| GM_Panic |
Getting down to the ground is slow but you do it. As a group you make your way to the Hatch, checking. I did Perception rolls offline Nothing but smashed wreckage, you do not it looks like someone or thing has gone thought the other iron craft you look at one your way to the Hatch. Only wrecked stuff is left. Then as you get to the hatch, you spot at body, its of a woman in a one pecice uniform. She is dead and her body is now whole.
Roll some Kills to find out more and find stuff.
| Aldondrick Volharan |
Aldon inspects the body.
Knowledge Planes (What Race is the Female?) 1d20 + 10 ⇒ (4) + 10 = 14
Heal (What killed her?) 1d20 + 4 ⇒ (3) + 4 = 7
::Shall we open this hatch once we have ascertained all we can from this victim?::
Volita Involo
|
::Yes, of course. Each piece of the puzzle that we can fit together will lead us to unraveling this enigma. Surely this is as good a place to start as any. Perhaps we can all help with this corpse?::
Does someone else wanna try a heal check? ^_^
Assist Heal: 1d20 + 2 ⇒ (12) + 2 = 14
| Jamaardi |
May as well get that untrained Heal check out of the way, then. ;)
Heal: 1d20 + 2 ⇒ (2) + 2 = 4. Heh, not even enough to count as an aid another skill roll check. ;p
Nodding to Volita, Jamaardi attempts to determine anything else peculiar about the body but is unable to learn much more about it other than it's apparent "expired" condition. ::"I fear that there's little I can do to help in determining anything more about how the deceased met her demise..."::.
Does our newly discovered corpse also have any cybernetic prosthetic limbs on her, like those two burnt bodies back in the statue-vehicle? If so, Jamaardi could mention as much to the party. And is she carrying anything of note upon her person?
| GM_Panic |
From your rolls this is what you get
She is dead, and her arm is just hanging onto her body, what ever did this has some force. She has on some kind of orange jump suit, There is a small card made of some unknown material on her chest, it has an image on here and more of the odd writing. You can unclip it and pick it up. Her body is 100% real. You don't know how long she has been dead, Space has frozen her. Behind her is a large hatch way, its closed at the moment and there are no lights BUT there is a kind of wheel recessed into the wall next to it.
| Jamaardi |
Heh, minor editing to fit the subsequent posts. ;)
::"At least it is certain that we're not the only ones in this place. If they are other humans about, like this poor unfortunate departed, perhaps they could tell us more of what is truly happening back on Golarion."::
Perception on the card object: 1d20 + 9 ⇒ (16) + 9 = 25.
Jamaardi will pickup the card from the body while remarking ::"No artificial limbs on her, unlike those other two back at the statue. This little item looks like something we haven't seen before. Anybody want to take a closer look at it?"::. Jamaardi will give the card over to whomever wants it, in the party.
Jamaardi looks over to Eisen and says, via Aldon's mindspeech, ::"Agreed on both counts. Are you ready to get us through that hatch, Eisen? It's almost a certainty that it might be locked much in the same way that the statue's hatch was back on Golarion."
| GM_Panic |
You can see the claw marks, this woman died violently, something ripped her arm off just about. Something with big claws. She seems to have staggered throw the hatch, there is some blood on the wheel. She must have closed it and bleed out from loss of blood.
The card is thin and fixable. There seems to be some kind a black strip at the side, with fine scratch marks as if its slide past something again and again.
| Jamaardi |
The card is thin and fixable. There seems to be some kind a black strip at the side, with fine scratch marks as if its slide past something again and again.
Jamaardi will activate Guidance of the Ancestors from his Mind Stone for 3 PP to decipher the script written upon the card. Will add +2 to his Knowledge:Engineering for 5 minutes of duration in addition to being able to read the alien language.
Explaining something about the card to the others, Jamaardi telepathically says to the others, ::"Whomever these humans are, they almost certainly made regular use of this odd card; see those fine scuff marks primarily upon this dark striped area? They must've used it by sliding it against something. It might also have something to do with staying clipped upon their clothing though, if how it was attached on the corpse's clothing had anything to do with it..."
| Jamaardi |
Jamaardi will turn the card over and begin reading off the inscription upon it to the others.
