The Darkest Day (Inactive)

Game Master JCServant


Grand Lodge

Salutations!

I'm running a new play by post based on a homebrew that I've run a number of times, set in a lost continent in a distant land called "Forzega."

Map of Forzega
History of Forzega/Players Guide
General House Rules

Check out the above before committing. Of particular importance, please make sure you can meet the posting requirements of the campaign :)

I'll be posting more details as time permits. Just want to get the ball rolling :)

Yours in Adventuring,
Phil

Grand Lodge

Feel free to ask questions here


This is a very in depth homebrewed setting, I'd be interested is it pathfinder rules and classes?

Grand Lodge

From the Race and class guide Bane 88 its core race (except gnome) and core class + ninja/samurai/inquisitor/gunslinger

Bard seems to be out also.

Grand Lodge

DM you Mentioned Mages/wizards in your guide but they are the same thing.

Did you mean Magi (plural of Magus) ?

and you did not mention stats creation / trait ?

Grand Lodge

btw DM what is the tone for the game? exploration / spy & intrigue / Mystery / etc ?

Grand Lodge

Yes, check out the docs for info about classes and races. Some races and classes, such as sorcerers, have distinct disadvantages in the world.

15 pt build. You will have ways to become more powerful as you go.

The tone is a save the world type of adventure... But with a healthy dose of whatever the party wants. I purposely do not put a lot of detail out there because a lot is actually dictated by the groups decisions and play styles . If the group wants a slower pace to explore non combat options, such as building a hotel, they can explore that. If they want to focus on getting through the plot, it will be a run and gun affair with just basic RP and skill challenges.

Grand Lodge

ok this would be my concept:

Human Cross blooded Sorcerer (Verdant, Rakshasa) masquerading as a druid with animal companion (from the Verdant bloodline)

Grand Lodge

Verants? Aren't they the plant deal? I do not believe they get an animal companion.

So, with sorcerers, the thing to keep in mind is that if you are ever discovered for what you truly are, you will most certainly be hunted by one of the most powerful organizations in the world (The leaders are 14-20th level wizards). Wizards must be registered with the guild. Blackguards...the more physical arm of the wizards trained in hunting down illegal fey, sorcerers, etc, are also trained to know the difference between divine and arcane casting.

This doesn't make it impossible to play a sorcerer. Some of these challenges have a few solutions that work at least partially. But, again, keep in mind... it's basically an arm of the government that has a division dedicated to identifying, tracking and capturing wayword wizards and foul sorcerer types (and fey).

Grand Lodge

yup you are correct dm i meant Sylvan (Fey)

i know about the Wizard guild from the Players guide. but i am going to have good bluff skill, the animal from the Sylvan bloodline and this nice power :

Bloodline Arcana (Rakshassa): Add half your sorcerer level to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting).

so that i can really pretend to be some sort of weird spell casting druid power type when i am really a sorcerer :)

Grand Lodge

LOL. There ya go. Well, you might be all right, then. Sounds like you got a few things thought out. Just watch out for the Blackguard and the such.

Do we have any other interest out there? Kinda quiet :)

Grand Lodge

indeed i did. i was thinking of a way to survive being hunted day in and day out for the past day or so.

and i think i am pretty much the only one who gave any serious toughs to this.

Maybe you can run this for just little young druid me? ;)

Grand Lodge

there is on top of Silent / still spell Metamagic this little gem:

Secret Signs (feat)
You are particularly adept at communicating with others via innuendo, gestures, and secret hand signs.

Prerequisite: Int 13.

Benefit: You gain a +4 bonus on Bluff checks made to pass secret messages. In addition, you are adept at hiding the somatic components of spellcasting. If you cast a spell that has only somatic components, an observer must make a Perception check opposed by your Sleight of Hand check to notice your spellcasting. Spellcraft checks made to identify any spell you cast that has somatic components take a –2 penalty.

and this one too :

False Focus (feat)
You can use a divine focus to cast arcane spells.

Prerequisite: Knowledge (religion) 1 rank, ability to cast arcane spells.

Benefit: By using a divine focus as part of casting, you can cast any spell with a material component costing the value of that divine focus (maximum 100 gp) or less without needing that component. For example, if you use a silver holy symbol worth 25 gp, you do not have to provide material components for an arcane spell if its components are worth 25 gp or less. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than the value of the divine focus, you must have the material component on hand to cast the spell, as normal.

Normal: A divine focus has no effect when used as a component in arcane spells

Scarab Sages

Hello there. I have been reading the rules, and I know you do not usually view the lesser races in a somewhat good way...but I am in the process of making a nagaji paladin; depending on the campaign, he will either worship Tsukiyo (a Tian Xian god of moon) or Iomedae. If you don't accept this, I can understand; however, I would be more than happy if you would allow it.

Grand Lodge

Heh. Well, generally speaking (as seen in my house rules), I tend to frown upon having more than 1 of the same exotic race in a group unless there's a really good story reason. In playing PFS, it seems there were full teams of tieflings 'by accident.' And in running with those players, it just seemed that they did not use the race very effectively in RP'ing out the character. In other words, it gave me the impression that the players were just doing those races for the mechanical benefit.

There's nothing wrong with *that* par se, as long as you RP it well. I've seen some *very* optimized character that I was sure would just be OP'd spotlight horders in combat. And, they were! But, a few actually RP'd them very well, making for some VERY entertaining experiences, and helping me to quickly forget that they clearly went a certain route for optimization purposes, LOL.

