
Jamaardi |

At Aldondrick's suggestion of possible enemies being about, Jamaardi will let his Astral skin engulf his exposed head, covering it entirely in the purplish latex-like substance, while he pulls out his force screen dorje in his hand, ready for use.

GM_Panic |

As you ready yourselves, there is a feeling like a mind mending scan
A voice from a small dick in the wall says
"סריקה כדי gain language, language established, common, local, modem verdant, pilot status now one, commencing recall"
Suddenly all the door close and lock,
I am taking it all of you are inside
"Please enter crash seats, initiating Trans-Dimensional-Psi-port in 20...19....18.."
A number of new seats come out the walls to fit your number, + the two with the dead bodys in. Then you feel it, like a psionic crystal charging, deep below you, building to unbelievable power level.
.17....16....
Psi tracking, other detect powers are swamped by the build up of energy somewhere close. The windows in front of you slowly seem to have thick plate screens lifted up from them. Below you can see the monolith and the workers all around, they are standing, pointing, some running some taking cover, others reading to attack.
With a lurch the whole space moves and you hear thinks clicking into place, The vase shape of the object the statue was holding wings past you left side as it seems to lock into place.
what ya going to do.
"15....14"
Surprise round over, you have just over 2 rounds of actions

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'I thought something like this might happen.'
With a thought Volita commands her utility construct to take a seat, but before she takes her own chair, she takes a moment to rifle through the two corpses, quickly looking for anything that might...well, the phrase 'be helpful' seems abysmally short in this situation, but one can hope.
After the briefest of searches, she takes her seat and secures herself.

Aldondrick Volharan |

Aldon grimaces as the strange construct begins to move and shift in a way that leaves Aldon and his allies powerless.
Surprise Round - Activate Mind Link for all of us.
Round 1 - Activate Conceal Thoughts.
Round 2 - Sit down and activate Inertial Armor, increasing the point total spent to raise the AC bonus to +6.
As Aldon sits and straps himself in, his wings melt away and his human form is once again, visible.
::It appears we are all going to experience shortly where this construct comes from...::
PP = 29/43.

Jamaardi |

While Volita is quickly searching through the burnt bodies, Jamaardi tries to determine what they were, if being burnt wasn't their normal state of being.
K:Local: 1d20 + 7 ⇒ (13) + 7 = 20. If they were originally humanoid.
Originally was going to use heal to find out more about the bodies and what they were before, but upon checking the heal skill more closely, it seems that the knowledge skills are the better bet for doing just that.
Afterwards, Jamaardi will look to see what his other fellows are doing before getting into a nearby seat and straping himself in- one of his lesser arms still holding onto the force screen dorje. If need be, I can find a way to free myself if this seat is some sort of trap...
Upon noticing that Aldondrick has set a group mindlink up, the Xeph adds in with his own thoughts. ::"I'm not entirely sure if this statue is truly alive or if the ambient psionics around it makes it seem as if it were alive when it isn't but this thing certainly seems to fit in with its' own description of being a vehicle or conveyance of some sort."::
Is the voice doing the countdown the very same type of voice heard before when it was giving out its' warning a few days before?

GM_Panic |

They are odd, humanoid yes, one male on female, they seem to be made of both flesh and some kind of mechanical parts. But like none you have ever seen, they are nothing like the clockwork devices you have seen, these seem to by much finer. Like a lattice work of silver metal. There flesh is burned, you have seen that kind of burn before. Hell fire and lost of it. The seats they are on as well, burned, as if hit hard and fast with a blast. There are no controls as such, just hand rests an their seats are leaning back. Both has their eyes closed. Above each is a crystal dome in the roof. You can feel psionic power in each. If you place you head under it and close your eyes you get an image of what is going on outside.
They both have some kind of whole body suit on, as you looks you spot the symbol very close to that of the Technic League on their shoulder.
But its not 100% the same.
"15....14....13....12....11....10....9....8....7....6.....5.....4....3...2. ..1....0"
You are slammed back into your seats as the whole crafts lifts off, there seem to be a force holding you in place,
Fort save DC20 not to black out +10 to roll if your in a cash seat, +5 each for internal armor and Force Shield etc.
The whole craft shakes as it moves at unbelievable speed vertically up-woulds, MakIV to Precise the view outside the window changes as the world falls away. Outside the sky gets dark and then stars as if night but more than you have ever seen before. Your body seems to be weightless as if in water.
Fort save DC15 or barff from the odd feeling of zero G
The craft moves and then, as it dos you get a view of the world from very high up, in fact in the void. Small blue green world, and all around blackness, you see the sun, a bright object a long way off then,
Other worlds Solar_system_map
"Entering jump"
The odd voice says once more, the window now shows you a object forming in space a ring of some kind, in its center a point of prismatic light. The craft is going strait for it. Then a feeling as if being pulled apart, stretched and twisted.
"Estimated time till arrival 17 hours local"
There is now weak gravity and the seats let you move once more.
OK guys you will have time to rest here in the crash seats and regain power points.
As you look around this space, you find a place that has food, of some kind. Its off, its in some kind to sealed metal tray.you peal it back and it smells like food, tastes like food bit looks like bricks. The hatch reopens and you can head down to the door, doing so takes you to some kind of room with suits or armor. Looking like this