::"Amina ...Leea, Tactical ...Command, First ...Officer, Engineering ...Division, Second ...Battle ...Unit...swipe card to activate. It looks like our corpse did have a name in life, this Amina Leea person. Must be part of some military group; possibly even an officer- perhaps their equivalent to somebody like 13, back in Eto? Since we've found her out here all alone and mostly untouched, it looks like whomever is living out here in the void hadn't the chance to come and reclaim her. This does sound somewhat foreboding..."::
Volita Involo
|
Voilta peers at the card, and peers at the wheel. She'll try to turn the wheel, thinking perhaps that can be used to open the door? Failing that, she looks to see the if card has some usage? Perhaps a slot it is supposed to be placed into?
| GM_Panic |
The wheel turns and the door opens, behind if a large Space with another Hatch way much like this, the is drying blood on the floor, As the Hatch fulling swings in something comes from behind it fast.
Please Roll Initiatives.
Then Roll Reflex rolls DC16 for 1/2 DMG
Fire DMG 3d6 ⇒ (1, 4, 2) = 7
1d100 ⇒ 90
1d4 - 1 ⇒ (4) - 1 = 3
1d20 + 11 ⇒ (4) + 11 = 15
[/dice]
Volita Involo
|
Construct stats: lvl 4 A:Utility, Trip | B: Extra Attack, Muscle(+4)
Volita moves back, placing herself behind her construct. She quickly bolsters herself with energy, expecting an attack.
The construct stays where it is, preparing for combat.
Move action back. Casting Vigor@ 6pts (+30hp) Construct: Readied action: Attack on approach.
| Jamaardi |
Voilta peers at the card, and peers at the wheel. She'll try to turn the wheel, thinking perhaps that can be used to open the door? Failing that, she looks to see the if card has some usage? Perhaps a slot it is supposed to be placed into?
The wheel turns and the door opens, behind if a large Space with another Hatch way much like this, the is drying blood on the floor, As the Hatch fulling swings in something comes from behind it fast.
Before the Hatch opens:
Handing the card over to Volita, once Jamaardi finishes reading it's unearthly inscriptions and notices her peering at both it and the wheel over by the hatch opening, the Xeph hastily adds, ::"It apparently is some form of Security Pass as well as a unique form of identifier, not unlike that of a Mendevian's Crusader's Cross, strange as it may sound."::, once the Blue takes hold of said card.
After the Fiery Welcome:
Jamaardi's initiative will actually be at +4 (or 17 instead of 16) due to his Astral Skin mode; this wouldn't really change his place in the initiative order but I'll have it noted in the status bar on top for future convenience and reference. :)
Reflex: 1d20 + 8 ⇒ (19) + 8 = 27. Takes half the damage from those flames for 3 points total.
After hurriedly batting away at the sudden deluge of fire with his arms flailing reflexively, Jamaardi gets a good look at the horned, near skeletal-like figure emerging from the opened hatchway. The Xeph mutters out, "This does explain the Hell-fire from those bodies aboard the statue", as he summons forth his mind-blade into both hands as it materializes in its' bludgeoning form as a move action.
When the demonic figure is close enough to strike, is hostile in its' actions, and if the others haven't declared it as being friendly, Jamaardi will attempt to strike at it as a standard action.
To hit: 1d20 + 10 ⇒ (14) + 10 = 24.
Bludgeoning damage: 2d6 + 1 ⇒ (3, 6) + 1 = 10.
Current AC will be at 20, Touch AC is at 14 from his Astral Skin, and Flat-footed AC is 16 with the Suit. Jamaardi is uncertain if he could even manifest his mind-armor while enclosed within the Vacc-Suit.
| Jamaardi |
Current AC will be at 20, Touch AC is at 14 from his Astral Skin, and Flat-footed AC is 16 with the Suit. Jamaardi is uncertain if he could even manifest his mind-armor while enclosed within the Vacc-Suit.
Slight miscalculation, it's actually supposed to be an AC of 19, Touch AC is still 14, Flat-footed is 15 with the Vacc-Suit, since it's +5 Natural Armor- not +6.
Alternatively, if the demonic bony-like creature is not within Jamaardi's reach due to circumstance, then the Xeph might either try to charge at the creature (he is able to pass through allies in such a charge and he could either roll separately for that or use the previous attack/damage roll with charge bonuses/penalties added on, if permitted to do so) or he would possibly even try to "circle" around the creature so that he's in flanking position with Eisen if he is unable to make any attack on that creature.
| Aldondrick Volharan |
Sorry for the delay folks, bad work week and busy family weekend.