So that long story short, as long as you're prepared to RP it well, and it isn't like the entire party is a bunch of the same exotic race, I'm OK with it personally. However, the 2nd thing that must be considered here is the setting.

The humans, elves and to a lesser extent, the dwarves, rule the lands. Their kingdoms are most definitely set along racial boundaries. It's short sighted racial profiling, but this IS a medieval, unenlightened type of fantasy LOL. Halflings are look down upon, more or less, gnomes are fey to be hunted by the Mages Guild and Half Orcs are thought to be brutish, mentally challenged.

The only differences between the lower class and the higher classes, in this regard, is HOW their prejudice comes out. While the higher social classes would like to see fey and other magic type creatures hunted down, the lower classes fears them. Remember, history shows that these people were torn apart by magic. And while the fey community as a whole may or may not have played a big role in that, anything that looks magical that isn't under the direct control of the mages guild is something they fear today with a medieval fear.

A Nagaji isn't fey, but they pretty snake lookin'. The fact your eyes never blink is enough to freak out most of these people who already carry a healthy dose of superstition and fear about fey creatures and the occasional dragon attack.

Of course, similar to Algar above, you can take steps to cover it/deal with it/etc. I do run into a concern if the majority of the party is a hunted race/species/class, forcing just one person to always be the 'face' person and/or running into a concern all of the time that you might caught because there are so many ways for the party to be caught, so to speak.


Hello GM JCS, I've been reading the player's guide and have to say the world you've cooked up in pretty cool. Is there an ideal start time you have for the campaign; I would like to try and have a character worked out, but today at least is a bit busy for me.

Grand Lodge

No rush, my friend. We'll start when people are ready...probably in a week or two.

I wills say, I think I want to limit this to five people (Combat gets clunky with six or seven). I see three people posted here plus two who posted here. For now, anyone else who throws their hat in the ring does so with the understanding that these other five have put their name in first. Let's give everyone through Wednesday to read the rules, post questions and make decisions if it's the campaign for them. If not, then whoever else posts after this will be considered in order received.

Sameli, don't forget to read the houserules. My approach to Play be Post is a bit unorthodox, with higher than normal requirements as far as postings go. :)


I was hoping maybe to play either a current Blackgaurd or perhaps if I have lots of magic using companions I could be an Ex Blackgaurd Magus who is helping magic users now get away and live in freedom if they want.


So this is actually a play by post then?

I am interested if someone else withdraws.

Grand Lodge

Yes Tare this is a PbP.

btw DM i have to point out that while i can post in the morning / lunch /evening i am living in Europe (GMT+1)

Grand Lodge

Yup. I should have made that clear...this is a pbp.

I have a European in my other goup, and it works out just fine. As long as you posting during the prescribed periods each time, its fine. Occasionally players miss a posting period for whatever reason. A miss once or twice/week is OK, and we have rules that allow you to make up the round of combat if you miss as a result. If you miss more than that (or entire days) and I feel its impacting our pacing, I'll let you know.


Yea just wanted to be very clear since my internet has taken to booting me off every 15 minutes I have had to work on closing up or postponing some of the campaigns I was on through skype/etc and am limited to pbp until they get around to fixing it.


So after questioning JCS directly he reminded me I ought to ask here but ultimately its assumed that we have a number of mundane items (within reason I imagine, atypical items wouldn't fall in that category?)

I asked a few other things mostly just reaffirming some stuff mentioned, kits are okay but I changed my mind as most kits have most the mundane items he said we are assumed to have but I know some differ ^^

Of course he is welcome to correct me if I misunderstood our talk ^_^

Grand Lodge

Ayup. Things like candle, rations, tents, poles, etc, are assumed to be in your pocket. No need to buy and track.

Liberty's Edge

If this game is still open, I would like to take part, if possible. I was interested in a dwarven character, not sure of class yet. Not a magic-user that's for sure, but maybe a fighter, paladin or ranger. I will begin to get the crunch together to submit.

Grand Lodge

All right..between the emails and the messages on here...with people dropping in and out...I would like everyone who is still interested to post here to that effect, and mention the race/class that you plan to run. We'll get this narrowed down and make some decisions. Thanks! :)


elf/rogue going into arcane trickster if it makes it that far

Liberty's Edge

Looking to play a Dwarf paladin (stone lord)...i hope!


Interested in joining, class TBD; will fill whatever slot is missing.


Interested still, Human/Half-orc Barbarian/Rage Prophet, or Half-Elf Magus

Grand Lodge

Human sorcerer...

Grand Lodge

All right. I think we're set as far as players go. I've moved this conversation over to discussion now. Recruitment is closed for the time being. Thanks!

Grand Lodge

All right...looks like the caster left. We could use one more arcane caster to round out the group. Read the documents above and let me know if you're interested :) Campaign's not that far in, so it's a good time to jump on board.


Hello, me friend Taria told me ya guys were looking for another fellow, I'll be willing to play a Arcane and I'm usually on 24/7. I'll read the documents and, if you guys accept me, I'll put in my character.


I might possibly be blind but I don't see it mentioned what the starting level is. I assume it's level 1?

Grand Lodge

10-4. It's level 1.

Make sure you read the docs, and requirements. You can check out our last month or two of actual gameplay to get a feel for how it works. Let me know if you have any questions :)


http://www.myth-weavers.com/sheetview.php?sheetid=714641

my character so far, Hope it's decent and you accept it while I read everything in the description

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