Tella Brightsmith |
"He head a mother," Tells corrects, a tad sourly, "and what did they bathe in, goat vomit? My nose is trying to retract the smell is so bad!"
Once recovered she examines the weapons with professional interest.
Craft Weapons to examine: 1d20 + 10 ⇒ (8) + 10 = 18 -2 if not metal or stone
Garidan Layafette |
The smell comes from a stink sac, similar to that of a skunk, with the exception that Troglodytes have issues turning their smell off. I'm fairly used to the smell, they were common back home.
Tella Brightsmith |
"Gah, its horrid I can taste it, if my home smelled even faintly like that I would move," Tells replies fervently.
Garidan Layafette |
Arcadia isn't just some place you move away from, it's dangerous and merchant ships don't go there often. I got lucky, caught a gnome vessel out. the place is horrid He continues nonchalantly about his home
GM June |
Variel doesn't spot anything suspicious at the northeastern door.
Most of the few remaining arms in the room have rusted away, making them useless in combat. However, you do spot a few that look to be in good shape; a dagger, shield emblazoned with a leaping dolphin.
i'll need to know who goes in first, please.
Variel Soumral |
Variel jiggles the door handle to see if it will open. Meanwhile turning to give a signal to quiet the party down in case there is something on the other side.
Tella Brightsmith |
Thoroughly sick of the stench Tella stomps forwards and wrenches the door open.
Dresden Tindermane |
Dresden turns to say something to Tella, prompting a double take when he realises she's already gone.
He rushes to catch up, readying his bow.
GM June |
There is a lizard that eagerly approaches Tella as she enters. Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.
This dog-sized lizard has two horns, one on either side of its head, and green scales that crackle with sparks of lightning. It's jumping up and down, obviously happy to see playmates.
initiative B: 1d20 + 4 ⇒ (18) + 4 = 22 initiative D: 1d20 + 5 ⇒ (12) + 5 = 17 initiative G: 1d20 + 3 ⇒ (2) + 3 = 5 initiative T: 1d20 + 3 ⇒ (7) + 3 = 10
initiative V: 1d20 + 10 ⇒ (12) + 10 = 22 initiative : 1d20 + 6 ⇒ (15) + 6 = 21
Variel
Brenna
Lizard
Dresden
Tella
Garidan
Variel Soumral |
Variel pulls his bow and notches an arrow. Remembering what Garidan said earlier about the spider and that we shouldn't have attacked it, Variel speaks in Goblin, "We mean you no harm, if you don't attack us."
Ready to let the arrow fly, if it attacks in any way.
Know: Dungeoneering if it helps:: 1d20 + 5 ⇒ (5) + 5 = 10
Tella Brightsmith |
Tells looks back to her companions, "Animals never seem to take to me, but it seems friendly, someone give him something to eat maybe? I've got some rations in my pack if there's nothing else? But someone else ought to offer."
Dresden Tindermane |
"Aww, it's so cute and all alone! Can we keep it?" Dresden reaches out to pet it on the head. But after a moment he hesitates, looking back at his companions with an unsure expression on his face "Umm, it's not a baby troglodyte is it?"
Tella Brightsmith |
"Does it smell like a baby troglodyte? That would be the biggest clue. Also its not stabbing at us, has no opposable thumbs, I think its just a critter? Maybe it was there pet?" Tella grumps, as she slowly removes her pack, keeping an eye on the lizard. If it doesn't do anything worrisome she opens the top of her backpack and retrieves some rations, throwing them gently just to the side of the lizard,
"There you go, my Da's goat jerky, tougher than most leather, but it keeps you going..."
Handle Animal doesn't seem to work here and Tella doesn't have wild empathy or anything so not sure if I need to roll something or not.
Charisma: 1d20 - 3 ⇒ (5) - 3 = 2 Let's hope I didn't need to roll!
Tella Brightsmith |
What kind of knowledge check is it to identify
Pretty certain it is Knowledge Arcana.