Round 1
Aldons power set is not well equipped to deal with such a threat he instead opts to try his new Psionic toy.
Psi-Gun 1d20 + 6 ⇒ (2) + 6 = 8
Damage Sonic2d6 + 2 ⇒ (4, 6) + 2 = 12
| GM_Panic |
Thanks.
Surprise round
Round 1
Init's
Aldondrick Volharan 27
>> Shoots at the attacker and misses, [Default power setting force]
Volita Involo1d20 24
Jumps to one side and takes some heat burn from the hell fire 3DMG
[bring up a power]
Jamaardi 16
Jumps to one side and takes some heat burn from the hell fire 3DMG
Moves and attacks *UNKNOWN ATTACKER* Hit 10DMG
*UNKNOWN ATTACKER* 15
Claw attack x2 on Jamaardi.
1d20 + 5 ⇒ (12) + 5 = 17 Miss-DMG1d6 + 3 ⇒ (3) + 3 = 6
1d20 + 5 ⇒ (10) + 5 = 15 Miss-DMG1d6 + 3 ⇒ (4) + 3 = 7
Eisen Sibyl 7
Your up.
| Eisen Sibyl |
Reflex Save: 1d20 + 8 ⇒ (19) + 8 = 27
Attack: 1d20 + 13 - 2 - 2 ⇒ (16) + 13 - 2 - 2 = 25 Confirm: 1d20 + 13 - 2 - 2 ⇒ (15) + 13 - 2 - 2 = 24
Damage: 2d8 + 16 ⇒ (3, 8) + 16 = 27 Critical: 2d8 + 16 ⇒ (5, 1) + 16 = 22
Eisn moves up within reach of his polearm and swings his psychic weapon down on the alien creature.
Power Attack and Combat Expertise. +6 AC Current HP 87/90
| GM_Panic |
Surprise round
Hell fire Blast
Round 1
Init's
Aldondrick Volharan 27
>> Shoots at the attacker and misses, [Default power setting force]
Volita Involo1d20 24
Jumps to one side and takes some heat burn from the hell fire 3DMG
[bring up a power]
Jamaardi 16
Jumps to one side and takes some heat burn from the hell fire 3DMG
Moves and attacks *UNKNOWN ATTACKER* Hit 10DMG
*UNKNOWN ATTACKER* 15
Claw attack x2 on Jamaardi.
1d20+5 Miss-DMG1d6+3
1d20+5 Miss-DMG1d6+3
Eisen Sibyl 7
Jumps to one side and takes some heat burn from the hell fire 3DMG
Attack: 25 Hit Confirm: 24 Confirmed
Damage: 27 Critical: + 22,
Round one sum up.
The group get out of the way of the hell fire,
some attack
The *UNKNOWN ATTACKER* attacks
Elsen waits and then with one move takes of its life side,
The thing staggers and moment as if not yet comprehending, its waits a moment then falls over, unmoving.
End combat.
The thing is dead on the floor behind it in the space it came from is another large hatch way, its closed. A light on the wall is red, there is a slot that seems to fit the card.
Volita Involo
|
Volita stands a moment, hardly believing what happened. AT length she says, "Well struck, Eisen! I had feared for my life to be attacked by so vile a thing, but you have slain it with the ease of a chef at table! Glory to the house of Sibyl!"
Volita gives the thing a cursory search, but finding nothing, she turns to the hatch from which it came.
Seeing that there resides a home for the card, she inserts it...and waits.
Since my construct never actually swung in anger, can it still be around? The Utility constructs return to normal duration in combat, but since it never attacked....?
| Aldondrick Volharan |
Aldon inspects the creature.
Knowledge Planes 1d20 + 10 ⇒ (4) + 10 = 14
| Jamaardi |
Through a combination of twisting away at the right moment and letting the unknown creature's claws rake ineffectually across the Vacc-Suit's hardened sections, Jamaardi escapes taking any damage from those deadly claws.
