The Dark Trilogy presented by GMEdwin

Game Master Insnare

Kask Station has gone silent... The Fleet is concerned and has sent one of its SRP(Space Recon Patrols) nicknamed SeRPs to go and investigate...

KASK STATION

Scout Ship


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male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

"The weak spot is the base."


Rest

Spoiler:
The elevator starts going down in the opposite direction of the rest of the group.

The AI says, "I hope you enjoyed your stay here on the Planet Kask Outpost, the station is working optimally and your elevator and escape pod will be jettisoned for your safety. In 15 seconds this will occur. Have a nice day."

Sovereign Court

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Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

I'm sorry Dave... I'm afraid I can't let you do that


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri will try to halt the elevator and cut out the damned Abominable Intelligence. "Somehow I don't think the button mattered all that much... oh well I see a violent adjustment to your wellbeing Mister A.I."

Engineering[/dice: 1d20 + 4 ⇒ (3) + 4 = 7


The AI says,"Your colleague pressed the down button not the up button. Do you want to destroy the station? Are you saying that you do not want to leave the station? I do not understand your hostility. I hope you have a pleasant day."


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

"You'd think they could just put in some stairs as a back-up."

"Computer: is there some manual acess that does not require the elevator?"


RETIRED

Kit fires a blast of electricity at the metallic tentacle base again, hoping this time she doesn't hit the floor...

Attack vs. EAC: 1d20 + 4 ⇒ (6) + 4 = 10
Electricity Damage: 1d3 ⇒ 3


Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)

"No. We do not wish to exit the station. For such a 'smart' A.I. assistant you can't seem to read intent." Ambrose replies, finally getting irritated. "You're being intentionally obtuse and difficult to work with and this means that even if you do eject us from the station we will have to report you being the cause of the station's loss of communication and then the fleet will dismantle you. Permanently." He spins the weapons in his hands. "I'm considering requesting that happen even if it isn't your fault. So either shape up or shut down and let us do our gorramn jobs."


The AI responds, "I have answered all questions. I cannot know your intent. If you are keen on figuring out the loss of communication, you may want to check out the foreign Substance in Beta Sector or the one in Gamma Sector. I was programmed to follow my programming which is to fulfill orders be they verbal or buttonal to the letter. Interrogative, what does gorramn mean?"

AI, "Expulsion order rescinded. Will send elevator to Alpha Sector. Welcome back to the station, have a pleasant day!"


Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)

"Inquiry response: Colloquialism, see diety: Gorum." Ambrose replies. "Thank you. Does the station have any security logs recording at the time of the breach?"


Shot Putter Funkmeister

GM Rolls

Spoiler:
34% 1d100 ⇒ 78

Khall's attack hits the body of the robot.

Kit's attack missed the robot.

The robot full attacks 2 large cratean fists strikes at bronen and his drone 1d20 + 4 ⇒ (17) + 4 = 21 hit 2d8 + 2 ⇒ (6, 7) + 2 = 15, bronen is unconscious and 1d20 + 4 ⇒ (17) + 4 = 21 hitting the drone 2d8 + 2 ⇒ (3, 3) + 2 = 8

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall, seeing the damage done to Bronen backs off, running back and firing a shot as she does move action to run 30ft back, Standard to shoot(with the gun that has 8 therefore making them both have 7
Attack(Bullet): 1d20 + 5 ⇒ (9) + 5 = 14Damage: 1d6 ⇒ 2


Shot Putter Funkmeister

The rest

Spoiler:
Projected on the inside of the elevator is a camera shot of Beta sector showing wheat and rye grain growing. And after which a loud noise of crash is heard from above and then an ovoid object slamming into the ground, stalks of the wheat and rye grain start to be pulled out into the air following a loud whoooshing noise. You recognize the AI saying aloud, "Dome Breach, repairing protocols in effect. Zoo Animals in danger..." after 30 minutes of footage of the ovoid object, doing nothing, the sound of the dome sealing itself is complete.
Then the feed shows time stamps for the next day with no further changes for the next week thereafter.


RETIRED

"Bro!" Kit exclaims. She grabs a healing serum from one of Her cheek pouches and jabs it into Bronen's thigh.

Swift to draw a serum from her cheek pouch, and whatever action it takes to inject it into Bronen. Is it a move or standard action?

Healing: 1d8 ⇒ 6

Into her closed comm, Kit exclaims, <"Bro is down. Requesting immediate backup!">


Shot Putter Funkmeister

Standard, waiting on the drone's attack


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

"Dammit, we gotta get up there!"

Vagoru waits impatiently for the elevator.


Shot Putter Funkmeister

Dronen, called shot base 1d20 + 5 ⇒ (11) + 5 = 16 GM Rolls

Spoiler:
1d100 ⇒ 72
miss

Khall's attack misses.

