Shoanti Fighter

Adalricus's page

44 posts. Alias of psionichamster.


About Adalricus

Character Name: Adalricus
Player Name: Psionichamster
Past Event: Veteran of the Tyrannic Wars
Chapter: Ultramarines; Specialty: Tactical Marine; Rank: 1
Personal Demeanor: Studious
Chapter Demeanor: Honor the Codex
Power Armor History: Terror Be Thy Friend (Fear (1) vs enemies in melee)
Description: Adalricus is generally quiet and observant and has 2 service studs embedded over his left brow. He wears his black hair close-cropped, and has dark brown eyes.

CHARACTERISTICS
Weapon Skill: (WS) 53
Ballistic Skill: (BS) 44
Strength: (S) 44 [64 in armor] {8}
Toughness: (T) 39 {6}
Agility:(Ag) {4}0
Intelligence: (Int) {4}1
Perception: (Per) {4}4
Willpower: (WP) {3}6
Fellowship: (Fel) {4}4

Movement: Half: 5m; Full: 10m; Charge: 15m; Run 20m

WOUNDS: 0/19
FATIGUE: 0
CRITICAL DAMAGE:
FATE POINTS:
INSANITY POINTS: 0
CORRUPTION: 0
RENOWN: 0
EXPERIENCE: 1000
XP to spend: 100
Total XP Spent: 900 (Tactics: Stealth & Recon, Command +10)

SKILLS
(Only basic & trained skills included)
Awareness (Per) [44]
Barter (Fel) [22]
Carouse (T) [19]
Charm (Fel) [22]
Ciphers: Chapter Runes(Int) [41]
Climb (S) [64]
Command (Fel) 44 +10
Common Lore: Adeptus Astartes (Int) [41]
Common Lore: Deathwatch (Int) [41]
Common Lore: Imperium (Int) [41]
Common Lore: War (Int) [41]
Concealment (Ag) [40]
Contortionist (Ag) [20]
Deceive (Fel) [22]
Disguise (Fel) [22]
Drive: Ground Vehicles (Ag) [40]
Dodge (Ag) [40]
Evaluate (Int) [20]
Forbidden Lore: Xenos (Int) [41]
Gamble (Int) [20]
Inquiry (Fel) [22]
Intimidate (S) [32]
Literacy (Int) [41]
Logic (Int) [20]
Navigation: Surface (Int) [41]
Scholastic Lore: Codex Astartes (Int) [41]
Scrutiny (Per) [22]
Search (Per) [22]
Silent Move (Ag) [40]
Speak Language: High Gothic (Int) [41]
Speak Language: Low Gothic (Int) [41]
Swim (S) [32]
Tactics: Assault (Int) [41]
Tactics: Recon & Stealth (Int) [41]
Tracking (Int) [41]

SPACE MARINE ABILITIES

  • Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
  • Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
  • Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time.
  • Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
  • Larraman’s Organ: You do not suffer from Blood Loss.
  • Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
  • Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
  • Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
  • Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
  • Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
  • Preomnor: You gain +20 to Toughness Tests against ingested poisons.
  • Progenoids: These may be retrieved with a successful Medicae Test.
  • Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness Traits.
  • Sus-an Membrane: You may enter suspended animation.

    Weapons:
    Bolter; CLASS: Basic; DAMAGE: 2d10+5 Explosive, Pen 5
    RANGE: 100m; ROF: S/2/4 CLIP: 28; Reload: Full; SPECIAL RULES: Tearing

    Bolt Pistol ; CLASS: Pistol; DAMAGE: 2d10+5 Explosive, Pen 5, RANGE: 30m; ROF: S/3/-; CLIP: 14; RLD: Full; SPECIAL RULES: Tearing

    Combat Knife; CLASS: Melee; DAMAGE: 1d10+10 Rending, Pen 2

    SPACE MARINE TALENTS & TRAITS

  • Ambidextrous
  • Astartes Weapon Training
  • Bulging Biceps
  • Heightened Senses (Hearing, Sight)
  • Killing Strike
  • Nerves of Steel
  • Quick Draw
  • Resistance (Psychic Powers)
  • True Grit
  • Unarmed Master
  • Unnatural Strength (x2)
  • Unnatural Toughness (x2)
  • Bolter Mastery (+2 dmg, +10 BS; solo mode)

    ARMOUR:
    HEAD: 8 (1-10)
    BODY: 10 (31-70)
    LEFT ARM: 8 (21-30)
    RIGHT ARM: 8 (11-20)
    RIGHT LEG: 8 (71-85)
    LEFT LEG: 8 (86-00)

    POWER ARMOR ABILITIES

  • Servo-Augmented Musculature: +20 Strength
  • Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses)
  • Built-in Vox Link
  • Built-in Magboots
  • Nutrient Recycling: Can operate for two weeks without re-supply
  • Recoil Suppression: May fire Basic weapons 1-handed without penalty
  • Size: Hulking (Black Carapace means no bonus for enemies to attack)
  • Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines
  • Osmotic Gill Life Sustainer: With the helmet on, the armor is environmentally sealed

    GEAR
    Chapter Trapping: Cingulum (Marks of Leadership)
    Repair Cement
    Krak Grenade (3)
    Frag Grenade (3)
    Combat Knife
    Bolt Pistol
    Bolter w/ Fire Selector