As Eisen puts down the mysterious demonic and undead appearing creature with one fell swipe of his mind-formed polearm, the Xeph gives a respectful nod to the Half-Giant, before looking back over in Volita's, Aldon's, and Volita's construct's direction.
Once everybody is again ascertained and accounted for, Jamaardi will join Aldondrick in examining the creature's remains, while keeping his mind-blade still materialized, just in case.
::"It would seem oddly appropriate in mentioning about Mendevian Crusader Crosses and having this demonic-looking creature appear just like that from behind the hatchway, although it does seems emaciated enough to appear almost undead-like."::
Glancing towards the direction where the human woman's body still remains laying out on the ground, Jamaardi thoughtfully adds, ::"These Alien Armored suits seems rather impervious enough to that creature's claws- curious that Amina Leea wasn't wearing one; perhaps it does suggest a sudden, unexpected attack where our late victim didn't have time to don one of these suits on... it did took a bit of time for us in getting those suits worn, even with its' intelligence."::.
Jamaardi occasionally prods and turns the creature's head from one side to the other with his mind-blade but will take care not to obstruct Aldondrick's own examination of the creature's body. K:Religion: 1d20 + 4 ⇒ (1) + 4 = 5 upon the creature to check if it is undead. ::"The Hell-Fire may suggest a Devilish origin instead but it wouldn't be prudent to discount a possible Demonic or even Daemonic nature..."::.
Jamaardi will also take a minute to activate his 2 of Aegis customization points and access the Improved Damage customization to do 3 extra, additional damage with his two-handed mind-blade.
When Volita does finally inserts the card into a key-card opening, Jamaardi will wait at the ready with mind-blade upraised and at the ready.
Volita Involo
|
::Demonic? You think this creature was summoned here? I assumed it was indigenous, possibly an alien life form manifesting an evolved attack. If it was summoned, that would indicate a strong presence of...magic.::
| Jamaardi |
::Demonic? You think this creature was summoned here? I assumed it was indigenous, possibly an alien life form manifesting an evolved attack. If it was summoned, that would indicate a strong presence of...magic.::
Would it be possible for us to get at equipment and stowed items that are inside of the Vacc-Suit? I had been presuming that unless we find a place where we can safely remove the Vacc-Suit (even temporarily), any of our carried, worn items will be inaccessible, as long as we are wearing the Vacc Suit.
::"Point well taken on the possibility of the creature being an indigenous life-form to this area, Volita.::, Jamaardi does concede this point to her, ::"And your mention of the possible presence of magic here to summon something does remind me... if we could find a place where I can safely remove this Alien armored suit for a brief period of time, then I could take out my grey Ioun stone and see if there really is magic in this area."::
Sorry for the delay folks, bad work week and busy family weekend.
No worries, Aldon, I know how it can be. :)
| GM Johnny Panic |
| Aldondrick Volharan |
:: Asmodeus, then it likely was summoned here.
A strange hatchway, similar to the ship. Perhaps we will find someone besides a demon dwelling within though if they are aligned with this creature, we may have a battle on our hands.::
| Jamaardi |
You look the dead thing over, and note a scare on its arm. Its a star, the star of Asmodeus. Its one of his lesser Devils. There is nothing on it at all.
:: Asmodeus, then it likely was summoned here.::
::"With Asmodeus involved, this demonic looking creature would most certainly be a Devil of one sort or another. How ironic, in that most everyone back on Golarion considered the gods to be forever silenced with the loss of magic but how many would it have occurred to them that their gods could still act but only in another area distant where they could possibly do so? If we are able to make it back, and if we were to embark to Cheliax as the next on our original itinerary, I'm sure some of the Chelaxians would be delighted...or dismayed...to learn that their patron deity is still active-just not in their vicinity."::
As the card is used the back door behind you closes and the one in front opens. There is a hissing sound. :: A strange hatchway, similar to the ship. Perhaps we will find someone besides a demon dwelling within though if they are aligned with this creature, we may have a battle on our hands.::
::"If Amina Leea's body is any indication, the likelihood of these people being allied with these Devils would seem remote. It still wouldn't rule out the possibility of charm effects and mind control though being used upon them though, depending on what sorts of Devils are about."::
Perception: 1d20 + 9 ⇒ (1) + 9 = 10. Jamaardi doesn't perceive anything much of interest in the hallway.
| GM_Panic |
Up a head the light is red, its coming from the walls, small light sources. The space in front of you is silent, looking ahead you can seen burn marks on the wall to the left.