GM June |
The lizard cocks it's head to the side when it was spoken to, but you can tell it has not clue what words or meanings are behind what it hears. It does pounce on the meat that Tella tosses down. The animal tears into it, its attention distracted.
Knowledge Arcana or Nature dc12.
Variel Soumral |
"Shall I shoot it, or is it Tella's new pet?"Variel says with a hint of sarcasm.
Still ready to shoot as sometimes hungry things keep looking for more.
Dresden Tindermane |
"Shoot it?" Dresden exclaims incredulously, "How could you even consider shooting at something so cute and harmless!". Instinctively he moves closer to the lizard, shielding it from possible attack, softly saying "It's all right little one. You're safe now." to his newest friend.
Dresden can't handle animals either, but probably should roll charisma just in case
Charisma: 1d20 - 1 ⇒ (2) - 1 = 1 Ouch!
Just as he gets close to the lizard, Dresden suddenly sneezes a sneeze that could wake giants.
Garidan Layafette |
Give me a moment to at least check what it is first. it could be dangerous He says flipping through pages of a small black book.
knowledge arcana: 1d20 + 8 ⇒ (5) + 8 = 13
Brenna Vintervoss |
Brenna stays back from the lizard, commenting "No animal is harmless Dresden... either way, I doubt it will follow us from this room."
Turning her eyes from the lizard for a moment, Brenna starts to look around the room.
Perception check if you need it.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
GM June |
It is a shocker lizard. If you get to close, it will shock you. There is nothing in this room that interests anyone. You're free to leave and shut the lizard up in this room.
The door in the eastern wall leads to the tower’s central staircase. Although the lower portion of the staircase has collapsed, cutting off access to the ground floor, the staircase is whole on this floor and above and can be used to access the rest of the tower’s upper levels.
You can stop on the third floor or keep going up. This door is locked and will require a DC 25 Disable Device to open or a key.
Garidan Layafette |
Aha here we go, Shocker lizard. As the name implies it shocks things that get near it. It's dangerous when in groups. Though i suppose as long as you keep the beast away from me you can keep it. pointing to an entry in his book.
Dresden Tindermane |
"It shocks things? That's fascinating... Hmm, I wonder how it generates a charge. Dresden says thoughtfully, taking more than a few steps back, "Perhaps we should move on? We don't want to waste Tella's snazzy hammer after all. Maybe we can set Princess Sparkles free - oh that's his or her name now by the way. Perhaps we can set Sparkles free later, after I've figured a way to do it safely of course."
Tella Brightsmith |
"Bye Princess Sparkles, enjoy the goat... Mmmm, I suppose you are right Dresden, towers probably aren't her natural environment, or his perhaps? I can't tell." Tella says, moving to the staircase and examining the door,
"Anyone handy with locks? I'd rather avoid climbing again if I can!"
Variel Soumral |
Variel just shakes his head as the conversation is about Princess Sparkles as he puts away his bow and arrow. His fellow adventurers seem a little soft in that they seem to let things lives. He only hope it doesn't come back to kill them all.
"Tella, have you not figured out that I'm the one that has been checking the locks and doors? I'm a bit of a locksmith," he says with a friendly smile.
Trapfinding:: 1d20 + 6 ⇒ (8) + 6 = 14
Variel Soumral |
Mutters more to self, "Seems perfectly safe to me.
Variel tries to open the door and finding it locked, pulls out his tools.
Disable Device: 1d20 + 9 ⇒ (2) + 9 = 11 At least it wasn't nat 1 *LOL*
GM June |
Variel finally managed to unlock the door and Tella opens it up.
Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room.
Two humanoid skeletons, wreathed in auras of eternal flame, inhabit this room. They defend the temple from any intruders; their jaws open in soundless screams as they raise their weapons and attack.
