The Dark Trilogy presented by GMEdwin
Game Master
Insnare
Kask Station has gone silent... The Fleet is concerned and has sent one of its SRP(Space Recon Patrols) nicknamed SeRPs to go and investigate...
KASK STATION
Scout Ship
Shot Putter Funkmeister
she is but she did not participate in the combat.
RETIRED
Kit strolls through the deradiation chamber before realizing it might mess up her spell cache.
Once she's through she starts to put her stuff back on.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Khall car whistles at the Ysoki, chucking as she slides her trench coat back on, checking to make sure her rifle didn't break. Alrighty! It's all clear! I'll scout inside, check if anything got through Khall says, slipping into the shadows.
Stealth: 1d20 + 16 ⇒ (5) + 16 = 21
Like a ghost she makes her way inside, Pistils drawn and ready to kill...
She checks every door and cubby, not giving any scrutiny.
Perception: 1d20 + 0 ⇒ (14) + 0 = 14
Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
GMEDWIN wrote: Kit and everyone except for Gil took tentacle damage and failed their saving throws,... FYI Vagoru succeeded on all the saving throws you rolled openly. Were there hidden ones?
Shot Putter Funkmeister
The first three go through the machine, the energy that makes you feel almost cleaner than you have ever been in your entire life makes you feel a little tired, take 3 SP damage. Khall seems to be a bit less red coming out of the machine and Kit looks to have gained a reddish brown hue to her fur and Gil seems a bit browner.
The rest follow through.
Vag, I was travelling at the time and forgot to roll a couple of those saves. Feel free to roll them yourself. DC 12 fort
The other three take off their armor and then put their weapons onto the conveyor belt. Snorri looks a bit greener, Vag browner and Bronen whiter. Also taking 3 SP damage, you just feel cleaner but a little tired.
Khall, where do you want to go? The hospital is huge.
Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22
Fortitude: 1d20 + 4 ⇒ (7) + 4 = 11
Were there only two? Looks like I failed once.
Shot Putter Funkmeister
RETIRED
As Kit checks out her gear and equips herself she notices her palm. Suddenly remembering her spell cache she checks it out to make sure it still works. Does it?
Shot Putter Funkmeister
Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3
"Charming, I feel like someone peeled off the top few layers of my skin but at least no one is dead yet." Snorri checks his geat before putting it back on once through the process, hoping to avoid any nonsense surprises from an AI.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Khall checks her scales. Hmm... Might be due for a shedding... she primes her rifle and makes her way through the offices in the first floor, checking every room as she goes. She stays within shouting distance of the group, however, knowing that if she found trouble they would be the best bet to her survival.
RETIRED
"Awesome!" Kit replies to Khall. "Can I keep it when you're done?"
Kit follows Khall--at least until Gil tells us where we're going to get this mysterious treatment of hers.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil lets Khall take the lead, but stays close by, she directs them as necessary toward the med lab where she has been working.
she tries to remain vigilant of any abnormalities.
perception: 1d20 + 3 ⇒ (2) + 3 = 5
Shot Putter Funkmeister
You make your way to the med lab that Gil remembers and she can see the work station which she had been working with the last she was there, the computer says, "Dr. Shultz, it is nice to see you again. How may I assist you?"
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Khall whispered to the Ysoki Yeah, if I have time I'll let you keep however much of it is intact... However it likes to peel away in patches so you might not get that much if you where thinking of keeping a full skin.
Once she finishes with the first floor she turns to the "doctor" and smiles. Alright, Doctor... Where's this medicine, and can we take anything from here without the hospital getting all fussy about it?
Shot Putter Funkmeister
The computer says, "Dr. Shultz, we have some exciting information regarding the fungal samples you had given us and there seems to be two ways to permanently remove them."
Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3
"This AI seems more sane but... I'm still getting that sinking feeling." Snorri stays aware of the entry points to the area in case company tries to sneak up on them.
male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |
Bronen dons his armor once more and follows Dr. Shultz.