So you can walk two side by side OR you can go in order.
1d100 ⇒ 63
1d4 ⇒ 3
You see and hear nothing but the space in front of you.
| Aldondrick Volharan |
Aldon shrugs, ::If you all wish I can scout ahead, I have a talent for moving silently..."::
| Jamaardi |
Up a head the light is red, its coming from the walls, small light sources. The space in front of you is silent, looking ahead you can seen burn marks on the wall to the left. So you can walk two side by side OR you can go in order. You see and hear nothing but the space in front of you. "Well, let's not stare at it overlong. If there are more devils to be slain then they'll get no weaker for the waiting. Who's to go first?"
Aldon shrugs, ::If you all wish I can scout ahead, I have a talent for moving silently..."::
::"I've no objection to that myself, Aldondrick; alternatively, since there is just about enough room to move forward with two abreast, either Eisen or I could accompany alongside of you if you like- Stealth shouldn't be a problem on my end, though."
Giving a nod over to both Volita and Eisen, Jamaardi also adds, ::"Likewise, Volita, you could also choose who would accompany alongside with you, apart from your Astral companion."
| GM_Panic |
You line up and walk down the space, you have gone only 150' when you come to another hatch on the left. There is a small window, inside its dark, with only odd small likes on the wall some 50' inside the space, as you look [dark vision] you can seen some more bodies on the floor, again they have the simple clothing on, like a once peace uniform. Then one of the lights flickers and another. Something is moving In there, not something, some things. One is bent over the body. Their the size and shape of the other Devil that attacked you. You can't seen much of what is In the room. Just walls with odd small lights and glowing small Panels.
There is a swipe card slot by the door, or you can keep in down the corridor.
| Aldondrick Volharan |
Assuming someone with Darkvision informs me :: Can any of you see a switch to turn on a light in there? Should we encounter these thing snow? I should not wish fro them to exit and cut off our only route out of this place.::
Volita Involo
|
Assuming that even if we don't have Darkvision, we can tell there are monsters in there?
::It does is no good to move on with unknowns at our back. If you like, I could send my construct in, and we could follow it's entrance with fire from the weapons and attacks? How does that sound? Or we could just close the door, but that doesn't seem needed just now.::
| Aldondrick Volharan |
Light switch?, pray tell sir where has tho, seenth a Light switch on ye oldy worldy Golarion haha, I will take it you worked that out on the craft.
Uh yeah, that's it... on the ship :-)
::An excellent idea Volita, I too can summon constructs, shall we send them in to soften up these creatures?::
Aldon summons an Astral Construct III with Power Attack.
PP 30 of 43
| Jamaardi |
You line up and walk down the space, you have gone only 150' when you come to another hatch on the left. There is a small window, inside its dark, with only odd small likes on the wall some 50' inside the space, as you look [dark vision] you can seen some more bodies on the floor, again they have the simple clothing on, like a once peace uniform. Then one of the lights flickers and another. Something is moving In there, not something, some things. One is bent over the body. Their the size and shape of the other Devil that attacked you. You can't seen much of what is In the room. Just walls with odd small lights and glowing small Panels. There is a swipe card slot by the door, or you can keep in down the corridor. Assuming that even if we don't have Darkvision, we can tell there are monsters in there? ::It does is no good to move on with unknowns at our back. If you like, I could send my construct in, and we could follow it's entrance with fire from the weapons and attacks? How does that sound? Or we could just close the door, but that doesn't seem needed just now.:: Uh yeah, that's it... on the ship :-)
::An excellent idea Volita, I too can summon constructs, shall we send them in to soften up these creatures?:: Aldon summons an Astral Construct III with Power Attack.
Assuming someone with Darkvision informs me :: Can any of you see a switch to turn on a light in there? Should we encounter these thing snow? I should not wish fro them to exit and cut off our only route out of this place.::
Light switch?, pray tell sir where has tho, seenth a Light switch on ye oldy worldy Golarion haha, I will take it you worked that out on the craft.
What are the dimensions of that room interior, how many corpses/bodies are there inside and are they all human in appearance, and, more importantly, how many devils are there?