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fort: 1d20 + 16 ⇒ (6) + 16 = 22 eyes wide open
fort: 1d20 + 6 ⇒ (12) + 6 = 18 no barf
K(plans): 1d20 + 5 ⇒ (8) + 5 = 13
Volita remains speechless the whole time, unable to express words that would do such an unearthly experience justice. Of course she had read on the various 'solar' theories, but to actually see it come true is....
She's the first to taste the food, eager to experience the new sensation. In all she's...unimpressed with the flavor, but she guess that such stuff might be able to last a long time, longer even than salted pork.
The armored suits confuse her completely. Such a thing seems utterly superfluous. What use would they serve? Surely a shirt of chain such as the one she wore now would be better? Do these people need to swim in lava to need such suits?
"It appears that we are given a chance to doze and recover strength, for I doubt that any danger would lurk here. Should we bother to set up watches?"
She felt herself warring between a warm drowsiness and a curiosity to explore the rest of the vessel.

GM_Panic |

Nothing from the plans roll but that your in some kind of extra plan moving at great speed.
As you get out your seats and look around you find by the control seats,
an image of paper, its like no painting you have ever seen, its so life like and animated, it loops about 5 seconds of time.
The three seem to be moving throw a city of half plat half metal building, but there is something wrong, the buildings are blasted, on fire in parts as if there is some kind of disaster.
Anyone looking in the space with the suits,
There is a rack on the wall and in that rack are theses
Things in rack

Aldondrick Volharan |

Aldon activates the innate Resilience of the Elan as the shit hurtles through space.
Fortitude Save vs. Blackout 1d20 + 10 + 5 + 4 + 7 ⇒ (3) + 10 + 5 + 4 + 7 = 29
Fortitude Save vs. Vomiting 1d20 + 7 + 4 ⇒ (11) + 7 + 4 = 22
The power of zero G slams into Aldon but his is able to resist the sensation and stay awake, likewise is he able to resist the urge to throw the contents of his last meal up.
"Perhaps we should explore this place first then rest? Have any of you ever seen or heard of anything similar to these suits or the other objects resting near them?"
Knowledge the Planes 1d20 + 10 ⇒ (20) + 10 = 30

Jamaardi |

Getting those fortitude saves out of the way. ;)
Eisen stares off into the stars as the craft launches ahead. "I never imagined something like this was possible."
As the blue green world comes into view for everyone present, Jamaardi has a sinking feeling that the statue and the entire group, by proxy, has left the face of Golarion. Never thought I'd be witness to such a sight like this, even as one not native to this world...
Fort Save vs. Blackout: 1d20 + 7 + 10 ⇒ (18) + 7 + 10 = 35. Being strapped into a crash seat accounted for, so Jamaardi manages to keep conscious throughout the entire launch.
Fort Save vs. Vomit: 1d20 + 7 ⇒ (13) + 7 = 20. The Xeph also manages to keep his stomach contents calm and intact through sheer willpower.
Once it is safe to move about in the zero gravity environs, Jamaardi will check to see how the others are faring. Upon noticing that Eisen is not responsive but breathing normally, the Xeph will use his smelling salts to waken the unconscious Half-Giant.
"It appears that we are given a chance to doze and recover strength, for I doubt that any danger would lurk here. Should we bother to set up watches?"
Aldondrick Volharan wrote:"Perhaps we should explore this place first then rest? Have any of you ever seen or heard of anything similar to these suits or the other objects resting near them?"
Would it be fair to say that the suits might be similar to magical pressure suits and the burnt male and female bodies occupying the two seats look similar to "Augmented" Vercites? :)
K:Engineering on the things in the wall rack: 1d20 + 3 ⇒ (4) + 3 = 7.
"I don't think I've ever seen the likes of those things upon that rack."