..Meanwhile, back at the door to the med wing...
Dronen continues to stand guarding the door.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Thanks. what have you discovered? Gil asks as she tries to go through all of her data files and starts to download everything she can onto her personal computer data pad.
Oh, these folks are infected, as am I. We need to go over your results as soon as possible.
Shot Putter Funkmeister
The computer says, "Two options exist: cut out the contaminated flesh or to dunk the infected area in a anti funghal ointment for an hour which is extremely painful. I am not sure if you were able to discern from the other shipmates but the gestation period is 72 hours and then the patient loses any semblance of their own devices."
RETIRED
"Wow! Is this a medical wing or a torture chamber? All those options sound HORRIBLE." Kit exclaims.
Shot Putter Funkmeister
The computer says, "This is a medical wing. This fungal parasite is completely foreign to us and it is extremely, or better assessed, fully resistant to all known procedures. We had to come up with procedures that work. We do apologize if they make you squeamish."
RETIRED
"After you, Doc." Kit says to Gil.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Khall sighs. I agree with the rat, Both those options sound like torture, unless you can put the patient under stasis or make them not feel the pain... she looks around in the cabinets, looking for healing serum.
Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3
"This AI is a straight shooter and hasn't tried to kill us yet. I like it." He gives a thumbs up to a camera "Shame about the torture thing."
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil frowns a bit at the options.
I might be able to whip up a sedative. No guarantees though.
Gil tries to come up with some sedative to alleviate the pain of the treatment.
medicine check: 1d20 + 7 ⇒ (8) + 7 = 15
Shot Putter Funkmeister
Gillian is able to find the chemicals to put together a sedative.
Who wants to do which option?
RETIRED
"Well, sign me up for the cream, then, I guess." Kit decides.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil administers the sedative to Kit than guides him through the process
male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |
Bronen moves over next to Kit and points to the ointment.
Shot Putter Funkmeister
Kit is rendered unconscious and all of her wounds are soaked in the fluid for two hours, she takes 4d4 ⇒ (4, 4, 1, 3) = 12 damage but is fully cleansed of any of the fungus. She is then thoroughly sponged down but she is very sore.
Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3
"This offers no protection against getting infected again? This is going to get very frustrating if we have to come back here every few hours so the fungus doesn't take root."
Shot Putter Funkmeister
The computer says, "This should provide you some assistance with this particular strain of fungus in the future. Do you plan on getting in contact with this again? I recommend not."
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Khall takes the surgery option, as a reptile she could heal from her wounds a bit better than most species...
RETIRED
Taking 11sp and 1 hp. Then resting for ten minutes to heal her sp by spending 1 RP.
"Oooooowwwwwwwww!" Kit groans in pain. "I need a rest!"
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
I suggest we take some time here in the medical wing to rest, once we are all cleansed. Perhaps take some time to figure out our next move will be, maybe you guys can let me know more about you guys and why you are here.
Gil suggests as she continues to work to get everyone through the cleansing.
male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |
Bronen pulls out and hands Dr.Wu a unique datapad. The datapad contains all of the mission data.
Shot Putter Funkmeister
Khall sits in the chair and gets local anaesthetic and the saw cuts out big pieces of her flesh 3d6 ⇒ (4, 4, 3) = 11 and then the sterilization fluid is applied causing 1d4 ⇒ 3. She is now free of the fungus. You feel a bit weary.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Ah, yeah, at 10HP now... Jesus
Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3
"Whatever happened to hunting pirates? Crazy fungus monsters just aren't right! Robots at least are somewhat normal. This is starting to seem like the kind of mission you either never talk about afterwards or one that gets you free drinks for life."
Who is next?
The AI says, "Sorry but there is no pirate activity in this sector. The priority is to prepare Planet Kask for colonization."
Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
"Did the fungal parasite originate on Planet Kask? Was it brought back with an expedition to the surface?" Vagoru asks the A.I.