Jamaardi will helpfully inform the others of what he sees inside of that room of carnage and death. Once he informs the others of what he has noticed, the Xeph will then add, ::"Given that all of the dead victims inside are not wearing their hard-suit intelligent alien armor, it does look more and more likely that they were taken by surprise by these Devils."::
As Volita and Aldon discuss their plan to send in/summon their constructs, Jamaardi will add, ::"Excellent idea, Volita, Aldondrick; Eisen and I can follow them inside to that room to help deal with those Devils. Too bad that the lighting inside that room is insufficient, otherwise Aldondrick could've just directly summoned an astral construct inside of there..."::
| Jamaardi |
Got the Darkvision covered, as for the perception...
Perception: 1d20 + 9 ⇒ (2) + 9 = 11. If needed, possibly some of the view obstructed by bloodstains or other objects inside the room?
| Eisen Sibyl |
Sight beyond sight: 1d20 + 10 ⇒ (6) + 10 = 16 +3 v. Traps
Guided by the light provided by his Psionic blade Eisen follows along, keeping his eyes peeled for any more fiends that might be prowling through these strange tunnels. "How long do you think these suits will hold out while fighting these things?" He asks.
| Jamaardi |
Guided by the light provided by his Psionic blade Eisen follows along, keeping his eyes peeled for any more fiends that might be prowling through these strange tunnels. "How long do you think these suits will hold out while fighting these things?" He asks.
"They do seem to be holding out quite well, all things considered...though it might be difficult to get at something stowed on your person if it's inside of the suit.", Jamaardi replies verbally to Eisen's query.
"If they do get somehow damaged in the event of some action caused by those Devils, I think that I could help to mend up the suit; something of a personal knack of mine- I'd just have to have my hand not so covered up though..."
Volita Involo
|
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Volita peers into the darkness, but looks at the others, silently asking for consensus. "Are we doing this? Al? Shall we send in our servants together?"
Aldonrick: Did you already pick stats for your construct? Do you need help? (srsly, I love making constructs. =))
| GM_Panic |
D1 1d20 + 7 ⇒ (19) + 7 = 26
Initi 1d20 + 5 ⇒ (15) + 5 = 20
D2 1d20 + 7 ⇒ (18) + 7 = 25
Initi 1d20 + 5 ⇒ (14) + 5 = 19
D3 1d20 + 7 ⇒ (20) + 7 = 27
Initi 1d20 + 5 ⇒ (10) + 5 = 15
There are 5 dead bodys, and 3 bests
The room is 30' x 50' x 8' high
There is another hatch way across from you.
| Aldondrick Volharan |
Aldonrick: Did you already pick stats for your construct? Do you need help? (srsly, I love making constructs. =))
All I picked was his ability from the menu, Power Attack, if you want to stat it out, I am more than happy to receive your assistance! :-)
| Jamaardi |
Jamaardi wrote:Eisen Sibyl wrote:Guided by the light provided by his Psionic blade Eisen follows along, keeping his eyes peeled for any more fiends that might be prowling through these strange tunnels. "How long do you think these suits will hold out while fighting these things?" He asks."They do seem to be holding out quite well, all things considered...though it might be difficult to get at something stowed on your person if it's inside of the suit.", Jamaardi replies verbally to Eisen's query.
"If they do get somehow damaged in the event of some action caused by those Devils, I think that I could help to mend up the suit; something of a personal knack of mine- I'd just have to have my hand not so covered up though..."
Just as a minor clarification, I always figured this conversation took place while we were traveling past the second hatch but before we got to the room with the bodies and devils. ;)
Volita Involo wrote:Volita peers into the darkness, but looks at the others, silently asking for consensus. "Are we doing this? Al? Shall we send in our servants together?"
::"It might be worth a go. In any event, I'll be ready as I'll ever be, Volita, Aldondrick, Eisen. Oh yes, before I forget, there's at least three of those devil creatures inside that I've spotted- but there might even more of them that I didn't immediately see though. A handful of bodies are also inside, on the ground and in pretty much the same state as Amina Lee was when we had found her, minus the frozen parts..."::
Jamaardi pauses momentarily, then adds, ::"Perhaps they too will have their card form of the Crusader's Crosses, as well. There's also another hatch in there; where it leads, one guess is good as any."::