Hoarfrost)
True Grit
Unarmed Master
Unnatural Strength (x2)
Unnatural Toughness (x2)

ARMOUR:

HEAD: 8 (1-10)
BODY: 10 (31-70)
LEFT ARM: 8 (21-30)
RIGHT ARM: 8 (11-20)
RIGHT LEG: 8 (71-85)
LEFT LEG: 8 (86-00)

POWER ARMOR ABILITIES

Servo-Augmented Musculature: +20 Strength
Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses)
Built-in Vox Link
Built-in Magboots
Nutrient Recycling: Can operate for two weeks without re-supply
Recoil Suppression: May fire Basic weapons 1-handed without penalty
Size: Hulking (Black Carapace means no bonus for enemies to attack)
Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines
Osmotic Gill Life Sustainer: With the helmet on, the armor is environmentally sealed

GEAR:

Chapter Trapping : Scrimshaw talismans (+5 to resist Psychic powers)
Repair Cement
Krak Grenade (3)
Frag Grenade (3)
Combat Knife
Bolt Pistol
Bolter w/ Fire Selector
Force sword

Requisition :
Astartes harness
Cartograph
Metal storm rounds (2 clip)
Kraken rounds (2 clip)
Melta bombs
Dipole maglock (Force sword)
Fire selector (Bolt pistol)

Psychic powers:

Avenger
Inspire
Short Range Telepathy

Solo mode abilities:

Burst of speed
Feat of strenght
Carnage