When there are enough people who have gone through the procedure to be available to stand guard, Vagoru will get treated. He will get the ointment solution, since that sounds like it might protect from future infections.
male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |
Bronen 1 is saw, 2 is the tank 1d2 ⇒ 2
He is rendered unconscious and gets put in the tank and takes 4d4 ⇒ (3, 4, 2, 4) = 13 damage but is fully cleansed of the fungus but feels very tired.
The AI says, "The only people who have been on this station other than your group were the cosmonauts from the Shuttle Sigma. Unless they went to the surface before coming here, you would need to speak with Dr. Shultz. There is this odd foreign substance sticking out of the dome in Beta Sector."
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Khall streached making sure none of the damage effected her movements... Once she was sure they didn't she grabs her rifle and pops her neck. Ugh, I say we find the reactor and just blow this place sky high. she thinks for a moment. Well, I suppose it's already sky high, ahh... Vaporize the, Ah! Know what, blow it up, just BLOW IT UP
RETIRED
From her spot on the floor, Kit tosses her arm up in the air. "Seconded!" she groans. "This mission sucks!"
She continues resting while the others get treated.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Shot Putter Funkmeister
Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
Khall Vesper wrote: Khall streached making sure none of the damage effected her movements... Once she was sure they didn't she grabs her rifle and pops her neck. Ugh, I say we find the reactor and just blow this place sky high. she thinks for a moment. Well, I suppose it's already sky high, ahh... Vaporize the, Ah! Know what, blow it up, just BLOW IT UP "Sensible... the station is compromised, and there seem to be no survivors. If even one little bit of that fungus survived, then it could contaminate more people and we'd be back to where we started. Saving the station is not worth the risk."
"But somehow I doubt the station AI will allow that. We will have to do it manually, or disconnect the AI somehow."
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil is busy at work trying to decontaminate everyone. eventually she administers the sedative to herself and go through the bath process.
Once everyone is treated. the conversation continues as to what to do.
Computer, please engage a complete scan of the station. identify any life form. as the AI engages in the scan, Gil goes to download all the information regarding the infestation as well as all the station logs.
the best I can recall, we never set foot on the surface. I remember encountering something on the way here, but I'm afraid that most of those memories are lost.
Female Dwarf Ranger(Guide)
Male Dragonkin Mystic (Star Shaman) 2
male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |
RETIRED
Kit, reporting for duty! Did you want me to be a recent recruit to the Fleet, or a mercenary hired occasionally by the Fleet?
So... what is a nuar, exactly?
Shot Putter Funkmeister
Member of fleet would be best.
male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |
Minotaur.......in spaAAACE!
RETIRED
Got it! Aaaaaand got it! Cool!
male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |
RETIRED
They're going to be besties. I can tell.
Haha.
male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |
RETIRED
Nothing against your name, Snorri, but Kit would find it hilarious.
Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)
Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
Snorri: from your sheet it looks like you are level 1. We are starting at level 2.
Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3
I think I just wrote down one instead of two.
Can we not go hard on the military window dressing, sirs and maams will get old fast, easy to miss details when you don't have the person standing right in front of you... gender is a significant detail but there's other ones about that people muddled up there.
I'll be honest a little twitchy about everyone being spread across such an array of ranks. Pulling rank on other PCs without having earned it in RPGs can grate on people but doesn't always become a problem. Hopefully it'll pan out.
Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3
He's at level 2, just wrote down level 1 for some reason.
male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |
Coming in people'd be spread across ranks. I'd assume they'd standardize the ranks at some point though, for a simple command structure.
I vote Snorri has lead rank :)
Also, I am very curious how this crew will do in combat. There is far more melee than I am used to seeing in one group. Should be interesting.
Shot Putter Funkmeister
Hi, at first there won't be any space combat, however, feel free to have a convo about which ship you would have. It should be a fast recon ship. Not heavily armed.
Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3
Snorri can do engineering but wont be amazing at it... so putting ranks in Pilot and it are a good idea when he levels up... since we will almost certainly have better engineers.
Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)
I have +10 Piloting and can handle that role easily. Ambrose is being specifically fuzzy (heh, get it?) about his rank because I was going to allow the GM to actually set it for me so that it fits alongside the group.
I mean, besides the fact that rank seems to go out the window when it comes to surviving against terrible odds. :P
Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3
Chaplain's a nice title with vagueness in the rank department.
Shot Putter Funkmeister
Ambrose, you can upload your own avatar.
Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3
Snorri would do well as a gunner actually.
Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)
GMEDWIN wrote: Ambrose, you can upload your own avatar. How? I thought you could only select what they had on the site.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Dot!!! Khall reporting. Your sniper/assassin here to introduce lead into alien diet.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Darn, I realized I haven't described my character yet!
Shot Putter Funkmeister
I am sorry but while I was sleeping you two turned this into something not good.
Your characters are only second level and they do not have the reputation to ask this way and this is why I wanted members of the Fleet military.
I will try to salvage this but this is not going well.
Shot Putter Funkmeister
Male Dragonkin Mystic (Star Shaman) 2
I am back online, camp lost internet sorry! Will catch up in a couple hours. Still at work!
Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
Wow, missed a lot.
Most sci-fi shows that suppose a futuristic military organization (like Starfleet in Star Trek) usually just use one form of address for female and male officers, on the grounds that gender distinction has become outmoded, which is why I went with 'Sir.'
I also deliberately made Vagoru a lance-corporal, which is just about the lowest rank you can get except for private. He doesn't have a problem with taking orders from others in the group, as long as they are sensible.
Maybe those in the party who don't fit the "military mold" could be civilian contractors of some kind, and thus wouldn't have ranks?
Shot Putter Funkmeister
No big deal. Yes I think that started with Dax in DS9 but that was because She was originally a he for Commander then Captain Sisko.
I am trying to get to the main part of the adventure.
Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
About Vyun on a starship:
I didn't really worry too much about Starship combat since this module sounded like mostly a "space dungeon crawl."
Vyun would make a passable gunner, but not a great one, since his DEX is only 12.
Despite his low rank, Vagoru would make a passable captain, as his Intimidate and Diplomacy are both decent (though not fantastic). Most of the opinion on the boards suggests that the Solarion's Sidereal Influence ability doesn't work during space combat, though there are interesting arguments that suggest that it does. If it does, Vagoru can get insight bonuses to those skills and becomes considerably better in that role.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
If we need a Gunner Khall is more than willing to take up that order, but I'm not a full progression BAB so I would not be optimal there.
Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
Operative Ambrose wrote: GMEDWIN wrote: Ambrose, you can upload your own avatar. How? I thought you could only select what they had on the site. If there is a way of uploading custom avatars I would love to know how. I've never been able to find one.
Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3
Unfortunately I don't think there is one. It's a bit of a pain because they haven't added Starfinder Avatar's yet.
Shot Putter Funkmeister
To upload a custom avatar, first you need to pick an avatar, then you put your mouse over the avatar box, in the bottom right corner there will be a small box that says, "import avatar" and then you click and pick yours.
Shot Putter Funkmeister
Shot Putter Funkmeister
On GMedwin it won't stick because I have been using this one for 5 years and over 6000 posts.

Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
Starship-relevant abilities:
Vagoru: Diplomacy +7, Intimidate +7, Engineering +6, Gunnery +3.
Khall (have to do my own math with his sheet so these might be wrong): Piloting +10, Computers +9, Engineering +9, Bluff +7, Gunnery +6
Vultsubai: no profile yet.
Ambrose: Piloting +10, Gunnery +6, Intimidate +8 (WTF? Skittermander more intimidating than my Shobhad? :P )
Snorri: Engineering +4, Intimidate +3, Gunnery +5
Bronen: Computers +8, Engineering +8, Gunnery +2
Not sure where Vultsubai fits in yet, but for starship roles, my instinct says:
Pilot: Ambrose
Engineer: Khall or Bronen
Science Officer: Bronen or Khall
Captain: Vagoru
Gunners: Snorri
NOTE: those of you that don't have full BAB can use your piloting ranks instead for gunnery. So Ambrose and Khall are also our best gunners.