Tella
Blue Skeleton
Brenna
Garidan
Variel
Green Skeleton
Dresden
initiative B: 1d20 + 4 ⇒ (17) + 4 = 21 initiative D: 1d20 + 5 ⇒ (6) + 5 = 11
initiative G: 1d20 + 3 ⇒ (17) + 3 = 20 initiative T: 1d20 + 3 ⇒ (19) + 3 = 22
initiative V: 1d20 + 10 ⇒ (8) + 10 = 18initiative B S: 1d20 + 6 ⇒ (15) + 6 = 21
initiative G S: 1d20 + 6 ⇒ (12) + 6 = 18
Any time a roll is the same, i go by initiative bonus or higher dex if thats the same.
Tella Brightsmith |
Making way for her comrades Tella turns and confronts the more distant flaming skeleton, her hammer ascending in a powerful arc as she roars, "For The Forger! Die you boney git! Again!"
Her hammer strikes the creature's chin with a thunderous crack!
Warhammer: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Crit Conf Warhammer: 1d20 + 4 ⇒ (13) + 4 = 17 Crit Damage: 2d8 + 6 ⇒ (2, 4) + 6 = 12
GM June |
Tellas hammer smashes down on the skeleton, shattering it into a million pieces. Upon its death though, the burning skeleton exploded into a burst of flame.
The remaining skeleton rushes up to Tella, brandishing a scimitar at her but instead of slashing like intended, the skeletons hand holding the scimitar falls off.
Fire Damage from explosion: 1d6 + 2 ⇒ (6) + 2 = 8 Damage to Tella. DC 13 reflex save for half damage.
Goodness, tella, talk about overkill.. lol
Scimitar Attack: 1d20 ⇒ 3
Tella Brightsmith |
"Blood and bloody ashes!" Tella gasps, staggering back as the explosion of heat sears her flesh.
Reflex: 1d20 + 1 ⇒ (5) + 1 = 6
Variel Soumral |
Variel takes his rapier out and moves to help flank with Tella. He stabs at the pile of moving bones.
Attack: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Damage if hit: 2d6 + 2 ⇒ (1, 3) + 2 = 6
Tella Brightsmith |
"Here don't kill it next to me I'm on my last legs! So unless any of you buggers can heal me, you'd better just hold your horses!" Tella pants, still blinking after the sudden flare of the explosion.
On her turn, assuming nobody blows her up!
She steps back away from the fiery skeleton and calls upon Torag to heal herself, but only manages to lessen the severity of her burns a little.
Cure Light: 1d8 + 1 ⇒ (1) + 1 = 2
Dresden Tindermane |
Round 1, Init 11
Dresden HP: 9/9, AC: 16 (f13/t13)
Weapon Equipped = Longbow
Conditions = none
Bombs = 4/5; DC 14 (1d6+4)
Mutagen = 1/1; Dexterity
[b]Prepared Extracts
First Level DC 15: Adhesive Spittle, Long Arm
On hearing the explosion, dresden ducks behind the door until the last remnants of the flame subside. After taking a few deep breaths to settle himself Dresden runs into the room with longbow ready, "Over here you great flamin' toadstool!" He shouts, voice wavering at the sight of the fiery skeleton.
Readied action for when Tella moves away from the skeleton
Longbow: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Brenna Vintervoss |
Brenna moves into the room with Dresden, hearing Tella's distress. Brenna squares her shoulder as she steps in front of Tella and grunts as she slams her shoulder forward, trying to push back the skeleton.
Bull Rush: 1d20 + 4 ⇒ (2) + 4 = 6
And failing miserably it seems
GM June |
Brenna moves into the room and gets between Tella and the last skeleton. Garidan shoots a blunted arrow right in the skeletons leg, it wobbles but stays upright. Variel slashes at the skeleton, his attack not hurting as badly as the others. Tella moves back and heals herself, while Dresden lets an arrow fly. The arrow goes right between bones, not hitting anything.
