
- Kit - |

"Hey, quit picking on Vyun!" Kit yells at the tentacles. "He's our fitness instructor, he makes amazing light shows, and he brews the nastiest liquor!" she shouts. She shakes her hands, winds up and throws another flaming sphere at the tentacles.
Attack vs. EAC: 1d20 + 4 ⇒ (19) + 4 = 23
Fire Damage: 1d3 ⇒ 2
"And you CAN'T have him!"

Vagoru Vyûn |

Ouch! Another 19! Fighting defensively from now on. AC is now 18/21.
Vagoru switches back to the Doshko and swings again, this time trying to keep the doshko's bladed head between him and the tentacles.
tactical doshko -4 defensive: 1d20 + 6 ⇒ (17) + 6 = 23
damage +1 photon mode: 1d12 + 4 + 1 ⇒ (2) + 4 + 1 = 7
"There! Take that!"
Kit: do you really not have a pistol?

Snorri Forgefather |

Snorri lifts the axe over his head and brings it down with a mighty swing, nostrils flaring with rage and frustration at this creature.
Axe Vs KAC: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d12 + 3 ⇒ (11) + 3 = 14
Critial Damage Total: 1d12 + 3 + 14 ⇒ (10) + 3 + 14 = 27

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Khall fires twice, once with each pistol Full attack, multi-weapon fighting
Attack 1: 1d20 + 3 ⇒ (14) + 3 = 17
Attack 2: 1d20 + 3 ⇒ (6) + 3 = 9-Miss
Damage 1: 1d6 ⇒ 6
Khall growls, frustrated at herself, at the monster, at the enclosed space... At everything really.

Operative Ambrose |
Ambrose continues firing into the cluster of tentacles.
"Whoohooooooo!" he shouts as he moves about his immediate vicinity, flowing with the two pistols in his own style of multi-weapon fighting.
Attack: 1d20 + 5 - 3 ⇒ (18) + 5 - 3 = 20
energy damage: 1d6 ⇒ 1
Attack: 1d20 + 5 - 3 ⇒ (13) + 5 - 3 = 15
energy damage: 1d6 ⇒ 3

Bronen |

Bronen wields his spear deftly as it stabs and blocks.
Attack: 1d20 + 1 ⇒ (16) + 1 = 17
dmg: 1d6 + 4 ⇒ (1) + 4 = 5
Attack: 1d20 + 1 ⇒ (17) + 1 = 18
dmg: 1d6 + 4 ⇒ (4) + 4 = 8
+1 AC

GMEDWIN |

Through a combination of all of your efforts three of the tentacles are down.
Next round
3 tentacles attack those in melee against Bronen 1d20 + 1 ⇒ (16) + 1 = 17 hit 1d6 + 1 ⇒ (6) + 1 = 7, Vag 1d20 + 1 ⇒ (15) + 1 = 16 miss, Ambrose 1d20 + 1 ⇒ (18) + 1 = 19 hit 1d6 + 1 ⇒ (5) + 1 = 6
All

Snorri Forgefather |

"Keep it up lads, we'll be stir frying it in no time!" Snorri moves onto the next closest tentacle to try his luck again.
Axe Vs KAC: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d12 + 3 ⇒ (5) + 3 = 8

- Kit - |

Kit eyes the room, wishing she could get into melee and blast a gout of flame at this thing, but seeing the room is already packed to bursting, Kit growls with frustration and hurls another ball of fire at the tentacles.
"Stupid, tiny rooms!"
Attack vs. KAC: 1d20 + 4 ⇒ (18) + 4 = 22
Fire Damage: 1d3 ⇒ 3

Vagoru Vyûn |

"How many tentacles does this damn thing have?" shouts Vagoru, as he swings the Doshko again.
Tactical Doshko -4 defensive: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13 Probably not.

