Shelayyen |
@Zanth... Thanks. But, I thought it was saying in the description that an Avatar can do one action; And separately the god can also do another. It would make sense that an Avatar would make an action cost less because you have to (A)spend the initial to make the Avatar, and (2)spend less energy as a god to accomplish something if someone is doing it for you.
A covers the game balance
2 covers the story concept
If that is incorrect, I am o.k. with that. But, I am curious, where in the rules does it cover that?
I vote to stay in Age 1
Sheher |
Seems to me from the document that the point of Avatars isn't to save mana but to allow you to do two things in a turn where you would usually only be able to do it once. The doc is a bit unclear though on what can be done only once. Purify/Corrupt Civ/City can be done only once per target per turn for sure and having an Avatar would allow you to do it twice. You can only get a city to create one army per turn when you use Command City. But with an avatar you can get a city to create two armies in a turn.
A question I have is whether it really does cost more power to 'purify' rather than 'corrupt' I don't understand the reasoning behind that.
Shelayyen |
I just read through the PDF again. I play magic the gathering so I am used to knowing what is implicit or not, not saying I am better at it, just that I wouldn't play MTG if I didn't like it. (One thing about this PDF to consider is this is not something that looks well market tested or even beta-tested too much.)
An avatar can perform ONE of the following immortal or Many Mortal actions (such as leading an army) in a turn when commanded. Immortal actions which an avatar can perform include: Command City, Create Order, Command Order, Create City, Corrupt/Purify City, Create Race (ONCE) , gather an army. Through the use of an avatar, players may for example raise two armies in a turn from the same city, or execute two commands upon a race.
"An avatar can perform ONE of the following...when commanded." So, I command with two points and THEY carry it out. By their own power, not mine.
That makes sense story wise. Zeus didn't use his power for Hercules to do his thing, He created (if you know what I mean *wink) an avatar and the avatar carried out "Immortal or many mortal Actions."
It also makes sense in game balance. You can either create an order or an avatar to do your bidding. An order cost 8 points and then you spend power to do things that require an order. The avatar cost 10 points and then two to do things themselves. It can balance out, but avatars are also targets for catastrophes and the like.
Just my thoughts. Whatever the DM determines is 100% cool with me.
Browman |
Age 1, Turn 5
Sheher 1d20 ⇒ 7 Power 2d6 + 0 + 0 + 14 ⇒ (3, 4) + 0 + 0 + 14 = 21
Zanthreair 1d20 ⇒ 11 Power 2d6 + 0 + 0 + 5 ⇒ (2, 5) + 0 + 0 + 5 = 12
Shelayyen 1d20 ⇒ 5 tie 1d10 ⇒ 1 Power 2d6 + 1 + 1 + 1 ⇒ (4, 2) + 1 + 1 + 1 = 9
Ryazan 1d20 ⇒ 12 Power 2d6 + 1 + 0 + 6 ⇒ (5, 1) + 1 + 0 + 6 = 13
Shylar Power 2d6 + 37 ⇒ (4, 6) + 37 = 47
Kelnet 1d20 ⇒ 4 Power 2d6 + 0 + 0 + 9 ⇒ (4, 2) + 0 + 0 + 9 = 15
Fenii 1d20 ⇒ 16 Power 2d6 + 0 + 3 + 2 ⇒ (6, 2) + 0 + 3 + 2 = 13
Kawliga 1d20 ⇒ 5 tie 1d10 ⇒ 10 Power 2d6 + 0 + 0 + 8 ⇒ (5, 5) + 0 + 0 + 8 = 18
Aninga 1d20 ⇒ 5 tie 1d10 ⇒ 3 Power 2d6 + 1 + 1 + 3 ⇒ (1, 6) + 1 + 1 + 3 = 12
Orregr 1d20 ⇒ 14 Power 2d6 + 1 + 3 + 1 ⇒ (1, 5) + 1 + 3 + 1 = 11
Turn 4 order
Fenii
Orregr
Ryazan
Zanthreair
Sheher
Kawliga
Aninga
Shelayyen
Kelnet
Zanthreair, Lord of the Stars |
In my tribe I envision a few things.