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Volita nods. "Very well, Aldondrick, I am persuaded. Let us take rounds of our current jail and see what other secrets are yet to be revealed."
Sorry, I don't have any sense of what doors we've not opened or levels yet to be explored, but if someone takes the lead I'll follow!

Aldondrick Volharan |

"Perhaps we should attempt to wear the armor provided and utilize the other items on the rack before we explore further. I daresay they are there for a reason".
Any rolls we should make GM to try and place it upon ourselves correctly?

GM_Panic |

As you spend the time resting and looking around, your find/discover a few things. Once seems to be a room full of shell like objects and other odd things, lower down the lader. The other is a window in thugh which you can see a pulsating crystal, then off to another chatch a small area that has a pop out table and some odd trays with jelly like food in.
Off this is a small room with three bunk beds, and clothing.
You have a look around the flight deck and find a screen with shapes on it, decoding the wording you touch a few and then up pops a 3d image of the Galaxy showing a red line from one dot to another, by trail and error you get it to zoom in and see wording on one. Is Golarion the other you cant decode its comes out a TS-167a.
The crafts intelligence says
"Dropping from jump in 5 minutes"
You have noted that its idea of hours is longer then your own, your trip was longer than what you would have it as, by about 10%

Aldondrick Volharan |

"If we are going to wear this armor, now or never".
Aldon dons the armor and grabs one of the items on the rack, just to have it.
Can I make any knowledge check to figure out what it is?

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Volita demurs from the armor. She has little taste for the things and would rather not be trapped by their bulk.
"By all means, sir Volharan, check the fit. I'll pass on them myself, but I'm curious as to see how they work."
Volita inspects the jelly-food. She'll try a sample of everything, and might sneak some into her pack if they prove worthy.
I assume we had time enough to rest and regain PP?

Jamaardi |

"If we are going to wear this armor, now or never". Aldon dons the armor and grabs one of the items on the rack, just to have it. Volita demurs from the armor. She has little taste for the things and would rather not be trapped by their bulk. "By all means, sir Volharan, check the fit. I'll pass on them myself, but I'm curious as to see how they work."
"Perhaps we should attempt to wear the armor provided and utilize the other items on the rack before we explore further. I daresay they are there for a reason".
"I'm not so sure I can fit into one of those things..." Eisen mutters.
After placing back one of the items (the still unidentified flame thrower) in it's usual placement within the equipment rack, Jamaardi peers intently at the strange armored suits; his own recollection of things he has encountered in the past gives the Xeph a possible idea of what these hard suits might possibly be used for.
They look so different from those pressure suits that I witnessed on that slaver's Aethership but they both seem to serve the same function of keeping their bearer entirely enclosed, even more-so than most full plate armors...
I'll just go with the magical pressure suits being very similar to the environmental suits found in the statue-vehicle;if there's any roll that Jamaardi should make to put "two and two together"- so to speak, such as a wisdom or intelligence roll, he'll gladly do so.
"It may be a wildly inaccurate thought, but these strange armored suits somehow remind me greatly of these magical pressure suits that I once saw stored away in a Slaver's Aethership... vessels that can traverse between different worlds; the pressure suits served the purpose of protecting somebody wearing such from the ravages of the void between worlds. Mind you, I've never actually worn one of them though."
Jamaardi will try to assist in helping Aldon to wear the strange suit. My own wild guess is that Aldondrick could wear the suit but it might not be entirely "space worthy" unless a knowledgeable party could show how these suits are supposed to function.
K:Engineering: 1d20 + 3 ⇒ (2) + 3 = 5. Jamaardi is ultimately unable to help with the process, so he will go back to examining the things on the equipment rack once more.
If any of these items were actually a weapon of some sort, could I possibly call a duplicate of it with my Call Weaponry power? Only one way to find out...
Spending 1 PP to call up another flamer weapon via this power; does it work to summon one?
As you spend the time resting and looking around, your find/discover a few things. Once seems to be a room full of shell like objects and other odd things, lower down the lader. The other is a window in thugh which you can see a pulsating crystal, then off to another chatch a small area that has a pop out table and some odd trays with jelly like food in. Off this is a small room with three bunk beds, and clothing.
Upon exploration further inside this statue-vehicle, Jamaardi muses out-loud, "Odd... there are two dead bodies in those seats, badly burnt by hellfire- yet there are evidence of there being three crew-members aboard this... vehicle. Could this mysterious 3rd... person somehow be marooned in that Monolith Camp on Golarion?"