Operative Ambrose |
Ambrose continues his assault, trying to blast down whatever remains.
"You know what'd be cool right now? A grenade!" Ambrose calls out.
1d20 + 5 - 3 ⇒ (10) + 5 - 3 = 12
1d20 + 5 - 3 ⇒ (17) + 5 - 3 = 19
Energy damage: 1d6 ⇒ 3

GMEDWIN |

Combat Over
The last of the big tentacles perish. You move inside the room where they were and you see that the room contains six minimal but comfortable sleeping berths, and a cabinet containing standard Fleet-issued blankets and pillows. Two fire extinguishers are mounted on the walls. A door with a palm switch leads to the bow of the ship.

Vagoru Vyûn |

"I need to rest for a moment," says Vagoru.
I'd like to spend a 10 minute rest to regain stamina, if you guys are cool with that.
Also... anyone heard from Vultsubai? He's the mystic and I could use some healing.

Snorri Forgefather |

Snorri nods at Vagoru Vyun, he starts standing vigil at the door and keeping an eye out for more of the surprises the mission might throw at them. "They were nasty enough take your time to catch your breath."

Vagoru Vyûn |

"You don't look so good." Kit tells Vyun. She spits a healing serum into her hand. It's dripping with saliva, but she brandishes at him anyway. "You need a jab?"
"I have a few of those myself. But I wonder how many more we will find on this station."
What about medicine and medkits? Anyone good with those? It sounds like we're going to be here a long time and I don't want to deplete our serum supply too fast.

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Khall checks her ammo, Four shots each... She slides her pistols back into their holdsters. And eight in my rifle... Seems we are doing this quite efficiently. However we best start conserving ammo when we can... Khall pulls her survival knife from her boot and begins to test the edge. If you can that is.

- Kit - |

After rifling through all the shelves and cabinets, Kit amuses herself by changing the blanket's colours, and making the tentacles smell like various substances--roses, oil, fresh-baked fruit-pie, and Snorri's farts. She giggles madly at her own cleverness.
Anyone need to do anything else before we move on?
Once everyone's rested and ready, Kit wanders over to the palm switch and puts her hand on it, hoping it will open the door to the bow of the ship.

GMEDWIN |

You put your hand on the palm door reader and the door swooshes open.
As the door to this area opens, you see what could only be a deserted galley. Pots and pans are carefully arranged on a counter, and several cabinets with transparent doors hold cutlery, dishes, and drinking glasses.
A light film of grey dust covers nearly all surfaces. A large table with six chairs occupies the center of the room. Two entertainment stations are mounted on the wall to the left, their large view-screens filling most of the wall.
The automated food processor stands to the right, and a yellow moss seems to be growing on its control panel. At the far end of the galley, a single door with a palm switch leads to the command area in the ship’s bow.

Vagoru Vyûn |

"This place has seen better days. Must be the maid's day off."
Vagoru waits for Kit to finish looking around before moving on, though he has no particular interest in searching kitchen cupboards himself.

- Kit - |

"This dust is weird! It's not... dust. Ya' know? It's more alien junk or something!" Glancing at her companions she asks, "Is anyone good with weird life-forms? Or, maybe one of you was a maid before joining the Fleet? Cause, I swear something ain't right about it! Damned if I know what, though..."
With a shrug, Kit leaves the dust alone, just in case it makes you grow tentacle snakes out of your butt...
Kit wanders past the table and chairs in the centre of the room, careful not to touch them, and looks at the food processor from afar.
"I think they need a replacement. Still, might have some parts worth salvaging... Not now of course, but maybe later, eh?"
Perception: 1d20 + 1 ⇒ (19) + 1 = 20
Engineering to guess if it still works or she could salvage parts from it: 1d20 + 10 ⇒ (4) + 10 = 14
She's ready to move on after that (unless something crazy happens!)

Vagoru Vyûn |

"Maybe this whole ship needs to be sterilized. Let's make sure not to bring any mold or spores back with us."
"Let's keep moving."

