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About Eisen Sibyl---===Statistics===---:
Male Half-Giant Soulknife (Cutthroat) 6 N Medium Humanoid (Human/Giant) Init +3; Senses Perception +10, Low-Light Vision Power Points: 5/5 -------------------------------=DEFENSE=------------------------------- AC: 26, Touch: 13, Flat-Footed: 11 (+7 armor (+5 Suit), +3 dex, +0 shield, +1 NA, +0 Magic) [+6 Combat Expertise] HP: 90 {+6d10,+18 Con, +6 Bonus, +6 Favored_Class} Fort: +5, {+2 Base, +3 Con} Reflex: +8, {+5 Base, +3 Dex} Will: +9,{+5 Base,+4 Wis} (+4 v. Mind Affecting) CMD 26 {+6 Base, +6 Str, +3 Dex, +1 size, + misc} (+2 v. Trip) -------------------------------=OFFENSE=------------------------------- Speed: 45 ft. (60 Downhill, 30 Uphill) CMB: +13; {+6 Base +6 Str, +1 size, + 0 misc} (+3 Trip, +1 Bull Rush and Overrun.) Base Atk: +6; Melee:+12 {+6 Base, +6 Str} Ranged:+9 {+6 Base, +3 Dex} --Melee: [Power Attack: -2 Hit/ +6 Damage] [Combat Expertise: -2 Hit/ +6 AC] [Sneak Attack: +2d6 Damage] Mind Blade: Fauchard (+1 Keen), (+13/+8, 2d8+10, 15/x2) Mind Blade: Trip (+16 v CMD) --Ranged:
-------------------------------=STATISTICS=-------------------------------
-------------------------=Traits=----------------------
----------------=Drawbacks=-----------------
----------------=Race Traits=-------------------
--------------=Feats=-----------------
---------------=Skills=- (54 points; 7 class, 2 INT)---------------
ACP -1 *ACP applies to these skills
-=Non-Standard Skill Bonuses=-
-=Languages=- Common,Draconic ,Giant ---===Special Abilities===---:
-------------------------------=SPECIAL/CLASS ABILITIES=------------------------------- Form Mind Blade, Shape Mind Blade, Quick Draw, Covert Training, Cunning, Sneak Attack +2d6, Blade Talents Blade Talents: Trapfinder, Focused Defense, Emulate Weapon (Fauchard)
Powers Known:
---===Gear/Possessions===---:
-------------------------------=GEAR/POSSESSIONS=-------------------------- ----- Mundane Gear Kit- Grooming 1g, 2 lbs Kit- Gear Maintenance 5g, 2 lbs Kit- Ranger's 9g, 28 lbs Thieves Tools, Masterwork 100g, 2 lbs Soldier's Uniform 1g, 5 lbs Explorer's Outfit 10g, 8 lbs Signet, Ring 5g , - Compass 10g, 1/2 lbs Masterwork, Backpack 50g, 4 lbs Chakram x8 8g, 8 lbs Psionic Equipment
-=Carrying Capacity=-
-=Current Load Carried=- 77 1/5 lb. -=Money=- 1,451 GP 0 SP 0 CP
---===Background===---:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character 1 Experianced Military veteran turned semi-retired 2 Very formal and is always well dressed/groomed. 3 A noble soldier but he has a reputation for ruthlessness that has kept him alive through all these years. 4 Believes his wife and her family was murdered, after returning home to a broken and bloody home. 5 Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
Step 3: List at least two secrets about your character.
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.
Step 5: Describe three memories, mannerisms, or quirks that your character has.
1.How does your character interact with the others within a group?
2. What is your character's role in a group?
3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.
4. What are your character's goals, conscious and, perhaps, subconscious?
5. How easily does your character love? Have they been in love?
6. Is your character racist at all, either now or in their past?
7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?
8. How is your character about material possessions?
9. What does your character perceive their major problems to be?
10. What does he perceive the solutions to those problems to be?
11. What are your character's religious beliefs?
12. What does your character fear?
13. How much of a temper does your character have? What sorts of things set them off?
---===Appearance and Personality===---:
Eisen is a well dressed giant of a man standing at nearly 8ft tall, he wears a thick leather coat over a suit of gleaming mythril chain. He has a mane of greying dark hair and the scent of tobacco follows him wherever he goes. His formal posture and day to day attitude hint strongly to his militaristic upbringing. Eyes: Green
The nomadic tribal life that most half-giants experience didn't suit Eisen or his twin Laim all that well. His brother was born with a sign, a birthmark, seen as a bad omen by most of their superstitious clan. Over the years many would come to blame nearly every misfortune on his sibling, the cursed child. And so when they were old enough the pair left for the largest city in the kingdom. The brothers used their stature to their advantage and joined the military to earn a living. Yet while Eisen found the work suiting to his personality his brother Liam was too free spirited for the life of a solider and struck off on his own. Years of military service quickly transformed the adolescent Half-Giant into a professional, decorated officer. Eisen has always possessed a rather unique gift, the ability to manifest a weapon with his thoughts. This ability has brought him to the Temple of the Mind many times throughout his lifetime. Each time he would hone his skills under the teachings of others with similar powers. He never stayed very long, the temple of the mind never felt like home to him. His true home is long lost to the half-giant. Many years ago Eisen fell in love with a kind young woman named Abigail, she lived on a farm with her extended family. Eisen returned home one day to find the farmhouse ransacked and spilled with blood, there were no bodies and he never found a trace of the attackers or his family to be. He was never the same after her death, he tries his best to act normal but to this day he still seeks answers. He is mostly retired from his military career and has taken to adventuring in recent years hoping to pull himself out his his depression. When the world lost it's magic he found he was still able to use his ability and immediately marched back to the Temple of the Mind hoping to find some answers. |