The bot takes a guarded step forward full attacks Kit 1d20 + 4 ⇒ (19) + 4 = 23hits 2d8 + 2 ⇒ (7, 2) + 2 = 11 and Drone 1d20 + 4 ⇒ (15) + 4 = 19 and 2d8 + 2 ⇒ (5, 4) + 2 = 11

The drone is almost destroyed.

Bronen He is at 1 hp as well as his drone


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Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

<Kit how close are ye to the elevator? This infernal AI is begging for a weekend with you and a dumpster full of fridge magnets.>


Shot Putter Funkmeister

You are about to pass where the ship is billeted.


RETIRED

"Ouch!" Kit exclaims, as she gets whacked by a giant crate.

Sparks fizzle and crack along Kit's static fur as she reaches out her gauntleted hand and tries to touch the metal base and tentacles of the robot monster.

Casting Jolting Surge, which doesn't provoke.

Attack vs. EAC: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21
Electricity Damage: 4d6 ⇒ (1, 6, 5, 1) = 13

If she strikes the metal crate-bot surges out of control as electricity sparks though it.


RETIRED

<"That sounds like a date I'd like to make, Snorri! But I can't drag Bro out of here, and I'm not leaving him!">


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen groans and stands up. He then readies a defense. The drone mimics this action as well.

ACs for both are 21


Shot Putter Funkmeister

AOO against Bronen 1d20 + 4 ⇒ (19) + 4 = 23 hit 2d8 + 2 ⇒ (6, 6) + 2 = 14 is unconscious.

Khal


RETIRED

<"Oh! He's up again! No. Now he's down again. Yup. Bro's down.">

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

khall continues her assault, attacking again, full attack: 1d20 + 3 ⇒ (3) + 3 = 6damage(bullet): 1d6 ⇒ 1
Full attack: 1d20 + 3 ⇒ (19) + 3 = 22 damage(bullet): 1d6 ⇒ 3

AI!!! Requestting assistance in detaining a rouge Robot! she shouts,


AI says, "Rouge, french for red.... According to my scanners, the only red robots are in the motor pool. Or are you referring to cosmetics?"

Could not resist, sorry.Why is not anyone taking the called shot penalty or do you want me to roll the 1d100?

GM Rolls

Spoiler:
35% 1d100 ⇒ 31, 35% 1d100 ⇒ 28

Khall's first shot misses by a long shot but his second connects.

Kit is able to get her hand on the robot's base and the robot finally tips over on the ground.

Combat Over


RETIRED

I was under the impression the robot was the metal parts and it was throwing crates and carrying them. If that were the case I wouldn't need a called shot if I was aiming at the robot and the robot was the metal. I assumed the crates were adding to his AC or granting cover or something on your end. Also, are there even called shots in Starfinder?

"Ha! take that you rust-bucket!" Kit exclaims. She spits on the robot, then throws herself down on the ground over Bro, grabbing another healing serum from her cheek pouch and jamming it into his arm.

"Come on, big guy. Hang in there."

Healing: 1d8 ⇒ 1
Healing: 1d8 ⇒ 2

Ouch.

Kit keeps jabbing him in the arm with healing serums until he's conscious again.

Healing: 1d8 ⇒ 2
Healing: 1d8 ⇒ 3
Healing: 1d8 ⇒ 6

If you were at -13 from the attack of opportunity you're back up to 1 again. If the AoO gets retconned you're instead at 15 hp of 18.

<"We took care of it. Evil crate-bot is destroyed. Bro is fine.">

Kit smacks Bronen on the back. "Whoo! You are eating up my resources, Bro! Though, you're also a nice big target, so I guess we're squaresies!" She smiles widely at him and laughs at the absurdity of their predicament.

"We almost got our asses kicked by boxes! Ahahahahahaha!"

She laughs manically for a while, then eventually wipes tears from her eyes. "This place sucks." she concludes.

She stands up and turns to Khall. "Nice shooting, Khall!"


Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)

GUYS. THERE ARE NO NEGATIVE HIT POINTS IN STARFINDER.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Nope, Damage is first taken from stamina, then HP, and finally resolve. If resolve drops to 0 you die. Also, stamina can be regained with 10 minutes rest.
Monsters have only HP and resolve because it isn't expected to last longer than just combat.
Khall makes note she has 6 shots in each of her pistols before sliding them back in her holdsters. It was hard shooting something that has so much armor... she goes to retrieve her Lazer Rifle and makes sure there are not scratches from dropping it. I only wish I could have seen it earlier...


Shot Putter Funkmeister

Weird, I just made the robot look bigger on the map. Basically was a three wheeled scooter with tentacles used to keep the crates from falling off.