GMEDWIN |

The door to the command area opens, and you see four of the Sigma’s crew working at the controls. The place appears untouched, and you heave a sigh of relief to find no evidence of alien fungi. The four figures do not appear to have noticed your entrance as yet, so intent are they on their task.
Knowledge Engineering DC 23

- Kit - |

Engineering: 1d20 + 10 ⇒ (2) + 10 = 12
Ouch!
"What the?" Kit exclaims, clearly surprised to find survivors sitting here and working while tentacle snakes rampage and weird mold are growing everywhere...
"Nice monsters on your ship, eh?" she asks. "Very eager to meet visitors... How's it... uh... going?"

Snorri Forgefather |

Snorri keeps his axe in hand in case he needs to do some more extreme flower arranging. Kit of course was drawing attention so he moves a little to the side... just in case they decide to toss a grenade at the group.
Engineering: 1d20 + 4 ⇒ (19) + 4 = 23
Snorri pauses mid step. "Mind stop pressing those buttons and answer some questions. It'd be a shame to get persuasive trying to find out why you're readying the Sigma for lift off?"

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Khall mumbles to herself. Shoulda requested a flamethrower... she examines the "dust" and scrapes some onto her knife.
life Science (Untrained+Jack of trades): 1d20 + 5 ⇒ (7) + 5 = 12
When she finishes examining it she cleans her blade by scrapping the dust off a table corner.

GMEDWIN |

Ambrose
The crewmen leave their work and rise to their feet, turning in your direction. One of them, most likely the Captain, taps the side of his helmet, perhaps indicating that he cannot hear you. The other three crew members also point to their helmets in similar fashion. The Captain takes a step in your direction, reaching for his visor.

Vagoru Vyûn |

Vagoru activates the comm unit in his armor.
"Can you hear me now?" He cycles through various frequencies trying to find one the men are using.

- Kit - |

"Lift off?" Kit exclaims. She scurries into the cockpit and smacks their fingers away from the console. "You'll be lucky if your engines don't explode! Cut that out!"
If she can she'll cancel the take off. Not sure which check you'd need right now. Computers, I assume, but I'll roll the others you might need to save time.
Computers: 1d20 + 8 ⇒ (7) + 8 = 15
Engineering: 1d20 + 10 ⇒ (18) + 10 = 28
Piloting: 1d20 + 7 ⇒ (7) + 7 = 14

Vagoru Vyûn |

If Vagoru cannot raise any of the strangers on the comm:
Vagoru waves one of the space-suited figures forward and leans down slowly, touching the faceplate of his helmet to the faceplate of the spacesuited figure's helmet, so that sound may pass from one helmet to the other.
"Who are you guys? And why are you trying to leave?"

GMEDWIN |

Kit moves to stop the liftoff sequence and is successful.
They all lift their visors, and you realize to your horror that these are not crewmen at all... From a writhing mass of green within each helmet, sickly tendrils suddenly reach for you! Each figure draws a rail pistol as well.
Crewman 1 vs Vag, tentacle 1d20 + 6 ⇒ (14) + 6 = 20 hit 1d6 ⇒ 5 Fort save DC 12 1d20 + 4 ⇒ (15) + 4 = 19
Crewman 2 vs Kit, tentacle 1d20 + 6 ⇒ (6) + 6 = 12 miss
Crewman 3 vs Snoori, tentacle 1d20 + 6 ⇒ (19) + 6 = 25 hit 1d6 ⇒ 5 Fort save DC12 1d20 + 5 ⇒ (1) + 5 = 6 fail
Crewman four fires the rail gun at Ambrose 1d20 + 6 ⇒ (2) + 6 = 8 miss
Initiative: Vag 1d20 + 5 ⇒ (1) + 5 = 6, Kit 1d20 + 3 ⇒ (5) + 3 = 8, Bronen 1d20 + 1 ⇒ (9) + 1 = 10, Ambrose 1d20 + 5 ⇒ (6) + 5 = 11, Khall 1d20 + 4 ⇒ (16) + 4 = 20, Snoori 1d20 + 3 ⇒ (2) + 3 = 5, Enemies 1d20 + 2 ⇒ (8) + 2 = 10
Order: Khall, Ambrose, Enemies, Bronen, Kit, Vag, Snoori,
Round 1
Khall and Ambrose