The Dark Trilogy presented by GMEdwin

Game Master Insnare

Kask Station has gone silent... The Fleet is concerned and has sent one of its SRP(Space Recon Patrols) nicknamed SeRPs to go and investigate...

KASK STATION

Scout Ship


601 to 650 of 1,225 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Shot Putter Funkmeister

Your job is reconnaissance not to clean the station. Find out what is wrong and report back to Fleet. Rebuilding the station would be extremely expensive.


RETIRED

Do Snorri and Vyun not need to be cleaned?

Finally, Kit groans to her feet.

"Ugh... Might as well head towards the infestation. Right? We've gotta find out what happened then get the heck outta here!"


Shot Putter Funkmeister

And Gil, so who is next?


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri!

"Not exactly our mission to blow it up. More importantly what if we encounter more of these things in future, in this area of space or others. More intel means more defences, maybe next time we wont need to remove a few layers of skin."


Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.

I will gather all the info we need on this infestation. with the station under quarantine, we can be reasonably sure that no one will approach. We should gather all the info we can and save who we can. then with some more advanced facilities we can get this station back into working order.

after a bit, Gil smiles, who's next?


Shot Putter Funkmeister

Snorri opts for the tank and He is rendered unconscious and gets put in the tank and takes 4d4 ⇒ (4, 2, 1, 4) = 11 damage but is fully cleansed of the fungus but feels very tired.

Vag also opts for the tank 4d4 ⇒ (1, 4, 1, 2) = 8 and is also rendered unconscious and is fully cleansed of the fungus.


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Broken looks to type a message on his datapad and then the familiar tone of a received message appears on everyone's datapad.

Before we make any station destroying decisions, we should send a message back to HQ...while we are still capable.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Well, I'm not concerned with price, I'd just say it was the Fungus that did it, in an attempt to spread by propelling it's spores with the ... Explosion... Him... Perhaps it would be better to crash the station into the planet instead. Khall growls. Computer! Surely this station has a military installation! Is there an armory, or weapon supply on board? If not, then I recremended Extreme quarantine, eliminate anything that isn't expressly this survey team she takes a cold-pack and presses it to her new stitches. If any fungus gets in an area that you can destroy it, do so. Activate burners, Vent atmosphere, anything to kill it. Otherwise please confirm that our spacecraft is secure.

She goes to the hospital door and primes her rifle. She turns to the group. If we're not willing to blow the ship up, then I suggest we leave the station before sending a message. After all it takes time to receive anything back.


You as a player may not be concerned at the price but the Fleet is and your character is a soldier in it.

The AI says, "Section E of Sector Delta there is a weapon testing facility. It is against my programming to murder the animals in the zoo. Your spacecraft is securely docked to the station."

The AI then says, "Why would you blow your own ship up?"


RETIRED

"Whoah! Cancel that, AI!" Kit looks at Khall and speaks into her communicator.

<"Let's not say anything rash to that AI! It'll do all kinds of crazy things! Like light all the halls on fire but leave us alive in here! Or... other... PSYCHO STUFF!">

Speaking normally again, Kit asks the others. "So where to, Bro? Message the bigwigs, then off to Delta-E for weapons, or Beta for the fungal freaks?"


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Might be more strategic to message, equip ourselves better (if possible),
then begin a clearing sweep of the whole station. We should also lock down
places after clearing them.


RETIRED

Kit reads the message on her Comm Unit.

"You got it, Bro. Everyone ready?"

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall shivers at the mention of the zoo animals. It's against your programing to harm creatures that could he infected and in who knows what kinda Monsterous form, but your fine with jettisoning my crew out into space? Very odd programing for an AI...

She snorts. I agree with Bronen, best to send a message, then arm up. Pluss if we go back to the ship I could grab all my extra ammo and weapons, we can establish this hosbital as a base, as it not only has medical supplies, but also has a strict system on sterilization. she checks her batteries. Although we should probably check for the closest recharge station.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
GMEDWIN wrote:
...and is also rendered unconscious...

How long will I be out for?

If I am allowed to count that as a 10-minute rest I will spend another resolve point to recover my stamina.


Shot Putter Funkmeister

For the duration of the procedure, you could choose not to take the sedation. But after it is over you will be revived. @ Man, Khall,
how did they not bleep you...


Shot Putter Funkmeister

It is Gil's turn and then we can get going.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

>_> what? I have no idea what your talking about <_<


Shot Putter Funkmeister

Can I get a perception roll please


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


RETIRED

Perception: 1d20 + 1 ⇒ (4) + 1 = 5


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

I imagine while other people are being healed up Snorri can rest and spend a resolve point. Being down 15 hit points isn't fun.


Shot Putter Funkmeister

I thought you were on guard.


Shot Putter Funkmeister

Gil goes through the vat as well. 4d4 ⇒ (3, 3, 4, 4) = 14 and is very sore.

Bronen

Spoiler:
You hear a faint, scream... sounds reptilian.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Once he comes to, Vagoru rests for long enough that he can recover stamina.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


1 person marked this as a favorite.
male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen makes a mental note but says nothing.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

He had been before he went in, now he's pretty wrecked so is resting up.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Perception: 1d20 + 0 ⇒ (8) + 0 = 8


RETIRED
Bronen wrote:
Bronen makes a mental note but says nothing.

LOL!


Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.

perception if you still need it: 1d20 + 3 ⇒ (19) + 3 = 22

I think I posted about Gil going into the vat but its done now, so its all cool. I also think I recommended we get a good rest here before moving out.


Shot Putter Funkmeister

Gil

Spoiler:
You hear a faint, scream... sounds reptilian.


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Oh! I thought the reptilian scream came from the vat!

Instead...

A message appears...

