
Joana |

Technically, anyone that got bit could have contracted the disease. There's no way for the PCs to know if they're infected or not until they start showing symptoms.
You can use Heal to treat a disease but not until the PC's next saving throw is due, which I believe is once a day for ghoul fever. Remove disease could be cast before then, if anyone has it learned, but that's kind of a wasteful use of a third-level spell on a day the PCs expect to be fighting for their lives when they don't really know if it's needed or not. If we all die today, what does it matter if Grigor would have started showing signs of ghoul fever tomorrow? ;)
Remove disease is also no longer automatic as it was in 3.5; it requires a caster level check to beat the disease's save DC. Not likely to be to hard to hit for 5th level casters, but I was in another game where our group's one potion of remove disease was totally wasted because the drinker rolled a 1. :P
EDIT: Btw, diagnose disease from Ultimate Magic.

Joana |

I haven't prepped any spells - deliberately - how much quiet time do I need to prep spells?
Prepared spell casters need 1 hour to prepare spells. You had 4 while the scholars were translating, so assuming you could find a relatively quiet place in the midst of the chaos, no problem.
Seems odd to me that ranger spells still count as divine. Hard to picture Grigor "praying" for spells. He doesn't seem that devout. :)

Grigor Vachkov |

He isn't - he actually thinks of his magic as 'witchery' but something that was learned by NECESSITY to destroy the Mythos foes he was facing off when trying to put an end to a cult in Caliphas years ago... a job that got him NO thanks at all, had him fired from the role of 'Investigator' in the Caliphas watch, turned him into an alcoholic and forced him to return to Carrion Hill, somewhat in disgrace, to the humble role of 'Sen. Watchman'.
I'll post something in a minute.

Grigor Vachkov |

Just so everyone is aware - I 'AM' still playing - my absence from the group actually works for me as I am on business travel overseas... but I am STILL in.
Once the group reunites I'll be back in with the group

Javell DeLeon |

Shouldn't we attempt to find out where all of them are before we go to the Asylum? Attempt to find out everything the mayor may know about their location?
I think that would be a bit more beneficial.
Iozef is definitely curious as to their whereabouts.

Joana |

I was just thinking it might be wise to go to the Mayor's friend's place first, if we think Heggry might warn him to run and/or destroy evidence. If he's not dead yet, we could offer him protection in exchange for ratting out the other Keepers; he might be more likely to work with us if he thinks the Mayor owes him for past favors and will help cover up his involvement.
As for where the other two are, we assume Cove is at the asylum, and I think Valiard's Knowledge (local) roll in the Sunless Grove gave us an address on Church Street for Hyve? Myre might be at either his home or his place of business. Might be worth seeing if Grigor can mobilize some Crows to go get eyes on the other properties, whichever place we end up going first, keep the other Keepers from running or maybe at least give us an eyewitness account if they get swallowed up before we get there.

Deimus |

Yes, you have addresses for all three names.

Javell DeLeon |

Okay. I'm good now that we know where they're suppose to be. At least in theory.
As far as who to go to first, I'm good with whatever. Joana's idea is not a bad one though.
Her idea sounds like some form of cop show...
"I'll need a perimeter set up here, here, and here. Watch for any sign of movement from either of these two suspects. IF you happen to notice any, it is imperative that they are subdued and turned in for questioning. Got it?"
Fun stuff. :)

Joana |

Seems like it would be smart to try to get all the remaining survivors together in one place, both to spare the rest of the city and to avoid running around reacting to what the monster does all the time instead of waiting for it to come to us. It would probably be more difficult than it sounds, though, to get them to cooperate, even if we promised to try to protect them. And unless we delegate to some Crows, we still face the dilemma of who to approach first (and probably let the others get eaten in the meantime).

Valiard Tessar |

One place, one target, but we can protect them better. Many places, many targets...but we cannot be everywhere at once. Even worse, these folks have motivations and agendas of their own.
I think we should just pick one to visit, keep the others under surveillance, and see what plays out...perhaps we can convince them to get together?

![]() |

Okay. I'm good now that we know where they're suppose to be. At least in theory.
As far as who to go to first, I'm good with whatever. Joana's idea is not a bad one though.
Her idea sounds like some form of cop show...
"I'll need a perimeter set up here, here, and here. Watch for any sign of movement from either of these two suspects. IF you happen to notice any, it is imperative that they are subdued and turned in for questioning. Got it?"
Fun stuff. :)
So (as our liason with the local LEO) Grigor's going to put out a BOLO on all three?

Deimus |

LOL! Good one.

Grigor Vachkov |

Nope - because Grigor is one of those 'Lone Wolf' type cops that doesn't call for back-up or use the uniforms to guard stuff he isn't guarding himself.

Joana |

In character, if we only have a chance to save one Keeper, and in the absence of any personal ties to Hyve or Crove, it's most politically advantageous to us to save the Mayor's friend, either because it earns us brownie points with the Mayor or because it earns us brownie points with Councilwoman Dimian (if the political winds look to be blowing her way after the disaster) by preserving someone to embarrass the Mayor with.

Grigor Vachkov |

Spider climb? Great idea and with a rope for us should work well - I can't seem to have the dice fall my way either on the lockpicks or the beating down the door thing.

Deimus |

DM, how large is this building? If we're going to split up, with some of us going in the door and others up the pipe, will both groups be within 150 feet of each other so we can use message in case we run into trouble?
30 x 130, with the pipes around the middle of the 130. The door is on the 30 wall.

Deimus |

Please note I'll be away from Friday to Monday.

Joana |

Joana wrote:DM, how large is this building? If we're going to split up, with some of us going in the door and others up the pipe, will both groups be within 150 feet of each other so we can use message in case we run into trouble?30 x 130, with the pipes around the middle of the 130. The door is on the 30 wall.
Meh, there's some math to be worked out there, but I'll take a chance at it. Hopefully the door is less than 3 feet thick, as the spell can travel straight through the pipes instead of going around the building. If we can't communicate with Grigor at the front of the building, at least the infiltration team can whisper amongst ourselves without being overheard.
Message is one of those spells that's subject to different interpretations, so I'll go ahead and post how I read it as working and you can let me know if you have a different reading:
School transmutation [language-dependent]; Level bard 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V, S, F (a piece of copper wire)
Range medium (100 ft. + 10 ft./level)
Targets one creature/level
Duration 10 min./level
Saving Throw none; Spell Resistance no
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

Deimus |

Sounds good.

Valiard Tessar |

If the grate that Valiard came out of is half way down the east wall, he is going to go around and use the rope to come up the sluice gate once more. He can get in a better position from the grate than from the door that just came in by.

Windle Thetra |

I'll be out of town this weekend for an SF convention, heading out tomorrow morning, and even though the hotel has decent internet I'm not sure how much time I'll have. If necessary, DMPC me. Windle is going to preferentially use archery against any foes that might surface, and if the going gets particularly tough he still has four rounds of bane and a judgment left for the day.