Cockatrice serve a roll as guard dogs for tombs.
A few of them live as Nomads on the tundra of the Moontouched Plains and herd Mammoths for their fur and meat.
In the Star-Heart peaks large Billy goats are hunted for their horns which are valued by the warriors for helmets.
Many Eagles are tamed for their elegance and are seen as great pets for young girls.
Browman |
I was looking to create a Primal sub race before Age 2, but I'm okay with it. I may have missed it, but is there a link to the race's stats?
I haven't seen any stats for primal.
If everyone wants to we can stay in age 1 a bit longer, I am just wanting to avoid things stagnating and then dying.
Browman |
Age 1, Turn 7
Sheher 1d20 ⇒ 4 Power 1 + 1 + 0 + 2d6 ⇒ 1 + 1 + 0 + (1, 4) = 7
Zanthreair 1d20 ⇒ 8 1d10 ⇒ 1 Power 1 + 1 + 0 + 2d6 ⇒ 1 + 1 + 0 + (2, 4) = 8
Shelayyen 1d20 ⇒ 13 Power 0 + 2 + 3 + 2d6 ⇒ 0 + 2 + 3 + (5, 1) = 11
Ryazan 1d20 ⇒ 16 Power 0 + 1 + 0 + 2d6 ⇒ 0 + 1 + 0 + (2, 2) = 5
Shylar Power 2d6 + 25 ⇒ (5, 1) + 25 = 31
Kelnet 1d20 ⇒ 8 1d10 ⇒ 8 Power 0 + 0 + 15 + 2d6 ⇒ 0 + 0 + 15 + (6, 5) = 26
Fenii 1d20 ⇒ 11 Power 1 + 3 + 1 + 2d6 ⇒ 1 + 3 + 1 + (6, 4) = 15
Kawliga Power 0 + 0 + 15 + 2d6 ⇒ 0 + 0 + 15 + (4, 4) = 23
Aninga 1d20 ⇒ 5 Power 0 + 2 + 2 + 2d6 ⇒ 0 + 2 + 2 + (5, 1) = 10
Orregr 1d20 ⇒ 14 Power 0 + 2 + 3 + 2d6 ⇒ 0 + 2 + 3 + (6, 4) = 15
Turn 7 order
Ryazan
Orregr
Shelayyen
Fenii
Kelnet
Zanthreair
Aninga
Sheher
Browman |
Saurian
N Large magical beast
Init +6; Senses low-light vision; Perception +4
DEFENSE
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 38 (4d10+16)
Fort +8, Ref +6, Will +1
OFFENSE
Speed 40 ft., climb 40 ft.
Melee bite +7 (2d6+4) or tongue +6 touch (grab) and 2 claws +2 (1d6+3)
Space 10 ft.; Reach 10 ft. (15 ft. with tongue)
Special Attacks tongue, pull (tongue, 5 ft.)
STATISTICS
Str 16, Dex 15, Con 18, Int 10, Wis 11, Cha 8
Base Atk +4; CMB +8 (+12 grapple); CMD 19
Feats Improved Initiative, Skill Focus (Stealth)
Skills Climb +15, Perception +4, Stealth +18 (+28 when still);
Racial Modifiers +12 Stealth (+22 when still)
Kelnet, Broker of the Gods |
Sorry for the absence guys. I gave my dad money to pay for the cable and phone bill and apparently he forgot to pay it the last four months. Had to wait until payday this last Friday and just got it all turned back on yesterday. And then I've had a hell of a weekend with work. I'm gonna look over the latest action and I'll be ready when my next turn comes up.
Browman |
Sorry for the absence guys. I gave my dad money to pay for the cable and phone bill and apparently he forgot to pay it the last four months. Had to wait until payday this last Friday and just got it all turned back on yesterday. And then I've had a hell of a weekend with work. I'm gonna look over the latest action and I'll be ready when my next turn comes up.
That sucks, but at least it all got sorted out.
Sheher |
Browman did the fields I created south of the west river (Irish theme) start getting filled in? Should be about the same size as the plains on the West
Sheher |
I figure some sort of shade of green (Emerald?) and name it 'Fields' on the legend to distinguish from all the other green terrain.