I just heard a reptilian sounding scream.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall reeds the note. Reptilian? Is a Vesk aboard the station?

She primes her rifle, turning off the safety. Computer, can you locate the sorce of that sound? Khall then goes to the front door and looks about the windows, searching for anything moving.


The AI says, "There are no Vesks on the station."

AI perception 1d20 + 9 ⇒ (10) + 9 = 19

The AI continues, "The sound seems to be coming from the prosthetic recovery wing."


Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.

Gil finishes her data transfer and heads toward the sounds that she heard.

grabbing her medkit along the way.


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Broken follows.


RETIRED

Kit hops to her feet with a groan and follows them .

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall scouts ahead, Making sure the way is clear before anyone else comes through
Stealth: 1d20 + 16 ⇒ (7) + 16 = 23
As is her specialty, she vanishes into the shadows, becoming a ghost as she makes sure the way ahead is clear.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri trudges along, nostrils flaring in his helmet wondering what the infernal AI had forgotten to mention this time that would threaten their lives...


Shot Putter Funkmeister

As you move towards the sound, you round the corner of a hallway, a strange and tall dragonoid figure rushes towards you! Its legs are overly long, and the creature stands about seven feet taller in height than normal. Its arms are outstretched and also too long, ending in grasping steel claws that reach towards you with obvious ill intent. It moves with great speed.

With a start you realize that this isn’t a monster attacking you, it’s your lost crewmate, Vult!

After him you hear a different medical AI say, "Your rehab is not finished. Come back."

Spoiler:
1=SNorri, 2=Kit, 3=Bronen, 4= Gill, and 5=Vag 1d5 ⇒ 4

It rushes and attacks Gill 1d20 + 6 ⇒ (10) + 6 = 16 hit doing 1d10 + 5 ⇒ (4) + 5 = 9 damage.

Vult!!!!

Initiative:

Snorri 1d20 + 3 ⇒ (16) + 3 = 19, Khall 1d20 + 4 ⇒ (7) + 4 = 11, Kit 1d20 + 3 ⇒ (10) + 3 = 13, Bronen 1d20 + 1 ⇒ (12) + 1 = 13, Gill 1d20 + 1 ⇒ (9) + 1 = 10, Vag 1d20 + 5 ⇒ (4) + 5 = 9, Vult 1d20 + 5 ⇒ (13) + 5 = 18

Order: Snorri, Vult, Rest

Round 1

Snorri


RETIRED

Kit looks between Vult and Gil.

"What did they do to you?!" she asks, clearly feeling more for her beloved mount friend than the new doctor he just attacked.

"Vult? Pal? We're here to help you! Tell me what to blow up in revenge and I'm there!"

At the AI she yells angrily "You said he was fine!"


Shot Putter Funkmeister

The medical AI says, "He started examining the tigers and one of our medical robots was able to save him before he was fully eaten, although he lost all four of his limbs. We were giving him new arms and legs and he went insane, they were not finished yet."

Vult says, "Tigers! Must Die! You Die! All DIe!!!!"


RETIRED

"Went insane?!? Was he awake when you did it?! What the heck! You're the worst doctors ever!"

"Vult! You're going to be okay, man! You look badass?! You're way... taller?"

Not making any rolls or anything since its not my turn. Just FYI.


Shot Putter Funkmeister

The medical AI responds, "He was unconscious when we rescued him."

The Vult says, "All you wanted to do was ride me you little Ysoki twerp! I ain't your horse! I am the baddest motherfracker of all time! We dragons are superior to all of you vermin!!!"


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri know's he's too far to use his axe and he's too close to use his gun so backs away carefully. "Follow me Gil, once you're back I can resolve help- eh resolve the issue... peacefully?" He gives Vult a dubious look.


Shot Putter Funkmeister

5ft step?


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Yeah. He can't hit in melee and is in a threatened square.


Shot Putter Funkmeister

Vult unleashes his breath weapon at the party 30ft cone against Gil and all or Vag and all 1-3 is Gill and 4-6 Vag 1d6 ⇒ 2 Gill... doing 1d6 ⇒ 3 to Gill, Bronen, Snoori and Kit DC 12 reflex for half Gill 1d20 + 1 ⇒ (2) + 1 = 3 fail, Bronen 1d20 + 4 ⇒ (3) + 4 = 7 fail, Kit 1d20 + 3 ⇒ (17) + 3 = 20 pass, Snoori 1d20 + 3 ⇒ (11) + 3 = 14 pass

Rest


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

"Vult, Relax! The AI was trying to help you!" Vagoru shouts.

GMEDWIN: Can you make the map editable? This will allow us to move our tokens on the map. When you click "share" you specify whether the people who have the link can view, comment, or edit.

Also: Vultsubai is a large creature, but so is Vagoru. Our tokens should be the same size.

"Gil! Do you have any tranquilizer darts in this place?"

Vagoru throws a flurry of punches at Vultsubai.

Unarmed Strike -4 full attack: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
Unarmed Strike -4 full attack: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2

damage Unarmed (nonlethal) +1 photon mode: 1d3 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Also: Is Vult wearing his armor? Or did they take it off him for the procedure?


Shot Putter Funkmeister

I generally control the movement of tokens on the map. I knew I should not have bothered with a map. You would not know if he was wearing his armor or not because he is wearing a hospital gown. Now I might have to find another map. I had forgotten you were large, sorry.

Vult says, "You will all die by my new robotic hands!!!!HAHAHAHHAHAH!!!!


Shot Putter Funkmeister

Ok I fixed the map taking account of Vag's size, sorry about that.

601 to 650 of 1,225 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dark Trilogy: 1 Dark Outpost All Messageboards

Want to post a reply? Sign in.