GM_Panic |

Sorry guys for the slow post rate form me, Xmass new year got me, happy late new year all, so lets get this rolling again. :)
Suits.
As Jamaardi talks of pressure suits and the suit moves into place v a rack and opens so that Aldondrick can get in. 3 more move into place one moves and becomes large for Eisen. There is a large door, leading out in to what looks to be the strange space the craft is passing thought.
As you get in the suit, a voice sounds in your head.
::Greetings user I am unit 8 I will be your power suit for the duration of your EVA. Please stat settings required::
You can tell its Psionic in type, DC 15 Spell craft to know more.
The guns
You indeed get the feeling they are weapons but they just click when you depress the tiger.
As you pick up, one up it talks to you.
::"Greetings user, I am sidearm unit [place a number here] Please stat energy type and charge.::
>Spending 1 PP to call up another flamer weapon via this power; does it work to summon one?<
I am sorry its not a simple weapon, its had more to it than that, so sorry no, BUT that PP is not lost when you try the gun eats it, and lights up, it seems to be charged in some way.
Jamaardi seems to have charged his side arm in some way.
DC 15 Spell craft roll to know more
I will hold of the landing until you guys have done with the suits and guns. The next set of events will explain more.

GM_Panic |

Upon exploration further inside this statue-vehicle, Jamaardi muses out-loud, "Odd... there are two dead bodies in those seats, badly burnt by hellfire- yet there are evidence of there being three crew-members aboard this... vehicle. Could this mysterious 3rd... person somehow be marooned in that Monolith Camp on Golarion?"
Well done, have a hero point,
you also not the 3ed living space seemed to be that for a teen or young woman. Items they they would have.

GM_Panic |

One thing you did note about the jelly food, was how it was being made,
you pick up with detect psionics, the Sustenance power running on the console, dispensing it. As you scan around the craft you know a number of other psionic powers built into the crafts system. Looking at the dead bodys you can see some kind of tattoos on their flesh. with a faint Psionic residue.
DC22 Spell craft to know more.

Aldondrick Volharan |

Spellcraft 1d20 + 10 ⇒ (20) + 10 = 30

Eisen Sibyl |

K. Psionics: 1d20 + 6 ⇒ (9) + 6 = 15 Suit
K. Psionics: 1d20 + 6 ⇒ (19) + 6 = 25 Guns
K. Psionics: 1d20 + 6 ⇒ (19) + 6 = 25 Crystal Thinggy
Eisen inspects everything thoroughly before he begins touching anything strange that can be found on the craft. He does eventually attempt to dawn one of the strange suits and sidearms.

Jamaardi |

Sorry guys for the slow post rate form me, Xmass new year got me, happy late new year all, so lets get this rolling again. :)
No worries, GM_Panic, I was late in posting for 2016 myself so no complaints from me; welcome back to the driver's (mecha-pilot might be more appropriate, given where we're at now) seat though. ;)
>Spending 1 PP to call up another flamer weapon via this power; does it work to summon one?<
I am sorry its not a simple weapon, its had more to it than that, so sorry no, BUT that PP is not lost when you try the gun eats it, and lights up, it seems to be charged in some way.
No prob- Jamaardi's intention with this stunt was more to discover whether or not the item in his hand was indeed a weapon than anything else; besides, given that the creators of this form of technology are heavily into the usage of psionics, it wouldn't be all that inconceivable that they'd have some form of "safeguard" preventing casual duplication of their weaponry. :)
Spellcraft for the flame weapon: 1d20 + 6 ⇒ (14) + 6 = 20.
Jamaardi has a surprised look on his face when this strange alien weapon starts to psionically converse with him. The Xeph gives a tentative, cautious thought-speak back to the weapon with, ::"Uhm, greetings there... unit? number? What do you mean by energy?"::
The surprise gives way to some amount of excitement in his voice as he announces aloud to his fellow party members. "I do believe that this item in my hand is some kind of weapon...and it has some form of intelligence! Almost like those sentient magical swords that you hear about, now and again. It just spoke to me by mind-speech, this sidearm...unit...and numbers needed or something...?"