ALSO NOTE: You don't need to stick to the same role every round. Early on you want to scan the enemy ship so having two science officers and no engineer is viable. Later on you want to fix things on the ship so having two engineers and no science officers is also viable. Even the captain can step to the side and man a gun instead of giving bonuses to teammates. And if you don't mind losing initiative the Pilot can even man a gun instead (though this is probably a bad idea usually).
Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
GMEDWIN wrote: To upload a custom avatar, first you need to pick an avatar, then you put your mouse over the avatar box, in the bottom right corner there will be a small box that says, "import avatar" and then you click and pick yours. By "Avatar Box" do you mean the avatar image?
I mouse over that and there is no effect on any screen I can call it up on.
On the select avatar image screen, when you mouse over an image a box opens up but all I can do is select that specific image. I don't see an option to upload my own.
What am I doing wrong?
RETIRED
Sorry, but if you wanted us to all be well-behaved members of the military you should have specified. I purposely made a character who likes to get into trouble and runs her mouth off. One of those pain-in-the-ass-but-gets-the-job-done, types. Her record's bound to be overflowing with reprimands and she'll be stuck a grunt private forever despite her skills cause she has problems with authority.
If you think it's going to be a problem you're welcome to send me a PM about it and kill my character off in spectacular fashion.
Male Dragonkin Mystic (Star Shaman) 2
Vagoru Vyûn wrote: GMEDWIN wrote: To upload a custom avatar, first you need to pick an avatar, then you put your mouse over the avatar box, in the bottom right corner there will be a small box that says, "import avatar" and then you click and pick yours. By "Avatar Box" do you mean the avatar image?
I mouse over that and there is no effect on any screen I can call it up on.
On the select avatar image screen, when you mouse over an image a box opens up but all I can do is select that specific image. I don't see an option to upload my own.
What am I doing wrong? I think you can only do that if you have the Paizo Campaign Tools in your google chrome browser installed.
I could be wrong though. But that is the Add-On I use, free install. But only you can see the Avatar sadly. :(
Male Dragonkin Mystic (Star Shaman) 2
Will update his profile when I can, his character sheet is on Google docs and needs a slight adjustment to his equipment/story/appearance but i'm here! Apologies again for the lack of post. Can't predict the weather or internet shortage lol.

Male Dragonkin Mystic (Star Shaman) 2
Vagoru Vyûn wrote: Starship-relevant abilities:
Vagoru: Diplomacy +7, Intimidate +7, Engineering +6, Gunnery +3.
Khall (have to do my own math with his sheet so these might be wrong): Piloting +10, Computers +9, Engineering +9, Bluff +7, Gunnery +6
Vultsubai: no profile yet.
Ambrose: Piloting +10, Gunnery +6, Intimidate +8 (WTF? Skittermander more intimidating than my Shobhad? :P )
Snorri: Engineering +4, Intimidate +3, Gunnery +5
Bronen: Computers +8, Engineering +8, Gunnery +2
Not sure where Vultsubai fits in yet, but for starship roles, my instinct says:
Pilot: Ambrose
Engineer: Khall or Bronen
Science Officer: Bronen or Khall
Captain: Vagoru
Gunners: Snorri
NOTE: those of you that don't have full BAB can use your piloting ranks instead for gunnery. So Ambrose and Khall are also our best gunners.
ALSO NOTE: You don't need to stick to the same role every round. Early on you want to scan the enemy ship so having two science officers and no engineer is viable. Later on you want to fix things on the ship so having two engineers and no science officers is also viable. Even the captain can step to the side and man a gun instead of giving bonuses to teammates. And if you don't mind losing initiative the Pilot can even man a gun instead (though this is probably a bad idea usually).
