About Khall VesperVitals:
HP:16/16 Stamina:14/14 Resolve:5/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3) Racial Traits:
Ability Adjustments: +2 Dex, +2 Int, -2 Wis Hit Points: 4 Size and Type: lkeshtis are Small humanoids with the
Desert Survivor: An ikeshti can go without water
Natural Climber: lkeshtis have a climb speed of 15 feet. Shed Skin: As part of the action to attempt the check,
Squirt Blood: See page 64. An ikeshti can use this
Squirt Blood (Ex) Once per day as a move action, an ikeshti can squirt blood from one of his eyes at a foe
Theme: Mercanary:
THEME KNOWLEDGE (1ST) You are knowledgeable about the military, from rival mercenary groups to standard military procedures to planetary armed forces, and you can draw upon this fount of information to aid your adventurous pursuits. Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5. Athletics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Athletics checks. In addition, you gain an ability adjustment of +1 to Strength at character creation. GRUNT (6TH)
SQUAD
COMMANDER (18TH)
Class Traits:
ARMOR PROFICIENCY Light armor WEAPON PROFICIENCY Basic melee weapons, small arms, sniper weapons KEY ABILITY SCORE: Dex OPERATIVE’S EDGE (EX) 1st Level
SPECIALIZATION 1st Level
TRICK ATTACK (EX) 1st Level
EVASION (EX) 2nd Level
OPERATIVE EXPLOIT 2nd Level
QUICK MOVEMENT (EX) 3rd Level
WEAPON SPECIALIZATION (EX) 3rd Level
DEBILITATING TRICK (EX) 4th Level
UNCANNY AGILITY (EX) 7th Level
TRIPLE ATTACK (EX) 8th Level
QUAD ATTACK (EX) 13th Level
DOUBLE DEBILITATION (EX) 17th Level
SUPREME OPERATIVE (EX) 20th Level
Specialization
Operative Exploits
Skills/Feats:
Skills(ranks/ability/bonuses) Acrobatics (Dex) 2/4/6 Medicine (Int) Athletics (Str) Perception (Wis) Bluff (Cha) 2/1/3 Piloting (Dex) 2/4/4 Computers (Int) 2/3/4 Profession (Mercanary)(Cha) 2/1/4 Culture (Int) Sense Motive (Wis) Disguise (Cha) 2/1/4 Sleight of Hand (Dex) 2/4/4 Engineering (Int) 2/3/4 Perception* (Wis) 0/-1/2 Stealth (Dex) 2/4/10 Intimidate (Cha) Survival (Wis) 2/-1/4 Feats
*Non-class skill/ bonus feat Equipment:
credits:77
Tactical semi-auto pistol(2), small arms ammunition (72), Survival Knife, Second skin, Titanium Cable line(100ft), Personal Com unit, Tool kit(Engineering), Tool Kit(Hacking), Tool kit(Disguise), Flashlight, Credstick, Industrial Backpack, 2 week field rations, Diasporan rifle( tactical), Battery (Standard), Survival Flaregun, Flares(6), Grappler Ship Locker
Augmentation
Computers
Weapons/attacks:
Semi-auto Pistol (Tactical):+5 1d6+0B 30ft 20/*2 Analog 9Rounds, Use:1 Disportan Rifle(Tactical):+5 1d8+0F 70ft 20/1d6burn sniper(250ft), 10Charges Use:1 Flare Gun:+5 1d3F 30ft 20/1d6burn analog,Bright 1 Flare use:1 Survival Knife (tactical):+5 1d4+1S
Background:
Khall is an assassin. Trained to hunt and kill her targets, she sells her skills to the highest bidder. Known for working in the open, if this assassin is on your trail then nothing is safe. She'll blow up an entire space station just to kill her target. This kind of behavior has gotten her a sort of reputation. Buyers are less willing to pay for your services if you are likely to plow a path straight to your target. So Khall has been reduced to taking millitary and Colonization contracts, clear out a places of deadly wildlife or take out a swarm terrorizing a local community... She makes due nowadays by taking jobs with the Fleet, doing work that normal soldiers normally wouldn't. Appearance:
Khall is a mature Congregant. Having passed her Rutting without dieing or becoming a Rivener she left her people to seek out fortune. She has the post Rut appearance of an Ikeshti, with spines down the back if her skull and along her spine. Her teeth and claws are a bit more pronounced, but otherwise useless as actual Weapons. She bears scars on her chest and legs from former battles but she keeps them generally hidden under armor. Her eyes are an acid yellow and her scales are a rust red, edging on the darker side. |