Jamaardi |

Well done, have a hero point,
you also not the 3ed living space seemed to be that for a teen or young woman. Items they they would have.Upon exploration further inside this statue-vehicle, Jamaardi muses out-loud, "Odd... there are two dead bodies in those seats, badly burnt by hellfire- yet there are evidence of there being three crew-members aboard this... vehicle. Could this mysterious 3rd... person somehow be marooned in that Monolith Camp on Golarion?"
Thank you, GM_Panic; if it would work better to have a party group collective of hero points (that anyone could use) instead of individual ones, could that be doable instead as a matter of convenience? Of course, everybody should have a say in whether or not to go with such a method too. Just putting my two cents out there.
"Another youngling, but close to not being one any longer...perhaps female. The size difference between the one youngling depicted and the clothing for our missing third party though. Could that moving depiction of that human family have something to do with them?"

GM_Panic |

Spellcraft 1d20+10
Aldondrick and others who try them on, if more then one in suits link.
As you get in it you relize it must us psionic power to work. As it seems to have taken some Psionic power off you Lose 1 PP when you got it in a powered up You it moves around fine and has a kind of content, Battle Sense while powered, but seems to be linked to the empty suits.
The suit has no encumbrance like its powered in some way
As Light armor / adds +5NA
If you place a 2 power points in it you load it, with 6 shots.
It then asks you what type of damage wish it to emit
2d6Force+2DMG B/Sonic (Ignores hardness)/Heat(Range +120')/Electric (150% V constructs) [Move action to change type].
Range 120' ROF as Class.
Crystal Thinggy
See Power-Suit and Psi-gun
Its a Third Eye
DESCRIPTION
These objects appear as small crystals, always with at least one wide, flat facet, and contain a variety of powers. When the owner uses the proper command thought, the crystal adheres to the center of his forehead (the same command thought causes the third eye to disengage). Only one third eye can be worn at a time.
A third eye is treated as eyewear or goggles for the purpose of determining which items can be worn on the body.
Type->
Aware: This kind of third eye continually grants the wearer a +10 competence bonus on Perception checks. Aura Moderate clairsentience
The strange crafts seems to be coming into land, it drops form the strange space it was in and now his heading to a large rock in space,
As you get close you can seek some kind of metal buildings on built into it. There seems to be a lot of Damage to it, behind the rock you can see a world, far off. Blue and green, behind that a sun far far off.

Jamaardi |

PSI-Gun:
For the PSI-Gun, does this mean the 1 pp that Jamaardi placed into it gives just three shot charges then? ;) And would these weapons be considered exotic weapons in terms of weapon proficiency?
Jamaardi, following a slight bit of inspired thinking, then mind-speeches to his PSI-Gun, ::"Could you speak aloud in a normal, listenable tone of voice, if possible, sidearm... unit?"::
Jamaardi wrote:GM_Panic wrote:"Another youngling, but close to not being one any longer...perhaps female. The size difference between the one youngling depicted and the clothing for our missing third party though. Could that moving depiction of that human family have something to do with them?"Jamaardi wrote:Upon exploration further inside this statue-vehicle, Jamaardi muses out-loud, "Odd... there are two dead bodies in those seats, badly burnt by hellfire- yet there are evidence of there being three crew-members aboard this... vehicle. Could this mysterious 3rd... person somehow be marooned in that Monolith Camp on Golarion?"Well done, have a hero point,
you also not the 3ed living space seemed to be that for a teen or young woman. Items they they would have.
While Jamaardi utters his thoughts on the missing third crew member to the others, he is absentmindedly holding up, measuring, and folding/unfolding some of the clothing that this supposed third crew-member would seem to fit in. (Is the clothing sized comparably to what a normal human female teenager would wear?)
Probably should also clarify, just in case it wasn't clear, that the whole Xeph musing about the statue-vehicle's missing third crew takes place during a different time from Jamaardi's whole dialogue about the PSI-Guns/alien flame weapon. Ideally this would've been done when some or all of the party goes exploring within the different areas of the statue-vehicle- possibly after figuring out the suits and weapons. ;)