Piloting +8, Diplomacy +4, Medicine +4, Mysticism +7, Perception +8
Went with Ace Pilot theme, +8 in the Piloting skill.
Still learning the ins and outs of Starfinder, only just got my book a week or so ago and work is eating up a lot of my time at the moment. So Suggestion welcome if I need to adjust Vult before we go out of the gate.
Just realizing I need to go over his skills one more time and get them right. But here he is.
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Shot Putter Funkmeister
I knew run their mouth off types but it is about knowing when and when not to. Once you have proven yourself it will be fine but first mission you gots ta keep your nose clean at the beginning.

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Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)
Considering my character's racial tendencies, Ambrose was positively ah-stoundingly disciplined, to put it in a Drill Sergeant's terms.
Their species was so lax about authority (not disrespecting but rather just not understanding) that the Vesk conquered their planet by landing on it, walking up to the largest community of Skittermander, and saying "Hey, we conquered your planet."
They said "Okay." and then went back to their lives. This was very confusing (and frustrating) to the Vesk because they were conquerors and the Skittermander were actually helpful to them whenever they made requests. Honor wouldn't let them just attack a species that not only never resisted, but actively gave them what they wanted.
That said, I look forward to later on when I proved myself before I go galavanting around. I hope this mission gives me such a chance.
Oh! I know you said we could requisition stuff, but please let me know what I get.
Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
Bronen: Is your character mute? Or does he just not like to talk?
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male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |
I've been on the fence between "man of few words" and "has a hard time speaking common" due to his bovine construction.

Male Dragonkin Mystic (Star Shaman) 2
Operative Ambrose wrote: Considering my character's racial tendencies, Ambrose was positively ah-stoundingly disciplined, to put it in a Drill Sergeant's terms.
Their species was so lax about authority (not disrespecting but rather just not understanding) that the Vesk conquered their planet by landing on it, walking up to the largest community of Skittermander, and saying "Hey, we conquered your planet."
They said "Okay." and then went back to their lives. This was very confusing (and frustrating) to the Vesk because they were conquerors and the Skittermander were actually helpful to them whenever they made requests. Honor wouldn't let them just attack a species that not only never resisted, but actively gave them what they wanted.
That said, I look forward to later on when I proved myself before I go galavanting around. I hope this mission gives me such a chance.
Oh! I know you said we could requisition stuff, but please let me know what I get.
I love the Skittermander, but i wanted to be a dragon kin more hahah. Obviously. XD at least some of you are carryable in the event of being knocked unconcious.

Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)
Vultsubai wrote: Operative Ambrose wrote: Considering my character's racial tendencies, Ambrose was positively ah-stoundingly disciplined, to put it in a Drill Sergeant's terms.
Their species was so lax about authority (not disrespecting but rather just not understanding) that the Vesk conquered their planet by landing on it, walking up to the largest community of Skittermander, and saying "Hey, we conquered your planet."
They said "Okay." and then went back to their lives. This was very confusing (and frustrating) to the Vesk because they were conquerors and the Skittermander were actually helpful to them whenever they made requests. Honor wouldn't let them just attack a species that not only never resisted, but actively gave them what they wanted.
That said, I look forward to later on when I proved myself before I go galavanting around. I hope this mission gives me such a chance.
Oh! I know you said we could requisition stuff, but please let me know what I get. I love the Skittermander, but i wanted to be a dragon kin more hahah. Obviously. XD at least some of you are carryable in the event of being knocked unconcious. And I fit in most overhead storage compartments in case the flight's overbooked! :p
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Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
Vultsubai wrote: Piloting +8, Diplomacy +4, Medicine +4, Mysticism +7, Perception +8
Went with Ace Pilot theme, +8 in the Piloting skill.
With a Piloting of +8, you aren't going to win the Pilot's chair from the 18 DEX characters. But putting ranks into piloting helps your gunnery. You have a gunnery of +4 which is decent (and better than mine).
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