The skeleton whirls around and claws at Variel with his one remaining hand, but sadly that hand falls off also.
claw attack: 1d20 - 3 ⇒ (3) - 3 = 0
Tella Brightsmith |
"Back away or if it blows you'll be toast, and I've not got much more healing!" Tella calls anxiously, readying herself to hurl her warhammer once everyone is clear.
For the top of next round.
She hurls her hammer, but it clatters to the floor some distance from her foe, "Torag's teeth, I need to make some throwing hammers..."
Warhammer Thrown: 1d20 - 3 ⇒ (8) - 3 = 5
Dresden Tindermane |
Round 2, After Tella
Dresden HP: 9/9, AC: 16 (f13/t13)
Weapon Equipped = Longbow
Conditions = None
Bombs = 4/5; DC 14 (1d6+4)
Mutagen = 1/1; Dexterity
Prepared Extracts
First Level DC 15: Adhesive Spittle, Long Arm
"Blast this damnable bow!"
Dresden throws down his bow in disgust and plucks a glass vial from his belt, and after a vigorous shake throws it at the skeleton.
Bomb vs Touch AC: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Dresden takes a step towards the skeleton, draws his bow, holds for a second to make sure of his aim, and releases another arrow at the unnatural creature.
Longbow: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
GM June |
Updated order. Sadly, i'm comptely lost as to where we're at. Please correct me if i'm wrong, but i believe it is Brenna's turn? for Round 2?
Tella
Dresden
Blue Skeleton
Brenna
Garidan
Variel
Tella Brightsmith |
I believe we are waiting on Brenna and Variel's round 2 actions. Since he had to move Gadrian's action would take 2 rounds. The skeli is not clear for Dresden, who misses with an arrow. So Brenna and Variel who are adjacent to the skeleton are up. Once they are done Tells throws her hammer and misses and Dresden is up before the skeleton.
Variel Soumral |
Variel takes advantage of the flanking position and takes another whack at the skeleton.
"May fall apart on its own."
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 2d6 + 2 ⇒ (2, 2) + 2 = 6
Tella Brightsmith |
"Yes, and then it will blow up and you will be standing next to it! Move back by Torag's dwarfly beard!" Tella shouts, stomping a foot.
Brenna Vintervoss |
Brenna swings her greataxe forward, using it to push the skeleton directly away from her as she turns and grabs hold of Tella's shoulder, helping her move backward in front of her.
Bull Rush then move away from the skeleton.
1d20 + 6 ⇒ (15) + 6 = 21
GM June |
Skeleton dies and explodes. Anyone adjacent to it(Variel), takes fire damage but has a chance to only take half.
DC 13 reflex save for only half damage
Fire Damage from explosion: 1d6 + 2 ⇒ (2) + 2 = 4
Tella Brightsmith |
Did Variel who I think is using a rapier so probably only did 1 damage, or Garidan kill it? If the later Brenna's bullrush should probably mean the skeli was not adjacent to Variel - since it looks like she beat its CMD by more than 5. I should also point out that Bullrushing provokes attacks of opportunity, I don't think Brenna has an ability that avoids that? But the fact that both the skeletons hands fell off would probably mean it could not take 1.
Since this has been a bit confused could I suggest we all start stating our round OOC like Dresden? I know I found it confusing - and I am sure it was as much my fault as anyone posting Tella's actions ahead of time.
Tella sighs in relief, but swiftly becomes angry, "Its bloody cheating that! I smash it so it blows up the, sore loser, undead, orc fondling, chamber pot sniffer!"
Taking a breath she calls upon the power of Torag again and casts another cure upon herself, giving Brenna an apologetic look, "Now nobody else get hurt! I have one healing spell left, and that is on a scroll, so I am saving it for an emergency!"
Muttering to herself she then casts a spell to detect magic and scans the room looking for auras that might indicate magical goodies.
Cure Light: 1d8 + 1 ⇒ (5) + 1 = 6 Was at 5 go back to full.