GM_Panic |

Yes they seem to fit a teen girl, human, as there is foot ware its no a halfling, size is human not Elf dwarf, etc.
For the PSI-Gun, does this mean the 1 pp that Jamaardi placed into it gives just three shot charges then? ;) And would these weapons be considered exotic weapons in terms of weapon proficiency?
It was Aldondrick who put on the on the suit, he has now powered up the suit, see power suit.
You spent 1pp to call up another that PP is not lost its pulled another 2pp and powers up the gun, It tells you how to work it :)
Hope that clears that up.
The gun and the Suit seem to have super simple animal level PSI powered minds that just tell you what they do once powered them, the gun tells you it needs to be charged to fire and want fire in the craft. 2pp to load, 1pp only gets t PSI-AI working. I take it you spend that. Mark down if any of you power a suit and take a PSI-Gun.
Warrning: This next part has real danger for you guys. Into an unknown base.
Jamaardi you PSI-gun says in common, for all to hear.
"Compliance User"

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After resting, Volita re-forms the Utility Construct
Spell Craft: 1d20 + 5 ⇒ (7) + 5 = 12
Volita has not the book knowledge to learn more of the odd Sustenance device, so she goes to find the others.
As the suit and weapons and crystal are experimented with, and it is soon found that they are not harmful, and indeed are easy to use and helpful, she loses much of her trepidation. She too will climb into a 'power' suit and try out it's mechanisms.
Is it possible to use both a suit and a gun at the same time?
Voilta turns toward Jamaardi. "'Compliance?' What an odd language. Whatever could it mean such a thing?"

Aldondrick Volharan |

Aldon ill power up what appears to be a dorje with ranged damage capabilities next.
"It may behoove us all to wear a suit as we do not know what to expect in this place".
Will update Alias when I get to my laptop, ready!

GM_Panic |

As the craft seem to be once more in the void with stars all around it moves close in to this Rock on space Image
There seems to be some lights on here and there, but you can seek areas where there is blackened and broken walls.
The craft flips around lands onto what looks to be a flat area. As you look up from the windows you see your in some kind whole. You can see a number of craft like yours, 3 in fact also in the area. They are not the same design as yours. 2 look broken, and there is a lot of damage in the area. You can see no one about, and there is not light, down here but the odd glow.
"Docking bay Air lock is compromised local net down, power levels at 2% powering down to maintain core functions."
With that the lights go off but for some dim read ones, and the whole craft seem to be still, and silent, the hum is now gone and you pick up only a faint trace of psionic power.
The hatches work and there is air for a while
If you look out the window you see something, far off by a hatch in the wall.

Aldondrick Volharan |

Perception 1d20 + 12 ⇒ (16) + 12 = 28

Jamaardi |

Prelanding event:
As the suit and weapons and crystal are experimented with, and it is soon found that they are not harmful, and indeed are easy to use and helpful, she loses much of her trepidation. She too will climb into a 'power' suit and try out it's mechanisms. Voilta turns toward Jamaardi. "'Compliance?' What an odd language. Whatever could it mean such a thing?"
Still intrigued by the notion of an intelligent "weapon" that can communicate both telepathically and verbally with an equal amount of ease, Jamaardi replies to Volita, "It means that this weapon is truly an astounding marvel of the psionic arts, Psimaster Volita. It had communicated with me earlier via mindspeech, so as a test of sorts, I had requested it to speak aloud instead, which it did, admirably; not even the mightiest of intelligent magical blades created by arcane means could accomplish such a thing, to my own recollection of course.", delight and wonderment still evident in his tone of voice. "Apparently, it requires a tiny investiture of mind energy to activate it, twice more the investiture to arm it with a wide array of dangerous offensive attacks, six uses in total. Tried to duplicate it with one of my powers but not surprisingly, it couldn't be done but it definitely is a weapon, that much is certain..."
Aldon ill power up what appears to be a dorje with ranged damage capabilities next. "It may behoove us all to wear a suit as we do not know what to expect in this place". Will update Alias when I get to my laptop, ready!
That does remind me, I should go and update Jamaardi's equipment list as well.
When the Xeph goes to try on the hard-suit, the discovery that a similar type of intelligence is also present within the suit does little to abate the sense of astonished wonderment that Jamaardi has towards these new developments.
If Jamaardi could get the suit to also speak aloud in much the same way that the alien flame energy-thrower did, he will try to do so. "To have something like this protective void suit be also intelligent; not even divine nor arcane magicks has done something like it that I'm aware of. With such mind-crafts existing, even if magic should ever return, I daresay that they'd be hard-pressed to even match such items as these..."
Btw, if these suits are all natural armor class bonus only, does that mean we could still wear (or manifest mindarmor in Jamaardi's case) our regular armor inside these spacesuits?