After about a minute the elevator door opens and the rest of your team arrive.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri moves into position to cover the others and scans the area for any other members of the welcoming party. "Hey AI, who programmed you?" He looked at Kit <I think we'll need to send a strongly worded letter to someone after we will this things directory with feline photos.>


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The AI says, "I was programmed by J. Ward and C. Clark for the Fleet Colonization Service. I hope you are enjoying your stay here on Kask Outpost Station. I hope will soon go and check out the foreign substances in Beta and Gamma Sectors."

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall Scoffs. I would love to leave a charge or two somewhere near it's core, tell the people in charge of fixing it that I was shooting at a hostile when the shot hit some pressurized gas...


The AI says, "The Fleet Colonization Service's core is situated on Absalom Station. That should be sufficient to kill all inhabitants on Absalom Station. If you would like the schematics of Absalom Station, I can upload what you wish to the data core of your personal computer. The files are smaller due to age of that station."


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

"Oh, shut up," Vagoru says to the computer.

"Perhaps next time the heavier soldiers should go first, to secure the area."

"Now where to? Do we want to check out the other ship?"


RETIRED

Kit laughs at Snorri's joke.

---

"The potentially homicidal computer said there's a security room up ahead. That small building over there," Kit explains, pointing out the building. "We should check it out before we check on the Sigma."

"Of course, knowing this place, it might explode and kill us all!" Kit seems to think on this for a moment. "Still probably worth checking out."

Kit could use a ten minute break to regain her stamina if we don't mind waiting.


The AI says, "Checking where doors are able to shut in an upwardly direction.... The door on the aquarium can shut in an upwardly fashion. The aquarium is where Privates Schulz and Spencer are located. The last time I heard from them anyway. Have a delightful day!"

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall remembers something. Wait... That's right this station was preparing to terraform the planet. Best be careful- there may be wild animals loose.


The AI says,"Yes we have an area where animals trying to acclimated for the planet of Kask. Please do not feed the tigers."


Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)

"Tigers? Cool!" Ambrose pipes in. "I like tigers. So fuzzy and lazy."


AI says, "Yes they are in Epsilon sector, there are also all kinds of animals there. That is where two Sigma members are as well."


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

The large bovine humanoid lays down, obviously ignoring Vyun's comment.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

"Catch your breath Kit, I'm going to clean and dress the wound sites. No point you smelling any more tempting than necessary to the big kitties is there?"

Ten minute break seconded for our injured comrades


RETIRED

"Auw, thanks, Snorri!" she offers her wouded body parts out to him and throws herself down on the ground.

"That robot hit like a charging borvix!"


The AI says, "We do not have any borvices in our zoological introduction wing in Epsilon sector. Once communication is reestablished, these animals may be a good addition to the planet Kask."

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall Scoffs, Pulling out her Datapad and looking up. AI, can I get a location on the nearest battery recharging station? she asks,


The AI says, "The nearest battery recharging station is in Zeta sector about 600 yards from here." the location is highlighted on your map and there are directions to get you there with the quickest way using the streets.

The AI gives you brief overview of the station, "The Kask Station Outpost is a hemisphere with a flat bottom measuring slightly more than one mile in diameter. It was constructed in space by automated robots and construction machinery. Its only propulsion system is a set of small attitude jets for stabilizing its orbit. The flat bottom of the station contains ten large space docks, and the top is covered by a transparent dome several feet thick and nearly 100 feet high at its apex. Truly an impressive structure, the outpost is designed to process as many as 6,000 colonists per week.

The station is capable of manufacturing all materials necessary for the colonists, from agricultural needs to prefabricated factories, as well as all types of vehicles, habitations, and structures. Various materials are also available, from chemicals and raw materials to finished goods of all kinds. Training is also available for the colonists, as well as research facilities and a well-stocked library. Any good or service required by a potential colonist can be found aboard this station.

Each of the ‘alphabet’ streets is approximately 50 yards wide In each section of the Outpost there are smaller cross streets at 200 yard intervals. These are also crossed by other streets within the sections. These streets are numbered and have embedded sensors, so any robot or computer intelligence will know exactly where they are as they move about the Outpost. and perfectly straight. The larger streets are named A through G."


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

<Six thousand colonists processed a week and the AI claims that the nearest battery recharge point is six hundred yards away. Sounds like another situation where it's going to not mention the death trap it'll be walking us into.>


Shot Putter Funkmeister

Honestly, as a GM, I am trying to figure out where the best place to put the battery charge station and in the manufacturing sector made the most sense. Since Starfinder is a very new game, I am trying to get a handle on everything. 600 yards is not that far.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Fair enough, it might have other ones that are not for public use further away. Not trying to give hassle just Snorri is understandably paranoid about their new AI friend.

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