Jamaardi |

Beginning to explore an asteroid base:
There seems to be some lights on here and there, but you can seek areas where there is blackened and broken walls. The craft flips around lands onto what looks to be a flat area. As you look up from the windows you see your in some kind whole. You can see a number of craft like yours, 3 in fact also in the area. They are not the same design as yours. 2 look broken, and there is a lot of damage in the area. You can see no one about, and there is not light, down here but the odd glow. "Docking bay Air lock is compromised local net down, power levels at 2% powering down to maintain core functions." With that the lights go off but for some dim read ones, and the whole craft seem to be still, and silent, the hum is now gone and you pick up only a faint trace of psionic power. The hatches work and there is air for a while Eisen slips into the protective suit and prepares to leave the vessel. "Shall we depart and see where fate has in store for us?" The half-giant asks.
After spending about 4 pp's to activate both alien weapon and protective suit, Jamaardi will activate his elf-sight power for another 1 pp.
Perception, aiding Aldondrick: 1d20 + 9 ⇒ (13) + 9 = 22. +2 to Aldon's perception check.
"Agreed, Eisen, plus we might be able to find somebody out there who would know what is going on with magic dissappearing and what those monoliths are truly about."
Int check: 1d20 + 2 ⇒ (18) + 2 = 20.

Jamaardi |

Jamaardi should be ready, now that he's sporting some swanky alien smart-suit and alien smart-weapon. ;)
Got a 20 on his Int check a post or two ago, going to have Jamaardi make a suggestion about possibly locking the door or securing the airlock, if possible...
Looking to his party-members, Jamaardi nods to Eisen as he says, "Should we both head out first to make sure....". Jamaardi pauses as a thought comes creeping into his mind, "Come to think of it, if we're all going to venture outside, should we somehow re-lock the door lest somebody else decides to go and fly off with the statue-vehicle, our only known means of heading back to Golarion? If only this door was as intelligent as these alien suits and weapons, we might be able to ask it to open only for us...". With this new train of thought, the Xeph glances over to both Aldon and Volita, as well as Eisen.
Maybe if the statue-vehicle could be communicated with, like the alien weapons or suits; I'd say Volita or Aldondrick would be the ones in our party most capable of discovering if it was so. :)

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Volita nods at Jamaardi's wise words. After donning one of the odd suits and activating it, she too will power up the strange weapon/wand, choosing 'sonic' at its prompt. Wait, is it one point for the suit and 2 points for the gun?
She considers having her construct try on a suit, but discards the idea. They are temporary things, and if they can not withstand the alien environ, such would be best to know sooner.
She nods to Eisen, "Indeed, good sir. We have matters of great import to see to, no doubt. Let us away and see how far this rabbit hole of foreign journeys can go."

GM_Panic |

Everyone has a Vacc-suit on and a Psi-gun, the hatch is opened and there is a hissing sound as the air is sucked out into cold hard vacuum. The gravity is a a lot lighter, you feel a little weightless.
-2 on Dex skills/ rolls guys
Down the ladder you do, slowly getting use to the environment, If you can fly your fine [ooc]but fly at -2 dex skill etc.
Outside its dark, you can see stars thought the open door. The wrecked space around you. Only odd red lights shine here and there. Your suit auto tuns on two small lights. Range 30' light.
what now?

Aldondrick Volharan |

Activate Mind Link for all of us.
Activate Conceal Thoughts on myself.
Activate the Armor and the Weapon.
PP 35/43
"I saw something out the window I think worth checking out. I fear I am unable to communicate with this ship, we will simply have to take the risk, splitting up here may prove dangerous".

Jamaardi |

Wait, is it one point for the suit and 2 points for the gun?
From what I understood it as... for the Psi-gun, it'll be 1 point to activate its' intelligence and 2 more to load the 6 shots; maybe just 1 point for the Vacc-suit intelligence/power.
She nods to Eisen, "Indeed, good sir. We have matters of great import to see to, no doubt. Let us away and see how far this rabbit hole of foreign journeys can go."
"I saw something out the window I think worth checking out. I fear I am unable to communicate with this ship, we will simply have to take the risk, splitting up here may prove dangerous".
"True, splitting up now wouldn't serve us well at this juncture..." Jamaardi concedes to Aldon, then looks again at the hatch door. "Perhaps this hatch, when it's closed, will have to suffice for now; it did prove to be not so easily opened earlier outside of Eto, save for Eisen's timely intervention."
Nodding over to Eisen again, the Xeph says, "Perhaps the two of us should disembark first- just to see if things are safe out there?"
Everyone has a Vacc-suit on and a Psi-gun, the hatch is opened and there is a hissing sound as the air is sucked out into cold hard vacuum. The gravity is a a lot lighter, you feel a little weightless. -2 on Dex skills/ rolls guys Down the ladder you do, slowly getting use to the environment, If you can fly your fine [ooc]but fly at -2 dex skill etc. Outside its dark, you can see stars thought the open door. The wrecked space around you. Only odd red lights shine here and there. Your suit auto tuns on two small lights. Range 30' light.
Glancing over at the nameless multitude of stars outside, Jamaardi pauses to take an apprehensive but appreciative view for a brief moment or two before concentrating back to the present task at hand.
::"Never thought I'd be seeing such a clear view of the void between worlds, especially this closely."::, the Xeph mentions to the others, via Aldondrick's Mindlink. When the Vacc-suit lights activate for his suit, Jamaardi makes a brief mind request to the Vacc-suit intelligence to shut-off one of the lights (to his left).
Depending on whether the Vacc-suit is able to keep one of those lights off, Jamaardi will add in with, ::"I asked to have one of those lights cease their function. I can see perfectly fine in the dark myself, so I figured that keeping a light off could be of use here."::, to his fellows in the group.
Jamaardi will either be in the front or the back of the party, depending on where Eisen, Volita, and Aldon wishes to go in the group marching order.

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Re-posting stats for Utility construct because I'm dumb. ^_^: lvl 4 (7 points from feat)A: Utility, Trip | B: Extra Attack, Muscle(+4)
You can see a number of craft like yours, 3 in fact also in the area. They are not the same design as yours. 2 look broken, and there is a lot of damage in the area
Voilta keeps an eye on her construct as it exits the craft with her. She fears for its safety, but it should be fine, having no need to breath.
For mind-speech, a format that I've found workable is to make it both bold and italicized. That way it's still bold so it's easy to see, but you can tell that it's in yur head. =)
Volita giggles. 'Not all of us are so gifted as you, sir Jamaardi. I fear I must needs keep my headlights on, lest I lose all usefulness.
One place to start might be to head over to those wrecks. Perhaps we can glean some additional clues from their corpses?'

Jamaardi |

Volita giggles. 'Not all of us are so gifted as you, sir Jamaardi. I fear I must needs keep my headlights on, lest I lose all usefulness. One place to start might be to head over to those wrecks. Perhaps we can glean some additional clues from their corpses?'
::"Not necessarily a gift in as much as an assurance to everyone that this finely crafted armor isn't broken or in some form of disrepair...":: Jamaardi replies to Volita via mindspeech although it could be openly heard by Aldondrick and Eisen, leaving "unsaid/unthought" his own personal thoughts of If we are to be attacked by some unknown assailant, hopefully my ruse will give such an assailant plenty of invitation to strike at me first, presuming an ambush in the darkness of this void-cast area is to occur. Perhaps if there is an opportunity, I will have that extinguished light reactivate if possible...
Upon Volita's suggestion to examine the other wrecked statues in the area, Jamaardi replies in the mindlink, ::"Sounds like another intriguing idea to enact upon, Volita; there's bound to be more things inside of those that could prove useful. What say you both to that, Eisen and Aldondrick? Come to think of it though...Aldondrick, you mentioned noticing something outside worth seeing- could you tell us what it is that you saw?"::
Which would be closer, the wrecks or whatever it was that Aldon saw?

Aldondrick Volharan |

::A Hatch, worth investigating to be sure...::